OK, I watched entire Woggy movie

I think I owe
@WogglebugLover some feedback, so... let's start with the harsh:
The WTF?!
- For FUCK'S SAKE DON'T tell kids it's OK to hug strangers and follow them home!
- For FUCK'S SAKE, if you take so many shortcuts with animation don't put so much work into animating little girl's skirt so it'll reveal her underwear when she's attacked by the shroom monster. Degenerates who want to watch little gir's underwear belong on a cross, not in your target audience.
The Good:
I admire the passion. I don't think I'm passionate about anything to the point I would make something like your movie. It's very unpolished but it's watchable and the plot is understandable.
The Bad - characters:
- I don't understand your intentions for and interpretation of Wogglebug. At times it feels like you want him to be this awesome mentor character and other times - pompous pseudo-intellectual. At one time he mentors Sylvie on the bridge but a while earlier he cried when he overheared what people really think about him and a while later he cries again when the heckler trees insult him. He needs an arc - from a clown who hides his insecurities behind big words and big titles and breaks down when he hears what people really think about him to someone who finds some real good qualities in his character, with heckler trees being cathartic moment.
- Emphasise the journey and how it allows the characters to grow and turn their mutual distrust into friendship. More conflict and more resolutions, play on the conflict in the team more in the heckler trees scene and deliver some catharsis.
- Of all characters you have the vulture councilor is probably the best VA you have. I would use him for Woggy. His current high-pitched voice is painful to listen to.
- What's the purpose of the mermaid, other than bringing creep factor into a kid's movie?
- Your villain lacks real motivation or character and is very one-dimensional.
The Bad - tech stuff
- Use light, shadows, saturation. As it is now your movie doesn't look like it's rendered, it looks like some kind of rough animation test in your 3d program.
- Either work on facial animations and lip-sync or don't do close-ups. The only character with half-decent facial animation is the Wogglebug.
- Low-res textures for far away objects = OK. Low-res textures for something that occupies most of the screen = awful. Look at the ground in the scene where Sylvie takes the stone from bug's way.
- Work on characters interacting with objects. As it is now if someone picks something up it just flies near them. Make them actually hold it.
The Fan Theory
I think Professor Knowitall and the Fairy Queen spend a lot of quality time together.