Xbox Game Studios Stupidity Hate Thread Game Pass Edition

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The no devil's horns stuff also means we might not be getting any player morphs at all, i doubt putting all points into strength will turn you into a muscle monster anymore.
>The more good you are the more like an aryan giga chad you become.
>The more evil you are the more of a swartoid devil you become
What did Molenyx mean by this?
 
Xbox continues to eat shit.

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Do they have any plan to reverse this or are they going to continue to poop out 3/10 gay race communist games?
There is no plan, it's pretty much over.

A long time ago, Phil Spencer was given a huge checkbook and a mission to turn Xbox into a titan and while he got all of the tools he needed - he never did anything with them. There's no leadership with Xbox studios and it's falling apart and the company has shown they don't want to keep wasting money chasing video games (when they could be wasting money chasing AI).

There's no coming back from this - the damage done to all of the Xbox studios is unfixable, Bethesda had back to back bombs (Fallout 76, Starfield), Obsidian is just trucking out mediocre slop, Rare is complete garbage, there's no Gears of War, no Good Halo, a failed Halo TV show, No Fable, no Perfect Dark - just huge piles of money with nothing to show for it. Minecraft, a multi-billion dollar franchise and one of the most popular games of all time is getting slower and worse updates at Microsoft then when one guy was doing it by himself.

They can't even get out "small" games on time. State of Decay 3 has been in development for 8 years give or take without so much as a demo. Perfect Dark was in development for 8 years and consisted of just a trailer. Fable has been worked on by two different teams. There are studios that have 0 output.

Microsoft is going to try and stop spending and start earning (you're seeing it with the price hikes on gamepass) but they just did so much damage that I don't see a way forward. They wasted nearly a decade's worth of time for ten or twenty fully staffed studios.
 
I just don't get how things got so bad.

2017 they had a few good exclusives, a back catalog building up, pretty well every 3rd party game with maybe some gay delay thanks to sonybux, Xbox One X, auto-4k-hdr upgrades for their best xbox 360 back catalog games (!), and shortly after they started buying studios to reverse the exclusives issues.

Was it just Game Pass being such a colossal mistake?
 
Was it just Game Pass being such a colossal mistake?

I think blaming Game Pass is an easy out. Not to say it's a positive - it's at best a digital slop warehouse and is an opaque data set of what gamers actually want.

What's probably the actual issue is that Phil Spencer was given a blank check to turn the ship around, but he was a tard and instead filled the cargo hold with shit. Most of the studios bought are has-beens filled with trannies, niggerfaggots, and the general detritus of humanity. Telling these people 'no' and forcing them to learn what made The Aughts so good for gaming, whether it's the still-existent creativity, being constrained but still pushing those limits, or something simple and crass as having attractive White women is impossible, a lawsuit waiting to be filed.

And also, none of the higher ups gave a shit about how poorly Xbox has been doing until recently, so they've never had a fire under their ass. That blank check was previously a rounding error. Zenimax was 'only' ~7 billion. Acti-Blizz being bought out was throwing HALF of Microsoft's profit in furnace that year.
 
I just don't get how things got so bad.

2017 they had a few good exclusives, a back catalog building up, pretty well every 3rd party game with maybe some gay delay thanks to sonybux, Xbox One X, auto-4k-hdr upgrades for their best xbox 360 back catalog games (!), and shortly after they started buying studios to reverse the exclusives issues.

Was it just Game Pass being such a colossal mistake?
It's fairly simple.

Xbox One was a disaster of a launch that put Microsoft way behind Sony. Not only did they lose massive amounts of consumer trust, but they also lost a ton of trust with developers - because every person that doesn't buy an Xbox One is another person you can't sell your own video game to. Microsoft also went out of their way to make sure that Japan (one of the world centers for video game development) was designated as a "Tier 2" country and didn't even get consoles on launch - likely fucked over Devs with Dev kits for no reason after trying to make in-roads during the 360 generation. The Playstation 4 was very clearly the console generation winner and going into the next generation (XSX / PS5) it was clear that not a single developer was going to go Xbox Exclusive unless forced to at gunpoint, because Microsoft had damaged trust in such a real way. It wasn't just a PS3 level of "Sorry it was hard to develop for", it was a full on "We're acting like complete retards and have no plan to stop".

So they did what we expected - start dumping money into the space. So they started buying studios left and right, but, they never had a plan for scale. What happens when you buy a company, typically, is shareholders get fucking rich and retire. In corporate America - very often Directors, Vice Presidents, Presidents, C-Suite, etc all have Shares as part of their compensation - meaning that you'd have a huge leadership exodus each time it happens. Microsoft bought like ~15 studios. They clearly failed to account for this in their plan as very clearly the studios are suffering from a severe lack of leadership.

The lack of leadership made the studios just an absolute shitpile. Microsoft, for example, bought Tango Gameworks (Shinji Makami's Studio, who had a hand in Dino Crisis, Resident Evil, Evil Within, etc) and got Hi-Fi rush out of it, then Shinji bailed and they closed and later re-sold the studio. Obsidian clearly lost whatever "magic" they had as part of the acquisition, as did Bethesda, and seemingly every other studio Microsoft has acquired. There's not a single success story you can point to after Billions and Billions invested and a full decade of time spent on it.

They quite simply tried to scale up too fast and didn't actively prepare for it. Their leadership has just made the objectively wrong move at every step of the way and their projects are insanely disjointed for it. Third Party devs don't want to develop for an unsuccessful console with no plans to fix it.
 
I just don't get how things got so bad.

2017 they had a few good exclusives, a back catalog building up, pretty well every 3rd party game with maybe some gay delay thanks to sonybux, Xbox One X, auto-4k-hdr upgrades for their best xbox 360 back catalog games (!), and shortly after they started buying studios to reverse the exclusives issues.

Was it just Game Pass being such a colossal mistake?
As good as the Xbox One X is, it's still the sibling to the actual special needs child of the generation, the Xbox One. Don Mattrick completely tanked the console's reputation prelaunch, and Phil Spencer spent a ton of money afterwards in an attempt to recover without much to show for.
 
As good as the Xbox One X is, it's still the sibling to the actual special needs child of the generation, the Xbox One. Don Mattrick completely tanked the console's reputation prelaunch, and Phil Spencer spent a ton of money afterwards in an attempt to recover without much to show for.
By the time the One S came around Xbox had a lot more going for it vs the E3 2013 mess. It was often on sale for super cheap, there were a decent number of good exclusives (especially for non-PC people), it could run many great 360 games including normie favorites like codblops2, it didn't look like a VCR anymore, and of course the controller was very good way better than the PS4 one.

They turned things around enough that it shouldn't have been an issue anymore.

It is odd that Spencer never seemed to be held responsible for so many colossally bad acquisitions. My company made a big (for us) purchase a few years ago that did not go as planned and the guy who pushed for it was shuffled out not long after.
 
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Obsidian clearly lost whatever "magic" they had as part of the acquisition, as did Bethesda, and seemingly every other studio Microsoft has acquired. There's not a single success story you can point to after Billions and Billions invested and a full decade of time spent on it.
Super Hans v2 in his comment correctly identified that what MS go was a collective of has-beens, spent and creatively bankrupt, with most having been in such a state for years, if not decades, before the buyout.

As an example, the last good game Obsidian made was New Vegas, which was released in 2010.

Also, from what we know MS tried a very hands-off approach as a publisher, listening to dumbfuck creatives and their moronic ideas of how a business should be run, which resulted in developers faffing about and iterating ad nauseum because there was no adult in the room to put his boot on their neck and tell them to do their jobs.

That faggot Schafer proved once and for all that you need to work game developers like a plantation owner worked his niggers to get anything worthwhile out of them. If you're not crunching them into an early grave you're not getting a good product out of them.

The end result was MS spending more than a 100 billion dollars purchasing a workforce of untalented retards that hate games, gamers, Whites and Western culture, and only clung to their positions because their status as a minority, vagina or sexual degenerate made them difficult to fire, while the actual talent had long since been driven out by the freaks.
 
As good as the Xbox One X is, it's still the sibling to the actual special needs child of the generation, the Xbox One. Don Mattrick completely tanked the console's reputation prelaunch, and Phil Spencer spent a ton of money afterwards in an attempt to recover without much to show for.
Between the Kinect, the higher price and Don Mattrick, Phil Spencer could only fix so much. The issue is that MS never had a business plan beyond spend a ton of money to play catch-up.

It is odd that Spencer never seemed to be held responsible for so many colossally bad acquisitions. My company made a big (for us) purchase a few years ago that did not go as planned and the guy who pushed for was shuffled out not long after.
I think everyone knew that as bad as he was, he was better than whoever would replace him. Like, what is the plan? Spend money? Phil just tried to persuade us that his bosses' decisions are good. He is a figurehead. Unless he is caught breaking the law, he will not be gone as he is a puppet king.
 
That faggot Schafer proved once and for all that you need to work game developers like a plantation owner worked his niggers to get anything worthwhile out of them. If you're not crunching them into an early grave you're not getting a good product out of them.
i mean the elephant in the room is that the entire modern corporate paradigm was specifically to take the boot off of peoples necks so they're more productive without the foresight to realize that if you do that you get less results. It also just opened things up to feminized longhouse human resources behavior

I think there's been a long standing (incorrect) assumption in corporate america that you can just fire a productive team and put twice as many unproductive people in their place and get good results-when that's how disney lost billions of dollars on star wars
 
And also, none of the higher ups gave a shit about how poorly Xbox has been doing until recently, so they've never had a fire under their ass. That blank check was previously a rounding error. Zenimax was 'only' ~7 billion. Acti-Blizz being bought out was throwing HALF of Microsoft's profit in furnace that year.
They didn't consider it doing poorly - they considered it investing. The plan was pretty clearly to just buy up a mountain of exclusives to make Xbox the leading console again. It was probably pitched as

Xbox Console
- New Gears of War
- New Halo
- New Fallout or Two
- New Elder Scrolls
- New Resident Evil type game
- New Blizzard IPs
- New Arkane game
- New Activsion IPs
- A huge pile of more games

There was just going to be so many great Xbox games that you literally would be stupid to not buy an Xbox and not only would players get into the Xbox Ecosystem that way, but would get into it via Gamepass. They bought enough studios to actually accomplish this, but never figured out a vision to manage them - not even "too late", they still don't have anything in place to manage them. Instead they just got titles like "Redfall" (which was part of the $7,000,000,000 they paid Bethesda/Zeni for).

The higher ups have seemingly abandoned this vision a while ago with a lot of former exclusives going multiplatform (Halo on Playstation) and even across the industry most devs are embracing Multiplatform (God of War on PC).
They turned things around enough that it shouldn't have been an issue anymore.

It is odd that Spencer never seemed to be held responsible for so many colossally bad acquisitions. My company made a big (for us) purchase a few years ago that did not go as planned and the guy who pushed for it was shuffled out not long after.
Spencer is the best they've got, the damage was mainly done by Don Mattick and his group. They probably didn't expect much from him and he's likely helping with the shift in direction with Xbox to a software company.
 
i have a series s that i bought just to play halo 5 to see how bad it was
what else can i do with it
 
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