Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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serious question: what even is this
I started having difficulty discerning differences in quality by the time 720p came around- now, years later, I can kind of sort of make out the difference between it and 1080... but anything past that is just retarded. There is almost no difference and I find it completely useless. What's the point? Does it have a better refresh rate or higher pixel density or something?
Really I'm just seeing where the tech is rn. 1080 is fine and will get you a crazy refresh rate, I just like thinking forward
 
serious question: what even is this
I started having difficulty discerning differences in quality by the time 720p came around- now, years later, I can kind of sort of make out the difference between it and 1080... but anything past that is just retarded. There is almost no difference and I find it completely useless. What's the point? Does it have a better refresh rate or higher pixel density or something?
I have a 1440p monitor for my desktop, the resolution bump is slight but noticeable with older games more than newer ones due to new games using TAA to blur the screen or use a bunch of half resolution render buffers. I use the extra resolution for more screen real estate than what I actually gain from games. The extra res does improve edges and fine detail, but again, most of that is lost with TAA in the mix.

A new Switch won't go above 720p in handheld, I guarantee it. There is no point to, especially if the screen is the same size. The ROG Ally has a 1080p screen and on a 7 inch display that extra resolution is pointless. Steam Deck has the same size screen but 720p at 16:10, and the extra height from 16:10 is more noticeable than a slightly sharper image. They could just use MSAA or something to make the image look better on handheld instead of raising the mobile requirements and hardware usage by a whole ton, that's what Metroid Prime does and it looks great handheld and docked, and its only 900p docked, but the 4xMSAA makes it look 1080p.

You have to consider that its a handheld, so battery life is usually more important than graphics when playing in handheld. Extra screen resolution means everything needs to be used more, making the battery get used up faster. Even the Steam Deck doesn't do very well with 1080p on newer games, the only games it really runs higher res are 7th gen or older, but you can usually use MSAA in those to get the benefits of higher res without as much cost.

Also consider that even the 'big boy' consoles like the PS4 Pro, and even the PS5 don't even run native 4k for anything outside of super simple graphics or ports from older consoles. PS4 Pro runs most things at 1440p instead, I highly doubt a Nintendo console will perform well enough to run games with graphics from that general area at 1440p. At most I can see 1080p, but most things will probably still be around 900p. Better than the 720p down to 480p of the Switch but I'm not expecting much.
 
There's a chance the next console will not really be much different from the switch except in processing power. I really doubt that Nintendo would make the built in screen resolution higher then the 1080p tv that 90% of people have in their homes. It'll have a more advanced chip that can play the games that the Xbox One and PS4 can, but otherwise it will try to be a durable console that keeps costs down. I'd expect it to launch with ports of the most recent headlines games for the Xbox and PlayStation.

Unless Nintendo gets very inspired, it'll be a lot like the Switch - just with the ability to play more games. I would like them to consider making a wired console version that forgoes the battery and screen to be a really tiny and cheap console that anyone can afford.
 
There's a chance the next console will not really be much different from the switch except in processing power. I really doubt that Nintendo would make the built in screen resolution higher then the 1080p tv that 90% of people have in their homes. It'll have a more advanced chip that can play the games that the Xbox One and PS4 can, but otherwise it will try to be a durable console that keeps costs down. I'd expect it to launch with ports of the most recent headlines games for the Xbox and PlayStation.

Unless Nintendo gets very inspired, it'll be a lot like the Switch - just with the ability to play more games. I would like them to consider making a wired console version that forgoes the battery and screen to be a really tiny and cheap console that anyone can afford.
It'd be cool if they made a more powerful Switch that worked like basically a reverse Wii U with the guts in the controller instead of the receiver so you can still take it anywhere. I miss having the second touch screen in games like Zelda and Mario Maker.
 
It'd be cool if they made a more powerful Switch that worked like basically a reverse Wii U with the guts in the controller instead of the receiver so you can still take it anywhere. I miss having the touch screen for games like Zelda and Mario Maker.
...that doesn't seem that difficult to pull off, considering the gamepad worked from a distance. just put a wireless streaming chip in the dock so when you pop it out the game continues on the tv but now you have access to the portable screen.
 
Unless Nintendo gets very inspired, it'll be a lot like the Switch - just with the ability to play more games. I would like them to consider making a wired console version that forgoes the battery and screen to be a really tiny and cheap console that anyone can afford.
If they make a home console version, tiny and cheap would be relatively pointless, since nobody really cares about size when it comes to a home console, and cheap just translates to weak and incapable. Capable and effective would make far more sense to justify the idea of a home console only version.

A new Switch won't go above 720p in handheld, I guarantee it.
I don't really care much about handheld mode, assuming the next console is a hybrid. Its the console's capabilities as a home console that matters more, and it should be able to output at 1080p at the very least when docked (once again, assuming its a hybrid).
 
There's a chance the next console will not really be much different from the switch except in processing power. I really doubt that Nintendo would make the built in screen resolution higher then the 1080p tv that 90% of people have in their homes. It'll have a more advanced chip that can play the games that the Xbox One and PS4 can, but otherwise it will try to be a durable console that keeps costs down. I'd expect it to launch with ports of the most recent headlines games for the Xbox and PlayStation.

Unless Nintendo gets very inspired, it'll be a lot like the Switch - just with the ability to play more games. I would like them to consider making a wired console version that forgoes the battery and screen to be a really tiny and cheap console that anyone can afford.
I wouldnt expect Nintendo to rock the boat too much on new changes. Iwata is dead and the new leadership at Nintendo seem to be content to continue a profitable idea rather than go for another shot at reinventing the wheel, especially when they have the memory of the Wii U and the Switch is on track to potentially reach DS/PS2 sales.
 
The tech is there, the cost isn't. The Steam Deck was basically made at cost, if not sold at a loss, when it launched at $400 for the base model. You can certainly go higher, like the ROG Ally and whatever all the other brands are doing, but you are then bumping the price up to $700+. Given the $300 base price of the Switch, that poses a pretty tight restriction, especially given Nintendo won't use the console as a loss leader the same way Microsoft or Sony does.
I am not sure but maybe it's possible that being a bigger company with more experience in hardware and possibly closer partnerships with other companies that Nintendo can match Steam Deck's specs for a lower cost, especially since there's a few things they can shave off the cost like designing for trackpads and extra buttons. Plus, Steam Deck was originally slated for a late 2021 release date, so if Nintendo launches Switch 2 sometime in 2024 I'd imagine the cost being a bit lower now.

As for price, Nintendo charges $350 for their Switch OLED, so they might be comfortable with a base price around that much for their next system.

Maybe I'm being too optimistic, but I'd really like Switch 2 to be close in power to the Steam Deck, even if they have to make some concessions somewhere to get there.
 
especially since there's a few things they can shave off the cost like designing for trackpads and extra buttons.
Not really about Nintendo, but ever since I got my Deck I have a hard time going back to regular controllers. The back paddles are amazing and I map all the annoying to reach buttons to them, and the touchpads should seriously be on every controller, even if its just for virtual menus and radial wheels, its like a hotkey board built in to the controller (albeit you need Steam input to actually set all this up, and no console company would have something like that). I really hope Valve makes a Steam controller 2 with the whole Deck layout.
 
Not really about Nintendo, but ever since I got my Deck I have a hard time going back to regular controllers. The back paddles are amazing and I map all the annoying to reach buttons to them, and the touchpads should seriously be on every controller, even if its just for virtual menus and radial wheels, its like a hotkey board built in to the controller (albeit you need Steam input to actually set all this up, and no console company would have something like that). I really hope Valve makes a Steam controller 2 with the whole Deck layout.
Those back paddles seem pretty cool, but I'm not sure how to set them up. I should watch a video on that.
 
Those back paddles seem pretty cool, but I'm not sure how to set them up. I should watch a video on that.
Just go to the steam controller settings while in game. The paddles are in the quick mapping page and you can set them to any input, gamepad or keyboard/mouse. I usually set them to the bumpers since those are annoyingly hard to reach on the deck, but I find that them being on the back just feels better in general. In shooters or action games I map the back buttons to common actions like reload or jump, or sometimes sprint, since clicking in the stick is annoying.
 
Just go to the steam controller settings while in game The paddles are in the quick mapping page and you can set them to any input, gamepad or keyboard/mouse. I usually set them to the bumpers since those are annoyingly hard to reach on the deck, but I find that them being on the back just feels better in general. In shooters or action games I map the back buttons to common actions like reload or jump, or sometimes sprint, since clicking in the stick is annoying.
Part of the problem is whenever I go to mess with controller settings I've got no idea what keys correspond to what's set up on the controller. So let's say shift jumps, and shift is set to X, to my memory some games don't make that super clear. So then if I would like to use the paddle for jump, all I know is X is jump, not shift. I can probably figure it out if I actually pay attention but this kinda stuff gives me a headache.

I gotta say though, setting inputs for stuff like clicking the sticks sounds like a pretty good use, it might help keep the sticks in better shape too.
 
So let's say shift jumps, and shift is set to X, to my memory some games don't make that super clear.
You can use the diagram of the controller that's shown, it should show all the mappings. I guess it is a little confusing if the game doesn't have native support. It might help to have a keyboard plugged in while setting up controls to verify. I did that when I was setting up a quick menu for Bioshock weapon switching (the built in quick swap sucks compared to the steam overlay one)

edit: We can probably move this to the steam deck thread to not further derail the nintendo thread lol
 
I am not sure but maybe it's possible that being a bigger company with more experience in hardware and possibly closer partnerships with other companies that Nintendo can match Steam Deck's specs for a lower cost, especially since there's a few things they can shave off the cost like designing for trackpads and extra buttons. Plus, Steam Deck was originally slated for a late 2021 release date, so if Nintendo launches Switch 2 sometime in 2024 I'd imagine the cost being a bit lower now.

As for price, Nintendo charges $350 for their Switch OLED, so they might be comfortable with a base price around that much for their next system.

Maybe I'm being too optimistic, but I'd really like Switch 2 to be close in power to the Steam Deck, even if they have to make some concessions somewhere to get there.
There's a lot they can carry over and only slightly tweak. Form factor is one. Same with the general style of the controllers. I like your ideas making it more like the steam deck, but I also wouldn't mind a minor revision of the Joycons.

Also cost. $350 is a sweet spot. I could afford that and im not exactly rich. And if they wait a little longer, they'll be able to fit in the general power of a PS4 pro, like the Steam Deck has, because by then, the chips will be cheap and out of use from major companies. It might also allow for advances in battery efficiency in that time; the OLED is the real sweet spot for me, enough time to game before I get bored/ need to touch grass.

As for screen resolution, 1080p seems to be what a lot of people want, or 900 p even (what's with these Dell monitor DVI resolution?). I'd like OLED to be standard, it looks great, easy on the eyes, but I'll even admit it's probably on the chopping block except for a higher trim model. I would like better sound tho.
 
I doubt the OLED will come standard, at least on their base model, too much of a price bump when they would probably prioritize other components for the same cost. Otherwise, 1440p is a stretch at least for portable mode, I'd expect 1080p max in portable, with DLSS being used for higher resolutions in docked.
I don't really care much about handheld mode, assuming the next console is a hybrid. Its the console's capabilities as a home console that matters more, and it should be able to output at 1080p at the very least when docked (once again, assuming its a hybrid).
As it's been previously mentioned by @Epoch , do not expect the Switch successor to support such a large screen resolution and high framerates when I have to lower down the graphic settings on the Steam Deck to 720p + 30fps limit for a few demanding games (Elden Ring, Judge Eyes and certainly Armored Core 6 later on). I don't believe there are actual gains to increase the base portable resolution beyond 720p (or 800p in the case of Deck) as it would be more a battery hog alongside of performance issues tied to the constrained hardware.

I dunno if certain JP publishers will take the plunge with the next Switch. Falcom and Compile Heart took their sweet time to fully support the current Switch despite they had no problem to make Vita games, and Aquaplus (Utawarerumono, White Album, Dungeon Travelers) continue to ignore Nintendo in spite of absolutely not hostile unlike SIE and Steam. Or the RGG studio not porting Yakuza 0 up to 5 at the very least, just because the console isn't feeling "underground" enough. The coping mechanism of japanese dev figures, ever since the downfall of Playstation, has been really weird.

I wouldnt expect Nintendo to rock the boat too much on new changes. Iwata is dead and the new leadership at Nintendo seem to be content to continue a profitable idea rather than go for another shot at reinventing the wheel, especially when they have the memory of the Wii U and the Switch is on track to potentially reach DS/PS2 sales.
The shape of the game industry widely changed since the 2000's, and there is longer the same amount of third-party dev teams willing to put up, and creative enough to fully take advantage, with the unique console hijinks (the Wiimote, dual screens of the DS, the WiiU tablet) that Nintendo could come up in the past. The Switch itself doesn't go against traditional vidya even with its hybrid format and joycon gimmicks.

also my Switch freezed for a few seconds, in an EDF4.1 session, the moment a Giant Walker stepped on a Titan Tank. Almost expected a game crash but it thankfully didn't.
 
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I'm playing the first Fate Extella and I was shocked to see it came with a manual, with pictures and everything lol
 
I dunno if certain JP publishers will take the plunge with the next Switch. Falcom and Compile Heart took their sweet time to fully support the current Switch despite they had no problem to make Vita games, and Aquaplus (Utawarerumono, White Album, Dungeon Travelers) continue to ignore Nintendo in spite of absolutely not hostile unlike SIE and Steam. Or the RGG studio not porting Yakuza 0 up to 5 at the very least, just because the console isn't feeling "underground" enough. The coping mechanism of japanese dev figures, ever since the downfall of Playstation, has been really weird.
Some of the lack of support is simply due to the Switch's lack of power, so that is a self-inflicted harm on Nintendo's part. The Switch likely couldn't handle Tekken, Ace Combat, Final Fantasy or the new Yakuza games, and Resident Evil has only come to the Switch with shitty cloud versions. If the console was more capable, larger Japanese devs would probably no have problems with supporting it.

As for the smaller devs, its simply inertia. Companies tend to be slow to pivot at the best of times. Japanese companies that much more so. Despite how the market has obviously shifted, Playstation has simply been dominant for so long, and some devs may even feel like Sony's slide into irrelevance is only temporary, and that they will come roaring back next generation, probably comparing the situation to the PS3 era.
 
Link's Awakening DX looks like somebody went through the game with mspaint, using nothing but the fill tool. It's so obvious it's monochrome art that got colored in after the fact. Every GBC DX "upgrade" probably has some of these symptoms, but LA is an oft-cited case of the second version being "objectively" better, allegedly.
hippo.png

Looks like they took every graphic in the game and just assigned it a punchy palette with colors in place of the shades of grey. That's much less work than redrawing all of the graphics and fitting them back into the game.

Early GBC games went overboard with colors, anyway, to really make games pop on that awful non-backlit screen.
1691871216881.png 1691871424555.png 1691871476034.png
 
I dunno if certain JP publishers will take the plunge with the next Switch. Falcom and Compile Heart took their sweet time to fully support the current Switch despite they had no problem to make Vita games, and Aquaplus (Utawarerumono, White Album, Dungeon Travelers) continue to ignore Nintendo in spite of absolutely not hostile unlike SIE and Steam. Or the RGG studio not porting Yakuza 0 up to 5 at the very least, just because the console isn't feeling "underground" enough. The coping mechanism of japanese dev figures, ever since the downfall of Playstation, has been really weird.
As for the smaller devs, its simply inertia. Companies tend to be slow to pivot at the best of times. Japanese companies that much more so. Despite how the market has obviously shifted,
Couldn't you simply attribute it to the fact the Wii U was such a flop, and that it was only once the Switch proved itself that they were willing to get on board?
 
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