Unpopular Opinions about Video Games

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I thought it was the super x-ray vision mode that people got tired of every game lifting from Batman.
I already see a lot of people turning on that.
And let's admit it, I do believe Soulslike was way more oversaturated than Batmanlike ever was. The only games I really remember getting shit on for being Batmanlike were Mad Max and AC Syndicate (it was idiotic doing it that way in Syndicate).
I heard so much bitching about "fucking bam ham combat" in the day. So fucking much.

Strangley those people never bitch about 'souls likes', which have completely destroyed hack and slash and action RPG conventions that don't align with them.
 
Come on.

Souls like combat is a framework you can do a lot with, try a lot of variations to the formula, etc.

Batman combat is a rhythm game where you punch punch counter punch punch counter, and if you're fancy you get a dodge and some gadgets.

One is bound to get a lot more repetitive than the other
 
I heard so much bitching about "fucking bam ham combat" in the day. So fucking much.

Strangley those people never bitch about 'souls likes', which have completely destroyed hack and slash and action RPG conventions that don't align with them.
Something tells me these are the same people who bitch about a game having a cutscene that lasts more than 30 seconds.

Come on.

Souls like combat is a framework you can do a lot with, try a lot of variations to the formula, etc.

Batman combat is a rhythm game where you punch punch counter punch punch counter, and if you're fancy you get a dodge and some gadgets.

One is bound to get a lot more repetitive than the other
Soulslike is usually "grind until you figure out what specific attacks you're supposed to use at what time," kind of like constantly retrying Simon Says until you get it right
Batman is rhythm-based, but at least in Batman, you have a lot of enemy variations and special attacks/gadgets to keep it fresh. If a game just does the very basic rhythm based combat, then sure it'll get boring because there's basically nothing more to do. Or worse, if your character can't actually punch through anything, and even basic thugs block your attacks.
 
Souls like combat is a framework you can do a lot with, try a lot of variations to the formula, etc.

Batman combat is a rhythm game where you punch punch counter punch punch counter, and if you're fancy you get a dodge and some gadgets.
Batman at least delivered on the promise of it's original combat. You have various gadgets and special moves like baterags, grapple gun, cape stun, freeze grenades, dodge, blade counters, disarms, takedowns, and more. As well as enemies that require their use. Even without that, the "punch punch counter" loop is fun on it's own. Snapping a dudes arm in three places before slamming his face into the concrete is satisfying.

In Dark Souls, the promise is that you have to study your enemies moveset and pick your opening carefully, but it fails to achieve that with enemies that spam fast attacks with little to no telegraphing, or groups of enemies that spam overlapping attacks, or undodgable attacks that teleport you into a grab or hit you even if they clearly miss. While there's always some autist that will link a video of someone beating Dark Souls with a broken spoon using a dance mat, for most the game is extremely cheap trial and error bullshit.


Even if you want to be as uncharitable as possible to Batman and say it's just a game of button mashing and reflexes. That's still better than Dark Souls system of memorizing animations and enemy spawn locations.
 
Batman at least delivered on the promise of it's original combat. You have various gadgets and special moves like baterags, grapple gun, cape stun, freeze grenades, dodge, blade counters, disarms, takedowns, and more. As well as enemies that require their use. Even without that, the "punch punch counter" loop is fun on it's own. Snapping a dudes arm in three places before slamming his face into the concrete is satisfying.

In Dark Souls, the promise is that you have to study your enemies moveset and pick your opening carefully, but it fails to achieve that with enemies that spam fast attacks with little to no telegraphing, or groups of enemies that spam overlapping attacks, or undodgable attacks that teleport you into a grab or hit you even if they clearly miss. While there's always some autist that will link a video of someone beating Dark Souls with a broken spoon using a dance mat, for most the game is extremely cheap trial and error bullshit.


Even if you want to be as uncharitable as possible to Batman and say it's just a game of button mashing and reflexes. That's still better than Dark Souls system of memorizing animations and enemy spawn locations.

Dark Souls, like many series, flanderized itself. In the first two games (Demon's Souls and Dark Souls), most of the deaths, not all, but most felt pretty fair to me, as in they were entirely avoidable if I'd been a little more sharp-eyed or had quicker reflexes. DS3 has a lot more cheap instakills with no way to survive beyond memorization.

I wouldn't say it's underserved, it just didn't capitalise on what could have been a massive franchise. Hell, there would have been potential for a TV show or film based on the wars going on inside the vampire families and towns. Game of Thrones, vampire style.

There were hardly any other game series that even tried to do a bleak, gothic horror setting like Legacy of Kain did, and even fewer that manage to expand upon it so much. Just the fact that the whole premise of Soul Reaver is that your avatar in the first game basically destroyed the world and turned humanity into cattle so he could live forever hit me like a ton of bricks. Nobody in the 90s hit those kinds of story beats.
 
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Just got to play some of Super Mario Wonder, so far it's on par with the other 2D Mario games in the last 10 years to me. Nothing too great. I'll play more of it on Thanksgiving week when I'm out of town.
 
Come on.

Souls like combat is a framework you can do a lot with, try a lot of variations to the formula, etc.

Batman combat is a rhythm game where you punch punch counter punch punch counter, and if you're fancy you get a dodge and some gadgets.

One is bound to get a lot more repetitive than the other
Have you played any of the Batman games to completion? Genuine question. Yeah it starts punch punch counter punch gadget but by the end you're chaining directional counters, having to deal with enemies that can shut you down immediately and other shit.

If you want to boil each style down to it's most basic mechanics like that Dark Souls is just "grind a boss until you know it's patterns then abuse I frame dodges"
 
I dunno, with the graphical fidelity of modern games and the penchant of devs to fill every space with non-interactive clutter, I can have a hard time with some games if there isn’t at least a button you can press to ping interactive objects. I really don’t want to go back to the days of spamming the ‘use’ button on every inch of every wall/table in every room.
Sounds like the Chekhov's gun of gaming. Usually even if the character picks up a non quest item I like for it to be something that is significant to the world in some way.
 
Just got to play some of Super Mario Wonder, so far it's on par with the other 2D Mario games in the last 10 years to me. Nothing too great. I'll play more of it on Thanksgiving week when I'm out of town.
It’s basically what New Super Mario Bros. should’ve been beyond 2010. Nintendo’s strategy of making NSMB games carbon copies of each other was part of Iwata’s retarded vision of making their games accessible to all. Iwata’s time leading Nintendo was an odd one where Nintendo had big peaks that led to big valleys. I thought Nintendo got better as a company without him.
 
DS3 has a lot more cheap instakills with no way to survive beyond memorization.
This is most evident with boss design as well. I never felt like bosses in Demon's and Dark Souls were impossible to kill on your first attempt, difficult sure, but if I'd been smarter, faster, better equipped, I felt like it could be done.

Now you walk through a fog gate and the boss sprints up to you after shooting sixteen projectiles and goes, attack attack attack attack attack attack attack attackattack, false opening that I'll immediately punish, attack attack attack attack attack attack.

Then after you've essentially hit the dodge button for five minutes you can get two plonks in then the cycle repeats until you hit phase two, where the boss will pull out a big sword and start being even more aggressive.
 
It’s basically what New Super Mario Bros. should’ve been beyond 2010. Nintendo’s strategy of making NSMB games carbon copies of each other was part of Iwata’s retarded vision of making their games accessible to all.

It was more due to NSMB being made against Shigeru Miyamoto's angry objections, and pacifying him meant assuring him that the big-budget graphical design and music would be for 3D Mario only (despite 2D Mario crushing it in sales).
 
I heard so much bitching about "fucking bam ham combat" in the day. So fucking much.

Strangley those people never bitch about 'souls likes', which have completely destroyed hack and slash and action RPG conventions that don't align with them.
Well, I do recall journalists hating on it.
And Batmanlike appreciators were never stuck-up cunts about it, Souslike people often are.
 
Have you played any of the Batman games to completion? Genuine question. Yeah it starts punch punch counter punch gadget but by the end you're chaining directional counters, having to deal with enemies that can shut you down immediately and other shit.

If you want to boil each style down to it's most basic mechanics like that Dark Souls is just "grind a boss until you know it's patterns then abuse I frame dodges"
Yeah, I have, all of them but Arkham Knight, and a bunch of others in the style, like Insomniac Spider-Man. And I stand by what I said.
 
Yeah, I have, all of them but Arkham Knight, and a bunch of others in the style, like Insomniac Spider-Man. And I stand by what I said.
It's okay if you don't like it and all that. But saying "you just can't do anything with it" and then saying you can do more with a Souls knockoff is just plain wrong.
 
Batmanlike appreciators were never stuck-up cunts about it, Souslike people often are.
That describes many games and sub genres.

For all the shit Call of Duty and Halo got back in the day, and the reputation they have for children saying gamer words, I rarely hear about the community of those games being massive dicks or going on 50 minute YouTube rants about how racing games suck.

Yet you have communities from walking simulators to souls-likes being complete dicks and alienating everybody by constantly attacking supposed rival games and shitting on people who don't like their franchise of choice.
 
That describes many games and sub genres.

For all the shit Call of Duty and Halo got back in the day, and the reputation they have for children saying gamer words, I rarely hear about the community of those games being massive dicks or going on 50 minute YouTube rants about how racing games suck.

Yet you have communities from walking simulators to souls-likes being complete dicks and alienating everybody by constantly attacking supposed rival games and shitting on people who don't like their franchise of choice.
To be fair, most walking simulators deserve to be shit on.
 
Yet you have communities from walking simulators to souls-likes being complete dicks and alienating everybody by constantly attacking supposed rival games and shitting on people who don't like their franchise of choice.
You know the state of the world is in a bad place when games are lauded for their WALKING ability. What's next, breathing simulators? Maybe PSVR2 can make such a game where air quality differs between ethnicities.
 
Fallout 3's world was much more interesting that New Vegas's. Boring desert with a handful of locations<bombed out wasteland with numerous shanties and ruins that are mostly explorable. Also anyone who shits on 3's tunnels has not explored NV's sewer systems. Holy shit that is a confusing winding mess of game design.
 
And let's admit it, I do believe Soulslike was way more oversaturated than Batmanlike ever was.
The thing about Dork Sours combat is that even when it sucks you're still playing a video game.
Bamham combat is absolute cancer for people who prefer looking at flashy animations to engaging gameplay since it strips out everything about a beat em up besides the block button and the attack button (plus maybe a "block/attack but for special enemies" button like bamham has).


but there's only a few games I know that used it, and all of them were fairly decent
The only tolerable iteration of it was SIFU, everything else on your list was shit in one way or another.
 
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