- Joined
- Dec 14, 2024
The Old Country? I heard it was a huge piece of shit.Well, apparently "new" Mafia game been out since last year and just got cracked.
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The Old Country? I heard it was a huge piece of shit.Well, apparently "new" Mafia game been out since last year and just got cracked.
So far has that period correct slower pacing, linear story missions much like the first game.The Old Country? I heard it was a huge piece of shit.
So far has that period correct slower pacing, linear story missions much like the first game.
The Old Country? I heard it was a huge piece of shit.
Hence, I said crack just leaked, haha. For a free interactive story it's quite alright. Nothing will ever beat Mafia 2 though.I remember hearing 3 things about it:
-The story is nothing nothing new and follows a lot of mafia stories you've seen before.
-It takes well over the steam 2 hour refund period to get to the first true gunplay section.
-65-75% of the game is boring ubisoft farcry stealth you've seen in dozens of different games.
i watched someone play it on discord for like two hours while riffing on it. it looks interesting and has a cool premise but the game's leaned heavily into first person scripted cutscenes that didn't make any sense at all, as in the physical layout of the scene was fucking nonsense and things would just spawn behind you while your guy was looking in a certain directionAtomic Heart was the first game I had to play on Easy not because I suck (though I do), but because of the slow down. Things slow down to a crawl for a moment while enemies keep moving in another dimension unhampered by stutter, firing at you freely. It's a testament to how interesting the game is that a man of little patience is willing to endure the jank.
Atomic Heart looks incredible, they absolutely have the tech sauce.i watched someone play it on discord for like two hours while riffing on it. it looks interesting and has a cool premise but the game's leaned heavily into first person scripted cutscenes that didn't make any sense at all, as in the physical layout of the scene was fucking nonsense and things would just spawn behind you while your guy was looking in a certain direction
It's not like they made the technology dude they're using unreal engine. "they just need competent designers" is not tempered praise for a video gameAtomic Heart looks incredible, they absolutely have the tech sauce.
They just need to hire some people that actually know how to design shooters or horror games and they're good to go.
Enemies respawning is indeed a fatal flaw with the game. It creates these tar pits that artificially slow progress, eliminate any sense of conquest and might even make the game crash. Specifically, it's the respawning security cameras that really ruin things. The cutscene problem you mentioned isn't quite so bad later in the game because most of the cutscenes happen in enclosed dungeons instead of the poorly-constructed overworld. Actually, get rid of the overworld and that's like 95% of the game's problems gone, which is a shame because the world is one I'd like to explore.i watched someone play it on discord for like two hours while riffing on it. it looks interesting and has a cool premise but the game's leaned heavily into first person scripted cutscenes that didn't make any sense at all, as in the physical layout of the scene was fucking nonsense and things would just spawn behind you while your guy was looking in a certain direction
Watched a stream of it. "Messiah-like" boiling down to what, kick and icy surfaces? What a legacy to have, and yet it's an iconic one. If games got a kick, it sends people flying instead of being the equivalent of a grab in fight games for enemies that block constantly.There's also a parody of it that came out called The Adventures of Sir Kicksalot and that's hilarious and fun too.
worst part is, in theory, they could just let people buy a license to use it. thats a thing with patents. but ive a feeling even if a company offered money to do so, they wouldnt lend it out regardlessThe real shame is WB somehow convinced the US Government to let them patent the Shadows of War Nemesis system which unironically would have been the most interesting additions to add to the bland grey stew that is modern AAA slop
and then they fucking never did anything with it ever again
We could have seen Starfield or a Skyrim update add Nemesis bandits and evolving map conditions, or a rival assassin's guild in AC Shadows (Black Ninja Gang cryps vs bloods Warfare?) or what have you, but nope, innovation is beyond our reach now.
It is abundantly clear that the team was divided on how they should make the game, especially more so when you look into the leaked version of the game and see it had even more survival stuff crammed in there. Look into the game, and you'll find out the people making it had the idea a good decade and a bit ago, first for a movie, then for a survival dark and gritty exploration game, I think that they spent half of the games dev cycle trying to make that survival game, and then went to Gazprom for funding, and Gazprom assigned a Chink or South Korean as a supervisor who pushed and pulled for the game to be more action and marvel shit, and after years and years of that, you have this weird amalgamation that was Atomic Heart 1.0, where it had crafting and wanted fights to be tough but it also wanted to be a fast frenetic balls to the walls FPS game where enemies were bontiful, it wanted to have a story that was going on at the moment but most of the background writting acted as tho the story was something that happened years ago and you were discovering bits and pieces of it.Atomic Heart looks incredible, they absolutely have the tech sauce.
They just need to hire some people that actually know how to design shooters or horror games and they're good to go.
No but it’s okay because if anyone tries to reinvent a fun system, some rich guy somewhere is going to pull a patent out of his ass and get a payday from it and he’ll feel joy for like twelve seconds.The real shame is WB somehow convinced the US Government to let them patent the Shadows of War Nemesis system which unironically would have been the most interesting additions to add to the bland grey stew that is modern AAA slop
and then they fucking never did anything with it ever again
We could have seen Starfield or a Skyrim update add Nemesis bandits and evolving map conditions, or a rival assassin's guild in AC Shadows (Black Ninja Gang cryps vs bloods Warfare?) or what have you, but nope, innovation is beyond our reach now.
Hell yea! I honestly say that Skywalker Saga, latest Marvel and now this are pinnacle Lego games. I've seen people criticize adding dialog and I like how new ones are done. Lego humor is still plenty there.Well, Lego Batman: Legacy of the Dark Knight is out now. I had made a comparison of it to Batman: Arkham Knight since they're both moody, open world games featuring Batman.
https://youtube.com/watch?v=G5OVv3YVsBU
Turn out my assumptions were accurate. It looks great for a Lego game. I think like Batman: Arkham, Legacy of the Dark Knight is an original Batman story and uses the Unreal Engine. If you're a Batman fan, expect to see lots of references and nods to various Batman material, apparently.
When did Lego games add dialogue? I recall Lego Batman 2: DC Super Heroes from 2012 was the first to do that. I'm currently playing the first Lego Batman game in my backlog.I've seen people criticize adding dialog and I like how new ones are done.