Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
The only things I really know Wayforward for are Shantae, Mighty Switch Force,
There's a mode in Half Genie Hero where it merges both games into one. You play as Shantae dressed up as a robo cop and all the other female characters are dressed up as the escaped convicts, going around Shatae's world in the game while still using MSF's block-switching mechanics to get through the areas. It's probably the greatest idea they ever had and i wish other developers with multiple IPs did more of this stuff.
 
Less that and more Nintendo not porting games to PC and charging an arm and a leg for even their old games.

Bing Bing Wahoo 13 is not worth $15 to me.
I bet if it wasn't available to pirate you'd pay 15 dollars for it. (ergo it is actually worth that much, you just found a cheaper way to play)
 
Talking on context of the Switch and my perceived value of Switch games
Oh, yeah. You're fucked then. I use my joycons with dolphin for shits and giggles sometimes, there's no reason you couldn't use it with your PC and a switch emulator and just treat it like perma docked mode, it's just bluetooth pairing, it's easy af.

But back on topic, I never played the NES version of Xevious, and I actually really like that game so I'm gonna check that out.
 
Some new NSO games just dropped:
- NES: XEVIOUS
- SNES: SIDE POCKET
- Game Boy: Kirby's Dream Land 2 & BurgerTime Deluxe

https://youtube.com/watch?v=jBZVeqD3nRc
Kirby’s Dream Land 2 doesn’t even have the Super Game Boy mode that adds enhanced colors and sound effects, not to mention the unique border that a lot of Game Boy games have. The absolute state of official emulation.

oh and BurgerTime Deluxe is pretty fun
 
Some new NSO games just dropped:
- NES: XEVIOUS
- SNES: SIDE POCKET
- Game Boy: Kirby's Dream Land 2 & BurgerTime Deluxe

https://youtube.com/watch?v=jBZVeqD3nRc
Japanese covers - NSO.png
I find those JP covers for the american-themed games to look prettier.

Less that and more Nintendo not porting games to PC and charging an arm and a leg for even their old games.

Bing Bing Wahoo 13 is not worth $15 to me.
Well duh people have different tastes and priorities so the personal value of a game title can greatly differ.
That said however, Nintendo is baby stuff when it comes to charging prices compared to other japanese publishers such as Bandai Namco or Koei Tecmo.
 
View attachment 4791394
I find those JP covers for the american-themed games to look prettier.


Well duh people have different tastes and priorities so the personal value of a game title can greatly differ.
That said however, Nintendo is baby stuff when it comes to charging prices compared to other japanese publishers such as Bandai Namco or Koei Tecmo.
Hey now, only Burgertime is western, the other three are all Japanese.
 
Hey all, its been a month sincee I reviewed Kirby and the Forgotten Land and during that time I've spent 110+12 hours playing Xenoblade Chronicles Definitive Edition, including the new after-game chapter, which gave me those last 12 hours. So how did I like it? Read on to find out.

Just as a reminder, I absolutely adore XB2 and put 200 hours into it, but hadn't played the prior two games. In that sense, I am going backwards and, in a few places, it does feel like it. The combat is simpler (a good thing?), the plot more basic and even though most of the graphics have been HD-ified or, in the case of the menus, redone completely, they definitely show their older roots.

Lots of portions also feel a little rougher. Such as, for instance the cognitive dissonance of the plot. While it doesn't get as crazy as 2's, it does stand out as "very anime" when compared to the very western setting, which 2 reverses with a "crazy western" plot against a comedy anime backdrop. It also features more playable characters, perhaps too many to actually accommodate gameplay-wise, but very little reason to change your party out of the first three (indeed, two characters pretty much had permanent slots reserved in the three person team throughout my playthrough.) Given that multiple characters also went through the exact same plot arc, maybe some consolidation would have been in order there, or a rework to the gameplay to use more of them at once (later games fixed this.)

I also had a select few issues with story presentation, to go along with their content. The game was cut-scene heavy, which is fine, but in places it does that thing where a cut-scene will end, you walk forward twenty feet, and another one will begin. Characters also had a tendency to prattle on and on, gradually reaching a point that you, the player, were way ahead of them on. Its even worse in side-quests, which don't have voice acting but do have comicbook word bubble dialogue, which, you know, just tell me to kill ten rats already, ffs.

Thats enough dogging the story, which really wasn't bad, now its time to dog on the level design which, really wasn't bad either. Except for three levels near the middle of the game. You'll know them when you get to them. All absolutely massive with long stretches of nothing in between the fast travel points. They didn't ruin the game for me but I definitely did find myself not having fun while mapping them out. The meme about Xenoblade tutorials got its start here, and yeah, you do still get them tens of hours into the game, but they aren't awful. And most of them you can ignore and come back to later if you want a combat boost (oh... so thats how Arts work...) What is unforgivable, though, and thankfully excised from the modern releases in the series, is the climbing and platforming puzzle sections. Fuck those things. They hardly ever come up but are never welcome when they do.

That all said, I did put over a hundred hours into it, and I had relatively consistent fun, and I grew to like most of the characters, and I got something like 90 percent+ completion. So.... I give Xenoblade Chronicles Definitive Edition a 1 out of 2 and conditional recommendation that you'll enjoy it if you want a time-sink game with a JRPG plot and interesting, if budget limited, settings. FWIW I'd recommend XB2 to everyone. That gets a 2 out of 2.


And now, as a bonus, a separate review for Future Connect, the ten hour long post-log originally released here as part of Definitive Edition.

Its a more fun, light-hearted romp that teams two of your characters from the main game with two of a third character's children. No, the game does not expand the party from 3 to 4 and yes, that is a little awkward. Its also relatively light on weapons and armor and simplifies or removes some of the systems used in the first game for the sake of time.

I enjoyed the experience, with a plot that expanded on some of the dangling threads from the first game along with explaining what people ended up doing after the apocalypse that was XB1's ending. It was a very good re-use of assets. However, it was not great, merely good. As a bonus I give it a 2 out of 2 because, really, we might well have gotten nothing but got 12 hours of fun instead, but give it a 1 out of 2 as a stand-alone product due to the issues mentioned above (short length, square pegs being roughly sanded to fit in circular holes.) Also, one last thought, maybe the ending boss battle fits into X or 3 but on its own it makes zero sense. So hey, thanks for playing our game, whatever I feel like, be sure to play all of our other ones too!
 
I could never get into Xevious, and that one-second loop might be a big reason why.

Hey Arcade Archives! If you really want my money, port over the Namco Classic Collections. Only four of the six Arrangement titles got home console ports, and only one of those was from less than 20 years ago.
https://youtube.com/watch?v=9s_cqSmBQ0A
Namco's backlog runs deeper than Galaga and Mappy. Give us the Tinkle Pit port fans have been pleading for, Hamster.

 
The combat is simpler (a good thing?), the plot more basic and even though most of the graphics have been HD-ified or, in the case of the menus, redone completely, they definitely show their older roots.
The combat in 2 and 3 just tried to hard to do its own thing because they already perfected the XC1 style combat in XCX. The plot is more basic because it was before they decided to try and do the Perfect Works story with it, it was supposed to be standalone.

The menus are actually a downgrade in the Switch version IMO. The Wii/3ds version made the menu button pop up a menu along the bottom of the screen with a bunch of categories that could extend out further. You could do menu stuff and change time while still walking around in the world. XCX had the same sort of menu (people complained it was too complicated because reading text is too hard for them) and now XC2 and XC3 just use boring menus that pause the game and hide all the information behind sub menus.

I find that the new character designs heavily conflict with the westernized artstyle of the rest of the game, I wish they did something more in the style of XCX (but people complained those characters looked like dolls, which is probably on purpose in that game's case)

1679001180802.png
Ingame its not terrible, but I think some of the facial expressions look worse in the remaster, but whats really bad is the change of artstyle on the character portraits
1679001233181.png

Anyway, you should play Xenoblade X, it's essentially the gameplay of XC1 perfected, but the story is mid (it had potential but nintendo demanded they add online, so that meant custom characters so they scrapped the entire storyline they had written). Cemu runs the game pretty well now, and you can uncap the FPS and use mods to access the online content offline.

I find that the gameplay changes in XC2 and XC3 were only done because they felt like they needed to change things for the sake of change, and they simplified the entire game as a result. The combat is slowed way down from XCX (even XC1) and in XC3 because you have a party of 6, each character deals basically no damage, so combat just takes way longer than it should, especially with the focus on auto attacks that XC2 brought in.

Also, one last thought, maybe the ending boss battle fits into X or 3 but on its own it makes zero sense.
No it has nothing to do with either. There is fog that shows up in XC3, but it might have only just been foreshadowing in FC. It actually comes from the scrapped story of XCX and the enemy called 'The Ghosts' which (as described by the awful funny bad rap music by Sawano) are a black tar that corrupt and spread (which is probably based on the Gnosis from Xenosaga, there is a lot of Xenosaga stuff in XCX, more than just the Conduit in XC2 or XC3). They show up in the opening cutscene of the game, so they are still in the story, they just don't actually show up in the game, because of the re-writes imposed by Nintendo.
 
Last edited:
Personally, I think XBC3 plays the best or at least offers the greatest amount of freedom of the three Xenoblade games. Being able to switch on the fly and handle healing yourself before switching back to an Attacker class feels very satisfying. I haven't finished the game yet, but the story is fine so far (I think I'm about halfway through). Not a patch on 1's and not near the endgame potential of 2 but it's a very dense world and there's lots of optional stuff to do that's all been enjoyable. The Hero Quests especially are great.
 
Back
Top Bottom