Games Journalism General

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I can't find the interview for the life of me, but Scott Cawthorn (Five Nights dude) is extremely devout, which I wasn't aware of until someone on Reddit posted an article thinking it would make him look stupid - instead people found it interesting and sympathetic, as it was him talking about how faith kept him going when his career was failing, what kind of structure his worship provided and so on.

I'm not a particularly devout person but reading his view on religion was fascinating.
 
I can't find the interview for the life of me, but Scott Cawthorn (Five Nights dude) is extremely devout, which I wasn't aware of until someone on Reddit posted an article thinking it would make him look stupid - instead people found it interesting and sympathetic, as it was him talking about how faith kept him going when his career was failing, what kind of structure his worship provided and so on.

I'm not a particularly devout person but reading his view on religion was fascinating.
Yeah, he said his faith was shaken after all his Christian games didn't do well and got a lot of negative criticism so he figured fuck it, I'll make one last game and do whatever I want with it. Then it blew up. Quite the inspirational story.
 
A niche is a niche. I'd think it'd be popular with parents of young kids who actually care about what their kids consoom but are too stupid to read the ESRB label.
Honestly the ideal genre would be to do what Kingdom Come Deliverance did and go full on Historical Accuracy RPG/Simulation.

Roman Empire, Ancient Middle East and Ancient Egypt are rife with potential to do a game like that.

When people think Christian games it's hokey shit like Wisdom tree or Bible Adventures. Stuff that's more low effort propaganda than a game.
 
Honestly the ideal genre would be to do what Kingdom Come Deliverance did and go full on Historical Accuracy RPG/Simulation.

Roman Empire, Ancient Middle East and Ancient Egypt are rife with potential to do a game like that.

When people think Christian games it's hokey shit like Wisdom tree or Bible Adventures. Stuff that's more low effort propaganda than a game.
Fuck it, why not go the whole hog and make medieval murder mystery where you play a church inquisitor? With all the crazy and brutal shit they did pull, people tend to forget that more often than not their guilty were turned over to secular authorities or given fines/jail time/whatever passed as community service rather than getting sent to the tender mercies of Uncle YVEH's All-Star BBQ.
 
Fuck it, why not go the whole hog and make medieval murder mystery where you play a church inquisitor? With all the crazy and brutal shit they did pull, people tend to forget that more often than not their guilty were turned over to secular authorities or given fines/jail time/whatever passed as community service rather than getting sent to the tender mercies of Uncle YVEH's All-Star BBQ.
Yeah that would be cool, have all the torture devices be physics based. Get like a little fallout body diagram up for each of the prisoners to see where you're inflicting specific damage.
 
Speaking of both the Inquisition and KC:D, that was an interesting quest, and I love how the good ending turned out where the Inquisitor is fully convinced she was in fact visited by Mary, and sentences her to some penance that really isn't, and was forced by the circumstances of the times to make her submit.
 

Ex-IGN employee Alanah Pearce has made a video about the massive 10/10s littered across IGN, Metacritic, and other reviewer sites, mainly spurred on by The Last of Us: Part II.
 
Y'know, I keep hearing that sites like Kotaku and Polygon are on their last legs but is this wishful thinking or are they really about to collapse?
I don't believe many of them are really that healthy on there own, but they're all kept afloat by bigger parent companies. So I don't think it's necessarily wishful thinking, there's some genuine reason for people to think they'll go under. But for one reason or another they're still viewed as valuable assets by the companies that own them. Until that changes (and with all the shit a place like Kotaku's went through I have no clue what would be the final straw at this point) they'll still be around to the annoyance of most, love of a few, and the amusement of us.
 
Another reviewer, ACG, also talks about 10/10 review scores and the reasoning behind them, also pertaining to The Last of Us Part II.

He brings up the same points that Alanah Pearce did, in the same order as she did, with the exact same justifications for certain review scores, using nearly the exact same hypothetical scenarios and examples.
 
"Christ centered gamer' lmao. Are people really clamoring to get the Evangelical Christian perspective on video games?

The irony of Christ Centered Gamer is that they are actually upfront with their politics / beliefs and make it a completely separate part of the review. So you get everything about how the game looks, play, how fun it is, etc and then in a completely separate section they go over the morality stuff. Its never woven into the review so you don't have to read between the lines if the reviewer didn't like the game based upon political beliefs.
 
Ex-IGN employee Alanah Pearce has made a video about the massive 10/10s littered across IGN, Metacritic, and other reviewer sites, mainly spurred on by The Last of Us: Part II.
I don't know why I was expecting something reasonable. To her credit, I suppose, it's maybe half reasonable.

Her opening justifications for the skewed review scores are incredibly weak. I don't buy for a second that a 5/10 score isn't average when IGN openly operates on a scale of 1 to 10 and most people haven't read IGN's list of score meanings. It's a numeric scale from 1 to 10. The number 5 clearly falls in the middle. It doesn't require anything beyond elementary school mathematical knowledge to immediately grasp "that must be a middling score" and therefore the immediate corollary of "7 must be a notably above average score". She paints 7 as "average" because major publications will deliberately look for higher-end titles to review, not wanting to waste their time with trash - and that's completely valid, except that that doesn't make 7 an "average" score on the scale of 1 to 10, but rather the "average" score issued by the publication in question. It says nothing about the relative quality of individual games and everything about which games the publication chooses to review. On the scale of 1 to 10, 5 is average; 7 is noticeably above average. Insisting that 7 is average is at best poor communication and at worst deliberately deceptive.

AAA isn't the bastion of high-quality games she makes it out to be. It's the bastion of games with millions of dollars pumped into graphics, writing, and marketing, most of which do very little actual groundbreaking in terms of gameplay, which ostensibly is the thing a game review should primarily care about. There's plenty of below-mediocre trash fires in AAA, and a mountain of paint-by-numbers yearly releases that do nothing noteworthy, yet somehow most of them earn 7 or more on the 1-10 scale, and it takes a truly abysmally bad game like Fallout 76 for IGN to dip down to a mere 5, which on the IGN scale is officially labeled "mediocre". Pardon me while I feign surprise at how the scoring scale actually appears to work, and at how it doesn't line up at all with how Alanah describes it.

Her points on Metacritic's invisible proprietary fuckery with review scores and unscored reviews are 100% accurate.

Her points on directing more criticism at publishers are excellent (aside from "journalists are on your side", which is hilariously dumb). Publishers control access to games. They should be pushed to be more permissive.

Her mention of game reviews not being a big driving force for sales is spot-on, but not terribly relevant because publishers aren't completely rational beings. Publishers' literal job is to, among other things, fiercely protect the public perception of the things they're overseeing, in order to maximize profit. They experience fear. They react irrationally to things that shouldn't require fear responses. They do things like getting pissed off at Jason Schreier for repeatedly leaking things, in the name of controlling public perception of their products. You don't need to be the big fish in the pond to put egg on a publisher's face.

Her repeated assertions that reviews are definitely the honest opinion of the person who wrote them can be defanged with two simple words: Jeff Gerstmann. Or, alternately, a number of additional words: Jeff Gerstmann was fired from Gamespot for the high crime of giving a big game (whose publisher was heavily advertising said game on Gamespot) a relatively low score, which pissed off the advertiser (who, again, was the game's publisher). We know this because the contract that forced Gerstmann to remain silent about this was rendered void when CBS (Gamespot's parent company) purchased Giant Bomb and brought Gerstmann back under his old umbrella, and he explained this himself. Eidos pulled advertising for Kane & Lynch: Dead Men after Gerstmann's score for that game provoked their wrath.

Nobody buys review scores or reviewers directly. That sort of payola would be ratted out immediately by low-end games writers desperate for a "real" story. No, the real cancer is the fiscal conflict of interest, the fact that the publications that review the games are directly dependent upon the publishers of said games for advertising dollars, review copies, press event invitations, and special treatment in general. Nobody wants to be the next Kotaku and piss off a big publisher for the sake of clicks. The name of the game is playing it safe.
 
I don't believe many of them are really that healthy on there own, but they're all kept afloat by bigger parent companies. So I don't think it's necessarily wishful thinking, there's some genuine reason for people to think they'll go under. But for one reason or another they're still viewed as valuable assets by the companies that own them. Until that changes (and with all the shit a place like Kotaku's went through I have no clue what would be the final straw at this point) they'll still be around to the annoyance of most, love of a few, and the amusement of us.

I don't think any of these operations actually directly make money, but their owners find it useful to have some shitty, corrupt "journalists" to launder their lies and scams.
 
I honestly think the "5 should be average" thing is silly. Games reviews are scored like school tests - 9 is great, 8 is OK, a score below 7 is concerning, 5 is "repeat the grade".
You can also think of it as "what percentage of this game is good". Would you buy something that was literally only 50% any good at all?
 
I don't know why I was expecting something reasonable. To her credit, I suppose, it's maybe half reasonable.

Her opening justifications for the skewed review scores are incredibly weak. I don't buy for a second that a 5/10 score isn't average when IGN openly operates on a scale of 1 to 10 and most people haven't read IGN's list of score meanings. It's a numeric scale from 1 to 10. The number 5 clearly falls in the middle. It doesn't require anything beyond elementary school mathematical knowledge to immediately grasp "that must be a middling score" and therefore the immediate corollary of "7 must be a notably above average score". She paints 7 as "average" because major publications will deliberately look for higher-end titles to review, not wanting to waste their time with trash - and that's completely valid, except that that doesn't make 7 an "average" score on the scale of 1 to 10, but rather the "average" score issued by the publication in question. It says nothing about the relative quality of individual games and everything about which games the publication chooses to review. On the scale of 1 to 10, 5 is average; 7 is noticeably above average. Insisting that 7 is average is at best poor communication and at worst deliberately deceptive.
I think at some point you’re both making a similar point with different semantics. You’re talking about the mean, I suspect she’s talking about frequency - most review sites don’t give scores below 7 (for whatever reason) so 7 is the “average” (most common) score for a game that is ok but not great.

That said, there is a definite trend towards score inflation, whether intentional or not. Look back at old C64 and Amiga mags and you’ll see 1/10 and 2/10’s all over the place.

However, I suspect score inflation not publisher driven but buyer driven. No one likes to be told a game they like is a 4/10. So reviewers err on the side of “well, we’ll give it a 7 just so no one accuses us of being mean.” After all, at this point, reviews aren’t buying guides anyway, they’re just there so people can show that their taste in games is superior because the game they like got a higher review score. And journalists have shown time and again that they’ll happily trade their ethics and opinions to make life easier, so why not just bump everything to 7 if it keeps them out of being flamed.
 
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