Dragon's Dogma

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Some dude named Outridersmax is grinding the game to hit max level, which is 999. He's got 700hrs in a little over 3 months. That's fucking insane and I hope for this literal autists sake that he does some sort of streaming as a job because otherwise there's literally no way he could do this and have a normal job or life. At all.

This is madness. Even a lot of the reddit comments about this are kinda dunking on the dude for being a no life faggot and correctly calling it for what it is; an unhealthy escapism from something.

There is simply not enough content in the game to make that worthwhile by any stretch of the imagination. Not enough dungeons, not enough enemies, not enough build variety, no "true" endgame like everfall or BBI. Though I guess you could stock up on an ungodly amount of all-heals and never leave the unmoored world in order to have some form of challenge, but even then shit wasn't half as difficult as the everfall or BBI could get.

I just do not see how anyone could possibly enjoy DD2 enough to do this, and even the faggot in questions motive only seems to extend as far as "why not?". It's this kinda horse shit, imo, that enables game companies to put out mediocre products. After all, if this dude is willing to spend that much time with the game in such a short window then why bother trying to improve it? And the various "updates" we've had reflect this since none of them have been worthwhile and haven't fixed or improved the overall experience.

Edit: Correction, this dude has dumped 714 hours and is at level 900 in only 40 days. That's damn near 20 hours a day, every single day, for 40 days straight without break.
There is something about being the first in something that just triggers autists. Reminds me of the guy that reached lvl 99 in Final Fantasy 7 from farming enemies in the starting area of the game. Got so bad, it put the guy in the hospital for a time. its all for barging rights and nothing more.

i dont understand why Capcom even made the level cap 999 in the first place unless they planning on making an expansion and even then, no way it will be balanced around that.
 
There is something about being the first in something that just triggers autists. Reminds me of the guy that reached lvl 99 in Final Fantasy 7 from farming enemies in the starting area of the game. Got so bad, it put the guy in the hospital for a time. its all for barging rights and nothing more.

i dont understand why Capcom even made the level cap 999 in the first place unless they planning on making an expansion and even then, no way it will be balanced around that
Thing is, people have already maxed out on PS5 and PC. And as Ricky Bobby taught us, if you ain't first you're last.

And yeah a 999 level cap is fucking retarded. This isn't Monster Hunter. There's simply not enough content. Be it dungeons, shit to farm and upgrade, things to craft etc.
They'd have to pump out some very beefy dlcs with new areas and a shit ton of new gear, items and monsters to make it even semi worthwhile.

I think they did that because getting to lvl 200 in DD1 was trivial, particularly once BBI came out. You could load up on blast arrows right as you start the game, rush to BBI and nuke Death for like 100 or so levels right off the bat by making him fall into the void for an instant kill. Even more if you were in hardmode and going solo.

Not to mention that the change to the way stats work completely invalidates specializing in a certain vocation since you'll eventually max out every stat instead of just the ones for your chosen class. Which ironically just circles us back around to every pawn and every Arisen being the fucking same, using the same handful of gear and skills. Which was supposed to be fixed thanks to all these new, retarded changes.

The more you really start picking the game apart, the more it becomes obvious Itsuno shit the bed. He had no clear goal for this game. He didn't understand why the first one was such a sleeper hit and developed a hardcore following. And he had no idea on how to improve upon what was good and fix what wasn't. Because he didn't even know what was good and bad in the first place.
 
"Immersive QoL" mod
For a more permanent link, check here. Also, funny as soon as the well deserved outraged died, so did this thread. Really shows how fucked the game was. Sitting on 60% on SteamDB. The original Dragon's Dogma's player count is nearly half of DD2's player count, good fucking lord.
1718340555408.png

1718340570688.png

Edit: Correction, this dude has dumped 714 hours and is at level 900 in only 40 days. That's damn near 20 hours a day, every single day, for 40 days straight without break.
What kind of NEET is willing to subject himself to that?
 
Now that the dust has settled I'll reiterate what I said in the MH:Wilds thread.

RE Rengine is a very unoptimized engine and cannot handle large numbers of complex (in comparison to what you see in 90% of games nowadays) individual AI routines.

That aside, my ranking still goes DDDA > DD2 > DD1.

What a lot of the PC playerbase (and the original console playerbase too) seem to have forgotten is that basegame DD1 didn't have any NG+ scaling as hardmode wasn't a selectable option from the main menu and had to be patched in at a later date, the same goes for the 'new game' option. This was due to the pawn system.

Everything else is a matter of taste:

Trickster isn't for everyone, but I think it's a much more interesting class than Assassin which was literally just a dumping ground for loose concepts from other class ideas that had to be cut from the original game due to time constraints. I still had fun with Assassin, but I'm not going to pretend that I don't know why it was replaced - all of its kit got moved to fighter and thief so that they could have more distinct playstyles.

Mystic Knight was never a class I enjoyed and Mystic Spearhand fits my playstyle a lot more, so of course I don't care that Mystic Knight got replaced. Other people are absolutely going to feel differently about this depending on whether they like Mystic Knight or not.

The thing I really don't like is tying advanced and hybrid classes to lategame quests; DD1's full class roster being available from Gran Soren might not have been Itsuno's original vision, but it worked great from a gameplay standpoint, I wish they kept something similar for DD2, maybe at most have a weapon collection quest sort of like what they did with Warrior and Sorcerer.

The Everfall and the Unmoored World are only comparable with one another in the sense that they're both post-game content, and even then they're completely different design-wise. There's bits about the Everfall that I enjoyed, and there's a lot about the Unmoored World that I enjoyed. Something like an Ur-Dragon fight would have been nice, sure, but the online Ur-Dragon grind was mindless even back on DD1 and don't understand how anyone kept up with it past the first few weeks of the game being released especially when even back then offline quick kills existed if you wanted to farm gear.

The DD2 map is something I have a lot of mixed feelings on; some parts feel really expansive, other parts feel weirdly small. I can't quite put my finger on it but I will say I had the exact same issue with DD1's map. The best map by far was the DDO map, and I'm a bit disappointed they didn't take more design cues from it.

Skills are again something I have mixed feelings on; 4 skills per weapon is better than 3, but now each class only has 1 weapon. I could be wrong about this, but I definitely remember DDO having multiple skill palettes, so again I'm a little annoyed that they didn't lean into that. Honestly the thing I'm most annoyed by is the fact that thief doesn't have any Seeker skills and that Alchemist wasn't put in the game. I really liked High Scepter too, but I can understand why that wasn't brought back from DDO; High Scepter is one of the most broken classes the series has ever seen.

The game needs some in-depth optimization patches to fix the current performance problems, and I'd also like to personally see some more class and skill mods, but I'm not going to complain about it any more than that,

The main reason I think people are moaning about the game is because it's priced at $70 while Dark Arisen regularly goes on sale for less than $20, however I also feel a need to remind people that DD1's pricing wasn't set at a good level until Dark Arisen was ported to PC and that Dark Arisen is over a decade old at this point so Capcom can afford to sell it for peanuts.

Yeah, I'm a little disappointed with DD2, but I'm not going to froth at the mouth because of it. The game is a solid 7/10, just like the OG release of DD1 was. with a BBI-esque DLC my rating will probably bump up to an 8 or 9 just like it did with DD1.
 
What the fuck is happeneing with the DD1 World Difficulty dudes?
I always thought the constant shilling was a bit weird, but never really cared.
Woke up today and apperently the mod author (or server owner, i dont really know) lefein was drivin insane by jezabel and the pyramids, and tried to assail/murder the person she was living with/getting donations for
 

Attachments

  • New World Difficulty Update.png
    New World Difficulty Update.png
    852.8 KB · Views: 34
What the fuck is happeneing with the DD1 World Difficulty dudes?
I always thought the constant shilling was a bit weird, but never really cared.
Woke up today and apperently the mod author (or server owner, i dont really know) lefein was drivin insane by jezabel and the pyramids, and tried to assail/murder the person she was living with/getting donations for
Who? What? Huh?
 
What the fuck is happeneing with the DD1 World Difficulty dudes?
I always thought the constant shilling was a bit weird, but never really cared.
Woke up today and apperently the mod author (or server owner, i dont really know) lefein was drivin insane by jezabel and the pyramids, and tried to assail/murder the person she was living with/getting donations for
So when they refer to Lef as a her, do they mean tranny? I need greater context here. I have no idea who these people are.
 
So when they refer to Lef as a her, do they mean tranny? I need greater context here. I have no idea who these people are.
I have no clue, i've only really idled in their server for a few years
Lef made the world difficulty mod, and up until a few months ago, had been staying with someone named aumi, and had been essentially holding the mod hostage to get people to pay for their expenses.
I dont know, a lot of it is weird specifically due to my admittedly faulty memory. theres some weird malpractice shit going on that happened to this aumi person, and a baby involved that might have something wrong with it?

All i know is that allegedly the mod author went balls deep into the pyramids
 
What is this world difficulty mod? What dose it do exactly?
it's supposed to add more enemies to the world and make them harder or some shit
I dont know, i never actually bothered trying to download it because they were weird about gatekeeping it
 
I have no clue, i've only really idled in their server for a few years
Lef made the world difficulty mod, and up until a few months ago, had been staying with someone named aumi, and had been essentially holding the mod hostage to get people to pay for their expenses.
I dont know, a lot of it is weird specifically due to my admittedly faulty memory. theres some weird malpractice shit going on that happened to this aumi person, and a baby involved that might have something wrong with it?

All i know is that allegedly the mod author went balls deep into the pyramids
If this goes any further I smell a new thread on the horizon.
 
It's funny how much good fashion and a themed approach to your pawns translates into constant rentals and high ratings.

My main pawn on my main account is an almost pure support/status ailment mage, is a non-sexual waifu with appropriate fashion that's fitting to her look and skills. Damn near everytime I rest I'm getting at least 700k-1mil+ rift crystals and nothing less than praise comments and 4-5 stars across the board.
And yet I still see people on other spaces, and even some friends, being genuinely confused about why their pawns never get rented and when they do they get maybe a couple hundred RC and rotten food as gifts with neg rates and comments.

It literally does not matter how OP/Min-Maxed your pawn is if they look like shit, have shit fashion, and only have the most powerful abilities equipped. Who gives a fuck if your pawn has 3k+ magic power if all they've got is shit like Maelstrom, Seism and Bolide. The fucking spells take too long to cast to be useful for pawns in the vast majority of cases and even if they do land, there's no fun for you to be had by watching an NPC nuke everything in the area leaving you with nothing to do. It takes the fun and strategy out of combat encounter.

Same goes for DD2. My main pawn on the main account there is much like the above pawn in DD1, minus the status effects because Itsuno got rid of them because fuck having any variety in this game apparently. Everytime I rest I'm raking in rift crystals and 4-5 stars.

Like I don't understand why roleplaying and taking time making well crafted characters has seemingly died in games like these. Everyone just wants to make low effort meme shit, horrific abominations, or just max out the titty and ass sliders. And then they'll whine when their pawns never get rented or get rented only to get nothing back other than neg rates, shit gifts and almost no RC.
 
played the base Dragons Dogma on my 360. Even with all the flaws of the base game it was still a great game
Honestly people shit on it but I can at least remember many of the characters and most of the story of DD1. DD2 is so unfinished and has almost nobody interesting to talk to, I honestly can't even remember most of the cast's names.
And he had no idea on how to improve upon what was good and fix what wasn't
This is what baffles me. All the resources that should have gone into fixing DD's few major issues were spent on completely superfluous things that the sequel definitely didn't need. Massive graphical overhauls, tons of animation rework, physics, a bunch of NPCs the engine clearly can't handle, reworked enemy AI favor of less enemies overall, etc;

How they missed the mark on DD1 but with more shit I have no idea. It's that typical out of touch Jap boomer design shit that happens where they fall in love with dumb technical shit at the expense of solid gameplay.
Like I don't understand why roleplaying and taking time making well crafted characters has seemingly died in games like these.
The vast majority of gamers don't finish the games they by and almost certainly don't play them more than once. Devs develop every game under the belief that every player will only experience the game once and tailor the design accordingly.
 
Honestly people shit on it but I can at least remember many of the characters and most of the story of DD1. DD2 is so unfinished and has almost nobody interesting to talk to, I honestly can't even remember most of the cast's names.
Agreed. DD1 has a pretty solid list of characters that are easily memorable despite a lot of them being pretty shallow.

Chief Adaro
Quina
Valmiro
Reynard
Selene
Maximilian
Duke Edmond & Aelinore
Mercedes(Bleating she-goat)
Julien
Caxton(Masterworks all, can't go wrong)
Elysion
Berne
Fournival
Feste
Madeline
Could honestly go on, but the biggest one is Grigori. Obviously.

I genuinely don't remember the names of anyone in DD2 despite multiple pkaythroughs. There's Ulrika and... the Rivage Elder? Both games have a Dragonforged but DD1's actually makes an impression while in DD2 he's more of a ranting hermit who sells the best gear and gives the best upgrades for some reason. And of course the Nu-Grigori who doesn't have nearly the same impact as a character outside of his introduction where he rofltstomps the flase dragon and the, admittedly, kino ending cutscene following his death. Even Nu-Grigoris VA isn't as good despite being a much more experienced talent.
This is what baffles me. All the resources that should have gone into fixing DD's few major issues were spent on completely superfluous things that the sequel definitely didn't need. Massive graphical overhauls, tons of animation rework, physics, a bunch of NPCs the engine clearly can't handle, reworked enemy AI favor of less enemies overall, etc;

How they missed the mark on DD1 but with more shit I have no idea. It's that typical out of touch Jap boomer design shit that happens where they fall in love with dumb technical shit at the expense of solid gameplay.
As much as I can appreciate the new physics, animations and graphical upgrades I agree. They weren't needed. For what it is, DD1 still looks pretty good for being over a decade old. Had they just kept it at that and taken advantage of modern hardware, Itsuno would have been able to just make a complete version of the first game, which is what he claims DD2 is. He's outright stated that DD2 is his "true vision" of what the first game was supposed to be. Which is fucking baffling and outright false given all the info we have on what he wanted to do with the first one.
But Capcom is dead set on using this new engine for fucking everything with zero care for how many complications it brings to a game like this. This is only their 2nd go at an open world game yet it feels like their first because everything about DD1 seemingly needed to he rebuilt from the ground up in order to work for the engine. Again, this shit was a techdemo for Monster Hunter Wilds. Just a trial run to iron out as many kinks as they could so their flagship doesn't end up shitting the bed after the success of World/Iceborn.
Though I still place most of the blame on Itsuno shitting the bed. He spent 12 years coping and seething about everything he didn't like about the first game that he threw the baby out with the bathwater instead of focusing on what actually worked.

I'm convinced that had they just remade DD1 and put in everything they could have that Itsuno wanted the first time, the game would have been much much better than what we got. Would have been better than just wiping the slate clean and starting fresh.
 
DD1 had a really janky AA Japanese feel which made it extremely charming, DD2 is a lot more polished but lacks any sort of personality and charm, it feels really soulless and bland.

A good example is the combat animations. DD1 had these extremely over the top very flashy combat animations that looked like something out of Devil May Cry. DD2 got rid of almost all of this in favor of very weighty, very slow, and very pseudo realism in terms of combat.

It's a lot less interesting, I'd even call it boring. Not good when your game revolves almost entirely around the combat loop.

Most of the silliness is gone too. Gregori's goofy hammy voice acting, hell even the story, there's nothing like the court jester scene in this game.
 
favor of very weighty, very slow, and very pseudo realism
Pretty funny how we now have the realistic nature of making camp, but only at predetermined spots. Can't just set up a tent at any old spot you find. No. It can only be done as these random areas that already have camp fires set up for some reason.

We can cook now. But you can only use the typical beast steaks/scrags/dried meat. But not any of the fish. And you can use any of the extra herbs and shit you find for added effects, and they also got rid of a staggering amount of the herbs/plants dd1 had for no reason. Like a much more shit version of the cooking/eating mechanics in Monster Hunter that have existed since the very first game back in 04.

Stamina regens much slower when walking/jogging and going up hill. It stops regenerating when jumping etc.

We have rain now which gives everything a drenched debuff for as long as it goes on and it snuffs your lanterns. Lanterns you cannot unequip without mods for whatever reason. While also removing the ability to use kindling sticks, set then on fire, and use them as torches.

The list goes on. For every bit of simulated realism they added, they took handfuls of things away that would have only added to the new stuff. I mean fuck, they even got rid of the notice boards for side quests/escorts in favor of having characters just stop you mid stride to offer you a quest.

The game is really fucking weird and I cannot come up with any better explanation for all of its strange choices beyond Itsuno being a dip shit when it comes to anything that isn't DMC, and that he just got really lucky with the first game.
 
I can't believe Bitter Black isle or whatever this game's equivalent of that is wasn't launch content.

The single player MMO style of game basically lives or dies on the quality of its postgame content and this game doesn't have any.
 
Back
Top Bottom