Code sperg but what retard in the Gamemaker dev team decided that "<= 0.5" being falsey was good language design? Are they retarded? Did Maldavius Figtree social engineer his way onto the Gamemaker dev team???
im not very smart but i'd assume it's not too bad considering it's basically rpg maker super beginner friendly type shit.
you're not trying to bring on board experienced coders with habits in other languages, youre trying to give people an 'in' to making some simple shit for fun and to try and learn.
if you're experienced and know non 0's should be true; you probably also know to look at documentation and would have your answers in the first place.
if you're new you're not even trying to minmax operands, this is a huge thing i think mald doesn't get, he never learned cool little things you can do in other environments/IDE's, he just looks at other projects and says 'yea thats cool ima do that' without knowing why they do that.
which is totally fine and a great way to learn; by being a script kiddie first and figuring out how to fix your mess you made with other people's recipe, but not a great way to make yourself look like a prior savant of silicon valley..
edit: being a script kiddie isn't bad until you aren't giving credit where it's due or start acting like hot shit, even pro's give credit to the modules they borrow (imgui, etc), tldr: always appreciate hard work
Couldn't help but notice that these are the same "puzzles" as in figuratively every other fucking "ARG".
its 100% cookie cutter arg shit found in a lot of rpg maker/gms type games ( do all puzzles have to be arg's to be fucking interesting? lol no ), you'd expect someone experienced with args to know how to take predictable boring garbage and turn it into actual fun while still being a puzzle ( fyi: atleast according to heartbound wiki edits, it's 1 brazilian guy with a unibrow that solved a big chunk of the later chapters over the course of a few days:
arg autist )...
that's why something as simple looking like 'The Witness' i think comes off as fucking amazing because it's a game where you drag a damn dot across a little board and holy shit is it rewarding when you figure out where you put the stupid dot, even if it's the 500th time ( and you can usually easily ignore the pretentiousness of the game ), also that game continued to receive updates years later lol.