9. Blow the Man Down
(Woody Guthrie - Blow The Man Down)
It's been too long. Give me some time to blow the man down.
For a moment there I thought we were in trouble when Peasant got set on fire, but Judge Dredd kept her cool.
Incase it wasn't obvious, the Guild uses the spritework done for the original XCOM as well as the various additions made by modders to OpenXCOM to expand the game a little. For instance, the armor the Guild Security wears is an early stepping stone added between having no armor and the Personnel Armor.
Other miscellaneous research completes, nothing super notable. Data Mining allows us to expend the Personal Database loot we've been recovering to receive Decrypted Data Disks, which is a long and time consuming process for research we currently have plenty of at the moment. It may prove useful in the future though if we run low on disks.
Our enemies this time appear to be... more pirates! Some fucks are trying to muscle in on our action!
They've also all decided to make the questionable choice of sallying forth to meet us with their full strength instead of taking cover in their base. We could form a firing line and just systematically waste these fuckers with buckshot.
Or I could just do this.
The explosions take out all but two of them. The one on the rooftop puts up a pretty good fight but we eventually shoot her down.
Overall that mission was a total breeze, nobody's even wounded. The new Condemnation is appropriate.
I crack open those strongboxes and supply crates in between missions. Here's a decent crossection of the loot you can expect to find in them. Additionally I order enough Hellerium Charms to be manufactured for every Gal to be equipped with them. They glow like the original Electro-Flares from the original if you drop them on the ground, but I had misunderstood their description text as thinking that also happens while they're being held which is not the case.
Some more miscellaneous research.
We also research Mutant Origins, an important milestone that gives us an overview of the other mutant stereotypes. These are the civilians we've been seeing out on Mutant Pogrom missions.
Yes, that is a snake chick with tits. No, I don't think they're recruitable. Or if they are I haven't gotten that far into the game yet.
At some point we encounter an oldschool bomber plane flying around. As we still don't have an armed vehicle we have no means of shooting it down, and this thing is capable of staying in the air a lot longer than we are for the time being.
This mission is essentially a repeat of the regular Temple Raid missions, with the difference that your pirates are restricted to concealable weapons and not allowed to bring regular armor or any otherwise incriminating outfits. But showing up in full pirate garb is still fair game for some reason, even though you'd think that would alert the targets. At least there are also fewer enemies.
Christ that was way easier than I remember it being. Instead of only like a handful of enemies it was basically like doing a pistol run of the regular Temple of Sirius missions originally. Also, the deagle is a much better weapon than I remember it being.
I immediately order enough of them to outfit the entire squad. I also get our first Aircar ordered; we need to be able to shoot down enemy vehicles sooner rather than later.
As the car has a red color scheme I elect to name it Christine. After the movie, not Chrischan. We still don't have anything to arm the vehicle with though.
We research a milestone for Steam Power, but it doesn't really lead to anything special at the moment. We also finish up research on the Black Cat, which much like the Parrot I won't be taking into battle because it just instantly gets shot by the first enemy that spots it. I also research the Mutant Porn item, which is actually quite integral to the game considering we've needed to use one unit of it to recruit all of our Gals.
Since we're not broke anymore I finally shell out for the Personal Labs that our researchers and the game has been pestering me for.
Hmm, you know what, I'm starting to think this picture has Biden and Obama's faces photoshopped into it. Who's the dude in the back though?
These posers again. That chest looks really valuable and fragile, so I try to take everyone out with only aimed shots. Somebody gets a reaction fire off at the end though.
I don't see the chest in with the rest of the loot, that reaction shot must've destroyed it. Fuck!
The chocolate bar looks like it might be a good solution to some of our weaker Gals running out of Energy, but honestly that hasn't been anywhere near as much of a problem this game as it was in the last two.
We don't manage to chase this ship to its landing site, but I figured I'd mention that the seafoam green color scheme is probably supposed to be reminiscent of the Planet Express Ship from Futurama, though its missing the red hull line.
The month ends with little of note to report.
I finally finish up cleaning out all of the Junk Piles in our base.
I reluctantly take on a Distress Call mission only to find that the people in need of rescue are from the Academy so I can freely kill them all anyway. One of them appeared to have been wearing some kind of spacesuit.
Yes, to my profound disappointment, this mod contains capeshit. I'll be generally avoiding use of it.
Whoever these people were, there weren't very many of them and they didn't put up much of a fight.
I finally bump the number of Brainers I have up to ten, which is probably still behind where the game thinks I should be.
(DeWolfe Productions - Blow the Man Down)
Some more research. At some point we researched the Church of Sirius with its background pulled straight out of XCOM Apocalypse, and a more general overview of the Trader's Guild.
I have to admit that as much as I hate the Reaper Cavalry, toughening up the Reapers as much as this game did makes sense.
A lot of interrogations this time around, to the point where the game sees fit to give us a tip on interrogations. I don't think it was programmed to do that either, just a weird coincidence.
We researched enough factions in one shot that I felt the need to separate them out. Nice to see the Gillmen are still lurking around somewhere, though XPiratez adds to the Tasoth/Deep One confusion by referring to the Gillmen as Deep Ones now!
Merciless pirates we be.
Merciless we be indeed.
I honestly don't know enough about comic books to determine who popularized the term The Most Common Superpower but I generally associate it with TVTropes so if anyone can offer a better origin for it that'd be helpful. In other news Medicine unlocks a ridiculous amount of medical research, the big one being a fucking Sickbay which will finally allow us to reduce the amount of time a Gal spends wounded to a reasonable level.
This looks different.
Nevermind its just zombies again.
The
Steamhammer is an impressive weapon, though its immense weight and Time Unit cost makes it less than ideal for the kind of work we do. The Signet Ring will be important later.
The Gals asked me why I told them such a sad story, and why Sam didn't take back his steamhammer and take revenge on the society that abandoned him. I think my explanation just confused them more. Later on, we take on two more hostages including another Damsel which I suppose I'm going to have to make up my mind about shortly.
Finally.
Here's an overview of all the ship we can research now that the Personal Labs have been constructed.
Another Shambler Hunt goes down well.
Some more miscellaneous research completes, most of it being random junk since it dates back to before the Personal Labs completed. I know the background with the naked chick is just a generic one for the various tamed animals, but considering it shows her with a dog, well, you know how this goes, white girls fuck dogs. I
presume that's not an intentional reference.
Super Sad Smile, apparently unhappy with how I've been distributing the loot and unhappy with how few missions she's been on, challenges little old me to a duel while Witty is out cold sleeping off a hangover. I notice too late she's cornered me in the Runt pens and the door is already locked as all 55 Runts ditch whatever they were working on to come and gawk at their captain getting gutted like a fish.
Fortunately, Super Sad is so drunk she stumbles backwards and passes out into the crowd before she can make her first lunge. The door flies open a moment later and I'm able to get out of the room chased only by cries of "Haxx!" from the Runts. I cool off sharing a keg with the head Brainer who saved my ass when she peeked in to check on some task she delegated to the Runts.
The event specifies "the dumbest" of your Gals, and there's no general Intelligence stat so I just arbitrarily went by Reactions which Super Sad Smile had the lowest of at 54. Unless we're just supposed to assume whoever has the gall to challenge you to a duel is automatically the dumbest of your Gals just by default.
The month ends. Humorously, its October this time, which just reminds me that the last update to this thread was in October of this year and its now currently November.
FINALLY.
DO IT.
Yeah yeah I know I'm too slow at this game. Hasn't killed everyone yet.
Disc is finally tough enough to use something other than a pistol.
Generally my goal for every battle Disc participates in is for her to get at least one kill to ensure her stats improve.
Why am I randomly recruiting just one Gal at this time? Its a
long story.
@Bezmenov
Fortunately for both me and Bezz his Gal is tough enough that she can already wear the Warrior armor and carry at least one piece of the default equipment, so she's able to get into the fight right away pretty much.
I normally would have more laser weapons researched by now but since we haven't needed them for anything important I elect to start us off with this rare random drop. This opens up the first in a very, very long chain of research that will, Laser Gods willing, allow us to get our hands back on the unlimited ammo hot rod cherry red lasers from the first game. We're a long ways off from that for now though.
Miscellaneous research in the mean time. There's apparently an entire tree attached to swimsuits and bikinis now that I'm not sure is super useful, but I'm researching it anyway.
Pretty standard Temple Raid so far, aside from the fact that it doesn't have a side entrance for some reason. Looks like we've killed just about everyone off, where's the Priest?
Jesus!
Niggermancer,
on fire, doesn't bat an eyelash and calmly reloads her shotgun, then blasts the old bastard.
She takes him alive too!
Moths reaches the rank of Boss Gal, which I honestly was expecting the game to award her a bit earlier but I guess all that time spent wounded really dragged her down.
Fuck!
Yeah its these guys again.
And there's just as many of them as there were last time.
Things are going pretty well for the most part since we have them trapped in a good killing box. Then Niggermancer takes a rocket to the face and goes down.
I have Callow and Forever Sunrise clear out the Access Lift while Witty Squid runs up to the third level to get Niggermancer healed up.
Next Time: An update on time I think.