Vision Pro: Apple unveils its first mixed reality headset

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WWDC

Vision Pro: Apple unveils its first mixed reality headset​

Apple ventures into a new product category for the first time in nine years: Virtual Reality. The iPhone manufacturer's new headset will cost 3,499 euros
Mickey Manakas
June 5, 2023, 22:28

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The time has come: After months of the wildest rumors, Apple unveiled a pair of mixed reality glasses called Vision Pro on Monday evening - venturing into a completely new product category for the first time in nine years now. At launch, the headset is expected to cost $3,499. A steep price, which the company wants to justify with an innovative operating concept, a wide range of functions, and of course with the integration into its own ecosystem.

It is not often that one surprise follows the next at product presentations. At this year's WWDC, however, Apple not only presented a completely new platform with the Vision Pro, but also a series of updates for the Mac. The Macbook Air gets a big brother with a 15-inch display, the Mac Studio gets an upgrade to the M2 processor - and the Mac Pro finally makes the leap from Intel to Apple Silicon. There were also first glimpses of iOS 17, macOS Sonoma, iPadOS 17, watchOS 10 and new features for AppleTV.

"One more thing"
Although it was revealed at the very end of the keynote (keyword "one more thing"), the new mixed reality glasses are the undisputed star of tonight. Apple CEO Tim Cook calls the Reality Pro the "most advanced personal computing device" in the world - and heralds the age of spatial computing with the presentation.

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This is what the user interface of the Vision Pro looks like according to Apple.

Apple shows what is meant by this in a number of videos. As soon as you put on the glasses, you will still see the real environment, the user interface is simply superimposed and floats in space. Windows can be placed anywhere and the size can be adjusted to the user's needs.

Thanks to a series of cameras and sensors placed on the inside and outside, the user interface will work completely without a controller. If you want to open an app or press a button, all you have to do is look at it and bring your fingertips together - which could revolutionize conventional computer operation. At least if Apple can keep its promise. After all, the device is supposed to be able to recognize even the smallest gestures so that you don't have to change your hand position much, for example, when you are sitting on the sofa and have put it down.

Immersive collaboration
Those working on larger documents also have the option of connecting conventional Bluetooth accessories like a keyboard, trackpad or mouse to the headset. This is especially useful when you have to write texts. Alternatively, you can control the device with voice. According to Apple, you only have to look at a search field and can start speaking to start a search query.

It quickly becomes clear that the Vision Pro is primarily advertised for the work context. The headset is supposed to enable new possibilities for digital collaboration, for example by working on 3D models together or holding digital meetings, which become much more immersive thanks to the glasses. The headset creates a digital avatar of the user, with whom they can then participate in video conferences. These should also work with popular service providers such as Zoom, Microsoft Teams or Webex.

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This is how it looks when you work with several programs at the same time. Here you can still see the surroundings, so you are in augmented reality mode.

Again and again, the possibility to stay in contact with people in the real environment is emphasized. They can see the Vision Pro user's eyes, at least when the user is in augmented reality mode. A digital crown on the top of the device should make it possible to switch seamlessly between virtual and augmented reality. There will also be a variety of intermediate levels. So you can choose whether you want to completely immerse yourself in the digital world or see what's going on around you.

Immerse yourself in movies
This feature is also highlighted in the entertainment area. If you watch a movie, you should be able to adjust the screen to the desired size, the room is dimmed and you can enjoy the content including spatial audio. But that's not all: It should be possible to scale the "screen" beyond the actual room size to immerse yourself even deeper into the experience - a feature that could also be interesting for gaming. At the launch of the headset, thousands of games from the Apple Arcade catalog should be available to play with full controller support.

What's exciting is that when you fully immerse yourself in the virtual environment, it doesn't just go dark around the open apps. Instead, you end up in different "environments", i.e. living environments. During the keynote, for example, a lakeside can be seen here. As it stands, though, different apps can bring different backgrounds with them. For example, Apple showed that you can watch the series "The Mandalorian" via Disney+ while you are on Tatooine.

Strong hardware
But now to the hardware that powers the Vision Pro. The core of the headset is an M2 processor. Thanks to its high performance and energy efficiency, it allows for almost silent operation. A new chip called R1 has also been installed. It is supposed to process the input of the different sensors and cameras, which should prevent delays during inputs. Apple wants to prevent users from getting sick during use. Competing products like the Meta Quest still have to struggle with this problem. Eye and hand movements are tracked by several cameras and sensors. Apple has not yet revealed exactly how many of these are installed. The only thing that is clear is that there are infrared cameras and LED illuminators on the inside that track exactly where you look. There are also several cameras that point downwards and sideways - presumably to always know what the hands are doing. Also on board is a LiDAR scanner and a true-depth camera. These are supposed to create a three-dimensional image of the surroundings. Thanks to a button on the top, users can take 3D photos, among other things.

The information about the installed displays is also a bit vague so far. Two microOLED panels with a combined resolution of 23 million pixels are used. According to Apple, they can display more pixels per eye than a 4K screen. A dedicated audio system including spatial audio is also on board. This is supposed to give users the feeling that sounds come from the whole room. Of course, you can also use Bluetooth headphones like Apple's Airpods.

High-quality components
The front of the headset is made of a large piece of curved glass, while the case itself is made of aluminum. The face pad is said to be available in different sizes and shapes to maximize wearing comfort. The same goes for the strap, which ultimately means a modular design for the headset. This also allows glasses wearers to attach prescription lenses. These are to be attached magnetically without affecting the many functions of the glasses.

On a full charge, the headset is said to have a battery life of two hours. The battery is not installed internally, instead there is an external battery pack that you have to put in your pocket and carry with you. Charging takes place via a magnetic cable, the mechanism is reminiscent of the Magsafe system in current Macbooks.

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It will be quite a while before the Vision Pro is available. Apple has specified a release date of early 2024 - but only for the US. The headset will probably not be launched in other countries until later. In any case, the price is quite high. The glasses will cost $3,499 at launch.

The delay is important for Apple, as the success of the headset largely depends on there being enough apps for the new hardware. However, the company promises that countless iPhone and iPad apps will already be available at launch. Among them are popular photo editing programs like Lightroom.

A large Macbook Air
Apple fans can look forward to the new Macbook Air with a 15-inch display much sooner. This can be pre-ordered now, will be available from June 13 and will cost at least 1,599 euros. Like the 13-inch model, the new laptop is powered by an M2 processor and comes in four different colors. The design also remains the same; after all, this was only updated last year. Specifically, this means narrower display edges, a "notch" for the 1080p webcam, and a more angular case.

At the end of the day, Apple simply took the more compact model and equipped it with a larger screen. This one still has a maximum brightness of 500 nits and can display a billion colors. It is a Liquid Retina display, which means that an LCD panel is installed.

Six speakers with Spatial Audio support are responsible for the sound. Despite the larger display, Apple still promises a battery life of up to 18 hours. This is made possible by the power-saving design of the M2 chip. Nothing has changed in terms of connectivity either. A Magsafe 3 port, two USB-C ports and a headphone jack are still available on the device's side.

Mac Studio and Mac Pro
The Mac Studio has also received a long overdue update. The powerful home computer was previously powered by a powerful variant of the M1 processor. That is now history. The second generation of the PC, presented Monday night, will come with either an M2 Max or the new M2 Ultra processor. Apple promises a big performance leap compared to the previous model. When editing videos, for example, it should be possible to watch up to 22 video streams in 8K Prores resolution. In addition, it is now possible to use up to eight external monitors simultaneously. With M2 Ultra chip, the new Mac Studio costs at least 4,799 Euros.

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Thanks to an update for Airdrop, it will also be possible to simply hold iPhones close to each other in order to share contact data. The same should also apply to pictures and Sharplay.

A completely new feature is the Journal app, which allows users to create diary entries enriched with photos and other data. With the new StandBy feature, it will also be possible to use the iPhone as a smart home hub.

iPadOS 17

With the current update, the iPad gets new options for personalization. The most important ones are probably the newly presented interactive widgets on the home screen and the integration of the same on the lock screen. In the future, you will also be able to set live photos as background images and change the font of the displayed information.

macOS Sonoma
The new macOS version will be called Sonoma. Some of the iPhone and iPad features described will also make it to the Mac, according to Apple. In addition, widgets will play a much bigger role. These can be placed on the desktop in the future and should make the user experience much more pleasant.

A game mode was also announced. This is supposed to prioritize video games and reduce the latency for audio transmissions via Airpods. Wireless controllers should also benefit from this. In this context, it was also announced that "Death Stranding" will be released for the Mac.

Last but not least, Safari has received an update. In the future, the browser will allow you to create web apps and place them in the Dock. If you open them, you will see them in a new window with a simplified user interface. The conversion should work with all websites and not cause any additional work for website operators.

The Apple Watch
The user interface of the Apple Watch is getting a comparatively major overhaul this year. The focus here is also on widgets. The experience and the Watchfaces are supposed to become clearer as a result. If you turn the digital crown under watchOS 10, you end up in a menu full of widgets. You can customize which ones you find there. This way, you should always have the most important information at hand without having to see it on your own watchface. There are also a number of fresh features for cyclists and hikers. They will be able to track their workouts in even more detail in the future.

Developers now have access to the new versions of Apple's operating systems. An open beta for iOS 17 should be available from July. The release of the full version is planned towards the end of the year. (Mickey Manakas, 6/5/2023)

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VR kicks ass and if this thing lives up to its promises then it may finally start getting AR off the ground and get VR somewhere. VR is limited by scope and software. Most VR games are shit, but a lot of real games with VR-tacked on are amazing experiences like Subnautica and No Man's Sky.
Also, MORE importantly, I think I actually want more normal people in VR. We need the normies to flood out the weebs, furries, and perverts on apps like VRchat or whatever is popular now. I couldn't get into VRchat too much because it was just too fucking weeby. Weebs everywhere, too many kids, I want nerd shit but not fucking nerd culture.

I don't think you people understand what's coming with this shit. Look at ChatGPT AI (which is genuinely impressive and is magnitudes beyond what we had before, StableDiffusion shit, Google Lens recognizing shit, text-to-speech... augmented on a head's up display. I actually had the opportunity to talk to someone with google glasses when they were a thing and they were actually quite excited for it. But we've been limited by transistor sizes and shit, and we're finally getting to where this stuff is possible. VR itself took forever to finally manifest outside of the imagination of science fiction because the processing power wasn't there. It's not that these things are bad ideas, we're just finally able to realize them, and have applications for them.

I hope this works as well as advertised. Most of you are probably cynics about VR too, but I have memories of playing Subnautica that feel like a real 'vacation'. Really fucking weird how VR experiences are qualitatively different from other gaming experiences. Minecraft in VR can actually be very tense in caves in a way that it's not on a normal screen. Or being in fancy worlds on VR chat with nobody around (thank god) like alien black planets with a red sky or Japanese temples. All of this shit is really cool.

also I fucking loathe apple and it would be a cold day in hell before I bought it just for that reason, because fuck apple that's why
 
When I said I wanted actual AR glasses I meant actual glasses, not goggles with a chargepack.
The level of functionality they're offering will probably shrink to fit into something that looks like thick sunglasses within a decade. Transparent displays already exist and you could convert it to VR by putting a cover on it.

Battery life is questionable, but if we get a breakthrough in energy density, it will be a big deal for multiple industries.
 
hope this works as well as advertised. Most of you are probably cynics about VR too, but I have memories of playing Subnautica that feel like a real 'vacation'. Really fucking weird how VR experiences are qualitatively different from other gaming experiences. Minecraft in VR can actually be very tense in caves in a way that it's not on a normal screen. Or being in fancy worlds on VR chat with nobody around (thank god) like alien black planets with a red sky or Japanese temples. All of this shit is really cool.
Awesome, now you can live in a concrete pod and watch the latest Dylan Mulvaney video over a backdrop of a beautiful nature scene you will never get to experience because you're not from an elite bloodline.

You vill consume ze spatial content.
 
buying apple is like the retard tax nowadays

Always has been.

If you really hate Microsoft, even Linux is more normie friendly than ever, you can get by on just that, unless you play games with weird anti-cheat stuff on it.

Most VR games are shit, but a lot of real games with VR-tacked on are amazing experiences like Subnautica and No Man's Sky.

I've had the opposite experience. VR-tacked on is always terrible, but Boneworks and Half Life Alyx are genuinely fun. Even found some free to play zombie shooting games and had a blast there. Pavlov is kind of weird, and the zombie mode sucks (CoD zombies is hard enough even with their slow-moving zombies, these ones just sprint at you), but I like to unwind in the shooting range. Both VRChat and NeosVR are lifeless and dull on desktop mode, but are much more lively and interesting in VR, seeing that Desktop mode was tacked onto those VR games, and not the other way around.

Even the Meta headsets are a better deal. I own a HTC Vive with Index controllers, and I want to develop stuff in VR one day. I'm not going to put on shitty goggles that cost more than my gaming rig.

I love VR, but that's no excuse to merge fantasy with reality.
 
. I also think of medical uses. I

is there an actual market for this kind of gimiky shid?
There’s already talk of doing trial monitoring via this kind of thing. Clinical trials have monitors (called CRAs) who go out to sites and make sure all the data is correctly entered into databases, all the drug is stored correctly etc. I’m already hearing talk of site staff being given these so they can walk round and do a tour for monitors
I would hate it. VR I thought would be fun but it gives me massive headaches, it is like horrible tunnel vision with zero peripheral vision as well. Maybe I have eyes like a hammerhead becasue people keep telling me it accounts for peripheral but I feel like I’m looking down a tube
ETA I generally don’t mind apple stuff. Been using a Mac since my first fluorescence microscope came with one twenty plus years ago and I prefer them to windows. Don’t really understand the cult like following or has though
 
I've had the opposite experience. VR-tacked on is always terrible, but Boneworks and Half Life Alyx are genuinely fun. Even found some free to play zombie shooting games and had a blast there. Pavlov is kind of weird, and the zombie mode sucks (CoD zombies is hard enough even with their slow-moving zombies, these ones just sprint at you), but I like to unwind in the shooting range. Both VRChat and NeosVR are lifeless and dull on desktop mode, but are much more lively and interesting in VR, seeing that Desktop mode was tacked onto those VR games, and not the other way around.

Even the Meta headsets are a better deal. I own a HTC Vive with Index controllers, and I want to develop stuff in VR one day. I'm not going to put on shitty goggles that cost more than my gaming rig.

I love VR, but that's no excuse to merge fantasy with reality.
Well, those are good games, but you know what I mean. Most VR experiences are like Beat Saber or something. VR-oriented games were too worried about nausea and didn't let you actually explore. Then you had games like the ones listed prior, and ones like The Solus Project, which worked VR in for shits and giggles and ended up being better VR games than most VR-centered games.

AR and VR are related but have different applications. This headset is kinda a mix of the two.
I'm sure this will be a hit, just like the Metaverse. Hope Zuckerberg is ready to split his 38 players with Apple, because looks like Cupertino got another brilliant product on their hands.
Metaverse failed because Meta was not equipped to design it, Zuck was not competent enough to lead it, and... well, it's hard to really understand what went wrong with Metaverse looking only from the outside, because if you actually spent time in Metaverse the reason it was such a bombastic failure is obvious: it was beyond horseshit, beneath proof-of-concept, and it was so beyond optimized it was unusable because it ran at such low framerates. VRChat, appes like BigScreen, etc, do everything Metaverse does now and more, and better, with more options. There's NOTHING good on Metaverse's front end. Metaverse was shockingly bad, laughable garbage for something created by one of the wealthiest companies in the world. The news articles about journalists only spending 10 minutes or so in aren't kidding. I couldn't even make it that long.

The fact that Apple is pushing it will get people to use it to begin with, too.

Honestly not a bad thing at all because as I keep expounding, we need to crowd out the internet culture in VR stuff. If you go on VR chat now 80% of the avatars will be furries and anime.
 
I'm sure this will be a hit, just like the Metaverse. Hope Zuckerberg is ready to split his 38 players with Apple, because looks like Cupertino got another brilliant product on their hands.
he already has issues getting the people he pays to work for him to get interested in Meta.
 
Honestly not a bad thing at all because as I keep expounding, we need to crowd out the internet culture in VR stuff. If you go on VR chat now 80% of the avatars will be furries and anime.
VR chat has always been for weirdos and perverts, going back to the 90's. Most people don't want to put on a bulky helmet to chat with their friends, they can log into IRC/WhatsApp/Telegram/Discord instead. Much less overhead (literally).

Only people who want to do weird sex fetish shit are into VR.
 
VR chat has always been for weirdos and perverts, going back to the 90's. Most people don't want to put on a bulky helmet to chat with their friends, they can log into IRC/WhatsApp/Telegram/Discord instead. Much less overhead (literally).

Only people who want to do weird sex fetish shit are into VR.
VR Chat didn't exist in the 90s. The app VRChat specifically is what I'm talking about, and these aren't theoretical perverts, the people who use VR right now are the nerdiest, grossest people. People like Anthony Young.

I think some of you are just doing that thing to be cynical about something new, because there's more to things like VRchat than just a chat room. It really isn't the same experience. It shouldn't (and doesn't) replace real life and you're sounding like you haven't actually used this stuff yourself and maybe just have an anti-VR ideal... but I don't care how the nerds use it, VR has a lot of very neat applications.

Medical ones, too. I hypothesized earlier on that VR would be useful for people suffering from seasonal-affective disorder by tricking the brain similar way people use certain lights to help treat it, and lo and behold I see the research for that is coming out. There's other phobias VR has helped with, such as heights. I know this sounds silly but VR really has gotten to the point where it tricks some of the most primitive parts in your brain. Even in a game like minecraft, if you see something that tells your brain "POSSIBLE SPIDER MOVEMENT!" or "POSSIBLE FLYING MOVEMENT!" or "POSSIBLE SNAKE MOVEMENT" you'll feel that rush in your adrenals for a second.

You can even host TV nights now on VR if you can't meet up in person.

With how the internet turned out it's right to be skeptical of new tech, but whatever bad VR will bring there also is a lot of good.
 
VR Chat didn't exist in the 90s. The app VRChat specifically is what I'm talking about, and these aren't theoretical perverts, the people who use VR right now are the nerdiest, grossest people. People like Anthony Young.

I think some of you are just doing that thing to be cynical about something new, because there's more to things like VRchat than just a chat room. It really isn't the same experience. It shouldn't (and doesn't) replace real life and you're sounding like you haven't actually used this stuff yourself and maybe just have an anti-VR ideal... but I don't care how the nerds use it, VR has a lot of very neat applications.

Medical ones, too. I hypothesized earlier on that VR would be useful for people suffering from seasonal-affective disorder by tricking the brain similar way people use certain lights to help treat it, and lo and behold I see the research for that is coming out. There's other phobias VR has helped with, such as heights. I know this sounds silly but VR really has gotten to the point where it tricks some of the most primitive parts in your brain. Even in a game like minecraft, if you see something that tells your brain "POSSIBLE SPIDER MOVEMENT!" or "POSSIBLE FLYING MOVEMENT!" or "POSSIBLE SNAKE MOVEMENT" you'll feel that rush in your adrenals for a second.

You can even host TV nights now on VR if you can't meet up in person.

With how the internet turned out it's right to be skeptical of new tech, but whatever bad VR will bring there also is a lot of good.
There was a VR chat in the 90's, it was called Worlds.com and it was full of perverts and degenerates. There was even a standard file format for virtual worlds (VRML) in '95, it was supposed to revolutionize chat as we know it. It didn't. We're still calling each other niggers in text 25 years later.

VR trend repeats every generation so the corporations can make some money off geeks before it dies out again because no one in their right mind wants to wear a VR helmet for any reason unless they're beating off in it.

Edit: Here you go, some autist made a video about it.
 
There's a reason early VR did not catch on like it did now. It's not the same thing as before, and I have severe doubts you've used it for a length of time, and playing a dumb game at Dave and Busters or something doesn't count. It's quantitatively and qualitatively different thing this time, and even the research interest coming out shows it. Regardless, your video is interesting and informative, but I'd cautious concluding too much from it. VR is like this now because it's on the fringes of people's interests. Just like how all the format wars with media were essentially won by the perverted fringes, porno. VCR won because it was cheap and easy to copy and distribute porno. That doesn't mean VCR was an inherently perverted medium or whatever.

We need normies in VR to send the fringes somewhere else. The problem is always nerds and nerd culture, and once you remove that things get better. VR is just filled with nerds right now. The Apple cult will bring in the normies.

There really is no point to being so negative over VR. It's a very different experience.

Come on dude. This is being just a bit overly cynical. You know full well screen resolutions for VR anywhere as decent as today didn't exist then. That and refresh rates on smaller devices. This is not the same tech as before. VR is happening because a ton of different technologies are maturing that allow VR to be a compelling experience now. Wireless controllers that the headset can see and update their positions fluidly in real time... OLED screens with true blacks.... >= USB 3.0 and HDMI for fast enough bandwidth to send to the two screens in the headset... pixel refresh times... and we've kind of been stagnant on interesting new tech for awhile, so maybe that's why there is some skepticism here.

It's kind of like comparing ChatGPT to old chat bots of the past. You can find some similarities, but focusing on those and ignoring the drastic differences between what came before misses the real picture.

If you haven't put on a headset and see just how realistically and fluidly your "hands" or controllers move with you, you should.
 
There really is no point to being so negative over VR. It's a very different experience.
Even if they do get it right, the social implications of VR/AR being heavily pushed by Facebook and Apple and other such bad actors will be quite destructive to society. The average western person's psyche is already fragile enough without them being psyopped 24/7 via AR. The potential for gaslighting and fucking with a person mind via this system is nearly unlimited.

In other words, do you want Syndicate Wars? Because this is how you get Syndicate Wars.

Still, realistically I don't see VR becoming mainstream this time around outside of pornography and maybe some niche games. Not until we get smart lenses or something else less awkward than the cuck helm. Nobody in their right mind is going to wear this on the street because, well, you all remember how well people responded to Google Glass...

Edit: ...and it weighs 1.5kg. That's more than twice the weight of a modern ballistic helmet. Hello neck pain.
 
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I'm outright embarrassed that tech companies are still on this AR bullshit. How many times has it been tried now? I remember when Google Glass was supposed to be the next big thing, nearly a decade ago. There's been like 15 more AR products since then, not one of them has succeeded. VR is still a niche, enthusiast product that hasn't caught the world on fire like investors hoped.
I think the only people who want AR at this point are Silicon Valley engineers, Silicon Valley Valley VCs, and retarded tech bloggers who would worship a polished turd if a big tech company had a keynote about it. Nobody has ever presented a use case that would actually justify using it for the average consumer.
Nobody in their right mind is going to wear this on the street because, well, you all remember how well people responded to Google Glass...
I still don't buy that was actually people's problem with it. Everybody has a damn smartphone with 14 fucking cameras now and nobody says shit about potential privacy concerns there. Google used it as an excuse for backing out of a major launch they had already announced, probably to keep the technology on standby in case a legitimate use case ever came about, and it also works as some shit to appease the investors, regulatory concerns rather than "we pissed away billions on R&D for a consumer product consumers don't actually want". How many different examples do we have at this point of tech companies learning the hard way that people don't actually want AR?
 
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I like how big it is, so everyone can see what a retarded douche you are from far away.
 
I can’t possibly be the only person who is immediately put off because I just hate having shit strapped to my face.

Now that Apple’s put out a headset, I really, really hope this isn’t going to steer the direction of computing going forward. Big curved monitors are great, but headsets are horrible. Where are all the physical retards shouting this down because of ableism?
 
VRML was never a contender, it was DOOM-level graphics being done as a tech demo that some people tinkered around with briefly before abandoning it. What was out there was Second Life, and that was promptly overrun with idiots and sex perverts. It had some lofty ambitions of being a proto-Ready Player One deal where creative minds would use it as a framework for huge games and virtual worlds, but people being people, it was overrun with winged penises instead.
 
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