Vampire the Masquerade Bloodlines: 2 - I want to believe, but...

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Havent touched the more modern iteration of VtM so i may be using outdated knowledge, but was shown a scene where your character flings himself out of a building during the day and all i gotta ask is: Did the devs read on the lore? The moment a vampire is expose to sunlight they are gonna burn up. In case of phyre, it should have burn up faster. The fact that it survives while doing perhaps the greatest violation of the masquerade that i know of, somehow it just walks it off when normally they would slumber just to regen that type of damage. Also doesnt that mean that with the violation of the masquerade, the inquisition will crack down on Seattle? Every time im showed scenes of the game theres always some lore breaking shit or atleast stuff that normally wouldnt get a pass in the books. If someone can explain to me how phyre survives that shit while making sense i would appreciate it.

Fabien essentially sacrifices himself to give the Nomad enough juice to survive the daylight, burning up whatever was left of his soul. It was also a snowy winter day which probably helped - idk my vampire burning math but it did seem pretty unlikely lore-wise.

As for the Masquerade; it probably would be considered a large breach - if there wasn't a gigantic breach immediately after. I actually really liked that part: the entire city silent and dead, the sky glowing red and following the gory clawprints of thousands of monsters. Cool 'oh shit' moment.
 
Havent touched the more modern iteration of VtM so i may be using outdated knowledge, but was shown a scene where your character flings himself out of a building during the day and all i gotta ask is: Did the devs read on the lore? The moment a vampire is expose to sunlight they are gonna burn up. In case of phyre, it should have burn up faster. The fact that it survives while doing perhaps the greatest violation of the masquerade that i know of, somehow it just walks it off when normally they would slumber just to regen that type of damage. Also doesnt that mean that with the violation of the masquerade, the inquisition will crack down on Seattle? Every time im showed scenes of the game theres always some lore breaking shit or atleast stuff that normally wouldnt get a pass in the books. If someone can explain to me how phyre survives that shit while making sense i would appreciate it.
Go watch that trailer again. The character getting thrown from the building immediately starts to burn up.
 
The ones who Diablerie older gens or the older gens themselfes?
It's because you can burn blood to survive aggravated wounds to a degree. Older vamps blood is more condensed (their pool is higher), and they have the ability to use more of it. This can allow them to soak it briefly. They also might have a discipline like Fortitude, which gives you some supernatural resistance to damage. A high fortitude vamp can tank that shit in brief bursts.

In this case, this was just being retarded and using stupid plot bullshit as @BrainProlapse hints at via spoilers.
 
Go watch that trailer again. The character getting thrown from the building immediately starts to burn up.
Saw but i still call it retarded, because the game just doesnt realize the seriousness and the implications that scene has.

This is why if the game was called anything else it would have been your regular vamp game simulator.
 
doing perhaps the greatest violation of the masquerade that i know of,
The masquerade in this game is a joke. An enjoyable joke because I rather like how I can just screw around but it's pathetic.

The game has three tiers, green (ok that's odd), yellow (they suspect your supernatural) and red (full blown violation).
But it doesn't really matter because there were multiple instances where I would just chow down right next to people and they either wouldn't notice me or it would only go to yellow and I could just slink away. Really the only thing you need to worry about is not macking on anybody next to a cop.... And even then its retardedly easy to jump up a rooftop and wait it out.

Vampires are undisputed masters of the rooftops

As an experiment I repeatedly threw dead Bodies and shit off the roof and it BARELY went green. Fired a gun downward multiple times next to a cop and got no reaction. You have to intentionally fuck up to get staked in this game, and so far I haven't gotten anything on normal.


(There were multiple times I thought I heard helicopters during the breach stage but nothing ever happened so I suspect they cut that shit out.)
 
The decline continues.
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You can see the modern video game economics in full display, as there is a noticable amount of known YouTubers playing this game now, hardly losing a critical wort about it. All these paid shills selling a POS game to their brain impaired audience is the reason making good games is not necessary anymore. Just pay the Influenza off. Paradox deserves to burn in Hell.
 
You have to set realistic expectations
I haven't finished the game yet, but I'm curious about the DLC. As far as I know it's following two characters that got their asses handed to them by Fire in the story. One of which was an evil villainous black bitch. Are they gonna pull a BioShock and sanitize the flaws of their character?
 
Either or, I suppose? Beckett, the Gangrel investigator you meet in the first Bloodlines, is a 7th gen who is 300 years old and in his wolf form is supposedly able to sprint a hundred meters in direct sunlight.
Pretty sure Beckett has uber-leveled Fortitude, though. On top of whatever weird-ass shit, Disciplines or otherwise, he's picked up in his time on Earth as vampire Indiana Jones.
 
Pretty sure Beckett has uber-leveled Fortitude, though. On top of whatever weird-ass shit, Disciplines or otherwise, he's picked up in his time on Earth as vampire Indiana Jones.
Got curious to see if there were any official stats for Beckett. Apparently his mastery of Fortitude is said to be 'Anywhere' from 4 to 6 dots to be determined by the DM. For anyone wondering normally an ability or discipline caps out for most at 5 but can be raised through exceptional circumstances. So he can just shrug off damage that would nuke others.

Beckett is listed as being over 300 years old so he's actually in the same field as the Nomad in terms of blood potency but Beckett has spent all of his time active, exploring ancient mysteries and rubbing elbows with powerful Kindred.
 
Got curious to see if there were any official stats for Beckett. Apparently his mastery of Fortitude is said to be 'Anywhere' from 4 to 6 dots to be determined by the DM. For anyone wondering normally an ability or discipline caps out for most at 5 but can be raised through exceptional circumstances. So he can just shrug off damage that would nuke others.

Beckett is listed as being over 300 years old so he's actually in the same field as the Nomad in terms of blood potency but Beckett has spent all of his time active, exploring ancient mysteries and rubbing elbows with powerful Kindred.
Yeah, even a basic Elder has excellent stats, and there's nothing basic about Beckett.
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Keep in mind that his primary rival in the search for lore and knowledge is Sascha Vykos (yes, that Sascha Vykos), so he's either very lucky, very skilled, very powerful, or a mix of all three.

Oh, and on top of that he also hangs out with and keeps up with a pair of 6th Gens (Anatole and Lucinde), so he's the sort of guy you probably shouldn't provide stats for.
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There's a reason even LaCroix and Strauss are respectful around him and towards him, I'd say.
 
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Unlike many many modern games I don't think it's political.

Based on the extremely poor animation quality of the rest of the game I think they were just too lazy or too incompetent to code ranged combat or make animations for the guns.
Don't know if this is true but I heard combat was one of the major reasons hardsuit labs was shut down. The OG devs couldn't code it in properly and ran out of time several times. Can modern devs not code anything with moderate complexity in it?
 
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