Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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At best I see Nintendo reworking the Miis to have their own metaverse at home. Phone Games wee unpopular, so I don't see Nintendo putting much investment into other company's platforms.
Pokémon go, fire emblem heroes and Pokémon masters are huge revenue streams on mobile lol
 
Pokémon go, fire emblem heroes and Pokémon masters are huge revenue streams on mobile lol
I wouldn't mind a fun explory/mini-game game with Miis that combined some of Nintendo's cool, but one-off or two-off sorts of games. The way they mashed Miis into Pilotwings with Pilotwings Resort is what I'm talking about here.

Give us a huge place to run around and play our Wii Sports and our Pilotwings and our nondescript Air Ride clone and Wave Race and 1080. Update it with seasonal junk like Animal Crossing and do other weird shit. And then hide stuff all over the map and make it worth those platinum coins that you can use for stickers and merch.

It'd be popular. And then someone would find a way to get it Flipnote'd.
 
Who even reads these "did you like your game" surveys, and why do I want platinum points anyway? For smaller indie games, can't I just send hate mail and death threats directly to the devs?
 
Who even reads these "did you like your game" surveys, and why do I want platinum points anyway? For smaller indie games, can't I just send hate mail and death threats directly to the devs?
I remember when platinum points and such got you real swag, like posters and those dinky wiimote holders. I'm disappointed that's over as over the years I tossed my posters as I was dumb and damaged them with sticky tack, but now I would frame them.
 
Archive: https://archive.ph/aNmb2

Activision CEO regrets not releasing Call of Duty on Switch, interested in supporting Switch 2​

Activision CEO Bobby Kotick regrets not releasing more games onto the Nintendo Switch, and is interested in trying again with Nintendo's new console.

The Nintendo Switch is currently the best-selling console on the market with over 125 million shipments worldwide. Suffice it to say, the Switch is one of the best places you can release a game apart from the revenue-leading PlayStation. That's a big reason why Activision CEO Bobby Kotick thinks it was a bad judgement call to discount Nintendo's transformative handheld-console hybrid.

In the recent FTC v Microsoft federal case, Kotick gave testimony where he confirmed Activision looked at bringing Call of Duty onto the Switch before Nintendo launched its console in 2017. Kotick says that not releasing Call of Duty on the Switch was "bad judgement." This indicates that Activision did, at first, intend to bring Call of Duty on the Switch at launch, but Kotick decided against it once he saw the prototype. Kotick didn't think the Switch was going to be successful.

It also indicates that an independent Activision could bring Call of Duty to the Nintendo Switch, and subsequent platform, absent the Microsoft-Activision merger.

Q Before Switch was coming to market, did you consider releasing Call of Duty on Switch?
Yes
Q Why didn't you?
I made a bad judgement. When I saw a prototype of the Switch, it was different...I thought Wii was the most extraordinary video game system ever created. When I saw Switch prototypes, I was concerned...they were trying to accomplish a lot. I didn't think it was going to be successful.

Some quick background: Activision supported Nintendo's previous console, the Wii U, with Call of Duty games. The Wii U an utter failure that significantly tanked Nintendo's earnings. Kotick was unconvinced the Switch would take off, and he was wrong--very wrong.

The Activision CEO says he's keen on trying again with Nintendo's next device...provided the specifications meet certain requirements. Call of Duty games are very demanding, but then again, Activision is making Warzone for mobile devices. That's a native game that won't be streamed.

Q Even without microsoft buying activision, it's likely that ATVI would make COD available on future Nintendo hardware?
I think it's possible. We'd consider the specs.
Q Repeat question
Like I said, once we have the detailed specifications. We missed out on this past generation on Switch, I would like to think we'd be able to do that, but we'd have to wait for specs. We don't have any present plans to do so.

Judge Corley interjected with a direct question to the Activision CEO:
Corley: If the merger does not go through, you said you made a mistake with the Switch earlier. You wouldn't make the mistake again? Why wouldn't you make it?
Kotick: If we didn't have the resources, if we didn't think it was appropriate with a particular title.
Corley: You would like to be able to put COD on Nintendo Switch?
Kotick: I think we would consider it.

Elsewhere in his testimony, the FTC brought up internal discussions that Kotick had with Activision COO Armin Zerza in a "Nintendo NG report." NG here stands for Next-Gen.

"Given closer alignment of Gen8 platforms and our previous offerings on PS4 Xbox One, it's reasonable to assume we can make something compelling for NG switch as well," Kotick wrote in the NG report.
 
It's not about the graphics, it's about the hardware. Switch owners coped for years saying that they don't care about the graphics (which is totally fine) but you can't have a Zelda in [current year] that is struggling in terms of framerate or possibilities.
Sole Zelda game that really had difficulties to run on the Switch hardware was Age of Calamity, especially the titan guardian levels and some post-game ones.
I have zero recallings of Tears of Kingdom ever struggling on a noticeable level. It was impressive btw that I was able to screw around with so many tethered objects or solve puzzles in a very convulted manner, without the whole thing spazzing out like it's Gmod, in a game that isn't solely about physics gimmick. The way it's so effortless might go lost on people.

 

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Sole Zelda game that really had difficulties to run on the Switch hardware was Age of Calamity, especially the titan guardian levels and some post-game ones.
I have zero recallings of Tears of Kingdom ever struggling on a noticeable level. It was impressive btw that I was able to screw around with so many tethered objects or solve puzzles in a very convulted manner, without the whole thing spazzing out like it's Gmod, in a game that isn't solely about physics gimmick. The way it's so effortless might go lost on people.

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I don't know about struggling but loading on my 2017 Switch when swimming through rocks, even minor swims within the same room, was annoying. Sadly, loading times will seemingly never go away, only continuously allowed with the shifting goal posts of graphical improvements.
 
Sole Zelda game that really had difficulties to run on the Switch hardware was Age of Calamity, especially the titan guardian levels and some post-game ones.
I have zero recallings of Tears of Kingdom ever struggling on a noticeable level. It was impressive btw that I was able to screw around with so many tethered objects or solve puzzles in a very convulted manner, without the whole thing spazzing out like it's Gmod, in a game that isn't solely about physics gimmick. The way it's so effortless might go lost on people.

2023052017283400_c.mp4
Both Tears of the Kingdom and Breath of the Wild have seen reports of slow down and framerate issues during gameplay. Not sure how you could miss that.
 
Both Tears of the Kingdom and Breath of the Wild have seen reports of slow down and framerate issues during gameplay. Not sure how you could miss that.
Admittedly I've played BotW back in early 2022, so it's been some time since then, but the sole real noticeable slowdown I remember experiencing was the Kokiri Village, near the Master Sword pedestal. Even then, it was a quick and temporary issue. Kinda like how the Switch port of Nier Automata had a single part where the framerate tanked (a room level inside one of the towers late-game), it did strike out as weird but nothing that endangered the enjoyment of the game.

When people talk about framerate problems, I'm actually thinking of the base PS4 trying to run Earth Defense Force 5, the Playstation Vita ports of Gal Gun Double Peace and anything Koei-Tecmo. Or on Switch, Age of Calamity and Earth Defense Force 4.1. Sub-20fps that appear rather frequently, even possibly reaching the single digit, without needing a detailed live graph for the average person to notice it.
 
Admittedly I've played BotW back in early 2022, so it's been some time since then, but the sole real noticeable slowdown I remember experiencing was the Kokiri Village, near the Master Sword pedestal.
That's the most obvious location (and the worst) but it seems to happen anywhere there's a lot of trees.

When people talk about framerate problems, I'm actually thinking of the base PS4 trying to run Earth Defense Force 5, the Playstation Vita ports of Gal Gun Double Peace and anything Koei-Tecmo. Or on Switch, Age of Calamity and Earth Defense Force 4.1. Sub-20fps that appear rather frequently, even possibly reaching the single digit, without needing a detailed live graph for the average person to notice it.
Granted, Tears of the Kingdom probably isn't as bad as Earth Defense Force (few games are), but there is still noted slowdown through Tears of the Kingdom. Probably not enough to ruin anyone's experience, though, if you are already having fun.
 
Granted, Tears of the Kingdom probably isn't as bad as Earth Defense Force (few games are), but there is still noted slowdown through Tears of the Kingdom. Probably not enough to ruin anyone's experience, though, if you are already having fun.
90 hours into TotK, the only slowdown I've noticed that lasted for longer than a split second is when Ultrahand is active but not holding anything while there are a ton of objects onscreen, or when you put 5 large charges in a Zonai dispenser and everything is dispensed all at once. BotW has some issues with slowdown, but TotK is a major improvement.
 
90 hours into TotK, the only slowdown I've noticed that lasted for longer than a split second is when Ultrahand is active but not holding anything while there are a ton of objects onscreen, or when you put 5 large charges in a Zonai dispenser and everything is dispensed all at once. BotW has some issues with slowdown, but TotK is a major improvement.
Oh yeah, I forgot about that second one, definitely lags like a motherfucker when presenting its balls to you.
 
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