If you want to morph it towards something closer to a plausible theory, talk about DRM, things like Denuvo which are embedded virtual machines, and can have arbitrary code without you being able to read what that code is. Anti-cheat and Anti-virus can also download dynamic payloads to inspect and modify memory.
I appreciate the reply and constructive criticism, I would counter-point that DRM et al is software, loaded onto games, to do the things I mention.
Sure, scraping facebook etc can reveal data, but emotional reactions to images on screen, reaction times, 'choices' within RPG system - especially those related to the message, subliminal advertising and the general view of the normiefaggots playing the game, is more valuable than which thot you clicked like on.
And this goes beyond Microsoft, windows and Xbox. This is code within code, hidden at the highest levels and it wouldn't be called "devious spy software", it would be a level, an obscure language bank or hidden within audio 'files'. Hell, it may not even be visible when scouring at all. The files could be completely hidden and unless someone counts KBs to the 1 and 0, it could be easily hidden within 150GB of a game. CoD, among other normiefag games, listen in to your conversation live, with AI scouring it in real time and banning you the instant you say a no-no word. How much bandwidth on our side is being used to do that?
Software can be tiny; viruses back in the 90s were kbs in size. They don't need to be more complex nowadays just because file sizes for everything else has ballooned. It's like plankton in the ocean.
If the game was truly monstrous but did not contain majority assets, or if the assets had a wierd format, these people would see it.
I was told I was crazy for putting Duct tape over my laptop camera back in 2006. "nobody is spying on you, if they were, someone would know and tell people." is what I was told. It was a decade until Snowdon showed the world that Microsoft and NSA were spying on people.