Unpopular Opinions about Video Games

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Please, pink triangle newfag - tell me more about what is and isn't acceptable behavior on Kiwi Farms.
You can act like a faggot if you want. I'm not saying you can't. What I'm saying is telling me to kill myself has no effect on me at all.

That's why I said go do that shit to normies on Facebook.

LOL
 
You can act like a faggot if you want. I'm not saying you can't. What I'm saying is telling me to kill myself has no effect on me at all.
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Soulslike gameplay is tedious and grindy, the storytelling is practically nonexistent, and what little there is is nihilistic and just plain depressing.

The original Doom had a better plotline.
 
Fighting games on the other hand probably had the easiest transition to 3D for obvious reasons (your goals still stay the same, and now you can just hit from different angles).
Eeehhhhh.... just gonna say, from what I know, Fighting Game fans would tell a very different story.

You have to radically re-think the mechanics once they go 3D. To give a simple example, most of Ryu's signature moves are awesome in a 2D plane but become absolutely useless in 3D.

I might have more to say later, comp is pestering for an update now -__-
 
That is an objectively retarded opinion and people like you are why it's somehow still considered acceptable for console games to run at 30 fps in the year of our Lord 2023.

Kill yourself.
30fps is okay, but graphics have come to a point where they're good enough now that I value higher frame rates over further increased graphical fidelity, what with diminished returns hitting like a ton of bricks now.

Eeehhhhh.... just gonna say, from what I know, Fighting Game fans would tell a very different story.

You have to radically re-think the mechanics once they go 3D. To give a simple example, most of Ryu's signature moves are awesome in a 2D plane but become absolutely useless in 3D.

I might have more to say later, comp is pestering for an update now -__-
For certain moves there needs to be tweaks I'm sure, but it was a pretty painless transition. Perhaps not for each franchise, but if you played old fighting games, especially pre-SF2, the jump to 3D is exactly what you'd expect. Virtua Fighter is a no frills martial arts fighting game (read: boring; maybe this doubles as another unpopular opinion) that feels straight out of the 80's but 3D.
 
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That many soulsbourne fans were big into King's Field before the series went mainstream. Utter bullshit.
Thank you.

Honestly it annoys me how people claim King's Field was a spiritual predecessor to Souls, when the two series are NOTHING alike outside of maybe some aesthetic similarities. In my experience what usually happens is people hear that, try King's Field, and then get shocked that it's so different (because it literally wasn't even made by the same team of people and isn't even in the same genre basically).

It's like people who play Earthbound because of Undertale.

Daggerfall was largely unknown too.
Err... what?

I guess it depends on what scale you're using, but I recall anyone who was into RPGs (even just JRPGs) had at least heard of Daggerfall.

Speaking of which, here's my thread tax: Bugs aren't always bad, and Daggerfall is a great example--one reason it is such a unique entry is its jank helps to make it uniquely compelling, where breaking the game is almost as fun as playing it straight, "Void Rangers" are a good example (where you basically clip out of bounds and explore places like dungeons from the out-of-bounds area, which was really easy to do and the game gives you plenty of tools, such as levitation magic--that help make this void navigable).

I never got to play Morrowind, but I did play Oblivion... and while I liked it, in a way being a much more "refined" experience lost a lot of that anything-goes wonder that Daggerfall helped to instill.

Virtua Fighter is a no frills martial arts fighting game (read: boring; maybe this doubles as another unpopular opinion)
I don't know if its unpopular or not, but its one I totally agree with. I never got into 3D fighters because compared to 2D ones, they just feel mundane. Not just Virtua Fighter... Tekken also never did anything for me. I think I liked a few of the Soul Caliburs but eh, I'd still rather play Samurai Shodown.

Anime ruins everything.
Including itself.

I swear anime used to have much more variety and I never saw "Power of Friendship" until the likes of Yu-Gi-Oh and Pokemon, but nowadays it feels like every anime is the same... but I've made this rant before.

I get the feeling that something like Lily CAT or Grey: Digital Target would never get made today.

Excuse you, I absolutely loved King's Field 2 US and Armored Core before either were cool.
Same. I recall a time when you were a weirdo if you actually knew what King's Field was.

I haven't played much of Super Metroid. But from what I have seen of the game it's a remake.
Umm, no. Super Metroid is NOT a remake, in either a storyline or a gameplay sense.

I'm guessing you just saw the three rooms that are based on rooms from the original... but the whole purpose of those rooms was that you see them in a dilapitated state, showing that much time has passed since last time you were here. And afterwards, the rest of the game is all new areas.
 
Consoles are locked at 30 fps because they are using shitty outdated cheap hardware.

Every COD has run at 60 fps on consoles, and, according to the Steam hardware survey, most PCs use outdated, shitty, cheap hardware, and PC gamers prefer cheap, outdated games with bad graphics.
 
With all of the issues that I have with the Gran Turismo games, and I don't understand why people like the GT games so much, inspite of those said flaws, even the covers of the games are lacking, compared to other racing games.

Here's the covers for Gran Turismo Sport, and 7, as an example:

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The guy in the GT Sport cover clearly refers to the E-Sport focus on the game, and you can barely make out the cover car, the Mercedes-AMG GT. The GT7 cover isn't much better, as it features a Vision GT car, and a car that's commonly mistaken as being a Vision GT car. (The whole Vision GT debate is an even bigger thing on it's own, which I won't get into now.)

Compare that to the Forza Motorsport game covers, which clearly puts the cars themselves as the focus, and they are known cars for car and racing fans. FM7's cover car is the Porsche 911 GT2 RS, and FM 2023's cover cars are the #3 Corvette Racing C8.R and the #01 Cadillac Racing V-Series.R, I think:

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Even the open-world racing game titles have better game covers than the GT games, and keeps the focus on what should be emphasized, the cars, and the environment in the background. And again, the cars are easy to recognize, as FH5's cover cars are the Ford Bronco and Mercedes-AMG One, and The Crew Motorfest's cars are the Lamborghini Revuelto, Toyota Supra, and a Ford Bronco can be seen in the background (I think):

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Now of course, a game's cover doesn't determine if a game will be good or not, but it is one of the first impressions that you can get about a game.
 
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Every COD has run at 60 fps on consoles, and, according to the Steam hardware survey, most PCs use outdated, shitty, cheap hardware, and PC gamers prefer cheap games with bad graphics.
As I have said before in another thread:
Not everyone has a fucking $15,000 Super Ultra Republic Of Gaymerz RAYZOR 420_69666 Cumslut Edition machine.
In fact, most of us fucking don't. Stop jacking up the hardware requirements to cater to these assholes on YouTube who make videos bragging about their hyper expensive rigs, because they're the 0.01% of PC gamers.
Most actual PC Gamers, not kids on a shitty laptop, we're running on machines that are upwards of 3 years old. Most dudes I know don't have the money to drop on the latest and greatest machine every year. I've been running on the same machine since before I was legally old enough to drink, and only now am I seriously considering replacing it. And even then, most guys I know will do everything they can to keep a machine running as long as possible.
 
It was, but the games up until Awakening didn't hyperfocus on relationships in the gameplay, and the stories were more typical high-fantasy and not bubbly anime vomit. They were a bit more dark and serious in their presentation, which is why I still think the best one was Path of Radiance for GameCube. It's a pretty straightforward revenge story, you're not an amnesiac self-insert dropped into a school setting with giggling waifus winning through the power of friendship, you play as Ike and are avenging your father.


Tldr; they dialed the animeness up to 11.
While listening to Evangelion or Macross tracks, you can tell those shows were made by people that had life experience outside of anime. At a minimum, they knew how to write people as people. Pre-Awakening, when FE wrote romances, they were for specific characters where it was plausible for those characters to pair up. Geoffrey & Elincia makes sense, Lyn & Hector (not my favorite pairing outside of utility) makes sense, Gray & Clair makes sense. In Awakening and Fates (I didn't play Three Houses, but it seems a reasonable assumption), every character has to be shippable with every other character, so to achieve it, they have to have characters talk about the most banal things and that somehow leads to S rank pairings. It's why fan service has a negative reputation, because it can be contrived instead of being logical extensions of character interactions.

I draw the limit at Sword Art Online when the otaku went from being consumers of anime to creators of anime. The reasons why its the top, uncompromised art form today is because it appreciates the human form and its badness is a result of market forces, not resistance to market forces. SAO is popular because otaku want it and pay a lot for it. Marvel is bad because SJWs demand it be bad.
 
Imagine paying half of what someone pays to build a really decent gaming PC and then sitting around whining like a retard because you get half the performance. LOLOLOLOL
Every COD has run at 60 fps on consoles, and, according to the Steam hardware survey, most PCs use outdated, shitty, cheap hardware, and PC gamers prefer cheap, outdated games with bad graphics.
Uh oh. Looks like we got a butt hurt console faggot here. LOL

Consoles are usually 1-2 generations behind PC's in terms of hardware. I doubt any COD game was running at 60 fps on any consoles. Especially considering the new consoles have an obsession with 4k and ray tracing. If there is any game running at 60 fps on a console it has to be giving up something somewhere else. Like in the graphics. Lower textures less lighting effects and so on.

It's just the way it is. If you buy a peasant box you are going to get peasant box performance.

Yes most people are gaming at 1080p on PC. My monitor is 1080p. But I play all my games a steady 60 fps. I can even upscale them and still get a steady 60 fps in most cases. If they are just playing older games why should they upgrade their PC hardware? I guess they should be playing all the AAA trash that's out there now.

All those PC gamers with their shitty cheap outdated hardware are still getting better performance than you do on your peasant box. LOL
 
Now of course, a game's cover doesn't determine if a game will be good or not, but it is one of the first impressions that you can get about a game.
The Forza games have lapped Gran Snorismo so many times it’s not even funny. The first couple Forza games were behind but it’s not even close, now. Even the movie trailer for GT was pretty boring.
 
If there is any game running at 60 fps on a console it has to be giving up something somewhere else. Like in the graphics. Lower textures less lighting effects and so on...Yes most people are gaming at 1080p on PC. My monitor is 1080p. But I play all my games a steady 60 fps.

Sounds like you have to give up graphics quality to get 60 fps on you ancient shitbox.

Posted from my Nintendo Game Boy Micro

The Forza games have lapped Gran Snorismo so many times it’s not even funny. The first couple Forza games were behind but it’s not even close, now. Even the movie trailer for GT was pretty boring.

The retard who runs Polyphony Digital is too busy LARPing as an F1 engineer to actually make a game. I remember back when Forza 3 just shat all over GT5 (and GT6). Microsoft outsourced the car modeling to India. It's really not that complicated to license a CAD model that's accurate to the millimeter and tesselate it. But PD was jerking them off over how "racing is poetry" and insisting they needed to get out there and measure every car by hand, personally take photos, and so on, meaning that in the end, they only got I think 200 models done. The end result was a massive pile of shit that reviewers basically had to lie about to not give a failing grade.
 
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I might as well add the forth lie. That many soulsbourne fans were big into King's Field before the series went mainstream. Utter bullshit.
To this day very few Soul fans even played Demon's Souls. lamo.

And this explains why Dark Souls is so popular. Demon's is a better game in every way imaginable, but it probably sold 2 copies so nobody cared.
 
Now of course, a game's cover doesn't determine if a game will be good or not, but it is one of the first impressions that you can get about a game.
Hey, springboarding off of this...

Am I the only one who hates game covers where the cover is just a character doing a pose?

Especially if its a woman. Like the King's Bounty sequels (yes King's Bounty is apparenttly a series now)--most of the covers are just some fantasy themed woman standing there like she forgot what she came here for. These are turn based strategy games.

It's kinda been a thing for a long time. Like Sonic the Hedgehog 2's cover on the Genesis. To be fair it kinda makes sense that a game called "Sonic the Hedgehog" would prominently feature the title character, but still, I prefer covers that actually tell me something about the game or give me something to look forward to.

Say what you will about the NES Mega Man covers... yes Megs himself looks like a retard in those, but they were also good at showing that these games took place in a futuristic sci-fi world that looked pretty interesting. By comparison the Japanese covers were often just a lame collage of dough-boy people doing jumps.

It's kinda sad how the further on we get, the more we see the "creative" industries all around getting lazier.

Another unpopular opinion: I never liked Ultima VII's box either. Oh wow, they painted a box black. What great iconic design. Yawn. Plus I think shit like that directly lead to the laziness we see today.
 
Like Sonic the Hedgehog 2's cover on the Genesis. To be fair it kinda makes sense that a game called "Sonic the Hedgehog" would prominently feature the title character, but still, I prefer covers that actually tell me something about the game or give me something to look forward to.
That's one reason the SMB covers tended to be good, at least in Japan. Even the first one is pretty lively, although Peach looks like she has Down's syndrome.

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