Ratchet & Clank - Megathread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

Favorite Ratchet & Clank?

  • Ratchet & Clank

    Votes: 32 19.3%
  • R&C 2: Going Commando (Locked & Loaded)

    Votes: 74 44.6%
  • R&C 3: Up Your Arsenal

    Votes: 80 48.2%
  • Ratchet: Deadlocked (Gladiator)

    Votes: 32 19.3%
  • R&C Future: Tools of Destruction

    Votes: 10 6.0%
  • R&C Future: Quest for Booty

    Votes: 1 0.6%
  • R&C Future: A Crack in Time

    Votes: 27 16.3%
  • Ratchet & Clank (2016)

    Votes: 2 1.2%

  • Total voters
    166
As far as I can tell, Deadlocked's OST makes use of the least samples; it is mostly Bergeaud's own work on the guitar/keyboard/etc. It could be that David used sample packs that were somewhat obscure. He DOES use at least one sample pack; I also happen to have it.
Deadlocked's OST direction has to be intentional. The samplings from previous entries stem from drum & bass, futuristic, techno beats that supplement the alien worlds. Deadlocked goes for a rock, survival theme that supplements that gladiator motif. I personally think that the first two games have great original tracks. 3 meanwhile has good remixes from the original.
 
Waaaahhh where are my real-time Pixar-quality graphics?!?!?!

Toy Story 2:
View attachment 5717959
View attachment 5717965

Ratchet & Clank: Rift Apart:
View attachment 5717962
View attachment 5717966

I guess the answer is that they're here...and have been for a few years already.

I believe that trend started with Ratchet & Clank Future: Tools of Destruction. Pixar style visuals, especially for the time.

https://youtube.com/watch?v=nu9lmT5dawY
Compare this first level to any Pixar/Dreamworks movie released during or before 2007.
This reminds me. The Future saga's presentation and graphics has aged remarkably well. Art direction compared to the original trilogy arguably leaves a lot to be desired, but the finer details in world buildings holds up well.


I consider Tools of Destruction to be the Audrey Hepburn of the Ratchet & Clank series. Quite beautiful, genre defining, timeless, graceful, suspenseful.

 
Small update regarding R&C 2016. The pre-order Bouncer weapon is now free DLC for all R&C 2016 owners to download from PSN, eight years after launch.


IG Community Manager from Reddit said the delay was due to "legal reasons." How that works, I have no idea.

I want to appreciate that Insomniac Games cares enough about R&C TO provide a PS5 60fps update and Bouncer weapon well after its launch. Most developers would just cut their losses and move on to the next title.
 
I finally got around to playing Rift Apart on PC and overall I had a good time. The levels were pretty fun to travel around, most of the weapons were solid (Blackhole Storm felt a little lacking) and the Phantom dash made for some decent platforming sections. I didn't mind Rivet as a character, but I wish they did more to differentiate her from Ratchet a little at least in terms of gameplay. I mean it's nice to not have to do double the grinding, but it does show how redundant she is. They really need patch it up more though. I had to reload the game because sections of the game refused to load so it was actually impossible to progress a couple of times.

IG Community Manager from Reddit said the delay was due to "legal reasons." How that works, I have no idea.
Nice of them to still update the game 6 years later, but they really need someone to explain that shit. What legal hurdles did they need to hop to add items from their own franchise? Was there some ownership juggling between Insomniac and Sony that fucked with things that I'm not aware of?
 
Nice of them to still update the game 6 years later, but they really need someone to explain that shit. What legal hurdles did they need to hop to add items from their own franchise? Was there some ownership juggling between Insomniac and Sony that fucked with things that I'm not aware of?
If I can guess, probably something between the game rights, movie rights, Sony and/or the marketing department. Whoever makes the decisions for preorders I suppose.
 
If I can guess, probably something between the game rights, movie rights, Sony and/or the marketing department. Whoever makes the decisions for preorders I suppose.
Ah right, I forgot 2016 is technically a movie tie-in game which probably complicates things. Annoying, but it would explain things
 
I've been playing Size Matters on PS5. It's a fine conversion but the game has not aged very gracefully. It was never amazing, even back in the day, but playing it now the clunky awkwardness and weird balancing really stands out - as opposed to the Insomniac games which still feel like they play perfectly for the most part. It's also a lot shorter than I remembered.

On the bright side, the armor mixing is pretty neat.

I really wish Sony would get off their asses and add the entire series to the PS5, but I guess they're too busy creating masterpieces like Concord.
 
I've been playing Size Matters on PS5. It's a fine conversion but the game has not aged very gracefully. It was never amazing, even back in the day, but playing it now the clunky awkwardness and weird balancing really stands out - as opposed to the Insomniac games which still feel like they play perfectly for the most part. It's also a lot shorter than I remembered.

On the bright side, the armor mixing is pretty neat.

I really wish Sony would get off their asses and add the entire series to the PS5, but I guess they're too busy creating masterpieces like Concord.
I hated the armor mix matching. It didn't help that damage scaling was imbalanced between weapon upgrading and enemy damage output. It was a gimmick that needed more testing to reach its potential. Size Matters was flawed.
 
I've been playing Size Matters on PS5. It's a fine conversion but the game has not aged very gracefully. It was never amazing, even back in the day, but playing it now the clunky awkwardness and weird balancing really stands out - as opposed to the Insomniac games which still feel like they play perfectly for the most part. It's also a lot shorter than I remembered.
Do you consider Size Matters and Secret Agent Clank canon to the series?
 
Do you consider Size Matters and Secret Agent Clank canon to the series?
It's been an eternity since I played SAC but don't really see why not unless there's some huge canon breaks I don't remember. I don't think the Insomniac games really acknowledged them either way.

I pretty much just consider them to be weird side adventures that are harmless. As opposed to something like Sly Cooper 4 that I could see people getting annoyed at for some of the shit it did.
 
I saw a copy of Tools of Destruction at a local game shop nearby for $16. They also had PS3s. Backwards compatibility, I don't know. It's tempting if I had more disposable income from this damn inflation. I've always wanted to experience the Future saga.
 
So, as someone who's never really gave the game series a shot, do you guys think the R&C series is worth giving a shot these days? I was wondering if it was worth getting into the series now; I heard that Rift Apart was popular with fags and furries, but other than that I'm basically blind.
 
So, as someone who's never really gave the game series a shot, do you guys think the R&C series is worth giving a shot these days? I was wondering if it was worth getting into the series now;
It's been a while since I've played R&C, I'd say if you're a fan of action platformers, give the PS2 trilogy a try. I'd say the humor is on par with a Saturday morning cartoon or after school action cartoon. I say "action platformer," but it's a platformer that incorporates shooting with its azny, wacky weapons.

If you're looking for a starting point, I'd say the second or third iterations, Going Commando and Up Your Arsenal, respectively. The first one hasn't aged well with difficulty or controls since you cannot strafe with weapons and currency is only worth one bolt.

The original PS2 trilogy is available on PS3, but Idol Minds left some lingering aftereffects from their conversions that may affect your overall experience.

 
So, as someone who's never really gave the game series a shot, do you guys think the R&C series is worth giving a shot these days? I was wondering if it was worth getting into the series now; I heard that Rift Apart was popular with fags and furries, but other than that I'm basically blind.
Absolutely! Rift Apart was pretty good, but definitely start with the classics first.
 
So, as someone who's never really gave the game series a shot, do you guys think the R&C series is worth giving a shot these days? I was wondering if it was worth getting into the series now; I heard that Rift Apart was popular with fags and furries, but other than that I'm basically blind.
Play/emulate the 4 PS2 games in order. At the very least you'll just find them alright; I don't think I've ever seen anyone say they hated playing them. You can play through each of them in about 10-12 hours - NG+ is about double that.

The first one is good; it has tank controls but the game is built around that so it still evens out to a fun experience. If you don't like Up Your Arsenal, you can skip it. Try not to skip Deadlocked, its shorter than the other games and I found it took a little while for you to 'get it' and enjoy it a lot.

Lower the sound effect volume and turn the music volume to max - the OST is great. Challenge Mode (NG+) is the bread and butter of the series, you can end up playing it 2 or 3 times over and it's still fun.

If you liked the PS2 games, try Tools of Destruction next. If you don't like it, skip it IMMEDIATLEY because (in my personal opinion) it is terrible. Go immediately to A Crack in Time - try your best to ignore the plot because it's dogshit, the gameplay holds up. Into the Nexus is alright but runs like fucking dogshit so be warned. Skip the 2016 remake (please). Rift Apart is a glorified PS5 tech demo, but it's not terrible or anything, just mediocre.
 
Back
Top Bottom