BScCollateral
kiwifarms.net
- Joined
- May 28, 2018
I think the battleship should be allowed to destroy houses whenever it lands somewhere.
You want rent? Fuck off; I have 16 inch guns.
You want rent? Fuck off; I have 16 inch guns.
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boardgamegeek lists over 1300 games released in 2024 (some are reimplementations or standalone expansion tho), there's plenty of "ameritrash" or family games out there.That’s probably true. It seems like most of the new games coming out are Euro games or heavily Euro-inspired. American board gaming may be on life support. Families probably don’t even bother with board games nowadays with screens everywhere.
that's why games switched to victory points, global domination always sucked ass in risk, or any area control game really."Eurogames" have some RNG too, but their resources are once something happens, it's locked in. This is to prevent victory and assets from being snatched away from you, but it is the opportunity that gets lost. It makes "Eurogames" unfun, and it would be the equivalent of getting screwed so hard in Risk you become a vassal state permanently, only deciding which side you want to win (someone who is not you).
Those numbers don’t mean anything. Anyone can publish a board game. It doesn’t mean it’s popular or has any impact.boardgamegeek lists over 1300 games released in 2024 (some are reimplementations or standalone expansion tho), there's plenty of "ameritrash" or family games out there.
monopoly/risk are still played because they're household names, cheap and available almost anywhere (and almost everyone has a copy somewhere), but in the bigger stores you got plenty of alternatives now. lot of casuals rather play 2-3 shorter games than another rage-inducing 3 hour game of monopoly.
that's why games switched to victory points, global domination always sucked ass in risk, or any area control game really.
die macher is as euro as it gets (and looks like it), while you'll be able to get a lot more people to play terraforming mars or ark nova, and depending who you ask anything that isn't a beer&bretzels dice-chugger is considered "euro" these days.
pandemic season 1 is from 2015 and still on second place on BGG (not that it means much since most casuals won't vote), there are so many games these days to hit the sweet spot, even if it's not jerked off on bgg's geeklist.
boardgamegeek lists over 1300 games released in 2024 (some are reimplementations or standalone expansion tho), there's plenty of "ameritrash" or family games out there.
monopoly/risk are still played because they're household names, cheap and available almost anywhere (and almost everyone has a copy somewhere), but in the bigger stores you got plenty of alternatives now. lot of casuals rather play 2-3 shorter games than another rage-inducing 3 hour game of monopoly.
that's why games switched to victory points, global domination always sucked ass in risk, or any area control game really.
die macher is as euro as it gets (and looks like it), while you'll be able to get a lot more people to play terraforming mars or ark nova, and depending who you ask anything that isn't a beer&bretzels dice-chugger is considered "euro" these days.
pandemic season 1 is from 2015 and still on second place on BGG (not that it means much since most casuals won't vote), there are so many games these days to hit the sweet spot, even if it's not jerked off on bgg's geeklist.
no way a retail store has a specific selection of shit that sells stock...board game store
it is, but it's still a good indicator. the retarded posters have no effect on the numbers and basic info.BGG is overall a terrible site, and they had/have a sister site like it focused on video games. It's popular because it's the only site like it.
I think the point we’re making is there’s little novelty because there are now so many unspoken rules in board game design now: you can’t eliminate players, you can’t have ‘world domination’ win conditions, luck is bad (but cards are great for some reason?), games assume you have a dedicated players group (i.e. little to no built-in handicapping). Couple that with the level of IP and sequelitis and I think you can see how different the hobby is from what it was like thirty years ago (not that it’s necessarily better or worse, it’s just a lot different, and the older games are unfairly criticized). I also think influence from RPGs have been a net negative. Reasons I play a board game vs. and RPG are fundamentally different. I don’t like having the two mixed together.no way a retail store has a specific selection of shit that sells stock...
it is, but it's still a good indicator. the retarded posters have no effect on the numbers and basic info.
pandemic legacy is a legacy game which comes with it's own pro/cons, the point was not everything is a eurogame, nor that euro is the only popular genre.
as I said there will always be people who buy monopoly/risk, just like there will always be people how buy fifa or cod, yet no one would claim fifa and cod are the only games made.
I think the point we’re making is there’s little novelty because there are now so many unspoken rules in board game design now: you can’t eliminate players, you can’t have ‘world domination’ win conditions, luck is bad (but cards are great for some reason?), games assume you have a dedicated players group (i.e. little to no built-in handicapping). Couple that with the level of IP and sequelitis and I think you can see how different the hobby is from what it was like thirty years ago (not that it’s necessarily better or worse, it’s just a lot different, and the older games are unfairly criticized). I also think influence from RPGs have been a net negative. Reasons I play a board game vs. and RPG are fundamentally different. I don’t like having the two mixed together.
Player elimination of done right is the way to go. If you’ve lost by turn 12, let you out of the game by turn 14. If you’ve have to play to the end, there should be something to play for. Problem is most games throw in a blue shell to do this which sucks for its own reasons.Player elimination can be fine and can give a nice break to get some food, setup the next game, socialize, or whatever.
Pandemic is a masterbatory puzzle simulation that quickly gets driven by one player, and he might as well play it single player.Pandemic Legacy sounds like one of those games where it only works if you have a close-knit games group and the "permanent change" concept defeats the point of board games altogether.
Pandemic is a masterbatory puzzle simulation that quickly gets driven by one player, and he might as well play it single player.
Player elimination of done right is the way to go. If you’ve lost by turn 12, let you out of the game by turn 14. If you’ve have to play to the end, there should be something to play for. Problem is most games throw in a blue shell to do this which sucks for its own reasons.
Protip: if a game isn’t fun to lose then it’s not much of a game.