The early 2000s marked a major turning point for video games as a whole. While the generation before marked a major demographic shift amongst gamers, which necessitated games for older and more mature audiences, such as epic RPGs like Final Fantasy from VII onwards or Parasite Eve, or more cinematic-driven games like Konami’s Metal Gear Solid, the 6th generation of consoles would kick off with the one-two-punch of the sandbox-open-world Grand Theft Auto III, and the first-person shooter Halo: Combat Evolved, both releasing in 2001.

Not only did this now cement that mature-rated games were here to stay, and that they were no longer a simple novelty like the original Mortal Kombat or Doom, but now developers and publishers on both sides of the pond felt they needed to jump on this newly forming mature, western-based, “dude-bro” zeitgeist in order to stay competitive.
For example, Capcom, after seeing how huge of a success Grand Theft Auto III was (especially since they published it in Japan), started an internal initiative to put Japan-focused games to the side and make more games for western audiences. Headed up by Mega Man co-creator Keiji Inafune, Capcom released many games with a more grungy, “western” feel in the late 6th generation, and all throughout the 7th generation, with infamous games like Devil Kings, Final Fight: Streetwise, 2009’s Bionic Commando reboot, and the most infamous one of all, Ninja Theory’s DmC: Devil May Cry.

