So, those of you who remember
my review of Fenyx Rising might also remember that I brought Assassin's Cred III, Lego City: Undercover and SMT V at the same time. And I've spent the past two months playing one of them on and off. So here it is my review of dun, dunn, dunnnnn Lego City!
Pitched nearly a decade ago as babby's first GTA, Lego City takes the popular, though somewhat disliked by myself, TT Lego game formula and messily lays it over an open world, switching between camera and gameplay styles with all the grace of a Lego man in a gorilla suit (which you can choose to be if you so desire.) So the game has about fifteen to twenty missions, and you unlock powers/costumes over the course of them, which you can switch between at any time in order to complete challenges like puttting out fires as a fireman or riding pigs as a farmer. There is some marginally funny humor to be found in the game's missions, including one particular joke about a horse and an apple that had me laughing out loud in real life, but the lack of things like an in-game radio or more pedestrian banter leave more to be desired.
Thats all well and good but whereas GTA unlocks almost everything in the first island, Lego City unlocks all three islands within the first three missions while you don't get all of your powers until the very last mission. As an open world game you should be mixing "just fucking around" with doing missions but the unlock structure makes going for completion harder because you'll complete a challenge only to find that the reward is something that you can't do yet or a character you can't unlock yet. And its an artificial restriction too, since almost all powers are just a contextual button press of A- a bad form of gating. You can cheese some of those though, and pretty much owe it to yourself to engage in such emergent gameplay/sequence breaking. Nonetheless, the gating makes clearing areas on the map of objectives very obnoxious. Almost as obnoxious as the game's many bugs and crashes. And its loading screens, damn those minute long loading screens. Why does a ten year old game from a previous gen console that doesn't even look all that nice need a minute to load up? Beats me, apparently it was even worse on Wii U though.
Despite the frustrations and the at times amateurish presentation of the world (is it just me or are half the NPCs you see on the street are cops in certain places or the same one dude C/Ped over and over again in others) I did play it to the end and easily got my dollar per hour in and then some. I would definitely be up for a sequel too to learn what TT Fusion have learned from making it, but 9 years later that just doesn't seem to be in the cards, instead they're doing Star Wars again.
I rate the game a 1 out of 2 (buy it if you want to.)