Mald explains his grand "plan" to "port" the "MMO":
There's no information about the moddability of Hytale or what the community will be able to produce for it, but Jason is already able to say it's going to take his standard deadline of "about a year / by next year".
Gonna kill two birds with one stone here. This is the information provided by Hytale in a blog addressing modding specifically. You can read the
entire thing here. but to save time......
Mind you, I think these are great features. I think Hytale is gonna be great for modders. But what I find so funny is that after reading the blog and knowing what Mald does when it comes to "developing" the Block game. It practically shows why Mald would
specifically be attracted and interested in "porting" BlockGame into Hytale. It practically streamlines his already light workload. In fact, it makes a lot of sense that Mald would vastly prefer Hytale.
1. The modding is server-side. So Mald's whole gimmick of server-side plugins cluster fuck quite literally can be "ported."
2. JSON files. Which is literally the lifeblood of Block Game, is the main method of developing everything, really, for Hytale. So Mald's favourite activity of changing text in preconfigured JSON files is literally spoon-fed support by the devs of Hytale.
3. Everything can be changed via JSON files. Hot loadable. So again, exactly the kind of mechanism mald can work with. It's programming but with none of the consequences of being ass at it. The game itself can be made to your mind's eye.
So with that in mind, and especially having to watch a lot of streams of Mald's "developing" block game. I truly get it from Mald's perspective.... Switching your game to the platform that quite literally enables your kind of workflow makes sense. It literally enables him to do exactly what he wants with even less friction, and dare I say give him more ability to expand Block Game further than I'm sure he even intended himself.
Here's a fun thought......
When Hytale's EA period begins. which is set for next year on the 13th of January. Mald will either "release" a hastily done Chapter 3 of Heart Bound to give himself not only a self felt but also give himself the excuse to "go on break". He will then get fully sucked into "porting" the block game. I, however, will simply not believe him at his word. Since again I think he will fall into the same trap that has prevented Shartbound from being done...........Scope/Feature Creep. He will get WAYYYY too into "porting" the server. I personally bet we will see him redefine this task of porting into a "remake" or "remaster". I'll even put a bet on him making a YouTube short when the Hytale hype train starts about what kind of "effort" he is putting into Block Game.
Mald: "Well guys," *hehe* "you see....."*opens MS Paint and draws a cube and then another cube, but bigger next to it *"the smaller cube is the old block game on Minecraft, you see, with the far superior modding API that Hytale has built it allows me to not only port Block game to Hytale "*draws a line from the smaller cube to the bigger cube* "With what I can now do you're not only getting the 1:1 BlockGame experiance it's practically an entire new experince so really......it's a remake. *pauses to read chat for a hot second* Yeeeeeeahhhhhhhhhhh..... That's why the Viking chapter for Heartbound is on hold"
Some of you will cringe at that, but you fucking know the fag will say something along those lines. But Hytale is gonna Honey pot mald out of releasing any more real content for Heartbound as he gets sucked into his new obsession of JSON filing his passion project to life.
TLDR; I bet Mald will sink himself into another development hell, stuck in an endless pile of JSON files he can't bring himself to leave alone.
This is not debriefing 3, but consider it a preview. I think the angle of it is forming before my very eyes