Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I miss when it was just normal that races hated each other in TTRPGs, even when the black guy in the group played a white guy swinging a sword and two of the white liberals were black guys swinging the swords and everyone else just wanted to swing sword and kill things and really wanted that Vorpal so they could just chop the heads off the baddies, while realizing that because of their Lawful Good alignments, they were OBVIOUSLY the GOODIES.

Because that was obviously FUN stuff.

I miss the part in shit like AD&D where literally everyone involved had FUN. Apparently that's been outlawed.
 
I think they're going to get fucked hard on that angle as well, too. Maptools is free and not terribly hard to build and run stuff on. Foundry and Fantasy Grounds have a steeper learning curve, but some of the stuff available or possible for those two is VERY neat.
I'm going to level.

For the Woke-C paypig, Maps is a hell of a value-add. Its a very good idea.
Its included in your D&D Beyond subscription, all your purchases are available in it, and to put it bluntly they have the resources to look at what Foundry/FG/Roll20 are doing and focus on what's proven to work when it comes to features & assets.

But honestly Maps isn't going after MapTool or Foundry/FG. They are going after Roll20. If you have the ability to get your friends on your own server with no monthly fees (unless you're paidhosting, of course) you aren't going to jump ship to beta-test WotC's future dead project. Especially since Foundry already sells official WotC content and integrates with D&D Beyond iirc.
But if you're a peabrain paying whatever the retarded fee for Roll20 every month and also paypigging for D&D Beyond because your retarded zoomer friends only know how to use their iPhones, why keep paying for Roll20 if Maps is part of your beyond subscription and does the same things?
(answer: because its only a matter of time before the greedy fucks spin it out and make it a separate cost)

Honestly if WotC had any sort of brains they'd try to work out some sort of agreement with Pozzio. The majority of non-Roll20 games I see are PF1e grogs. PF1 grogs make up a fair amount of Roll20 games too.

I miss when it was just normal that races hated each other in TTRPGs, even when the black guy in the group played a white guy swinging a sword and two of the white liberals were black guys swinging the swords and everyone else just wanted to swing sword and kill things and really wanted that Vorpal so they could just chop the heads off the baddies, while realizing that because of their Lawful Good alignments, they were OBVIOUSLY the GOODIES.

Because that was obviously FUN stuff.

I miss the part in shit like AD&D where literally everyone involved had FUN. Apparently that's been outlawed.
I don't disagree with you but:
What I have noticed is that unless you make this a key part of a setting, it never really works. People want to play an elf, and DMs don't notice that part of the Elf advantages is all the blood-feuds with other races you're supposed to include and the distrust that everyone has for you.
 
Well as i predicted we crushed any and all opposition that our new DM threw at as to the point where he got a bit frustrated.
With just ranger and sorcerer we controled all the battlefield with grease and roots and me and barbarian standing at the frontline to chop heads against 6 level 15 (if my calculations where correct) fighters as level 5.
My build turned out to be glaive and heavy shield fighter cause i discovered a Shield Brace feat which to my surprise you can take really early on.
Moral of the story dont try to reinvent the wheel.
But it was kinda fun even though not a chalange at all. I did even drew my guy to celebrate the ocasion.
IMG_20251025_194353.jpg
 
Well as i predicted we crushed any and all opposition that our new DM threw at as to the point where he got a bit frustrated.
With just ranger and sorcerer we controled all the battlefield with grease and roots and me and barbarian standing at the frontline to chop heads against 6 level 15 (if my calculations where correct) fighters as level 5.
My build turned out to be glaive and heavy shield fighter cause i discovered a Shield Brace feat which to my surprise you can take really early on.
Moral of the story dont try to reinvent the wheel.
But it was kinda fun even though not a chalange at all. I did even drew my guy to celebrate the ocasion.
View attachment 8077757
If you took out 6 15th-level fighters as a level 5 party, your DM wasn't trying. Very nice drawing, though.
 
What I have noticed is that unless you make this a key part of a setting, it never really works. People want to play an elf, and DMs don't notice that part of the Elf advantages is all the blood-feuds with other races you're supposed to include and the distrust that everyone has for you.
We'd all read Tolkien so we generally, much like Gygax, followed the general rules of conduct. But since they were all in a party together and basically brothers in arms, they'd put aside the racial enmities other than the occasional friendly slur, and know enough not to send the elf to negotiate with the dwarves (unless he had CHA on the level that people start kneeling and worshipping him the instant he walks through the door).

There would also be fairly normal racism like "the rest of you can come in but knife-ears over there can chill outside." Half-orcs got it the worst. I actually threw in a couple buffs to counter for the fact that their mere presence in your party would make a lot of the population instantly hostile.

Also genocide is sometimes good. Example: illithids.
Cool polearm, bro. My personal favorite is the halberd though.

If it's good enough for the Vatican Swiss Guard it's good enough for anyone (half joking because they now carry an array of firearms in addition to their ceremonial weapons).
 
If you took out 6 15th-level fighters as a level 5 party, your DM wasn't trying. Very nice drawing, though.
They did 3 attacks with a single weapon, and they had like 28 AC
and as far as I know you can't do it unless you are have 16 BAB
maybe theres a way to do it but if i dont know it this guy sure doesnt either
plus having basically unlimited number of feats is broken for any martial
diehard, power attack, furious focus, fleet, dodge, shield focus, cleave, finishing cleave, missile shield, shield brace, combat reflexes
pair it with +3 glaive, bull's strength, +2 bard song and constant attempts to get up from the grease puddle
 
New group composition tonight. Some of them haven't played a game together before but they at least know of each other. We'll be playing some Mongoose Traveller with some stuff from other Traveller games.
 
But if you're a peabrain paying whatever the retarded fee for Roll20 every month and also paypigging for D&D Beyond because your retarded zoomer friends only know how to use their iPhones, why keep paying for Roll20 if Maps is part of your beyond subscription and does the same things?
I think this fails anyway since even a dummy like me who uses it due to simplicity just keeps within the 100 mb of data r20 has for their plebe account, and just either makes alts as needed, or deletes as needed. It's just a bad idea to chase that when licensing is easier and shifts the costs to others.

It's really amusing to see people repeat the stream wars tard moment of burning the costs since they want all rather than a simple cut as the middle man.
 
They did 3 attacks with a single weapon, and they had like 28 AC
and as far as I know you can't do it unless you are have 16 BAB
maybe theres a way to do it but if i dont know it this guy sure doesnt either
plus having basically unlimited number of feats is broken for any martial
diehard, power attack, furious focus, fleet, dodge, shield focus, cleave, finishing cleave, missile shield, shield brace, combat reflexes
pair it with +3 glaive, bull's strength, +2 bard song and constant attempts to get up from the grease puddle

No, what I'm saying is that if the DM let a 5th-level party kill 6 15th level fighters, he wasn't really trying to kill you. You should ask yourself if you were a party of 6 15th level fighters whether you would expect to get TPKed by a few 5th level characters. The answer is obviously "no." I'm not going to speculate about what your DM did, but he was playing those fighters like retards if you wiped them. TBH most DMs get used to playing monsters like cannon fodder and do things like park a pit fiend on the ground so the party can hack it to bits.
 
I think that boat sailed when WotC fucked around with the SRD.
Will that be the straw that breaks the WotC DnD era? Games moved away from the SRD (the big one being pathfinder, but it was far from the only one). Module writers also seem to be moving away from 5e. At this point they seem to just hate their game and hate their fans. The problem is leftist dykes don't run games, so eventually they'll live on to something else to ruin.
Mongoose Traveller
Is mongoose better than classic? Thought about picking up some traveller stuff don't know which one to get.
 
I think this fails anyway since even a dummy like me who uses it due to simplicity just keeps within the 100 mb of data r20 has for their plebe account, and just either makes alts as needed, or deletes as needed. It's just a bad idea to chase that when licensing is easier and shifts the costs to others.

It's really amusing to see people repeat the stream wars tard moment of burning the costs since they want all rather than a simple cut as the middle man.
You have a fair point which is they should have just bought Roll20.
But again, you Maps included with your D&D Beyond subscription. If you are cucked enough to pay monthly to watch WotC ruin D&D in real time, you probably are ok getting sucked deeper into their ecosystem.

New group composition tonight. Some of them haven't played a game together before but they at least know of each other. We'll be playing some Mongoose Traveller with some stuff from other Traveller games.
If there isn't a TPK during character creation, you aren't doing it right.
 
Is mongoose better than classic? Thought about picking up some traveller stuff don't know which one to get.
Personally, no but I enjoy crunch. Mongoose is easier to teach and get people into.

If there isn't a TPK during character creation, you aren't doing it right.
Close, we had a senior citizen in the group who tried to escape prison with a bunch of fugitives. He didn't get very far. I told them they can enjoy prison. One person laughed in the group, outing themselves as a Patposter.
 
My guy that's some seriously good artwork there. It makes me mad as hell because that's 1000% better than the AI traced over horse shit that WotC had been churning out for the entire run of 5e. Your proportions + anatomy motions are spot on. I'd recruit the fuck out of that guy if I were looking for a fellow adventurer.

DMs get used to playing monsters like cannon fodder and do things like park a pit fiend on the ground so the party can hack it to bits
I've read some absolute horror stories from 5e kids doing absurd stuff with a DM who's probably suffered from a labotomy. Like a blue dragon just stationary and the mage holding his spell as a ready action and blocking his lightning breath with wall of stone every time it tried to fire it off. It was so stupid it burned itself into my brain.
I don't even wanna think about Rule of Cool shenanigans.
Dragons don't get to be old by being retarded.
 
I've read some absolute horror stories from 5e kids doing absurd stuff with a DM who's probably suffered from a labotomy. Like a blue dragon just stationary and the mage holding his spell as a ready action and blocking his lightning breath with wall of stone every time it tried to fire it off. It was so stupid it burned itself into my brain.
I don't even wanna think about Rule of Cool shenanigans.
Dragons don't get to be old by being retarded.
Wow, that hurt just to read.

The whole 'ready action to block breath weapon with a wall spell'? I'd allow it -- once. Then the dragon is going to try something different, or he may try to fake the mage out (hope the mage's Insight can beat the dragon's Deception!).

History truly does repeat itself. I remember reading an article in Dragon Magazine on how to play a dragon in combat (hint: the party is halfway in trouble before initiative even gets rolled). Maybe we need to explain it to a new generation.
 
I remember reading an article in Dragon Magazine on how to play a dragon in combat
It was Dragon magazine volume 146

The tips were a footnote to an account of a game of ADnD 2e.

Cloudlike breath weapons, such as the
green dragon’s chlorine gas, cannot be
negated by a victim who takes the naive
precaution of covering his nose and
mouth. The damage is not accrued solely
by inhaling the gas; the gas is absorbed
into the victim’s system through the skin.
Clothing and armor afford no extra pro-
tection, as the gas can seep through these.
Even a necklace of adaptation is ineffec-
tive, since the gas works on contact.
2. Dragons do not need verbal or somat-
ic components to cast spells. Such spells
are cast at will. Silencing a dragon will not
prevent it from casting spells.
3. This was a snatch attack. A dragon
can only snatch a creature that is two size
classes smaller than it is, so the dragon in
the story would have been a huge crea-
ture at least (over 12’ long). A snatch
attack can only be made against one being
per round while the dragon is in flight.
4. Because dragons are graceful and
competent fliers, they can each fly at three
different speeds. The slower they fly, the
better their maneuverability classes. The
flying speeds and maneuverability classes
of black, blue, green, and red dragons are:
18 (C), 24 (D), and 30 (E). White dragons
have greater flying speeds: 20 (C), 30 (D),
and 40 (E).
5. The dragon undoubtedly performed a
wingover A dragon carrying a rider or
snatched victim cannot perform a
wingover unless the creature or creatures
carried are at least three size classes
smaller than it is.
6. A dragon which is airborne or is at
least 30’ above a target can plummet,
inflicting crushing damage equivalent to
its bite when it strikes. Using this method
of combat, the dragon can crush as many
creatures as its 2nd Edition combat modi-
fier indicates. The dragon rolls a separate
attack against each intended victim; crea-
tures that are missed are assumed to have
escaped. Creatures that are crushed must
save vs. petrification or be pinned under
the dragon, automatically suffering crush-
ing damage the following melee round. If
the dragon chooses to maintain the pin,
the victim must save vs. petrification to get
free. Pinned creatures take crushing dam-
age each minute until they get free. The
dragon’s combat modifier applies as a
bonus or penalty to all saving throws vs.
the crush. A dragon cannot take any other
actions while plummeting or pinning,
except to bite at pinned victims (at a +2
bonus to hit, biting at one victim per
round) or to breathe. If the dragon does
anything else, all victims of its crushing
attack are set free.
7. When a dragon breathes, it cannot
send out its breath weapon again for 1-3
minutes. Roll 1d6: A roll of 1-2 indicates
that the dragon can breathe in the next
melee round; 3-4 indicates that the dragon
can breathe again on the second round
following the breath; and 5-6 indicates that
the dragon can breathe on the third round
following the breath. Allowing a delay will
allow PCs a better survival chance against
dragons, but it is optional.
All dragons can use their breath weap-
ons three times before they must rest to
regenerate the energy for further breaths.
Sleeping 1-4 hours restores the energy to generate one breath weapon, and an addi-
tional 1-4 hours restores both of the
remaining breath attacks simultaneously.
However, most dragons do not automati-
cally wake up after after regaining their
three breath weapons. After the minimum
2-8 hours, a dragon will always sleep an
additional 1-20 hours minus its intelligence
score (treat negative results as zero addi-
tional hours). If the dragon is awakened
during the extended sleep period, it suf-
fers no ill effects. If a dragon tries to sleep
and regain breath weapons more than
once during any 24-hour period, the time
required is doubled (2-8 hours for the first
breath weapon, an additional 2-8 hours for
the two remaining breaths, and 2-40 hours
minus the dragonís intelligence score for
extended sleep).
8. A dragonís tail is an awesome weapon.
A number of creatures equal to one-half
the dragonís age category may be struck
by the tail (round fractions down to a
minimum of one creature). For example, a
juvenile dragon can strike two creatures
with its tail; a great wyrm can strike six.
The tail can strike creatures standing
behind the dragon or to the side of the
dragon as far toward the head as the
dragonís wings. Creatures standing within
5í of the tailís root (the point where the tail
joins the dragonís body) cannot be lashed
with the tail. In one combat round, the
dragon can sweep its tail from right to left
or left to right; it cannot do both. (Thus, all
the targets must be on the same side of
the dragon.)
9. Dragons which can burrow are lim-
ited to burrowing in their preferred envi-
ronment. For example, only blue dragons
can burrow in sand, and only white
dragons can burrow in snow or ice.
10. Dragons can be attacked with the
intent of killing or subduing them. All
dragons except silver and gold can be
subdued. (Brass dragons also are immune
under certain circumstances.) The attack
form must be announced prior to melee;
otherwise, the attack is assumed to be
with intent to kill. Only creatures with an
average intelligence (8-10) or greater can
attack to subdue. In subdual combat, all
damage is of a battering or bruising
nature. However, the dragon can die if the
subdual damage inflicted is equal to two
times its hit points. Attackers must do
more subdual damage than the dragon has
hit points before there is a chance to sub-
due. For every 1% of subdual damage
inflicted over the dragonís hit points, there
is a 1% chance to subdue. DMs should
check for subdual at the end of every
minute of combat. (Subdual damage is not
mentioned in the 2nd Edition rules.)
If a dragon is subdued in melee, the
dragon will not necessarily remain sub-
dued for an extended period. A dragon
will attempt to get away from its master
when it believes it can do so without
endangering its life. How soon a dragon
attempts to escape depends on how it is
treated. Evil dragons will never serve a
good master for long; neither will good
dragons serve evil masters for long.
Subdued dragons are valuable and can
be used as mounts. Such dragons can
usually be sold for 100-800 gp per hit
point.
11. This is an unusual attack method for
white dragons. Because white dragons are
limited in intelligence, only the oldest of
these dragons will have developed such
ruthless and cunning tactics, or have the
ability to pick out ice floes that can be
flipped over.
12. The duration of a white dragonís
freezing fog is based on its age. A wyrmís
freezing fog lasts for 16 rounds, while a
great wyrmís lasts for 17 rounds. See
details as given in the 2nd E
 

Attachments

The tips were a footnote to an account of a game of ADnD 2e.
Oddly, no, this wasn't the one I was thinking of (although it's still good reading). This was a letter in the Forum from issue #149, responding to 'Give Dragons a Fighting Chance' from issue #134.

Granted, this was less about direct abilities and more about dragons being high intelligence adversaries who would most certainly try to stack the odds in their favor with early warnings, minions, traps, and dirty tricks.
 
Is mongoose better than classic? Thought about picking up some traveller stuff don't know which one to get.
The best thing about Mongoose is it's in print. It's the only version I've played, and I would describe it as perfectly fine, no complaints. I'm sure there are Traveller grogs who will ook and skree about this.

At this point they seem to just hate their game and hate their fans.
Wow, sounds like somebody's mad that there are slightly more women playing D&D now!

I've read some absolute horror stories from 5e kids doing absurd stuff with a DM who's probably suffered from a labotomy. Like a blue dragon just stationary and the mage holding his spell as a ready action and blocking his lightning breath with wall of stone every time it tried to fire it off. It was so stupid it burned itself into my brain.

The pit fiend one is something I think someone around here said, talking about how weak pit fiends are because their 7th level party got the jump on one and killed it because I guess they got surprise, and then it failed some saves preventing it from ever really doing anything. And like, rule 1 of pit fiends is you don't get the jump on pit fiends. These are lesser lords of hell, answering directly to the greatest devils in existence, commanding armies and ruling domains. You do not just happen up on one in a cave who's got his thumb up his ass. A pit fiend knows who you are months if not years before you bother him. Dumb DMing often comes from treating the monsters like video game enemies in Doom, where they just sit in a room, waiting to die.
 
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