Unpopular Opinions about Video Games

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Lol why escalate to an unecessary /pol/dittor snark comment?

Because after I clarified what I said in response to your misrepresentation, you doubled down, acting like a nigger who isn't able to comprehend basic causality. Niggers aren't able to understand that "if A, then B" doesn't mean "if B, then A." Stop being a stupid nigger.

You talk as specific live service games being successful means the format itself is a "success"

I was very clear in what I said. I said that only games that follow the live service model break the $100m+ barrier, and its equivalent, that no games that follow a "one and done" release style are able to make that kind of money. I never said, nor implied, that all live service games break the $100m+ barrier, or anything like it. I never said the live service model guarantees you will break the $100m+ barrier.

I've said it three times now. Are you going to keep pretending that's not what I said? Or are you going to keep being a nigger?
 
Because after I clarified what I said in response to your misrepresentation, you doubled down, acting like a nigger who isn't able to comprehend basic causality. Niggers aren't able to understand that "if A, then B" doesn't mean "if B, then A." Stop being a stupid nigger.
Your original comment was about the live service model successfully "flushing all others" and I was responding to that and how confidence in the model is waning.
I was very clear in what I said. I said that only games that follow the live service model break the $100m+ barrier, and its equivalent, that no games that follow a "one and done" release style are able to make that kind of money.
Laughably false with a few recent single player releases topping millions of copies, breaking such barrier. It doesn't matter if the streamers stop talking about it after three months if it was successful.
 
Nioh is peak. I hope that Nioh 3 is good, though i haven't even finished the second yet. It'd be nice if team ninja could make a new DOA as well. God i miss DOA, i'm so fucking tired of Tekken being the only 3D fighter out.

I’m a huge soulsfag
I don't really like most of the souls games, though i can see why people do. I like Bloodborne, Sekiro and Demon's souls, the rest of the series is very meh to me. At least dark souls 1-3 have heart, atmosphere and a clear artistic vision. From what i've seen Elden ring doesn't, looks very bland and safe, with reused bosses and dungeons out the ass.

They made the chalice dungeons from Bloodborne, something almost universally hated, into a whole game and people ate it up. Because it's new and Miyazaki can do no wrong.
 
I was very clear in what I said. I said that only games that follow the live service model break the $100m+ barrier, and its equivalent, that no games that follow a "one and done" release style are able to make that kind of money.
RDR2, Cyberpunk, Wither 3, Hogwarts, Elden Ring, God of War, Spider man. I am sure I am missing some others, but I am sure they all passed the 100m barrier, and they are from the last 10 years.

The live service model is profitable, but it tends to choke out any other games, so only a few can live at the top and earn the big incomes. I think the single player experience is still a very viable market, and one which will never go away.
 
Tempest 2000 keeps getting brought up, which i spose gets me to say my unpopular opinion in that it sucked compared to the original. What makes the original Tempest work were its graphics and the controls. 2000 fails on the controls and simply could not replicate its graphics (not its fault but still a downgrade regardless)
 
I think the single player experience is still a very viable market, and one which will never go away.
It is, and anyone who tries to say otherwise is retarded. And I will once again dig my dead horse opinion up for this- there's a staggering amount of games that would have benefited greatly from axing the co-op/multi-player elements in favor of the single player/solo experience. Way too many fucking games insist on being a pseudo live service co-op affair because it's the easiest way to rake in money. Studios have no faith in their games ability as a single player experience so they cram some half asss co-op features into it in the hope that a rando or your buddy spamming emotes will distract you from how shallow and boring the game really is.
 
RDR2, Cyberpunk, Wither 3, Hogwarts, Elden Ring, God of War, Spider man. I am sure I am missing some others, but I am sure they all passed the 100m barrier, and they are from the last 10 years.

RDR2 has season passes. Cyber Punk 2077 had continuous feature & content updates until the end of 2024 (since the main purpose is to show off your GPU, adding graphics features might as well be adding new quest lines). Witcher 3 is from a decade ago; the live service revolution happened mid-PS4 lifecycle. That said, there was a ton of paid DLC for Witcher 3. Hogwarts just got its most recent content update last week.

Elden Ring seems to have escaped the trap, as did God of War, but GoW is basically Sony's Mario. Not a model anyone else can follow. But I suppose either way, those are two exceptions.
 
RDR2, Cyberpunk, Wither 3, Hogwarts, Elden Ring, God of War, Spider man. I am sure I am missing some others, but I am sure they all passed the 100m barrier, and they are from the last 10 years.

The live service model is profitable, but it tends to choke out any other games, so only a few can live at the top and earn the big incomes. I think the single player experience is still a very viable market, and one which will never go away.
It’s not that single player games don’t make money it’s that they aren’t as potentially profitable as live services while being just as risky. If a live service manages to capture an audience it’s a permanent money printer. A single player game is sold once, maybe a DLC later.

The Holy grail is the anual release where you get to have a cookie and eat the cookie but it’s a very fragile business model.
 
It’s not that single player games don’t make money it’s that they aren’t as potentially profitable as live services while being just as risky. If a live service manages to capture an audience it’s a permanent money printer. A single player game is sold once, maybe a DLC later.
I'd argue that a live service is a far more risky investment. Depending on the studio and their library of assets, a single player game can be made for relatively cheap whereas a GAAS is going to be expensive no matter how you cut it and you're entering a crowded space whereas there's always room for new single player titles.
That said, there was a ton of paid DLC for Witcher 3.
There was two and both were modestly priced, especially considering they were arguably the best content the game had to offer. I wouldn't describe that as a ton. There were a ton of free little packs but that's different.
 
People will say that this is pure fucking insanity and the games are an affront to God, but I honestly agree. People shouldn't replace the originals with them though and should still give them a shot.
Outside of the police station of REmake2, REmake3 is a better game.
 
Tempest 2000 keeps getting brought up, which i spose gets me to say my unpopular opinion in that it sucked compared to the original. What makes the original Tempest work were its graphics and the controls. 2000 fails on the controls and simply could not replicate its graphics (not its fault but still a downgrade regardless)
I could never really get into Tempest 2000 or any of Jeff Minter's other games, even though I like Tempest, Robotron 2084, etc.
 
I’m a huge soulsfag, but I swear to Christ Elden Ring was the best example of the Emperor’s new clothes I’ve ever seen in vidya.
>The Open world was mostly empty,
>The day night cycle changed nothing except some mostly arbitrary enemy and boss spawns
>The online and PVP an objective downgrade from DS3.
>Game was way too easy to cheese with ashes
>100+ bosses but they are all just “boss” versions of normal enemies
>The tombs are garbage and unfun, but you have to do them if you want to get good items
>Retread of the same NPC quests
>The endings were inexcusably lazy

I could go on. It was so bewildering seeing so many people say “OMG BEST GAME EVA”, when it feels like an objective step down from the other games.
I replayed Dark Souls 3 and Elden Ring back to back and was surprised at how much more creative the boss and level design was compared to Elden Ring because people rip on that game for some reason.
 
I replayed Dark Souls 3 and Elden Ring back to back and was surprised at how much more creative the boss and level design was compared to Elden Ring because people rip on that game for some reason.
I like both, but ER is just too big. The overworld should be half the size and it should be a lot more clear what you're supposed to do to progress. Not every game needs a map the size of Texas and I think that all the cryptic FromSoft shit should be reserved for smaller secrets. I was scratching my head all the time trying to figure out how to reach certain areas and which bosses were required.
 
The Holy grail is the anual release where you get to have a cookie and eat the cookie but it’s a very fragile business model.
That used to work out pretty well for a lot of publishers before they bloated and fucked their development pipeline until their devs could only put out 1 game every 5 years.
 
Nioh is peak. I hope that Nioh 3 is good, though i haven't even finished the second yet. It'd be nice if team ninja could make a new DOA as well. God i miss DOA, i'm so fucking tired of Tekken being the only 3D fighter out.
The appeal of DOA was that it was mostly a "titty fighter" but when you play the game there's actual mechanics in it. It's a game that is more than a technical fighting game as the selling point of its sex appeal was part of the experience. DOA6 wanted to be taken more seriously so they toned it down and make it like another 3D fighter like Tekken but the issue is Tekken exist and peolpe played Tekken instead despite how DOA6 was still a solid game but the idea of toning itself down obviously didn't sit with peolpe.
 
The appeal of DOA was that it was mostly a "titty fighter" but when you play the game there's actual mechanics in it. It's a game that is more than a technical fighting game as the selling point of its sex appeal was part of the experience. DOA6 wanted to be taken more seriously so they toned it down and make it like another 3D fighter like Tekken but the issue is Tekken exist and peolpe played Tekken instead despite how DOA6 was still a solid game but the idea of toning itself down obviously didn't sit with peolpe.
Definitely, 6 wasn't great, and them toning down the sex appeal on the starting outfits really hamstrung that game, i also didn't like how they added a super meter.

Though i'd rather play DOA6 than any recent Tekken if i'm being honest. And yes, the first and probably only thing anyone thinks of when they hear DOA is tits unfortunately. even though beyond the T and A there is a really technical, fun, fast paced fighter that plays like nothing else. I miss throwing people around as Tina.

To that same token, bring back Rumble Roses Konami.
 
Definitely, 6 wasn't great, and them toning down the sex appeal on the starting outfits really hamstrung that game, i also didn't like how they added a super meter.

Though i'd rather play DOA6 than any recent Tekken if i'm being honest. And yes, the first and probably only thing anyone thinks of when they hear DOA is tits unfortunately. even though beyond the T and A there is a really technical, fun, fast paced fighter that plays like nothing else. I miss throwing people around as Tina.

To that same token, bring back Rumble Roses Konami.
dual posting but it's sort of the same with Skullgirls. Where everyone wrote it off because of the style then when they actually played it realized how technically and legit it is as a fighter but because it missed the window of opportunity to be a "mainstay" with the fighting game community due to the first impressions it only stayed as long because of its niche. The recent changes effectively kind of killed any interest the game ever had.
 
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