The "Modern Retro" Console - A modern console with no internet

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Eh, just stick with the real existing consoles with homebrew games/content alongside all the other games currently on them. And if physical hardware is a limitation, go with emulation. There will probably be a scene to make new hardware if the real hardware ever starts to get rarer. There's already that for the Commodore 64/Amiga that I know of.

Nothing wrong with the presence of online functionality. As far as I know the Dreamcast/PS2/OG Xbox/Wii have current day replacement online servers for games. The problem of microtransactions really only became a problem in the 8th gen of consoles and after.
 
Not having Internet is not a good feature--it costs almost nothing to add and if you think the Internet is abused just put what you can and can't use it for (no microtransactions, no random matchmaking, etc.); the only thing would be that it isn't a required feature to function.

The reason why non-mainstream consoles have always been terrible and sold terribly was that they had no real games to speak of. When it comes to obscure failures like the Gizmondo it launched with five titles, three of which were ports from 1980s British computer games, a game called Toy Golf (ported to Windows within a few years) and a disgutingly-named puzzle game called Sticky Balls, and that was the most popular game on the system.

If you look how the major console manufacturers went big, it all depends on software or pre-existing success and that all depends on actually doing the heavy lifting when it comes to the software side is what makes consoles successful. Sega made Sonic the Hedgehog but they also had some success with arcade ports (original IPs, not licensing deals). Nintendo has succeeded almost entirely through original titles, even when they didn't get much third-party support like in Nintendo 64 (N64 is seen as a "good console" just on the sheer power of a small handful of titles). Sony was able to work off a successful electronics brand while attracting companies who had been driven away from Sega and Nintendo, as well as being fortunate to be the right company when the industry was changing and managed to get a bunch of formerly computer-centric companies (like Activision) on their side. Microsoft was able to get the Xbox to work just by pouring money into it and buying a studio (Bungie) to make their "killer app" (Halo).

Fundamentally, though, there's nothing wrong with the existing market. People want good games, not shallow budget asset flips (the "________ Simulator" market on Steam brings back memories of similar "_________ Tycoon" games from twenty years, same shit, different style), not "retro" rehashes, not casual mobile titles with microtransactions, not pozzed trash.

If you went into the "Games You Wish Existed" thread there's all sorts of interesting ideas for new games. Obviously they need budgets and teams to bounce ideas off of and some of the ideas aren't very good/troll attempts, but if these actually came out as games that were properly built, that Version 1.0 was basically everything and there would be no major reworks or megaupdates down the line (outside of post-release expansion packs), you would get what you want.
 
Get an old Gen 1 ps2 or any console that came before that.

I don't see anyone making new games for a modern retro system. It would be too niche of market.
 
I just bought an Ambernic RG35XXH handheld emulator a few days ago. Really helps to pass off the time while in-flight.
I got a Miyoo Mini Plus. It's pretty cool little handheld. Retro games look great on small screens.

I was thinking about getting a handheld that could play PS2 games.
 
I got a Miyoo Mini Plus. It's pretty cool little handheld. Retro games look great on small screens.

I was thinking about getting a handheld that could play PS2 games.
Haven't tried the handheld PS2 emulators like Retroid and Ayaneo. Might buy one of those in the future if ever.
 
There's a few people that seemed to have no read the OP, or I didn't explain it well.

The concept is a new console that is
  1. Limited in power. (The exact degree isn't clear, I see it said that it's "similar to a PS2", so I'll go with that.)
  2. Has no internet.
  3. Has original games, not ports, not emulation.
The rational is that many of the problems plaguing games, especially AAA games, can be traced directly to these problems. Consoles are just shitty PCs, the internet allows for buggy games and live service trash, online only SBMM results in games filled with cheaters and sweats, the constant race for better graphics has ballooned budgets and resulted in shallow games. etc.

Yes, the Dreamcast and PS2 did technically have internet, but it was a niche novelty at the time, and didn't allow for much in the way of DLC.

So, what if there was a Dreamcast 2, with no internet, and exclusive games.


For it to have a chance to work, I think you need 3 things, OP.

1. It needs to have something in it's hardware to make it unique. A custom cpu or something along that line. Preferably something that developers won't suicide themselves coding an engine for. This would also hopefully prevent emulation for a while.

2. It needs to launch with a bunch of good exclusive games. You need to get them invested in the system to keep interest in it going.

3. Timing. Right now, despite the state of gaming currently, it's still not dire enough. Not yet. Maybe when Microsoft or Sony gives up on the home console. That's when you spring.

It will be very difficult, imo. Not sure if it's even possible.
This ties into the exclusive games part, but I think it would also need AAA support. No one is going to buy a tiny indie machine. If the system is 3D with PS2 levels of power, you'd still want your GTAs and Burnouts.

As for point 1, I do wonder if we'd see engines for the system that replicate the functionality of Unity or Godot. I could see that being good or bad.

Finally, almost any device with a USB port should be able to play movies without Internet. Typically files on a flash drive, or an external DVD drive if supported.
Practically speaking, I wonder if that would kill the concept by adding an extra middle man? That you'd have games require regular patches via USB.
 

Here is a modern retro console (handheld) with no Wi-Fi chip, and new (?) physical releases. But I think many of them are old games ported to it, which is what you would expect. I heard about it from this video:


It actually has worse hardware than the Ouya: 1.2 GHz single-core Cortex-A7 and 256 MB of RAM, vs. Ouya's 1.7 GHz quad-core Cortex-A9 (Tegra 3) and 1 GB.

I see @TATE MOOOOOOOOOOOOOOODE!! already mentioned it.
 
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The concept is a new console that is
  1. Limited in power. (The exact degree isn't clear, I see it said that it's "similar to a PS2", so I'll go with that.)
  2. Has no internet.
  3. Has original games, not ports, not emulation.
The rational is that many of the problems plaguing games, especially AAA games, can be traced directly to these problems. Consoles are just shitty PCs, the internet allows for buggy games and live service trash, online only SBMM results in games filled with cheaters and sweats, the constant race for better graphics has ballooned budgets and resulted in shallow games. etc.

I get the spirit behind the proposal here, but there are two fundamental problems with it:
  1. the game development culture it's trying to recreate existed due to a very specific combination of cultural and technological circumstances that cannot be recreated simply by designing the right platform;
  2. these criticisms of commercial game development have been true since the beginning of the industry. while it is often true that limitations drive creativity, it is not true that they guarantee creativity. it is also true that the removal of limitations does not necessarily inhibit creativity.
in short, the idea here is to put lightning back in the bottle under the assumption that it will somehow trigger a return to the successes of old. as others in this thread have already noted, this exact thing has already been tried a number of times, and it failed every fucking time, because that's just not how shit works. like it or not, profit drives commercial game development, and most often the limiting factor in game development is not hardware, but simply money. also, nostalgia is a fucking meme, all those timeless classics you're remembering as paragons of the era were in the massive minority. I would say, conservatively, a full 70% of the software released for any given platform is pure shovelware that now lies forgotten in a landfill somewhere. for every Super Mario Bros or Legend of Zelda there are at least a dozen Imagine Babyz or Barbie Horse Adventures. on top of that, a good number of games that are considered classics still are actually shit (Goldeneye lol). making an artificially limited console won't magically resurrect a past that never happened. since there's no profit in developing for a platform like this, the best you're gonna get is a handful of autists and troons squeezing out some uninspired "retro" slop just to say they did. it'll get a couple bemused headlines on soy game news sites before becoming another footnote for discussion whenever this topic inevitably re-emerges because some faggot YouTuber dares ask, "Why aren't modern games cool like the stuff I had when I was a kid?"
 
There's a few people that seemed to have no read the OP, or I didn't explain it well.

The concept is a new console that is
  1. Limited in power. (The exact degree isn't clear, I see it said that it's "similar to a PS2", so I'll go with that.)
  2. Has no internet.
  3. Has original games, not ports, not emulation.
The rational is that many of the problems plaguing games, especially AAA games, can be traced directly to these problems. Consoles are just shitty PCs, the internet allows for buggy games and live service trash, online only SBMM results in games filled with cheaters and sweats, the constant race for better graphics has ballooned budgets and resulted in shallow games. etc.

Yes, the Dreamcast and PS2 did technically have internet, but it was a niche novelty at the time, and didn't allow for much in the way of DLC.

So, what if there was a Dreamcast 2, with no internet, and exclusive games.
I understood. But it would be too niche. Not enough people would buy it. Despite all the claims people make about graphics not mattering and gameplay being important people still run out and buy the latest consoles with the powerful hardware. On the PC side you have people that still go out and pay ridiculous prices for overpriced GPU's that have low amounts of performance gain over the previous GPU's released.

It would be an underpowered console with none of the features of a modern console. It would end up with a very small user base and that means not enough people to make games sales worth it.

The developers would just release the games on PC and the modern consoles as well so you wouldn't even really need the retro console. Unless you managed to make the games exclusive somehow and I don't see that happening. It would just limit the number of people willing to make games for the platform.
 

Here is a modern retro console (handheld) with no Wi-Fi chip, and new (?) physical releases. But I think many of them are old games ported to it, which is what you would expect. I heard about it from this video:

https://youtube.com/watch?v=wUw2fpJmY8I
It actually has worse hardware than the Ouya: 1.2 GHz single-core Cortex-A7 and 256 MB of RAM, vs. Ouya's 1.7 GHz quad-core Cortex-A9 (Tegra 3) and 1 GB.

I see @TATE MOOOOOOOOOOOOOOODE!! already mentioned it.
It's a weird thing to have these homebrew NES/Genesis/etc games running on an emulator box for a supposedly authentic experience. My proposal is to just officially put the Genesis back on the market. They only stopped manufacturing clones a couple of years ago.
 
This just seems like an answer in search of a problem. You'd be best off cobbling together a mini PC in some streamline case. With almost everything available to PC with emulation, Steam, GOG, etc. there's not much point to a new retro console. Hell a lot of emulators can be run on RPi.
You could literally slap together a gameboy or hell just a cheapo Pi build that you can hook up to a TV that still fits in your pocket or something from spare PC parts if you upgrade and horde your e-waste.
 
in short, the idea here is to put lightning back in the bottle under the assumption that it will somehow trigger a return to the successes of old. as others in this thread have already noted, this exact thing has already been tried a number of times, and it failed every fucking time, because that's just not how shit works. like it or not, profit drives commercial game development, and most often the limiting factor in game development is not hardware, but simply money. also, nostalgia is a fucking meme, all those timeless classics you're remembering as paragons of the era were in the massive minority. I would say, conservatively, a full 70% of the software released for any given platform is pure shovelware that now lies forgotten in a landfill somewhere. for every Super Mario Bros or Legend of Zelda there are at least a dozen Imagine Babyz or Barbie Horse Adventures. on top of that, a good number of games that are considered classics still are actually shit (Goldeneye lol). making an artificially limited console won't magically resurrect a past that never happened. since there's no profit in developing for a platform like this, the best you're gonna get is a handful of autists and troons squeezing out some uninspired "retro" slop just to say they did. it'll get a couple bemused headlines on soy game news sites before becoming another footnote for discussion whenever this topic inevitably re-emerges because some faggot YouTuber dares ask, "Why aren't modern games cool like the stuff I had when I was a kid?"
I had made the point of that most of what OP wants is games without the cancerous shit that plagues most games, indies and AAA alike.

The other problem I didn't mention is how crowded the "retro" market really is. People who have fond memories of Chrono Trigger and DOOM (1993) are going onto make basically imitations of the game that are just as bloated as anything else without the understanding or talent that made the originals so compelling and revolutionary to begin with. Of course, there are also a bunch of other games that just don't receive any "updated" versions whatsoever.

It's evident that retro-makers are incompetent because they rehash the same genre of 2d platformer or sidescroller. Where's my marble madness, road rash, megalomania, syndicate wars, tomb raider (OG) clones? They can't be made because devs are incompetent.

It's stuff like why Pizza Tower was so well-received, it was both lacking in wokeshit but also a new take on a relatively unused game (Wario Land 4) without copying it too closely. But even then, I don't really want to play rehashed versions of games I played 20+ years ago, I want something that captures the spirit of how video games used to be, that is, excited for improvement. I might've mentioned this elsewhere but when it comes to when exactly the "golden age" ended it was when games stopped trying to improve. I wouldn't consider The Last of Us an objective improvement in video games even if it featured better writing, even if had good graphics.

Bigger and better games would be something if I had something like Crazy Taxi (or some other game that figures driving in an urban area prominently, GTA would be a bad example since there's lots of other stuff), but bigger.

If I had a game, for instance, where it mapped 600+ square miles of the San Francisco Bay Area, from Richmond (it's just north of Berkeley) down to San Jose then back up to San Francisco on the west side, that would be something I would consider innovative, even if you had to visibly cut corners on textures and models (which would still be very recognizable, not like Vette! where it's just boxes). But there are very few games that truly push boundaries in that way, and without those games you'd basically end up with another Ouya.

In short, the Past worked because boundary pushing games + no cancerous features, but that all boils down to a game; projecting that onto a "PS2-like console" is missing the point entirely.
 
I just bought an Ambernic RG35XXH handheld emulator a few days ago. Really helps to pass off the time while in-flight.
I'm gonna get my hands on the PowKiddy RB10Max3 soon since the screen and specs work great with Retro games and Portmaster content.

Of course like most of this stuff I'll probably get more fun and enjoyment on setting it up instead of actually playing games.
 
I’m very interested in this and would like to know more. But i’m not finding much. Could you post or PM some details.?
'MSU-1' is the important term to look for as it's the emulated, fantasy version of the snesCD enhancement chip. Most of the time 'MSU-1 hack' just means CD audio soundtrack and slightly less slowdown but there's some really ridiculous stuff out there using it, most of the popular randomizers (alttp, ff4, super metroid) also support adding it in for custom audio and other minor enhancements.

Regarding the actual SnesCD hardware emulation, TCRF's got info on the page for the boot disc.

There's also SMBCD, a strange MSU1 hack of Super Mario World that tries to imagine what NES mario would be like if the NES had gotten a CD addon.
 
Not sure if it's even possible.
It's not unless you can somehow convince developers and studios that somehow dedicating months/years of work to release an entirely finished and polished game that has to be good enough to sell enough copies to recoup the investment put into making it is somehow less of a risk/more profitable than shitting out an unfinished cookie cutter clone of something else with micro transactions/battle passes/paid DLCs that can generate a million dollars or more a day.
 
Hasn't Dreamcast essentially been this for decades? It still gets new games from people who like this kind of idea every single year
 
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