Culture ‘This is impossible!’ Can kids master the video games their parents loved? - Our video games writers get their children to play the games they loved as kids – and get to grips with the ones they adore now. Will they be bored, baffled –or hooked?

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In the fast lane … Mario Kart 8 Deluxe.

‘I’m envious of them for growing up with games this gorgeous’

Keza MacDonald plays Pokémon Shield

For years, I hoped that my children might develop a love of video games – not just any games, obviously, but specifically the ones I like. Naturally my oldest son only wanted to play ad-infested garbage on his iPad and/or Fifa, and my youngest showed no interest at all. What changed this was Pokémon. Last Christmas I got Let’s Go, Pikachu! out of the cupboard, reasoning that my wee guy might be able to use the simple Pokéball controller that came with it, and Pokémon is now an obsession for both of them. I was delighted. But then we finished Let’s Go, Pikachu!, which was a remake of the Pokémon games of my youth, and they started asking for one of the new ones. I haven’t played Pokémon seriously since about 2003, so I’m a little trepidatious.

They’ve now independently played through Pokémon Shield, which is vaguely set in Britain, if Britain were comprised entirely of castles, villages and London. I have no idea who any of these Pokémon are. One of them is literally a sentient globule of milk with a face. “That’s Milcery, mama,” explains my four-year-old patiently. Evidently he has acquired encyclopaedic knowledge of the thousand Pokémon that have been invented since I was a child. I miss my brief period of omniscience, when I knew more than them about virtual monster pets.

The longer I play with them, though, the more amazed I am by how beautiful and welcoming Pokémon is now. It’s like a living cartoon. The characters and monsters look amazing. Pokémon is still about catching and battling monsters, that much hasn’t changed, but there’s a whole world around it now. I have to admit I’m quite envious of them for growing up with games this gorgeous – but I still maintain that the original 151 Pokémon are the best.

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It’s a whole new world … Pokémon Shield.

Kirk (7) and Killian (4) play Pokémon Red/Blue

It seemed only fitting that I show my kids what Pokémon looked like when I first played it at 11, on a Game Boy Pocket with about four colours. I was expecting them to be appalled. The character and monster sprites are so tiny and blocky! The music is so bleepy! It’s all so deeply primitive. But to my surprise, they weren’t fazed. My kids know Pokémon, and this is Pokémon. On the title screen, as pixellated pocket monsters fly past, they shout out all their names. Nidoran! Clefairy! PIKACHU – in the original chubby iteration! I’m surprised they can recognise any of them.

“Ooh Mama, make sure you pick Charmander,” said my eldest, when we marched into Professor Oak’s lab to choose our starter Pokémon (I taught him well). “Nooo, Squirtle,” protests the younger. When we reach our first battle, they both start enthusiastically singing along to the 8-bit battle theme and cheering me on. I show them the old Pokédex, the cumbersome PC system that you used to have to use to switch monsters in and out of your team, and they are unfussed: “can we do a gym battle?”

I suppose this goes to show that imagination is a crucial component of any video game. When you’re a child it doesn’t matter how it looks, it’s about how it feels. Millions of kids like me played Pokémon in black and white on two-inch screens. Perhaps I shouldn’t be surprised that nearly 25 years later, it still holds its appeal. Pokémon today might look different – easier to play and more flashily presented – but it’s not all that different underneath.

“The colours are different but the strategy is the same,” says Kirk, when I press him for his thoughts. “I just like Pokémon,” offers the four-year-old. And you’d still play it if it looked like that? “Yes. Also, I’m thirsty.”

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Game on … Rich Pelley with Arlo and Ida.

‘Unless you were born in the 90s, this game is impossible!’

Rich Pelley plays Mario Kart on the Switch

For this experiment, I’ve borrowed my friends’ kids who I regularly sit for by basically letting them do whatever they want then bribing them with ice cream. It’s half term and the Switch has already hit its parental time limit, so we have to solicit Dad who is working from home in the loft, rationing out the Nintendo and probably stroking a white cat like Blofeld. I’ve seen Mario Kart before, usually at some boring adult lunch do where the kids are clearly having all the fun, but I’ll be blowed if I could get a go in edgeways. I spend the first 30 seconds going backwards because Nintendo have swapped A for accelerate with A for rear view since the SNES (Super Nintendo Entertainment System). Arlo delights in coming in first and does a little dance as I slope in a pathetic eighth.

Arlo, 9, and Ida, 7, play Mario Kart on the SNES

“This looks ancient,” moans Ida. “It’s so clunky and hard to control,” adds Arlo, as I whizz straight into first place. “This game is so stressful. The map is so slippy. The NPCs are going to lap me!” moans Arlo. I’ve no idea what an NPC is. “I’m voting Arlo. You can do it!” says Ida, encouraging her brother. “Unless you were like born in the 90s, this game is impossible,” concludes Arlo as I pull off my party trick of racing around Rainbow Road at full speed on 150cc without falling of the edge. In the old days, this would have had the girls falling at my feet. Thirty years later, and I don’t even get a wink from Mum. Meh. I miss the 90s.

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Your character stinks at racing … Pocket Card Jockey: Ride On.

‘My daughter has inherited my lust for charming yet dark Japanese humour’

Lauren Kaye, 35, plays Pocket Card Jockey: Ride On!

Five minutes into this game, the main character is kicked off an angry horse, trampled on and left for dead. This then kickstarts a weirdly serious adventure where you’re tasked by an angel to become the best dang jockey ever. If you don’t: immediate death. I am so happy that my daughter has inherited my lust for charming, yet somewhat dark, Japanese humour.

Unfortunately for you, your character stinks at racing. So the angel ensures that all you have to do to win the races is … play solitaire, really well. It’s an interesting type of solitaire, though, forcing some intense decisions, all while your poor horse is trying its hardest to keep pace in the derby. This isn’t a game I would choose for myself, because the rules seem to bounce out of my head as quickly as they are introduced. But I am glad Ali has found a game that can challenge her and hopefully one day fulfil her destiny of being smarter than me.

Ali, 8, plays Final Fantasy X

Final Fantasy is a sacred text for our family. It’s the reason I got into working in video games and it’s the glue that cemented my friendship with my future husband. The moment we introduced Final Fantasy to our children felt strangely precious, so I really we wanted to make sure we got it right the first time. I started replaying Final Fantasy X on my Steam Deck recently and I could feel Ali’s stare over my shoulder. After finishing up a random battle, Ali broke the silence and asked the question I’d waited eight years for her to ask: “Mum, can I try?”

Final Fantasy X might seem a bit imposing, but Ali has some experience with turn-based combat from Pokémon, so I took her to an easier area so she could fight some weak enemies. “This is so fun!”, she says. But to seal the deal, Ali has to become invested in the story; that’s what Final Fantasy is about. So we started again from the beginning. And unfortunately, she quickly lost interest when it wasn’t obvious how to progress.

For Ali’s generation, visual and audio cues are constantly showing you where to go and who to speak to in games, so that players don’t get bored. But when I was a kid, trying things out and seeing what happened was part of the fun; I can remember spending an hour running along all of the rooftops in the first area of Kingdom Hearts with no idea what I was supposed to be doing, accomplishing absolutely nothing. Still, my daughter’s first experience with Final Fantasy wasn’t a total bust. I still catch her peeking over my shoulder when I play.

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Oli Welsh with his children, Arthur and Ivy.

‘It’s pleasing that blasting aliens to bits is still something kids want to do, isn’t it?’

Oli Welsh plays Ratchet & Clank: Rift Apart and Pok Pok

Seven-year-old Arthur has experienced a gamer’s awakening in the last few months. It started with the latest Zelda, but was turbocharged by Spider-Man 2. Now that he’s finished that three times, as well as the two previous Spider-Man games, we gently pushed him in the direction of the latest Ratchet & Clank, an all-ages romp by the same studio, Insomniac Games. I jumped into his game and blasted away at some robot space pirates for a bit. The experience was at once incredibly futuristic and quite nostalgic. The furry textures, detailed scenes and dazzling effects are not far off movie-quality, but the upbeat vibe and cheerfully bloodless violence reminded me of the games of my youth, if not my childhood – stuff like Jet Force Gemini on the Nintendo 64. It’s pleasing, in an almost quaint way, that blasting aliens to bits is still something kids want to do, isn’t it? Arthur has selected the “easy” option where you can’t die in combat and I am forced to admit, after 40 painful years, that maybe games are more fun this way.

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Pure play … Pok Pok app: House Babies-Pets.

Ivy, who is four, showed me her favourite iPad game, a wonderful subscription app called Pok Pok, which is great because it makes me look like a very tasteful and responsible curator of her screen time (Let’s not talk about YouTube Kids). But the thing about Pok Pok is that it’s enormous fun, as well as being Montessori-inspired and elegantly graphic-designed to within an inch of its life. There are tons of creative activities. I noodled around with a hilarious dress-up game, and made a portly hipster with handlebar moustache, suspenders, and pink bell-bottoms. I lost a blissful 10 minutes to a sort of free-form city-builder where you lay out intricately detailed little tiles of roads, buildings and rivers to your heart’s content. There’s a functional music sequencer, and an endlessly amusing thing where you twiddle knobs and press buttons to make weird sounds. I wonder at what point you start thinking you need challenges and goals to make digital toys like this fun? For Ivy, that hasn’t happened yet, and I envy her. This is pure play.

Arthur, 7, and Ivy, 4, play Frank the Flea

“It’s really fun,” says Arthur of Frank the Flea, a ZX Spectrum game that my older brother Richard wrote, in Basic, for my 12th birthday. It’s about a flea navigating his way past various beautifully drawn household objects without bumping into them too much. Richard got it reviewed in Crash!, one of the big Spectrum magazines at the time, and sold a few copies off the back of that. Before we loaded this up I tried to get the kids interested in one of my childhood favourites, Alien 8, but we found it almost unplayable. Frank the Flea, on the other hand, is incredibly simple and it grabbed them straight away.

“I liked all the things on the desk, like the lamp and the telephone, and I also liked the character,” says Arthur. “I especially liked the jump, because sometimes it was just a small jump, and the rest of the time it was like a really big jump.”

He was amazed to find out that the game was actually made by his uncle when he was about 15. “That’s really surprising! I think it was even better than Alien 8, the game that I played which was made by a professional game-maker. I only died, like, four times, but in Alien 8 I died like 10 times or something.”

Old games, Arthur concluded, are harder than the latest ones. “But I did like it in Alien 8 where, if you lose your lives, you have to be reprogrammed by being punched by a boxing glove.”

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Dominik Diamond with daughter Honor Belle Diamond.

‘I feel sad that a game about drugs, suicidal thoughts and leaked sex videos resonated with my teen’

Dominik Diamond plays Life Is Strange

My first feeling is one of intense sadness. This game takes place in a grim high school setting, one awash with depression, anxiety, suicidal thoughts, drugs, gun violence, miserable music, date rape drugs and leaked sex videos on social networking. I feel sad that this game resonated with my teen. Maybe teenage life is that depressing now. I hope not. My high school was spent joyously playing rugby, Nintendo Game & Watch, falling in love with Othello and listening to the Jam.

At one point the controller runs out of batteries and I have to search Honor’s room for the one of the billions she’s “borrowed”. I feel like I am in one of the scenes from the game and will find a box containing horrible things I don’t know about her.

The game mechanic is clever: you walk around a level and see “things”, then something happens and you have to rewind time to use the “things” to enable or stop something happening. It’s Lemmings with multiple Chekhov’s guns. But sometimes it’s just tedious: walking around a junkyard finding bottles with the most ironic use of “fast walk” ever. The last level is beyond irritating on a gameplay and plot level, with the kind of timey-wimey dream sequence shenanigans that multiple genre TV shows have killed for me.

When it sticks to telling a story it’s great. This is a tale of depth about love and loss and the sad secrets teenagers keep: the ending is profoundly emotionaland a plot twist halfway uses a track from the peerless Mogwai that is the best mix of music and game I have witnessed. But thank God I went to high school in the 80s and not now.

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A tale of depth about love and loss … Life Is Strange: Before the Storm.

Honor Belle Diamond, 19, plays Manic Miner

I present my father with one of the most emotional, chilling stories about teenage discovery and the effects of our choices and actions and he gives me … Manic Miner. Thanks! A glitchy thing featuring a guy with a debilitating job. And possibly mental illness although he assures me it’s not that kind of manic.

My dad comes from a generation in which arcades were the best thing since sliced bread. A place where a bunch of pre-pubescent boys and lonely grown men melted at mechanical boxes with less than three controls. How fun.

I was swiftly able to learn the gameplay as around 300 other retro games have the same set up and ideas. To beat the levels, I had to collect special items while jumping on platforms and avoiding obstacles before my oxygen ran out. Once I’ve collected said objects I get sucked into a mysterious and questionable void and transferred to a new level. Seems like a piece of cake, right? Wrong! I quickly learned that this game requires strategic placement methods I normally reserve for applying mascara. After my first couple of goes I found myself getting more and more frustrated because the stiff movement and controls makes it hard for the character to move stealthily. You must plan your jumps precisely or else you die instantly. When I play games, I prefer to have lots of “wiggle room” to leave space for mistakes, and this game simply does not provide that. My Dad would probably say something like “well my generation didn’t get second chances in life”.




Absolute pleb taste, not a single one of them had them play Douk3D or Doom.


Or even GOAT vidya like Super Metroid on SNES.
 
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I'm pretty sure the only thing I ever did in SimAnt was get eaten by the spider and antlion to see the gruesome death animations over and over.
Oh, man. That reminds me….

My uncle had Waxworks for DOS. Playing this game as a kid and having absolutely no idea what was going on was probably the way to experience the game, but some of these death images and animations still freak me the fuck out. The sound design was also exceptionally creepy and fitting.

 
Should I be concerned that what these people are calling old or difficult, are neither to me?

Can they beat original Lemmings?
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Can they manually dock in a Space station in Elite?
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Figure out how to get the vending machine to make a bloody cup of tea in The Hitch-hikers Guide to the Galaxy: the Text Adventure?
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Can they deduce how to get past the Yeti in King's Quest V? (@Doppelmonger can!)

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Sheesh - parents, today!
Can they land on the aircraft carrier in Top Gun for the NES?
 
I have a nephew who is the the quintessential epic Fortnite gamer in his early teens. As far as I’m aware, he’s damned good at the game and is very arrogant about his gaming prowess. I’m not enough of a sperg to own a Japanese copy of Super Mario Bros. 2, but I do have Super Mario All-Stars on SNES - and ROMs because fuck that little tit, he’s not playing on my SNES.

Hearing him talk about how “easy” all older games were made it all the more satisfying to watch him struggle in SMB2, calling every death stupid and gay. It was wonderful to see him rage out of the emulator and go back to Fortnite.
Make him play Startropics, Mike Tyson’s Punch-Out, and Tom & Jerry NES next.
 
If my own flesh and blood can suffer through a game I couldn’t be bothered to finish when I was younger then I’d be pretty concerned since that probably just means they’re really fucking autistic.
 
Nintendo? SUPER Nintendo? Your kids will grow up soft.

My kids are only allowed to play games on DOS. If you can't use a CLI to access the game or if it needs more than 256 colors you're SOL. So far they like MECC and Sierra best, plus some of the early Maxis titles like SimAnt/SimEarth.
You monster, making kids deal with the agony that is MS-DOS.
Win95 File system.
That is perfectly acceptable. File hierarchies are mandatory learning.
My dad let me play Doom on a Win 95 computer. Taught me DOS and to hate demons. Thanks Dad for not being one of these fags.
I had an older step-brother for that.
Maybe it's just being an oldfag, but I think plenty of 20-year-old games that had solid art direction still look perfectly fine today. The days of the massive technological gulf between, for example, the NES in 1987 and Playstation 3 in 2007 are long behind us.
Twenty years ago was 2004. I've yet to see a space game that beats Nexus: The Jupiter Incident for sheer beauty thanks to the outstanding art direction on that game. Homeworld 2 was 2003, the first Company of Heroes 2006, VtM:B and Half-Life 2 in 2004, Dawn of War around that time... all perfectly acceptable in visual quality to this day simply because the developers knew the limitations of hardware and worked around it instead of trying to cram tens of gigabytes of shit into their games only the guys with $10,000 PCs will ever use or see and completely forgetting to run any sort of optimization on the rest.
 
We're doomed as a species, aren't we..
You mean how trash like this gets to be published and a retard gets to call itself a professional writer?
Or do you mean how preteens can't play videogames for shit? You know, like the case has always been?
 
There is nothing worse than parents trying to force their interests onto their kids. If your kids really care they will take an interest without interference.
And it probably has the opposite effect; the more you try to force it down their throat the more they are going to hate it.
 
Get back to me when they fly well enough Darth Vader won't mind taking orders from them.

I grew up on space sims and Jane's, I already know my nephew doesn't have the patience for them. He's happy playing with virtual and real Legos on Minecraft, thankfully.
 
Sorry......Jet Force Gemini kid friendly? With the green blood and the fact you can accidentally kill the monkey things or whatever they were? Lmao!!!
 
I grew up fighting commies on the Moon with Battlezone and fighting dystopian podborn genetic supersoldiers from Earth in Heavy Gear II and despite not knowing about political systems and shiet learned to implicitly distrust commies and fascists.
 
It seems the solution is very simple. Expose your kids to those old games first and then let them have fun with the babified shit we call modern video games.

Mine began with child me starting with Super Mario... and then the OG Metal Gear. The latter was fascinating because I kept on failing thinking it was an action game and something that requires reading.

Yes, Metal Gear drove me to read. Other than that, there was Megaman to teach you the meaning of pain and reward. There was also the fact that I grew up in a time where PCs were transitioning from DOS to Windows. So I got to experience Doom, Battlezone and an assortment of Windows games.

Once I got older, I got into shit like Warcraft 2 as well as Command and conquer and I haven't been the same ever since. Bottom line, Vidya back then at the very least builds character.
 
Does anyone really say "oh, I could never go back to 21-year-old Mario Kart Double Dash because it's unplayably ugly"?
The experience would probably be better on a CRT compared to having it stretched out on a modern HDTV. If frame rate is anything to go by, maybe.

I remember trying to play Crash Bandicoot; I struggled. Of course, I was playing GTA 3/VC at the time, so perhaps I'm not good at platformers. Or Metal Gear Solid.
 
I grew up playing games like Deadly Towers, Heroes of the Lance and Elite. I laugh at your Dark Souls and Elden Ring, Zoomies.
 
It seems the solution is very simple. Expose your kids to those old games first and then let them have fun with the babified shit we call modern video games.

Mine began with child me starting with Super Mario... and then the OG Metal Gear. The latter was fascinating because I kept on failing thinking it was an action game and something that requires reading.

Yes, Metal Gear drove me to read. Other than that, there was Megaman to teach you the meaning of pain and reward. There was also the fact that I grew up in a time where PCs were transitioning from DOS to Windows. So I got to experience Doom, Battlezone and an assortment of Windows games.

Once I got older, I got into shit like Warcraft 2 as well as Command and conquer and I haven't been the same ever since. Bottom line, Vidya back then at the very least builds character.
I started with the first Sonic at 3 and now I'm committing warcrimes in Rimworld and summoning Satan in Shin Megami Tensei. Despite playing Pokemon before I could read, it didn't drive me to learn to read. A fucking Scooby Doo game and Captain Underpants did.

The early gens of Pokemon were surprisingly playable without being able to read. You can guess how good a Pokemon is based on appearance. As for figuring out the battle system, just use random attacks and watch the animation. Health bar helps, too.
The experience would probably be better on a CRT compared to having it stretched out on a modern HDTV. If frame rate is anything to go by, maybe.

I remember trying to play Crash Bandicoot; I struggled. Of course, I was playing GTA 3/VC at the time, so perhaps I'm not good at platformers. Or Metal Gear Solid.
At least it wasn't Okami on the PS2. That game is borderline unplayable on modern TVs without changing the aspect ratio.
 
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