💰 Grifter Zoe Quinn / Chelsea Van Valkenburg / Locke Valentine / @UnburntWitch / @Primeape / CrashOverride / Hat Box / Old Uncle Anime - Con Artist, Abuser, Sexual Harasser, Drove Alec Holowka to Suicide.

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Nah dude, there's really no shortage of escorts in Japan, not even caucasian prostitutes. Why on earth would anyone pay extra to fly in some 5/10 in her 30s when there's actual talent in their city?

Japan also has more professional porn actresses per capita than any other country. And by "professional" I don't mean camgirls, but ones that did physical disk releases.

Porn actresses are often escorts who simply use the porn industry as a vehicle to increase their visibility and perceived exclusivity in order to charge higher rates. Most guys could get a chick that looks like Maddie Williams or better, and yet I see guys fawning over her as if shes the hottest thing ever, just because shes on TV. I'm sure some guys would pay to fly her out and sex with her.
 
Nobody talked much about Goddess Mode #4, I guess because it's an entire issue exposition dump in which nothing actually happens, but it's worth analysing because it's a doozie on the meta level. It doesn't take much insight to tell the main character, the "oracle of garbage", is a massive mary sue not least because that's the only thing Zoe knows how to write. However, this issue lays the whole story bare and it's basically the same story that every manic pixie pseudo-game designer of Zoe's generation tells, I guess we might call it the millennial monomyth. The basic tenets of the story go that in days of yore, the internet was where all the cool kids hung out (it's worth noting that psued's days of yore are ALWAYS post the eternal September) but that now the internet has been co-opted by normies and Nazis, but that they're not part of system man and they're still cool. Basically, they're all pining for when they were 12 and had downloaded MIRC and hung out in edgy channels where they pretended to be lesbians, but now they're all smoking more pole than a five dollar hooker.

Zoe's take on the monomyth comes with a serious dose of narcissism and saviour complex. The whole thing can be summed up as "How did I, a weak and foolish girl, ever find the inner strength to take on internet bullies and rescue so many damsels?" I think this one panel can stand as a synecdoche:

717073


Imagine the sheer balls necessary to write that about your own Mary Sue.
 
Nobody talked much about Goddess Mode #4, I guess because it's an entire issue exposition dump in which nothing actually happens, but it's worth analysing because it's a doozie on the meta level. It doesn't take much insight to tell the main character, the "oracle of garbage", is a massive mary sue not least because that's the only thing Zoe knows how to write. However, this issue lays the whole story bare and it's basically the same story that every manic pixie pseudo-game designer of Zoe's generation tells, I guess we might call it the millennial monomyth. The basic tenets of the story go that in days of yore, the internet was where all the cool kids hung out (it's worth noting that psued's days of yore are ALWAYS post the eternal September) but that now the internet has been co-opted by normies and Nazis, but that they're not part of system man and they're still cool. Basically, they're all pining for when they were 12 and had downloaded MIRC and hung out in edgy channels where they pretended to be lesbians, but now they're all smoking more pole than a five dollar hooker.

Zoe's take on the monomyth comes with a serious dose of narcissism and saviour complex. The whole thing can be summed up as "How did I, a weak and foolish girl, ever find the inner strength to take on internet bullies and rescue so many damsels?" I think this one panel can stand as a synecdoche:

View attachment 717073

Imagine the sheer balls necessary to write that about your own Mary Sue.
Was one of the things the Mary Sue endured multiple botched reconstructive rhinoplasties?
 
Nobody talked much about Goddess Mode #4, I guess because it's an entire issue exposition dump in which nothing actually happens, but it's worth analysing because it's a doozie on the meta level. It doesn't take much insight to tell the main character, the "oracle of garbage", is a massive mary sue not least because that's the only thing Zoe knows how to write. However, this issue lays the whole story bare and it's basically the same story that every manic pixie pseudo-game designer of Zoe's generation tells, I guess we might call it the millennial monomyth. The basic tenets of the story go that in days of yore, the internet was where all the cool kids hung out (it's worth noting that psued's days of yore are ALWAYS post the eternal September) but that now the internet has been co-opted by normies and Nazis, but that they're not part of system man and they're still cool. Basically, they're all pining for when they were 12 and had downloaded MIRC and hung out in edgy channels where they pretended to be lesbians, but now they're all smoking more pole than a five dollar hooker.

Zoe's take on the monomyth comes with a serious dose of narcissism and saviour complex. The whole thing can be summed up as "How did I, a weak and foolish girl, ever find the inner strength to take on internet bullies and rescue so many damsels?" I think this one panel can stand as a synecdoche:

View attachment 717073

Imagine the sheer balls necessary to write that about your own Mary Sue.

I've heard a theory that gamergate was driven by a generation gap. Many of the agg game journalists are around 35-45 years old. When we entered the workforce the Internet was more niche; Just knowing how to write HTML or install a printer driver made you the techno god of your floor. It means that a lot of the journalists never actually had to work very hard to know more than the boomers they were working with. It's easy to sound like an expert when your audience knows nothing. But we aren't the cool kids anymore. The younger generation is more technologically sophisticated, high school students are producing better games those in the San Francisco clique using the same tools. The great tragedy of Quinn's life is that she is being asked to work for a living, having showed up to the party just as it was winding up.

Look at old man Greyson shaking his fists at the those kids and their you tubes and twitchers. Why back in my day....
 
I've heard a theory that gamergate was driven by a generation gap. Many of the agg game journalists are around 35-45 years old. When we entered the workforce the Internet was more niche; Just knowing how to write HTML or install a printer driver made you the techno god of your floor. It means that a lot of the journalists never actually had to work very hard to know more than the boomers they were working with. It's easy to sound like an expert when your audience knows nothing. But we aren't the cool kids anymore. The younger generation is more technologically sophisticated, high school students are producing better games those in the San Francisco clique using the same tools. The great tragedy of Quinn's life is that she is being asked to work for a living, having showed up to the party just as it was winding up.

Look at old man Greyson shaking his fists at the those kids and their you tubes and twitchers. Why back in my day....

It wasn't a generation gap. The most fervent anti-GG journalists were part of the invasion of woke millennials into the hobby ca. 2010 when Braid and Fez showed you could make a living being a pretentious hack indie developer (or by covering the pretentious hack indie developers, as it may be), the older guys just played along because they were trying to support families at that point and didn't want/need to become a target. See: how Penny Arcade and the Giantbomb guys handled GG, despite years of contradictory opinions on this kind of censorious attitude on games beforehand.

Grayson's just shaking his fist at the youtubers because he assumes they're the reason his career is in decline, and not the fact that he's such a pretentious hack that multiple developers have referenced hostile interviews with him as their reason for blacklisting his employer from further access.
 
It wasn't a generation gap. The most fervent anti-GG journalists were part of the invasion of woke millennials into the hobby ca. 2010 when Braid and Fez showed you could make a living being a pretentious hack indie developer (or by covering the pretentious hack indie developers, as it may be), the older guys just played along because they were trying to support families at that point and didn't want/need to become a target. See: how Penny Arcade and the Giantbomb guys handled GG, despite years of contradictory opinions on this kind of censorious attitude on games beforehand.

Grayson's just shaking his fist at the youtubers because he assumes they're the reason his career is in decline, and not the fact that he's such a pretentious hack that multiple developers have referenced hostile interviews with him as their reason for blacklisting his employer from further access.
Doesn't explain why the generation that wrote the magazines actually understood games while the ones online now just don't even bother trying to play them, just write up a blog post with some information about it that's easy to find and then fill the rest of it with politics.
 
Doesn't explain why the generation that wrote the magazines actually understood games while the ones online now just don't even bother trying to play them, just write up a blog post with some information about it that's easy to find and then fill the rest of it with politics.
Because the current crop of game journalists are less the autists who got way into the hobby to make their own 'zines and more the failed creative writing majors who got auto-assigned to their corporate media outlet's gaming vertical. That's what I was suggesting when referring to the "woke millennial invasion of the hobby" ca. 2010. A few indie titles made it big and online media decided they had to include games in their coverage.
 
Doesn't explain why the generation that wrote the magazines actually understood games while the ones online now just don't even bother trying to play them, just write up a blog post with some information about it that's easy to find and then fill the rest of it with politics.

Well, in the past they got paid to do work... And many came out of magazines that were endorsed or sponsored by console manufacturers(like many Nintendo/Sony magazines around the world) so they were expected to play games. It was in their job description. At Kotaku? Who knows what they're supposed to do, probably something about 'culture' and shit.

It was always an enthusiast press though, in the past if someone could play through a game and in a timely manner write a text/review that was on point and didn't give the editor seizures trying to work out what it meant then that someone had a foot in the door. Being enthusiasts they were also enthusiastic, even traveling far like from Europe to E3/Tokyo Game Show was an opportunity and they looked forward to it, they would get a lot of things for the magazine out of that and they actually liked sharing their excitement with their audience. The recent generation hates their audience and just groans and complains about having to go somewhere and talk to people. "why can't someone else do it, why do I have to cover it? urgh" - 95% of gaming journalists these days. Oh, they also bemoan that E3 is open to the public so it's not exclusive anymore.

So in the past gamejournos were like models(ok, hear me out on this one) in that it didn't require academic credentials or even a high school diploma to become big in a profession with some visibility. They were unqualified jobs but if someone could hack it they could do well enough or advance their careers into some other part of the games industry(Patrik Södergren who recently left EA started in gaming as a writer for the official Swedish Nintendo magazine, nice career trajectory).

These days gamejournos are like the millions of instagram models, it's just online thottery and attention grabbing with no real way to go from there, no career progression. Instagram thots can at least do some hooking(honorable mention: Zoe) but what about people like Grayson? He appears to be a bit above the rim of competence at Kotaku but he's stuck in an unqualified job with no way of advancing his career or parleying it into something different, something almost entirely caused by him and his colleagues nuking their own field and making themselves radioactive.

No wonder he and so many others are pissed and feel threatened, they're stuck on a ledge and down is the only way to get off of it. Whatever Kotaku is paying him will be more than the only jobs he's qualified to get in the blue collar workforce where people actually have to work for a living.
 
The basic tenets of the story go that in days of yore, the internet was where all the cool kids hung out (it's worth noting that psued's days of yore are ALWAYS post the eternal September) but that now the internet has been co-opted by normies and Nazis, but that they're not part of system man and they're still cool.

They act like they invented the Internet when they're the cancer that killed the Internet. If the web even existed when you first used the Internet, you are a newfag or worse.
 
FWIW I have a friend who knows mombot IRL and confirmed to me that she is in fact who/what she says she is.
I don't know why that is a surprise she met up with people at TGS a few years back. So a few people know what she looks like. I think she does that because she is a older person talking/trolling about gamergate which is why she is reluctant to post any personal information.
 
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The closest we get to confirmation is this tweet where she was posing in a BroTeamPill hoodie, so the whole "is mombot real?" debate basically boils down to how invested you think they'd actually be in going so far as to hire a random person to pretend to be an asian lady. Either outcome (mombot is real or zach is real) is hilarious for different reasons.


I wish Twitter would stop gunning down broteams Twitter accounts he interacts with mombot it quite a bit, he even had a special mombot hoody he posted at the same time as that one.
 
Well, in the past they got paid to do work... And many came out of magazines that were endorsed or sponsored by console manufacturers(like many Nintendo/Sony magazines around the world) so they were expected to play games. It was in their job description. At Kotaku? Who knows what they're supposed to do, probably something about 'culture' and shit.

It was always an enthusiast press though, in the past if someone could play through a game and in a timely manner write a text/review that was on point and didn't give the editor seizures trying to work out what it meant then that someone had a foot in the door. Being enthusiasts they were also enthusiastic, even traveling far like from Europe to E3/Tokyo Game Show was an opportunity and they looked forward to it, they would get a lot of things for the magazine out of that and they actually liked sharing their excitement with their audience. The recent generation hates their audience and just groans and complains about having to go somewhere and talk to people. "why can't someone else do it, why do I have to cover it? urgh" - 95% of gaming journalists these days. Oh, they also bemoan that E3 is open to the public so it's not exclusive anymore.

So in the past gamejournos were like models(ok, hear me out on this one) in that it didn't require academic credentials or even a high school diploma to become big in a profession with some visibility. They were unqualified jobs but if someone could hack it they could do well enough or advance their careers into some other part of the games industry(Patrik Södergren who recently left EA started in gaming as a writer for the official Swedish Nintendo magazine, nice career trajectory).

These days gamejournos are like the millions of instagram models, it's just online thottery and attention grabbing with no real way to go from there, no career progression. Instagram thots can at least do some hooking(honorable mention: Zoe) but what about people like Grayson? He appears to be a bit above the rim of competence at Kotaku but he's stuck in an unqualified job with no way of advancing his career or parleying it into something different, something almost entirely caused by him and his colleagues nuking their own field and making themselves radioactive.

No wonder he and so many others are pissed and feel threatened, they're stuck on a ledge and down is the only way to get off of it. Whatever Kotaku is paying him will be more than the only jobs he's qualified to get in the blue collar workforce where people actually have to work for a living.
I can only remember one year where E3 wasn't open to the public in the past 20 years and it didn't work out so well for them so they went back to being open for everyone. You could still get a media pass to even certain events that the public couldn't get into.
 
I can only remember one year where E3 wasn't open to the public in the past 20 years and it didn't work out so well for them so they went back to being open for everyone. You could still get a media pass to even certain events that the public couldn't get into.

Which year? People cheated their way into E3 by claiming to be a publication or faking credentials in some way, that's the Destructoid & Jim Sterling origin story, it was a while ago.
 
Which year? People cheated their way into E3 by claiming to be a publication or faking credentials in some way, that's the Destructoid & Jim Sterling origin story, it was a while ago.
I think it was around 2007 or so. Since they only wanted it for the developers and press it saw a massive decline for like two or three years until it went back to normal. Usually E3 could see around 60000 or so people during the week long event, when they went and made changes it saw 10000 or so, then something like 5k the next year before going back to it's roots.
 
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