Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


  • Total voters
    8
  • Poll closed .
So far has that period correct slower pacing, linear story missions much like the first game.
The Old Country? I heard it was a huge piece of shit.

I remember hearing 3 things about it:

-The story is nothing nothing new and follows a lot of mafia stories you've seen before.

-It takes well over the steam 2 hour refund period to get to the first true gunplay section.

-65-75% of the game is boring ubisoft farcry stealth you've seen in dozens of different games.
 
The real shame is WB somehow convinced the US Government to let them patent the Shadows of War Nemesis system which unironically would have been the most interesting additions to add to the bland grey stew that is modern AAA slop

and then they fucking never did anything with it ever again

We could have seen Starfield or a Skyrim update add Nemesis bandits and evolving map conditions, or a rival assassin's guild in AC Shadows (Black Ninja Gang cryps vs bloods Warfare?) or what have you, but nope, innovation is beyond our reach now.
 
I remember hearing 3 things about it:

-The story is nothing nothing new and follows a lot of mafia stories you've seen before.

-It takes well over the steam 2 hour refund period to get to the first true gunplay section.

-65-75% of the game is boring ubisoft farcry stealth you've seen in dozens of different games.
Hence, I said crack just leaked, haha. For a free interactive story it's quite alright. Nothing will ever beat Mafia 2 though.
 
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Been eying this game for a while has any chud here played it? Armored core but racing edition
 
Atomic Heart was the first game I had to play on Easy not because I suck (though I do), but because of the slow down. Things slow down to a crawl for a moment while enemies keep moving in another dimension unhampered by stutter, firing at you freely. It's a testament to how interesting the game is that a man of little patience is willing to endure the jank.
i watched someone play it on discord for like two hours while riffing on it. it looks interesting and has a cool premise but the game's leaned heavily into first person scripted cutscenes that didn't make any sense at all, as in the physical layout of the scene was fucking nonsense and things would just spawn behind you while your guy was looking in a certain direction
 
i watched someone play it on discord for like two hours while riffing on it. it looks interesting and has a cool premise but the game's leaned heavily into first person scripted cutscenes that didn't make any sense at all, as in the physical layout of the scene was fucking nonsense and things would just spawn behind you while your guy was looking in a certain direction
Atomic Heart looks incredible, they absolutely have the tech sauce.

They just need to hire some people that actually know how to design shooters or horror games and they're good to go.
 
Atomic Heart looks incredible, they absolutely have the tech sauce.

They just need to hire some people that actually know how to design shooters or horror games and they're good to go.
It's not like they made the technology dude they're using unreal engine. "they just need competent designers" is not tempered praise for a video game
 
i watched someone play it on discord for like two hours while riffing on it. it looks interesting and has a cool premise but the game's leaned heavily into first person scripted cutscenes that didn't make any sense at all, as in the physical layout of the scene was fucking nonsense and things would just spawn behind you while your guy was looking in a certain direction
Enemies respawning is indeed a fatal flaw with the game. It creates these tar pits that artificially slow progress, eliminate any sense of conquest and might even make the game crash. Specifically, it's the respawning security cameras that really ruin things. The cutscene problem you mentioned isn't quite so bad later in the game because most of the cutscenes happen in enclosed dungeons instead of the poorly-constructed overworld. Actually, get rid of the overworld and that's like 95% of the game's problems gone, which is a shame because the world is one I'd like to explore.
 
Been nuking more games from my Steam library. I've noticed a trend in the games I've no quarrel removing: One-off story games that seem interesting on the surface but are either incredibly long and shallow, or leave me with no renewed interest in the genre or other familiar games. I own entire franchises I haven't touched of such volume I don't wanna remove every single one, and removing only the bad ones, I might as well not 'collect' them at all.

I kinda like Oddworld. They're all on Steam, including a remake and a somewhat modern game. Oops! Half of them suck dick and got no achieves. Might as well toss 'em, knowing I won't ever touch it. Then there's the odd pvp game I get into, ie. BF6, only to eventually tick off and remove all of those off my library. For Honor was originally a fun and quirky pvp game of a non-combo variety - until it wasn't.
There's also a parody of it that came out called The Adventures of Sir Kicksalot and that's hilarious and fun too.
Watched a stream of it. "Messiah-like" boiling down to what, kick and icy surfaces? What a legacy to have, and yet it's an iconic one. If games got a kick, it sends people flying instead of being the equivalent of a grab in fight games for enemies that block constantly.
 
The real shame is WB somehow convinced the US Government to let them patent the Shadows of War Nemesis system which unironically would have been the most interesting additions to add to the bland grey stew that is modern AAA slop

and then they fucking never did anything with it ever again

We could have seen Starfield or a Skyrim update add Nemesis bandits and evolving map conditions, or a rival assassin's guild in AC Shadows (Black Ninja Gang cryps vs bloods Warfare?) or what have you, but nope, innovation is beyond our reach now.
worst part is, in theory, they could just let people buy a license to use it. thats a thing with patents. but ive a feeling even if a company offered money to do so, they wouldnt lend it out regardless
 
Atomic Heart looks incredible, they absolutely have the tech sauce.

They just need to hire some people that actually know how to design shooters or horror games and they're good to go.
It is abundantly clear that the team was divided on how they should make the game, especially more so when you look into the leaked version of the game and see it had even more survival stuff crammed in there. Look into the game, and you'll find out the people making it had the idea a good decade and a bit ago, first for a movie, then for a survival dark and gritty exploration game, I think that they spent half of the games dev cycle trying to make that survival game, and then went to Gazprom for funding, and Gazprom assigned a Chink or South Korean as a supervisor who pushed and pulled for the game to be more action and marvel shit, and after years and years of that, you have this weird amalgamation that was Atomic Heart 1.0, where it had crafting and wanted fights to be tough but it also wanted to be a fast frenetic balls to the walls FPS game where enemies were bontiful, it wanted to have a story that was going on at the moment but most of the background writting acted as tho the story was something that happened years ago and you were discovering bits and pieces of it.
I think the smoking gun of it all is that, after the game launched, the DLCs dropped any kind of pretense and became generic shlock, the atlantis one wasn't even visually interesting, just more of the same, and after the games release Gazprom hurried their way to whore the games unniverse to the Chinks, I assume that the people who originally created AH were spent after it released and checked out, giving full control to Gazprom, who's now using the studio as his joint venture with the Chinnese.

For all it's flaws, it could've been interesting, if only it didn't get hijacked by Chinks and RoboFetishists.
 
The real shame is WB somehow convinced the US Government to let them patent the Shadows of War Nemesis system which unironically would have been the most interesting additions to add to the bland grey stew that is modern AAA slop

and then they fucking never did anything with it ever again

We could have seen Starfield or a Skyrim update add Nemesis bandits and evolving map conditions, or a rival assassin's guild in AC Shadows (Black Ninja Gang cryps vs bloods Warfare?) or what have you, but nope, innovation is beyond our reach now.
No but it’s okay because if anyone tries to reinvent a fun system, some rich guy somewhere is going to pull a patent out of his ass and get a payday from it and he’ll feel joy for like twelve seconds.
 
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