- Joined
- Dec 21, 2020
You can hear the nervous laugh after he says "it doesn't effect us what so ever"A few minutes of Mald bitching about the negative reviews and SKG on the latest stream. Just 2 more rooms and animus is done
maldinglive.mp4
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You can hear the nervous laugh after he says "it doesn't effect us what so ever"A few minutes of Mald bitching about the negative reviews and SKG on the latest stream. Just 2 more rooms and animus is done
maldinglive.mp4
I'm just going to intersect and put this in layman's terms: The best example of this is Bethesda, who has been using pretty much the exact same engine with a few bells and whistles here and there with every new entry since Morrowind(2002). This is also directly one of the reasons why Starfield is as shitty as it is and why every single one of their other games is so janky/buggy, they're essentially still using a game engine from the 90s and their games are kept together with spit and duct tape. The "technical debt" here is that nobody in the company even knows how the engine works, all the people who did never left any documentation and that just makes things even worse for the new diversity hires. Ironically enough, the most talented devs for Bethesda games are the fans since they worked on these games for years. At this point, however, Bethesda invested so much time and money into this engine that switching to something like Unreal would not be feasible, as it would require completely re-training all their hires and figuring out how this style of RPG would even work in it(for reference, Avowed and Outer Worlds are the most direct comparison to Bethesda RPGs in the Unreal engine). Todd is stuck between a rock and a hard place and that's because his company barely invested in any new tech over the last 20 years, just been living off their past successes and the goodwill of their fans/modders.It's almost like you're asking how long it takes to build a birdhouse, but before we can answer that, we have to discuss the tools you assembled for the job - did you make yourself a drill and tablesaw, or are you doing some sticks and rocks caveman shit that's more likely to hurt you, break and need to be fixed before it does anything of value, putting aside how slow it is? There's a lot of things like that in coding, where you get bit in the ass for building something badly up front by accruing "technical debt" that slows you down and costs you more time over the lifetime of the project.
To be fair, is he wrong?You can hear the nervous laugh after he says "it doesn't effect us what so ever"
Definitely. Having a parser that allows for inline function calls adds a lot of versatility. It makes the system a little bit less accessible to non-coders, but the payoff is that it's a really versatile and expandable system.It also heavily depends on how much you want to have scriptability in the code itself, or if you want it to be in the config/dialogue files. For example, earthbound has a LOT of scriptability in the dialogue "files"
Of course, it's a tradeoff. If you only put text into the dialogue files, those are very easy to adjust, but then you have to put all special behaviour in the code itself, so whenever a line of dialogue has to fire off some event, like displaying an emotion, or moving a character to somewhere else on screen, or whatever else you can imagine, you have to write it into the dialogue sequencing itself.
If you however put all those things into the dialgoue itself, you obviously have a more complex dialogue sequencer, as it has to check for what events any given dialogue has to call and when. But from that you get a much more general system, where you can adjust what happens in scenes without re-compiling the game at all, but rather just changing the dialogue files. Allows for much faster iteration speed, at the cost of more upfront work.
A few minutes of Mald bitching about the negative reviews and SKG on the latest stream. Just 2 more rooms and animus is done
maldinglive.mp4
Mald you are a fucking idiot. Why did you scroll THAT far down.I put out an update every month. *scrolls down to April 2025 with December 2023 right below it*
even the non-english speakers are getting in on it.
https://youtube.com/watch?v=l3E2x4ZL-sIYou know you fucked up when there's a universal language that brings nations together.
Its like Xcom except instead of Aliens its a stupid wannabe indie developer gay furry.
Terrifying.as 1 ferret dies, the others go into a depression, a chain reaction ensues into a singularity... i have become death, destroyer of ferrets
- oppenheimer 1945
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Imagine being worse than Yandev. I think YD benefitted from a less online less watching social structure too. He made a fool of himself but he wasn't as prevalent and loud fool.Yandev also claims much less programming experience.
A few minutes of Mald bitching about the negative reviews and SKG on the latest stream. Just 2 more rooms and animus is done
This is that review in question. That guy posted the same thing, but with a little extra at the top of it in the discussion forums. That extra bit probably pissed off maldy a lot. I love the technical rebuttal faggot gave to this guy's breakdown of his incompetence: "blah blah blah".. literal fucking child behaviour. He cannot articulate like an adult.
"a lot of them are buying the game, putting 0.1 to 0.3 hours on it and then leaving a review"
There's a bunch of spam in his discussion forums too that he has to keep deleting. He's too prideful to let anyone else manage the page for him, so he has to see all the insults and jabs personally lol.
Oh yeah, that's yet another approach, different from mine or just doing it all in code. Mother 2 uses control codes for the scripting.Definitely. Having a parser that allows for inline function calls adds a lot of versatility. It makes the system a little bit less accessible to non-coders, but the payoff is that it's a really versatile and expandable system.
if anything he can use it as an excuse to cancel the gameTo be fair, is he wrong?
Heartbound is never going to release, or, If it does, it's either going to be unfinished, or in an eternity.
Most sales of heartbound have already been closed, he's already got the money.
Giving a black mark to a game that nobody buys anymore is not going to affect sales.
To give some context, "content which doesn’t involve the combat map or the campaign map" is nothing but a text adventure, and so the lite "scripting language" is wired to control conditions under which dialogue options appear, with any reach "outside" the dialogue scope to bespoke function calls obvious and uncommon.
Here we can observe the ancient German practice of Tardhinrichtung, a.k.a tard execution.This is that review in question.
I probably came off more snarky than intended. I like Starsector for its autistic depth, and it was no surprise they needed more and more expressiveness for the dialog system. Under those conditions, it's probably nearly impossible to avoid putting together a DSL.But the on-topic point being, it's an indie implementation that's still better than whatever Mald is doing, given that it not only supports the dev's modest goals of adding narrative flavor to a combat sim, but has enabled trannymodders to build de facto visual novels therein.
The total number of positive reviews needs to decrease by 1.70% for it to be downgraded to "Mostly Positive"
"Its not cause I am a massive lying faggot that people wanna see hang in a closet, its manufactured outrage"A few minutes of Mald bitching about the negative reviews and SKG on the latest stream. Just 2 more rooms and animus is done
maldinglive.mp4
Even when he's wrong, he has to be a target, a VIP, the most wanted, THE villain. He just is incapable of being a face in a crowd, he has to stand out in some way... "Red team specialist""Its not cause I am a massive lying faggot that people wanna see hang in a closet, its manufactured outrage"
That's GREAT news. One thing I was concerned with was that the individual country counts would be an issue at the end of it all.Looks like the ECI cleared the "8 countries past the threshold" goal, the rest is just raw signature count.
Rate me late if I'm a dipshit about this, I just didn't see this on the ticker until now - maybe it was there the whole time and I just missed it?
It's actually only 7 countries that are required. and we are at 11 atm, with 4 at over 200% and 10 at over 110% (Which I'd consider the safe amount to not fall down under the threshhold even with a LOT of signatures thrown away)Looks like the ECI cleared the "8 countries past the threshold" goal, the rest is just raw signature count.
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Rate me late if I'm a dipshit about this, I just didn't see this on the ticker until now - maybe it was there the whole time and I just missed it?