- Joined
- Mar 26, 2013
I will say as bad as the vanilla NWN's campaign was, Bioware at the very least created an SDK for the game so you could make whatever campaigns you wanted. Which greatly extended the game's lifespan and allowed people who have no idea how to design games make simple and easy scenarios. However the biggest difference between old Bioware and new Bioware was that old Bioware cared about the fans, and wanted to make their games appeal to their core fans as much as possible.Bioware's always been hit-or-miss, even when they've been at their best. Blatant pandering and dumbing-downs have always been "things" in Bioware RPGs. I remember in the first Neverwinter Nights game, it's possible to essentially reveal the real culprit for the plague in everything but name, but the game will not let you do anything about it because the plot demands it. If you have the skills for it, there's a scene later on where you can clear the name of Aribeth's husband (who meets his end at the hands of an angry mob with no ability for you to do anything about it), and later, talk her down when she goes full nutter before she can hurt anyone else. It doesn't matter if you get Lord Nasher to concede to every demand: She is executed and dies at the end of the game. Fuck you, you have no agency in this world. Trophies for participation. This is why its expansion, Hordes of the Underdark, was considered the infinitely better game.
As far as Bioware always being hit or miss I'm ever so slightly inclined to agree. I'd say almost every Bioware game has flaws and those flaws began to crop up as they released more titles. (There was that infamous "Bioware cliche chart" that showcased how almost all of their games featured basically the same plot, down to almost each game starting with two party members. One a fighter and the other a mage.) However in their earlier titles Bioware at the very least seemed like they cared about the games they were making. As it went on I got the sense they cared less and less. To the point where Mass Effect 3 was largely the developer painting by numbers until the end when they rushed the shit out of it so they could add multiplayer.
I still remember how David Gaider (a Bioware developer who's been with the company since Baldur's Gate 2) released a popular mod for Baldur's gate 2 called "Ascension" that fixed a great deal of story inconsistencies with the game's expansion Throne of Bhaal. And later he was the lead writer on Dragon Age 2 and claimed the fans didn't get his vision. As Bioware got larger and more money exchanged hands on their projects the developer egos began to bleed through their projects more and more.
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