- Joined
- Dec 19, 2022
RE4 is the best game ever made, and every RE game subsequently released has sucked shit in comparison.Why are RE4 onwards praised for being good games?
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RE4 is the best game ever made, and every RE game subsequently released has sucked shit in comparison.Why are RE4 onwards praised for being good games?
The atmosphere and sense of dread the settings and encounters gave? Resource management also adds a bit to that, even though it's tedious...
Shooty shooty bang bangs are the equivalent of bing bing yahoos; you just have to point your crosshair in the general direction and the game aims for you. You just stick your child (sic disappointing son in his mid 30s) in front of a console and keep him glued for hours. Most console FPS fit this description.
>critical success
Room temperature (celsius) iq
What's successful isn't necessarily good either. Is Fortnite good?
What I like about Kern and Asmondgold, is that people completely hate their guts and can't articulate why, just trailing off into incoherant tard rage that has nothing to do with the issue at hand. "But muh blood wall! Muh cockroach! Muh kickstarter game!" and that makes them wrong about [topic of the week] how exactly?
I have a love hate relationship with it. While on it's own, it's legendary. But I don't like that every game following has the over the shoulder slop that now every other game has to have to. RE4 still at least felt very creepy with astounding atmosphere. Neither were replicated in the mid remake.RE4 is the best game ever made, and every RE game subsequently released has sucked shit in comparison.
He is also wrong.Asmongold thinks Ciri looks fine and that this drama is stupid.
Because they're the games people grew up with, that's literally all there is to it.Why are RE4 onwards praised for being good games?
They were literally made with the (incorrect) assumption that horror is an obsolete genre and they need to be more like CoD; shooty shooty bang bang.
People hated them.
You guys don't like Fortnite? What the hell IS this placeIs Fortnite good?
It's just hard to maintain that feeling of dread for long imo. OG RE1 had me hesitating to turn corners during the early hours of my first playthrough, and after the Hunters are introduced, but once you get enough shotgun/revolver ammo, the dread is completely gone.Even the original RE games allowed you to brutalise your way through the enemy ranks when you knew what you were doing.
It's just hard to maintain that feeling of dread for long imo. OG RE1 had me hesitating to turn corners during the early hours of my first playthrough, and after the Hunters are introduced, but once you get enough shotgun/revolver ammo, the dread is completely gone.
Even RE4 had those moments, the village at night was pretty damn scary, and i'll add that earlier parts of the castle worked too, but yeah... Once you reach the island you're pretty much a one man army without anything to fear. (Except for that fantastic first Regenerator encounter)
RE4 was the last one in the series that made me feel anything. Every one going forward was just by the numbers shooters. You can have RE and have it both survival horror and action based. Even RE2 was an action shooter with tons of ammo.It's just hard to maintain that feeling of dread for long imo. OG RE1 had me hesitating to turn corners during the early hours of my first playthrough, and after the Hunters are introduced, but once you get enough shotgun/revolver ammo, the dread is completely gone.
Even RE4 had those moments, the village at night was pretty damn scary, and i'll add that earlier parts of the castle worked too, but yeah... Once you reach the island you're pretty much a one man army without anything to fear. (Except for that fantastic first Regenerator encounter)
Seriously. If you disregard financial and critical success, while shunting aside the size of a product's fan base, what exactly is the measurement being used?
"Oh it made money, but so did this slop..."
"Oh it reviewed well, but so did this slop..."
"Oh it has a strong fan base, so does this slop..."
At some point you have to accept that what's successful isn't isn't decided by what you personally like.
most classic horror games are just heckin running past the slow ass enemiesShooty shooty bang bangs are the equivalent of bing bing yahoos; you just have to point your crosshair in the general direction and the game aims for you.
The masses are overwhelmingly stupid and using their opinion to gauge merits isn't indicative of value.People frown on snobbery, but I shall defend it.
Yes mumble rapper #412417674. Your music is dogshit and I do not care how many people like it or what those reviews on the newspapers say.
Shakespeare appealed to the common man and had a wide audience. However, it was the snob that continued to appreciate his work centuries later that made it legendary. Likewise, the gaming snob shall decide what games will be remembered as legendary.
Then, again, enlighten us what metric you're using. You guys keep coming back to sales alone, when I've repeatedly mentioned several aspects of these games' success.The masses are overwhelmingly stupid and using their opinion to gauge merits isn't indicative of value.
I don't care about sales, when I can pinpoint everything wrong with a title down to the most minute detail and tell you X's opinion is wrong and they're retarded for holding such an opinion. Sure there's good to be found. But bringing in sales is true troon Reddit shit. Cape shit bringing in billions per year and man baby gooners think every one is a 10/10.
Sales were brought in as a response to a claim that a game was unpopular and broadly disliked.Sure there's good to be found. But bringing in sales is true troon Reddit shit.
Where did I say they're not successful?What, exactly, defines success?
Answer the question, please.Where did I say they're not successful?