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Well it looks like I'm MATI again because that made me gag for how disgusting it is. Were they banned from both streamers or just that specific stream?Sadly Mald's jannies told kit to merge chat and then banned everyone criticising kit for working with a scammer.






Oh really?[Mald]: Some of these new ones have 0.1-0.2 hours played and currently don't own the game. Looks like tourists that bought and refunded just to leave a negative review.
| Review Direction | Hours Played | Owns Game? |
| Negative | 16.5h (4.7x) | Yes |
| Negative | 3.2h (0.9x) | Private (Yes) |
| Negative | 5.4h (1.5x) | Private (Yes) |
| Negative | 4.2h (1.2x) | Yes |
| Negative | 0.1h (0x) | No |
| Negative | 3.1h (0.88x) | Private (Yes) |
| Negative | 6.8h (1.95x) | Yes |
| Negative | 1.5h (0.43x) | Private (No) |
| Negative | 0.2h (0x) | Private (No) |
| Negative | 1.8h (0.5x) | Private (Yes) |
| Positive | 11.2h (3.2x) | Yes |
| Negative | 4.4h (1.25x) | Yes |
| Negative | 0.7h (0.2x) | No |
| Negative | 1.8h (0.5x) | Private (Yes) |
| Negative | 2.6h (0.75x) | Private (Yes) |
| Negative | 3.8h (1.1x) | Private (Yes) |
| Negative | 1.0h (0.3x) | No |
| Negative | 2.3h (0.66x) | Yes |
| Negative | 0.5h (0.14x) | Yes |
| Negative | 2.0h (0.57x) | Private (Yes) |
| Negative | 2.1h (0.6x) | Private (Yes) |
| Negative | 5.4h (1.5x) | Private (Yes) |
| Negative | 1.4h (0.4x) | Yes |
| Negative | 5.8h (1.7x) | Yes |
| Positive | 5.7h (1.6x) | Yes |
| Negative | 0.1h (0x) | No |
| Negative | 1.7h (0.4x) | Yes |
| Negative | 18.9h (5.4x) | Yes |
| Negative | 0.1h (0x) | No |
| Positive | 5.6h (1.6x) | Yes |
| Positive | 5.4h (1.5x) | Yes |
| Negative | 8.8h (2.5x) | Private (Yes) |
| Positive | 2.4h (0.7x) | Yes |
you would think so but when Clair Obscure came aout, a massively successful game released by a small team, he interviewed them and pointed out their success. unaware of the light he was shining on his own charadeDeltarune came out today, maybe it will inspire Mald to work a little bit
So weird lying about dumb shit like this. Im mediocre at programming at best I'll admit my code is shit there is always room to grow.I 100% get that this is him being insecure and trying to cover it up with some meaningless metric because he is the COOL HAXOR GUY with 7 years at Blizzard.
To me, it's this bewildering stupidity that surrounds it all that makes me poke at it.
"I want it to be hackable", yeah because a fucking JSON file in plain text is so fucking hard to HAXOOOR!!!.
It is so fucking amazing to me that if he only had a bit of humility and confidence to say "Fuck it I don't know, or I like it this way" Then he likely would not be on kiwi farms.
His insecurity drives everything; it's impressive.
Question shouldnt you rename like the youtubers to some parody title like Lazythor Softworks not to get sued or asnonsilverWorking on the battle intro for Pirate Software
I should be protected under fair use with parody we'll see. I tend to look at south park for reference for using celebs and they get away with it. tbf they have a legal team though. If not ill use Irate Hardware like the last game I made.Question shouldnt you rename like the youtubers to some parody title like Lazythor Softworks not to get sued or asnonsilver
Khronos DM in 3... 2... 1...I should be protected under fair use with parody we'll see. I tend to look at south park for reference for using celebs and they get away with it. tbf they have a legal team though. If not ill use Irate Hardware like the last game I made.
i dont even think he did much there. i havent found a single record of him being seen
This was my first feeling on the matter as well. However, couldn't he pick someone else from his endless list of sycophants? Seeing as Khronos is mainly remembered as the person who puffed up Maldavius into his falsely grounded legal frenzy, I don't see him having the community goodwill necessary to act as the parachute stream, so to speak.
I don't either, but what I imagine is that Khronos is one of the people most dependent on Jason's success after quitting his old job to be a better head janny and has expressed concern of either the possibility or even current reality of his janny income dwindling, so Jason is trying to do him a solid with "I'll help you network and signal boost your streaming career so you can make a little extra when I'm not streaming".
My guess is that Khronos streaming is not going to go well; I don't see existing viewers of Jason tuning into a diet Jason who hasn't even worked at Blizzard, much less new viewers. Considering his part in the Pvt. Parts incident, Kronos may even provide some funny spergouts of his own in response to being hassled by the chat.
What is so dam critical that you need to load everything so dam often that 20% faster is meaningful? Maybe I don't understand GameMaker, and I know you can not do fun memory shenanigans like in C++.
GameMaker has built-in support for JSON, which performs the same task as YAML, albeit faster and more challenging to read.
He's not using YAML for ShartBound, it's for """his""" Minecraft """""MMO""""" (that can only support like 20 concurrent players or something), and as far as anyone knows most of the useful work is being done by another dude (and the authors of all the plugins they're using), while Mald is is just copy/pasting some item stats or whatever.
But yes, the whole "20% faster" is completely irrelevant.
The question is, why would you need 20% faster for loading of states, how badly has he fucked up the system where 20% would be meaningfully.
From my reading in GameMaker, using JSON as your save system, it should be O(n) to load a state..
didn't know any other way to handle the need for a data structure that can grow from one end as he needs more flags/values to be stored
Did the kitboga collab get cancelled?
Working on the battle intro for Pirate Software
There was a clip uploaded where Maldy was crying about some plugin update that made his "mmo" not compile.He avoids Java like it's some moon-rune language and prefers to do basic scripting and config statements.
I don't think there are any real performance considerations from Maldys side. Let's not kid ourselves writing hearbound to be CPU bound in modern times would be quite a feat no matter what he were doing. There is just not enough shit happening in this game.The engine is single-threaded and lacks low-level memory control like C++, which forces developers to be conscious of every bit of processing time, especially if they aim to support low-end hardware. While other engines allow for fine-tuning memory usage and parallel processing, GameMaker's reliance on GML means devs must manually manage logic flow and data access efficiency within a restricted scripting environment. Ironically, despite this constraint, Jason appears to work with an outdated version of the GameMaker IDE, which misses out on newer performance profiling tools and engine-level improvements.
In the case of Heartbound, he uses a global data structure to track all player decisions and dialogue states (it's not like an mutable dynamic list, but more an immutable dictionary matrix... you can probably see the problems for development now). This makes the narrative flexible and persistent but also introduces performance overhead, especially when that data is accessed frequently during gameplay, dialogue rendering, and persisting across scenes. Because that global system is inherently inefficient, Jason is forced to aggressively “optimise” everything else just to keep performance acceptable. This includes micromanaging instance creation (there are many), obsessing over draw call reductions, and pre-parsing data. Not because these are elegant solutions, but because they’re necessary compensations for the weight of an overburdened global state machine. The "20% performance gain" isn’t a sign of thoughtful engineering: it’s a patchwork fix to a self-imposed problem.
The engine is single-threaded and lacks low-level memory control like C++...
There was a clip uploaded where Maldy was crying about some plugin update that made his "mmo" not compile.
Funniest shit was his LSP/Linter/whatever he was using was clearly stating it was type mismatch, yet he had issues with recognizing it.
I don't think there are any real performance considerations from Maldys side. Let's not kid ourselves writing hearbound to be CPU bound in modern times would be quite a feat no matter what he were doing. There is just not enough shit happening in this game.
Also the entire post kinda smells of AI.
dont listen to them write more and longer hit the word count and go further byeondI spent time being articulate. Tell me about your mother.
Here is a post with this clip. He uses JetBrains if I can see correctly.Was that when the dependency for his MMO mod got an update and their servers were down? That was funny. I haven't seen him using anything resembling an LSP/syntax/linter extension for GML, Java, or YAML - just walls of green haxxor text in N++ (I know it has functionality for them but I swear I've only ever seen green text and he scrolls for days finding mismatched/uncalled vars and defs).
Again, I think this 20% is just taken out of his ass. Also how is using arrays overhead? It's shit choice from design perspective. However array access should be the fastest possible operations it's just pointer + offset. I don't think even GML would do it differently, but I might be wrong.I mean, the supposed 20% performance gain isn’t due to GameMaker or IDE limitations, it’s the result of poor design choices on his part. His codebase depends on working within the engine’s constraints, which he's either scared of or incompetent enough to pretend it doesn't exist. GML allows for relatively low-level control within its sandbox, but instead he’s managing game state with a massive, immutable global array during scene transitions. That's CPU and memory overhead, especially for a game of this (small) scope. Sure it looks simple but he's managed to spaghetti code the most retarded logic into the game which is screaming to be released from memory.
Neovim es numero uno. He probably uses notepad++ because it used to be "hacker's choice" in 2000sLike dude use VSCode like a normal person, especially when working with a team.
dont listen to them write more and longer hit the word count and go further byeond
Neovim es numero uno.
Also how is using arrays overhead? It's shit choice from design perspective. However array access should be the fastest possible operations it's just pointer + offset. I don't think even GML would do it differently, but I might be wrong.
He uses JetBrains if I can see correctly.
Not only that. Compilation output was clearly stating "bad operand types for binary operator '*'".Holy shit it was underlined in the IDE for a whole four minutes before realising that he typed the wrong name.