🌟 Internet Famous Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 38 0.7%
  • YandereDev finishes developing his game

    Votes: 599 10.7%
  • Grummz finishes developing his game

    Votes: 149 2.7%
  • Chris Roberts finishes developing his game

    Votes: 170 3.0%
  • Cold fusion

    Votes: 2,085 37.1%
  • The inevitable heat death of the universe

    Votes: 2,579 45.9%

  • Total voters
    5,620
so I could just be missing something here. And if they don't verify the signatures?
The ECI has 3 months to validate the signatures to confirm they are EU citizens. So let's say it hits the 1M signatures exactly, but 5% are invalid, the initiative will fail. Even if the initiative passes, there is still like a year of bureaucratic shit they need to go through before legislation can be introduced.

You know, he actually looks better bald.
Looks like a King of the Nerds contestant.
 
I'm afraid some retards will still give him shit for thanking KF. Man, Ross is just way too nice. I wouldn't even be mad if, for the sake of the campaign, he simply told us to fuck off. But instead, he took the time to explain that it's just because we're too controversial, and not necessarily an evil forum like people say.
He still might have screwed himself over even just for this.
 
But I also don't live in the EU, so I could just be missing something here.
What ATF said, even if it reaches 1mil, they'd still need an extra 100-300K signatures to cushion the blow of any fakers who signed up with bots or putting in false info.
 
how is that the fault of stop killing games and not the eu? youre trying to punish a citizen for the government's incompetence. stop killing games didnt demand the eu be incompetent and prone to malicious actors from some balding faggots retarded fanbase.
What ATF said, even if it reaches 1mil, they'd still need an extra 100-300K signatures to cushion the blow of any fakers who signed up with bots or putting in false info.
i dont think itd be that much maybe 1k which natural run off would over come anyway.
 
Ok, so I know this opinion gets a little bit too close to cowtipping territory, but this is the sort of juicy, gossip-slop kinda info that I genuinely feel NEEDS to somehow also be spread out to the wider internet community


Seriously, I am desperate to see Mald's hypocritical scrambling to defend his community committing borderline legal fraud (at least to most internet normie's minds probably) after all the shit he's constantly said about every other group that goes against him in any way being the ones 'composed of nothing but bad actors'
 
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i respectfully ask people to stop calling him "thor"

it's jason. he's an absolute jason
His name is mald, which works not just because it is a shortening of his own moniker but because his seething and malding about shit that will not affect him (because he is not a game developer) is the cause of his downfall
 
Ok, so I know this opinion gets a little bit too close to cowtipping territory, but this is the kind of juicy, gossip-slop kinda info that I genuinely feel NEEDS to somehow also be spread out to the wider internet community


Seriously, I am desperate to see Mald's hypocritical scrambling to defend his community committing borderline legal fraud (at least to most internet normie's minds probably) after all the shit he's constantly said about every other group that goes against him in any way being the ones 'composed of nothing but bad actors'
exactly, he complains how different communities are toxic to him, yet won't ban people purposely being toxic to the initiative, despite purporting to be a "wholesome community". Another classic mald hypocrisy
 
It's got to be such a hard life, I mean at all times of the day hes triggered banning.
 
The people in his Discord are fucking retarded, talking about how americans are signing it.
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That is fucked. Its one thing to oppose a movement, its another to commit fraud. Thor condones it.
But we know the EU has the ability to deal with this. I suspect not only will the movement get the numbers, but there will be enough numbers there that are valid to ensure none of this bullshit will even have an impact. There's still a month to go and you have every major games journalist, every major influencer involved in games pushing the movement now. Its Joever ferret fucker. And even then the UK initiative is going strong as well. They can't stop what's going to happen.
 
Correct. The world is full of mediocre fuck ups, but typically they have some level of humility or self awareness that gives them some grace. I just watched a clip of this guy cheating his nuts off playing a puzzle game, and the level of smug self-satisfaction coming from him during that bad-faith play through is just ridiculous.

He has three chats open at all times. YouTube, Twitch, and ChatGPT.

He's such a fucking groomer

Now this has been explored ad nauseum efore, especially considering the latest LyricWolf leaks, but I fear it's not getting the attention it deserves. He really is a groomer.

I can tell his father was absent, dude is a pussy.

It might be the other way around.

Credit to @Roachbound :



I call him "Pirat Software" because it was funny, now I call him Pirat because he is a genuine RAT

It would save you a lot of time to just call him a faggot. Or Mald, which at this point has most certainly entered the global lexicon as a compound-synonym for "shit dev, furry, faggot, groomer, grifter, narcissist, etc..."

his response about talking to josh and association with kiwifarms in general
kf.webm

I'm impressed by how eloquent and level headed Ross can be just on the fly - he's so fucking pure. He really wants to save games, it's like he was born for this to succeed.

If there's an off-chance that Ross is even reading this thread directly at all, I can only suggest to him that he stay focused and try to keep as clean a record as he can on his own merit. "Eyes on the prize" indeed.

Hi Ross we love you and we're autistic angry shit talkers but we mean well.

:feels:

He plays that highroad and genuine kinda guy role so well.

I don't think Ross is "playing" anything - he just genuinely wants to see his childhood vidya preserved like other forms of media. I know he had a slide about "easy wins" but in the video from your quoted reply, he explains it with honesty and good faith.

t doesn't matter what race or nationality, when they see Mald speak, all have the righteous need to unite and fucking Dunk on him for being such a Bitch

World peace by July 31st, all nations and ethnicities united by their shared contempt for Mald.

Realistically, it's largely just a code cleanliness thing - the cleaner and more contained your code is, the easier it is to work with in the future, the more readable it is, and the less likely you are to code yourself into a corner where you're stacking exceptions on exceptions just to get something functional.

Yeah from the looks of it (more details below) he doesn't follow object oriented design paradigms at all for his GMS game. I mean he technically used object oriented programming, but he doesn't follow the design paradigm much less understand it.

Assuming the documentation of the save file is ingame somewhere. Actually teaches how to use a hexeditor as well.

Fun fact: the way he coded it, there's a global array/matrix held in process, even through scene transitions, with key:value pairing depending on the choice of each action of the player. The "save game" feature of his game is less "save the game state and write it" but "pause the game state because the array is constantly being written/read". On load, the entire array is then placed in memory with the dictionary pairs. This (explained below a bit) is exceptionally volatile design.

Did that guy post any real reciepts? Mald has been caught using sockpuppets before.

And not just online! 🥁

ID Software was doing this for years as well. [Github]

You're assuming Mald - or any dev at the moment - has an iota of the talent and foresight for their application than code-Emperor Carmack & co. had in the 90s.

Welcome to the games industry fucking sucks timeline, bud.

How hard is it for dialogue to be put into a game, assigned to a character?

As mentioned by other Kiwifrens, it depends. But it's easy. On a project-level scale for difficulty between 0 and 10 it's like 2.

What i've read on here heart bound is very poorly coded and probably has lots of spaghetti code, and if he changes one thing or adds he has to then change whatever else is connected to that since he probably codes like a complete retard. I don't code myself but have a kind of general idea of how it works.

YES. Every refactor or bug fix, every addition or removal, of any dialogue choice within that array, then displaces the positional values of the pairs in that same array. It's horrifically designed.

Instead of sticking to the tools Gamemaker offers, or making use of shit like JSON files (which Gamemaker supports) to keep his lists clean and concise, he had to be the "special-est boy" and do it his "ultra un-hackable and un-pirateable way", aka, the retard way. I

I don't know if you know this but he uses an EoL (might be LTS, but in name only) release of GameMaker 2.x. GameMaker has since transitioned to a rolling release with dated versioning and a plethora of features his IDE doesn't have.

That's true, but consider this: would a gay furry who uses Notepad++ with a 1337-h4x0r-green colorscheme just to look like a 1337 h4x0r be willing to code a set of tools to handle dialogue/cutscenes, or perhaps use an already existing tool that's more suitable for the kind of "game" he wants to make?

He uses N++ with YAML for his Minecraft MMO mod, BlockGame. He uses GM's IDE for Heartbound. In the case of the former, there's no syntax highlighting and so much refactoring that needs to be done that it gives me a headache. In the case of the latter, it takes him up to 4 minutes to realise his IDE is literally underlining an object he hasn't called or spelt correctly.

Credit to @ADHD Mate :



TO ANYONE WHO WANTS TO BOT OR FAKE THE SIGNATURES:
You're not helping.

I cannot reiterate this enough. There's a very real chance that it will slow down or even null and void the ECI process/submission.

If it is an open ended RPG(which I doubt this is), it will take some time since you have to create all sorts of dependencies, take various other quests and events into account, program various other states for the NPC(you can't talk to them if you're attacking them or made them hostile, obviously) and you want to have all of this thought out, ideally, before you start work so nothing unexpected can come up and throw a wrench into your plans.

That's where he failed, and is constantly playing catch-up. He can "code" but he can't implement common object oriented design principles before that code is typed. It's like putting a cart before the horse.

Yeah this is coding 101, if you don't have a good structure and planned out how you want to go about it, adding or removing anything is like playing Jenga

From everything I've watched, I've never seen pseudocode or design documentation for his functions/methods. He's winging it.

The best example of this is Bethesda, who has been using pretty much the exact same engine with a few bells and whistles here and there with every new entry since Morrowind(2002). This is also directly one of the reasons why Starfield is as shitty as it is and why every single one of their other games is so janky/buggy, they're essentially still using a game engine from the 90s and their games are kept together with spit and duct tape.

And Morrowind ran on a redesigned version of the Daggerfall engine which was significantly overhauled and renamed Gamebryo - basically a different engine entirely, but it's older than most people think. Starfield's engine is a second generation fork of Gambryo: Creation Engine 2. It's the Microsoft 11 of game engines.

Edit: Bethesda's incompetent engineering has permanently damaged by recollection of events. Thanks @MaldingFerret

Oh yeah, that's yet another approach, different from mine or just doing it all in code. Mother 2 uses control codes for the scripting.

pretty sure there are many more fundamentally different approaches that I can't think of atm. And of course there's also mixing and matching different amounts of each.

I'm repeating myself by now but yes you're right. They're called programming paradigms at the macro scale.

we need more people dunking on the games source code just like with yanderedev

Used to be a gamedev, and taught gamedev. I want to code review his game so badly but my principles simply can't justify the price. I wonder if it's been pirated somewhere.

Like that makes me even more sure that these are minors or just genuine retards.

His Discord age permissions are 13+.

Ok, so I know this gets a little bit too close to cowtipping territory, but this is the kind of juicy, gossip-slop kinda info that I genuinely feel NEEDS to somehow also be spread out to the wider internet community

I mean, controlled leaking of those messages on X? But that would just flag to him and his dick sucking mods that there's inside actors. Which they know already, but yes, that would be a cowtipping point.
 
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And Morrowind ran on a redesigned version of the Daggerfall engine (renamed Gamebryo).
That's incorrect. NetImmerse was a new engine that became Gamebryo - it was a licensed engine not Bethesda's, it was used in many games like Civ4. Daggerfall was built on the engine that Skynet and FutureShock used (XnGine). Arena's was a different one again.
It might be the other way around:
Yeah JoeyRay always came across as pleasant, Thor just comes off as a spoiled asshole nepobaby. And they do not get along when it comes to game design, JoeyRay has gone on record stating as such. This was a while back, he said he doesn't do things the way Thor does.
 
NetImmerse was a new engine that became Gamebryo. Daggerfall was built on the engine that Skynet and FutureShock used (XnGine). Arena's was a different one again.

Thanks for clarifying that, the transition between Daggerfall and Morrowind's engine is somehow permanently a nightmare fanfic in my mind.

I blame Bethesda.
 
Clips from his last stream.
This explains why he had so much of an impact on the SKG movement in the first place.

I know his sleep schedule has been well documented but it's always nice to see new confirmations of old information.

I hadn't heard or read this anywhere else but apparently he got the middle name Thor because he was born during a thunderstorm.

Hopefully someone can corroborate this information but I think the first job he is talking about here is his first stint at Blizzard, though, I don't know the timeline of him going to blizzard, leaving and then returning.

As always, from the dawn of time, until the heat death of the universe, Animus is almost complete. He shows this excel sheet any time someone asks about it, because it shows so much completed bullshit that random viewers might think he is actually making progress, instead of the truth that this spreadsheet hasn't changed in 3 years.

I completely forgot that it's almost time for the monthly ShartBound update. I bet Jason forgot too
I forgot to clip it from this stream but he talked about how it won't be coming out on the first of the month, mostly due to a secret project that he has been working on. He claimed it would be out in the first week, if you happen to find yourself in a mood to believe his bullshit.
 
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The virgin Mald:
His Discord age permissions are 13+.
VS the Chad Ross:
Screenshot_20250628_232626_Firefox.webp
 
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