Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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Couldn't you simply attribute it to the fact the Wii U was such a flop, and that it was only once the Switch proved itself that they were willing to get on board?
I mean, that might be part of it, but that caution should have disappeared the minute the Switch showed that it had legs, and definitely should have disappeared by now.
 
Looks like they took every graphic in the game and just assigned it a punchy palette with colors in place of the shades of grey. That's much less work than redrawing all of the graphics and fitting them back into the game.

Early GBC games went overboard with colors, anyway, to really make games pop on that awful non-backlit screen.
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The colors tend to be pretty harsh on GBC, but sometimes it looks good. For some reason I'm loving that Mario screenshot.
 
The colors tend to be pretty harsh on GBC, but sometimes it looks good. For some reason I'm loving that Mario screenshot.
I really like them too. There's a promotional cartridge that was used in stores at the time that played a looping real-time video of GBC games.

I went looking for a video of it on YouTube, and it was all cameras-pointed-at-screens footage from faggots humblebragging about owning one, but then I also found this shitpost:
 
I really like them too. There's a promotional cartridge that was used in stores at the time that played a looping real-time video of GBC games.

I went looking for a video of it on YouTube, and it was all cameras-pointed-at-screens footage from faggots humblebragging about owning one, but then I also found this shitpost:
https://youtube.com/watch?v=PJ8RsgkHKhA
Found a ROM of it

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These inter cut text pop ups make me think of Evangelion and I find that kinda funny
 

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I really like them too. There's a promotional cartridge that was used in stores at the time that played a looping real-time video of GBC games.

I went looking for a video of it on YouTube, and it was all cameras-pointed-at-screens footage from faggots humblebragging about owning one, but then I also found this shitpost:
https://youtube.com/watch?v=PJ8RsgkHKhA
Here’s an emulator capture, though it has onscreen controls.
 
Link's Awakening DX looks like somebody went through the game with mspaint, using nothing but the fill tool. It's so obvious it's monochrome art that got colored in after the fact. Every GBC DX "upgrade" probably has some of these symptoms, but LA is an oft-cited case of the second version being "objectively" better, allegedly.
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You have to remember, this was intended for a shitty-ass GBC screen. I played LADX on a real GBC a decade ago and it looked just fine, not at all the garish nightmare pictured in your post.
 
Some of the lack of support is simply due to the Switch's lack of power, so that is a self-inflicted harm on Nintendo's part. The Switch likely couldn't handle Tekken, Ace Combat, Final Fantasy or the new Yakuza games, and Resident Evil has only come to the Switch with shitty cloud versions. If the console was more capable, larger Japanese devs would probably no have problems with supporting it.

As for the smaller devs, its simply inertia. Companies tend to be slow to pivot at the best of times. Japanese companies that much more so. Despite how the market has obviously shifted, Playstation has simply been dominant for so long, and some devs may even feel like Sony's slide into irrelevance is only temporary, and that they will come roaring back next generation, probably comparing the situation to the PS3 era.
Oh I'm aware that Playstation used to be the home turf of japanese third-parties since the late 90's but it still does impress and saddens me that some publishers continue to drag their heels deeply, in the Switch's seventh year of its lifespan no less, than ever show any meaningful support for the Nintendo hybrid. It also reminds me of the japanese internet debacle, a few months ago, with an old guard from CyberConnect2 who was annoyed and insinuated the nippon game industry is heading to a wrong direction because the next batch of young talents prefer Nintendo/Switch and PC/Steam over Playstation.

Obviously the Switch right now will struggle on games using Dragon Engine or the non-custom RE engine for instance, but I consider these kind of high-profile titles to be a small portion of japanese vidya, whereas virtually everything else can be made and ported on the current hardware. JP third-parties also didn't have much an issue to support the Playstation Vita back then, or even develop many various exclusives on PSP in the late 00's/early 10's, which is also why I don't fully believe the excuses of hardware power towards the Switch. It's not a detriment to make good games either.

The whole ordeal has been really weird to be fair, and I hope the next Nintendo console sorts that out.
 
JP third-parties also didn't have much an issue to support the Playstation Vita back then, or even develop many various exclusives on PSP in the late 00's/early 10's
The Vita would have been much cheaper to develop for. A game made of the Switch would still have to be an HD, big budget game, unless you are talking about a phone game style microgame, or cheap cash in like Earth Defense Force. Anything that actually has effort put in to it would require money and resources that many studios may not be able to spare. It isn't like traditional handhelds where parallel development teams were easier to maintain due to game development not taking up much, if any, resources.
 
I never did post my ToTK review here, did I? Which for the uninitiated, is something I've been doing in this thread for literal years now. Well whatever, here it is.

It is here, the king has returned. Tears of the Kingdom, the long awaited and occasionally delayed sequel to Breath of the Wild has arrived to take your 70 dollars and month worth of free time. Literally building on the previous game's foundations, TotK adds a bunch of fixes while breaking a few things as well. These include vehicle mechanics, a bigger if not better, story and explorable sky and cave worlds. But is it good? Is it all good? Is it as good? Is it any good? Read on to find out. Oh, and I'm going to do this without regard to spoilers. I won't directly state the ending or anything but don't read if you don't want spoilers.

First off, this game is big. We thought BotW was big 7 years ago but TotK doubles it in size by adding the depths, a difficult to traverse underworld with rare weapons and resources as well as fun caves and a shitty sky. Its easily worth the extra ten dollars over other Switch games, a talking point that seems to have died the moment the game actually came out. A lot of the game's additions, in regards to things like enemy variety and overworld bosses fix flaws in the previous game. Additional character interactions between Link and his friends are also welcome, though they lack the pizzazz of the previous game. Rivali and Mipha had more character in five minutes than most of Link's current companions do in the whole game, for instance.

The carefully crafted character motivations of the previous game weren't the only thing lost in the sequel either. *cough*infinite bombs*cough* For one, BotW put tremendous effort into making BotW feel like a living, realistic setting and world. TotK plops crap everywhere, ignoring scale or logics. Wooden Shiekah survey towers loom above the land, dominating your view while piles of building material are just left everywhere. Gone is the beautiful, wild and untouched world of its predecessor. Missing too is the well thought out character of the various towns that were present in the first game. Hateno and Kakariko villages receive identical tourism plots where idiots in pajamas run across the village while Tarreytown looks like a dev asset dump. The game's terrible starter dungeon is just a slog compared to the mastery of the Great Plateau. Oh, and your ghost companions? Useful but obnoxious and ever-present unlike the largely hidden powerset added in the previous game.

The biggest new addition, craftily hidden by the devs until close to the game's release, was the building mechanics. They work, and there's fun to be had with them, but there are also clear problems present there too. Sadly, since I doubt this game is going to be a trilogy it appears this is what we'll be stuck with. As is, I mostly did not use them unless flying to the sky world or forced to for a quest. And while building a car is fun, it really eats up resources to rebuild it, with only limited utility once built.

While people point to the Switch's limited graphical output as a factor, and the 30fps is a clear eyesore, I would argue that other limits hurt it more. The lack of buttons on the Switch controller left me wishing for a keyboard and mouse. Having a dedicated Yunubo button or quick key outfits would have been a godsend. A desire to separate the Zonai from the ancient Sheikah left them with a lime green color, rather than the beautiful deep blue of the previous game's shrines. Oh yeah, and fuck the sky world. I rarely visited, there's definitely shrines up there I haven't done. I did love exploring the depths and invading Yiga hideouts, though.

Between the two titles, BotW is clearly the better title. Its more innovative, its more impressive, its more historically important, its better crafted and has a better story. But the sequel has tightened up a lot of the issues it did have. It reworked the weapon degradation that certain folks couldn’t handle, it fixed enemy variety issues, it tweaked swimming stamina and auto-save issues that led many a new player into a hated death. And its additions were… worthwhile… on their own.

So yes, regardless of the problems I had with it, its still a great game. I loved finding and exploring caves and wells, completing dungeons, hanging out more with the cast, finding out the story of what Zelda did in the past and recovering the master sword. With six years of development, with no re-start or "dev hell" period, its clear to see the results of the team's labor and with the benefit of hindsight its easy to see that the team had ideas of the game's basic systems while creating its prequel. They built that game with the idea of layering additional things onto it in this game. What we see here then is the result of a solid decade of game planning. A true live service game, delivered all at once. I enjoyed the 200 hours I spent in the game and proudly rate the Legend of Zelda: Tears of the Kingdom a 2 out of 2.

PS, Diablo is GotY.
 
The Vita would have been much cheaper to develop for. A game made of the Switch would still have to be an HD, big budget game, unless you are talking about a phone game style microgame, or cheap cash in like Earth Defense Force. Anything that actually has effort put in to it would require money and resources that many studios may not be able to spare. It isn't like traditional handhelds where parallel development teams were easier to maintain due to game development not taking up much, if any, resources.
I think you're on to something. Being that the Switch IS higher grade than a Vita or PSP, in fact is the main console, it means that more is expected of it, meaning that when ports or new games do happen, they take their time.

It's nothe the DS where you can shove cheap games on there and it'll sell; there's still a market for that, but with the price of the chips for physical releases, it's a lot to ask to shove a tiny 1 gb game onto such a expensive piece of silicon. You can just release it digital, but that misses out on guys like me who like the chips and like how the game actually comes fucking packaged on it
 
but with the price of the chips for physical releases, it's a lot to ask to shove a tiny 1 gb game onto such a expensive piece of silicon. You can just release it digital, but that misses out on guys like me who like the chips and like how the game actually comes fucking packaged on it
Honestly, I'd prefer if companies made the effort to spend more money on the silicon costs. At least in that regard you can claim you actually OWN the game since it's a physical object.

That, and releasing anything digital has a high probability that it's going to get memory-holed in the near future. Thankfully, archivists exist to make sure that doesn't happen to an extreme degree, but not all digital-only games are shit, and deserve more love than they got initially during whatever machine they were on's life span. Not to mention companies can fuck with the game easier when it's digital, especially if it's on a "cloud" (e.g. music rights fuckery)
 
Honestly, I'd prefer if companies made the effort to spend more money on the silicon costs. At least in that regard you can claim you actually OWN the game since it's a physical object.

That, and releasing anything digital has a high probability that it's going to get memory-holed in the near future. Thankfully, archivists exist to make sure that doesn't happen to an extreme degree, but not all digital-only games are shit, and deserve more love than they got initially during whatever machine they were on's life span. Not to mention companies can fuck with the game easier when it's digital, especially if it's on a "cloud" (e.g. music rights fuckery)
Nowadays only a Nintendo Cartridge is close to the old style of physical game, no internet, plug it in, you have a working game.
A disk for the Xbox and Playstation half the time won't even contain enough half the time to install to the internal drive to play without connecting to the internet to finish the set up, and otherwise is a glorified key.
 
Honestly, I'd prefer if companies made the effort to spend more money on the silicon costs. At least in that regard you can claim you actually OWN the game since it's a physical object.

That, and releasing anything digital has a high probability that it's going to get memory-holed in the near future. Thankfully, archivists exist to make sure that doesn't happen to an extreme degree, but not all digital-only games are shit, and deserve more love than they got initially during whatever machine they were on's life span. Not to mention companies can fuck with the game easier when it's digital, especially if it's on a "cloud" (e.g. music rights fuckery)
On one hand the games cost more. On the other, you own that shit, and the data will last decades (though being fair, a blu ray is 100 years, but it also can get smudges and scratches on it). I'm impressed with Nintendo, when I first plugged in a cartridge, other than a small ten second update over wi fi, it was ready to play. No downloading to the hard drive, it's on the chip, ready to go.

You can gripe at Nintendo for a lot, but with few exceptions, they expect that game to work day one and not to spend 4 hours downloading, where you just leave the Xbox on over night to get thru that shit. Oh the memories
Nowadays only a Nintendo Cartridge is close to the old style of physical game, no internet, plug it in, you have a working game.
A disk for the Xbox and Playstation half the time won't even contain enough half the time to install to the internal drive to play without connecting to the internet to finish the set up, and otherwise is a glorified key.
That's another thing. While the disc DOES have data on it, it's barely functional. It needs a shit ton of patches to run, which at that point, you're over 100 gb

While it is a legit complaint that their cartridges don't go over 64gb (much like the oled storage, which isn't even all yours because the OS), I'll make the argument, why do you need 100-200 gb? Doom 2016 on Xbox, which I own, and gets boosted by the One X which I have, is less than 60 gb, more around 50. With true 4k graphics boosted by the Xbox One X. And I have access to a 4k screen, so it runs at that. If a 4k Doom game with GLORIOUS guts filled graphics is somehow 50 odd GB, why isn't the yearly CoD?

The answer is simple enough; Nintendo expects solid coding. Actual efficient use of memory. With a cheap disc acting as a key, quality standards fall thru the floor. Ironic how hardware limitations can lead to greatness
 
You know, I've thought about Nintendo's relatively isolated place in the video game scene and I feel like its a double-edged sword.
On the one hand, Nintendo has avoided decades of the rather worrying trends that several other video game companies had to deal with head-on: grungy reboots, forced adaptation of a unproven media format, microtransactions, scummy DLC practices, "globalization"/American-pandering, and quantity over quality. When they did go with these, they had thankfully taken them with somewhat less negative lasting effects and are rather self-contained to only a few spots.
On the other hand.....their isolation and unwillingness to distribute their games to other companies after they made their own hardware had made them be unable to learn and take from what other similar games have done for quality-of-life improvements and just general fan feedback. Speaking of fans, they're generally more hostile as they take the "anyone who tries to be like me is putting bad faith in us" method and take down anything they considered that....as well as music because music and copyright make the crocodile of IP laws. Not to mention they're also severely out of touch of what people consider "good ideas"....
..rank me TMI but the TL;DR is that Nintendo is somewhat safe from disastrous trends in video games (although they're not immune either) but also avoids often good faith and ideas like the plague.
 
On the other hand.....their isolation and unwillingness to distribute their games to other companies after they made their own hardware had made them be unable to learn and take from what other similar games have done for quality-of-life improvements and just general fan feedback.
I might be reading it wrong, but Nintendo has been partnering with other companies (Koei-Tecmo/Omega-Force, Ruby Party, MAGES, Platinum, MercurySteam, Next Level Games) in developing their first-party games for this Switch era so far.

Nintendo is not exactly isolated. Hell, the sheer amount of advertisement I see from the official japanese Nintendo channel(s), towards (even the smallest) third-parties & indies, shows they really do care in establishing business relationships with others more than ever. The question however is if they plan on keeping that strategy across future generations.
 

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You know, I've thought about Nintendo's relatively isolated place in the video game scene and I feel like its a double-edged sword.
On the one hand, Nintendo has avoided decades of the rather worrying trends that several other video game companies had to deal with head-on: grungy reboots, forced adaptation of a unproven media format, microtransactions, scummy DLC practices, "globalization"/American-pandering, and quantity over quality. When they did go with these, they had thankfully taken them with somewhat less negative lasting effects and are rather self-contained to only a few spots.
On the other hand.....their isolation and unwillingness to distribute their games to other companies after they made their own hardware had made them be unable to learn and take from what other similar games have done for quality-of-life improvements and just general fan feedback. Speaking of fans, they're generally more hostile as they take the "anyone who tries to be like me is putting bad faith in us" method and take down anything they considered that....as well as music because music and copyright make the crocodile of IP laws. Not to mention they're also severely out of touch of what people consider "good ideas"....
..rank me TMI but the TL;DR is that Nintendo is somewhat safe from disastrous trends in video games (although they're not immune either) but also avoids often good faith and ideas like the plague.
I mean it's what has allowed them to keep getting good software on their system, controlling their own little portion of the market so intensively has perks. They're stingy with IP which sucks, but it's give and take overall
 
I might be reading it wrong, but Nintendo has been partnering with other companies (Koei-Tecmo/Omega-Force, Ruby Party, MAGES, Platinum, MercurySteam, Next Level Games) in developing their first-party games for this Switch era so far.

Nintendo is not exactly isolated. Hell, the sheer amount of advertisement I see from the official japanese Nintendo channel(s), towards (even the smallest) third-parties & indies, shows they really do care in establishing business relationships with others more than ever. The question however is if they plan on keeping that strategy across future generations.
You're probably reading it wrong. I've been mostly focusing on their first-party products and such, and especially in America (where most of the game-related stuff seems to come from. The Japanese main branch handles music copyright), so I can see that. Even then, they've been more active and diverse in Japan than overseas, of which its just them distributing all of their catalog with their approval (something that they are also doing still)
 
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