Unpopular Opinions about Video Games

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I actually enjoy chapters 5-8 in Bravely Default, the bonus fights give you a challenge and plot/backstory and nice equipment and yeah... I'll just say it's very Madoka Magica in the latter half. It was definitely a risky move and I can see why it can be boring, but I kinda find it fun...
 
I liked Final Fantasy XII and it's battle system. :left:

I actually enjoy chapters 5-8 in Bravely Default, the bonus fights give you a challenge and plot/backstory and nice equipment and yeah... I'll just say it's very Madoka Magica in the latter half. It was definitely a risky move and I can see why it can be boring, but I kinda find it fun...
I'm playing it right now and I heard the writer did Steins;Gate. Can't wait to see what happens next.

Unfortunately, I didn't really like a lot of the social links in 3. (Kenji and the Gourmet guy in particular I didn't like at all) Combine that with the game forcing you to cheat if you want to max out your social links with the girls, and it kinda hurt the pacing for me. So for me, the game kinda dragged on for a bit too much at times.
I get that they were trying to make the gourmet guy sympathetic, but he still comes off as a Chris-like asshole. "BAAAAW IT'S NEVER MY FAULT!" Doesn't help that he reminds me of someone else I know who acts just as stuck up as him.

Another annoyance I had with the social link system is that it doesn't get reflected in the main storyline. One time Yukari got mad at me but in the main storyline, she talks as things are super chill.

I will say this though, they both have very good soundtracks, and the bosses are pretty fun to fight IMO. Plus, if it weren't for these games, I wouldn't be playing other SMT games like Nocturne, Strange Journey, or Digital Devil Saga.
In relation to this, I think it's dumb that people shit over a title that's more popular than its sister series. I've seen mainline SMTfags throw a shitfit just because Personafags didn't play the mainline series. I mean holy shit, just play what you want.

While not an INCREDIBLY unpopular opinion, I do think that Final Fantasy VII is overrated. With the departure of Yoshitaka Amano as a character designer, the game lost a lot of the charm that the NES and SNES games had, and while I feel like the game was pretty good, it just wasn't very good as a Final Fantasy game.
Overrated =/= bad is what I say. Yes, people talk about it too much but it's not a bad game. Also, technically Amano never really left.

Final Fantasy IX in my opinion is easily one of the best Final Fantasy games. It's not that unpopular of an opinion, but I feel like the TRUE and LOYAL FANDASE is comprised of retrofags, VII and VIII fan boys, and XIII fan boys. I think that the Job Class system should be left out of every future Square-Enix game. Final Fantasy IX had so many unique characters because they had specific classes, which was "intertwined" (for lack of a better word) with their personality. Kuja is more badass than Sephiroth.
Or instead if they insist on a class system, at least work around a way that allows the characters to keep their individuality (See VI for example). That's the problem I had with the recent entries is that everybody can learn the same skills.
 
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Overrated =/= bad is what I say. Yes, people talk about it too much but it's not a bad game. Also, technically Amano never really left.

Well, no, obviously. It was a great game; one of the best of the PSX era, actually, but people often act as though it is the end-all-be-all of Final Fantasy games, and that's just not true. In my opinion, it can't even hold a candle to Final Fantasy VI.

And while Amano never really left, he is no longer designing the characters (as I mentioned in my post), which was what my main gripe was about. Obviously, Amano still does some art for the Final Fantasy series, but he does little more than draw the logos for the games, often portraying characters designed by other artists.
 

Funny that you quoted me about this., I've been thinking a bit about my thoughts on Persona 3, and perhaps I'm not looking at it from the right perspective. While they don't have individual social links, the party members do all share the same social link via the Fool and Judgement Arcanas. So I guess it's not a bad trade off. Plus, for the most part, the characters do develop on their own in the story, something 4 didn't do.

So, I'll probably give 3 another chance. This time, through FES as I kinda want to experience the game the way it was before being converted to Portable.
 
Here are some of of my unpopular opinions.

1. I don't like Resident Evil 4. I feel that it ruined the series.

2. I don't like any Final Fantasy game after 6 (except for 9). I feel Final Fantasy 7 is overrated and that 6 was the best one.

3. I'm bored to tears with Call of duty games. I stopped playing after Black Ops.

4. I'm starting to get sick and tired of zombie games or zombies in general. Also i kind want to see more killer dinosaur games. Outside of Dino Crisis have you seen any dinosaur games?
 
Also i kind want to see more killer dinosaur games.

I agree. I wish we had another survival horror game involving dinosaurs. They're far more terrifying IMO.

Anyways, I'll give my own opinions:

1) I don't get the appeal for games like Touhou.

2) Dynasty Warriors looks boring. It looks like all the enemies do is go "WE'LL JUST STAND AROUND YOU UNTIL YOU KICK OUR ASSES!". The only formidable opponents are the playable characters.

3) I think indie developers need to stop making their games 8-bit, 16-bit, or whatever-bit. It gets annoying seeing people try to make retro-styled games. Why not make a game using a better engine? That'll be much more effort than making another 8-bit game.

4) Minecraft is OVERRATED.

5) I was never interested in Pokemon. I did play Red and Blue as a kid, but I never was hooked to the series.
 
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I like Dantes Redisign in the new DmC. Actually I like the whole game better then DMC4. He looks more like a half-demon then some yaoi fangirl twink character.

I actually liked Duke Nukem Forever. So much that I bought the collectors edition.

Ok, now post yours.

I actually agree with this. I was fairly indifferent to DMC as a series but I loved the reboot and I loved the redesign.
I also think RE5 is my favourite resident evil to play, even if it's not my favourite resident evil game.
I actually really enjoyed Dead Space 3. I liked the story and didn't think co-op ruined it.
Call of Duty was fucking boring.
 
• I hate the street fighter 4 games. The story is lame, the stages don't have the same personality as the ones from the old games, the new characters are either annoying or painfully boring and cliche, and one of the characters in the newest update is just a reskinned Cammy.
• Even though I think shadow of the colossus is totally beautiful I actually think it's pretty boring. It's all just either traveling to the boss fights or fighting boss fights. All the bosses are kinda lame too, they all look cool but they're all fought the same way and the only one I really liked was Dirge because of how scary he looked.
•I don't think call of duty is bad. The multiplayer is pretty fun
• the original Amnesia isn't that scary at all. The monsters all just look goofy and it's full of annoying jumpscares. The sequel is waaay better.
• minecraft seems like the laziest idea for a game ever to me.
• I actually liked devil may cry 2
 
I liked Final Fantasy XII and it's battle system. :left:


I'm playing it right now and I heard the writer did Steins;Gate. Can't wait to see what happens next.
I used to like Final Fantasy XII. Until I got Yiazmat down to about 2 lifebars (out of a ridiculous amount, like 51, I believe), which took about 4 hours. And then the power went out.

I never played that fucking game again.

-Anita Sarkeesian has a point with some of the things she says. There are examples of characters who are just a cardboard cutout of a trope or two, and the game's story would benefit from fleshing out their personality and backstory. It's just that you have to wade through a lot of bullshit like "OMG the game engine allows you to cause damage to female NPCs" to find any valid points.

-Cheating is fine to bypass grinding, which doesn't require any skill to begin with. (Offer not valid in multiplayer, unless everyone cheats equally)
 
• Even though I think shadow of the colossus is totally beautiful I actually think it's pretty boring. It's all just either traveling to the boss fights or fighting boss fights. All the bosses are kinda lame too, they all look cool but they're all fought the same way and the only one I really liked was Dirge because of how scary he looked.
Shadow of the Colossus was an extremely ambitious game at the time. Not just for how it portrayed an open world but also how there are no enemies in the game, at all. It's focused entirely on it's 16 boss fights, one after another that are all extremely distinctive.

There's several that require the player's horse in order to even get close to. There's a few which you cannot climb directly but must climb an adjacent temple in order to jump onto. There's one that flies.
Avion_2.jpg

and a few that are eel like and swim underwater
Hydrus_6.jpg

Hell the 13th colossus doesn't even attack the player.
PhalanxTemplate.jpg

So I don't see why they're "all fought the same way". Just the sheer scale of it's boss fights still remain largely unparalleled. Only games like the Witcher 2 even came close and even there it wasn't as focused upon.

The game also has very subtle sidequests. There are lizards around the world either at save points or just on random buildings the player can kill with their sword. Doing so increases your grip gauge. While this is all well and good it allows you to climb some fairly large landmarks that are impossible to traverse without. This is including the temple the player starts the game at, you can climb up the entire thing and find a secret garden the developers mapped out for players to find.

SotC is almost more of an elaborate puzzle game than an action game. The action elements are heavily muted, and it's focus on minimalist storytelling is paramount.
 
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Shadow of the Colossus was an extremely ambitious game at the time. Not just for how it portrayed an open world but also how there are no enemies in the game, at all. It's focused entirely on it's 16 boss fights, one after another that are all extremely distinctive.

There's several that require the player's horse in order to even get close to. There's a few which you cannot climb directly but must climb an adjacent temple in order to jump onto. There's one that flies.
Avion_2.jpg

and a few that are eel like and swim underwater
Hydrus_6.jpg

Hell the 13th colossus doesn't even attack the player.
PhalanxTemplate.jpg

So I don't see why they're "all fought the same way". Just the sheer scale of it's boss fights still remain largely unparalleled. Only games like the Witcher 2 even came close and even there it wasn't as focused upon.

The game also has very subtle sidequests. There are lizards around the world either at save points or just on random buildings the player can kill with their sword. Doing so increases your grip gauge. While this is all well and good it allows you to climb some fairly large landmarks that are impossible to traverse without. This is including the temple the player starts the game at, you can climb up the entire thing and find a secret garden the developers mapped out for players to find.

SotC is almost more of an elaborate puzzle game than an action game. The action elements are heavily muted, and it's focus on minimalist storytelling is paramount.
https://youtube.com/watch?v=S1T-f3dIUZE
Oh I'm not saying it isn't a great game, I was just saying I personally kinda wish there was a bit more to the game. And I just didn't like that every boss fight pretty much just led up to you crawling on them and stabbing them. Like I got excited for some of the bosses because it seemed like there would be more to them but it was always the same basic strategy. That's why my favorite fights were dirge and the final boss.
 
As much as I didn't enjoy Metroid Other M, I confess that I like the ending credits theme.

 
Max Payne's story and characters were embarrassingly bad, which really prevented me from enjoying a lot of the game. It's a real shame though, the gameplay is excellent and if it relied on a story that wasn't a steaming pile of shit, I think it would be a lot more enjoyable.
 
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-I found The Last of Us to be remarkably underwhelming in spite of how much praise its gotten. The characters just didn't grab me for some reason.
-Deadly Premonition struck me as just being bad bad as opposed to funny bad. The game play was horrible, the visuals were hideous and every story element felt like it was ripped off from Twin Peaks.
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I found Killer is Dead to be incredibly dull. The level design was bad, the combat was boring, the story wasn't engaging at all and most of the characters were either uninteresting at best or gratingly irritating at worst.
-Skyrim had the potential to be truly great but it got bogged down by monotonous quests, samey weapons and a serious lack of variety in voice acting.
-I don't like Persona. Any of them. Full stop.
-The only good Resident Evil game is 4. Every other one is garbage.
-Hideo Kojima is highly overrated. To put it bluntly, he's a bad writer.
-Terraria has always appealed to me a lot more than Minecraft.
-OFF is an excellent game but the community surrounding it is devoid of anything interesting.
 
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I used to like Final Fantasy XII. Until I got Yiazmat down to about 2 lifebars (out of a ridiculous amount, like 51, I believe), which took about 4 hours. And then the power went out.

I never played that fucking game again.

-Anita Sarkeesian has a point with some of the things she says. There are examples of characters who are just a cardboard cutout of a trope or two, and the game's story would benefit from fleshing out their personality and backstory. It's just that you have to wade through a lot of bullshit like "OMG the game engine allows you to cause damage to female NPCs" to find any valid points.

-Cheating is fine to bypass grinding, which doesn't require any skill to begin with. (Offer not valid in multiplayer, unless everyone cheats equally)
Dude. Fucking ouch.

I can't get into Amnesia because it makes me physically ill. I don't mean that as a hyperbole for "it sucks", it has a lot of potential but the game gives me motion sickness. To all potential horror game makers, tone down the vertigo vision.
 
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