- Joined
- Dec 21, 2020
Is anyone playing anything Tuesday night? I'm free and would like to play something. I don't care what.
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What's your timezone? I might consider running Forbidden Lands bi-weekly if I can get 4-5 players. Been playing with the same group of people for awhile now so it'd be nice to run something for fresh faces.Is anyone playing anything Tuesday night? I'm free and would like to play something. I don't care what.
EST.What's your timezone? I might consider running Forbidden Lands bi-weekly if I can get 4-5 players. Been playing with the same group of people for awhile now so it'd be nice to run something for fresh faces.
Nice I'm in the same time zone. Thinking 7:30pm-11:30pm or somewhere along that timeslot. Would be using Discord and Foundry VTT. Text for IC roleplay and voice for combat/OOC. If anyone else is interested, I can get the ball rolling.EST.
God, you too? I have a character I was planning on using for a 3.5e gestalt game that never went off the ground. Oliver was an Aasimar cleric/knight multiclass, a former paladin trainee of Heironeous who ran away from his order after a run-in with a half-ogre worshipper of Hextor. This was after said half-ogre murdered his best friend, tortured Oliver to near death for funsies, and killed Oliver's mentor after he tried to stop him from literally eating children. He later became a cleric/knight after a religious experience caused by his holy symbol glowing while fighting goblins.I mean, for exalted good I did plan a character for a game like that. Jack the Cat Bard. He was an awakened cat who was a bard (performing would probably be a zither he carries on his back); trying to understand the world through his new mind and trying to make it a better place. It was due to him finding out that a struggling musician made the villagers near where he awoke happier, and the realization that he doesn't have the most time left compared to a human.
Said game did not get off the ground, yet I save the character for that day it ever comes.
I'd say that on its best day, my group can do about two consistently good aligned characters in a party (I include myself in this). The rest are amoral or autistic at best when it comes to interactions and behavior. To be fair, they are also not very good at evil characters either because they can't get past the elementary grade of "how can I be a dick?" vs making a character with actual motivations and a personality.You know, Im thinking now. I hear everyone talk about all-evil campaigns, but I never hear anyone talk about all-good campaigns. I really want to run or play in something similar to the ideas presented in Exalted Deeds, where the players are going around the (small) continent fighting the most vile people and monsters because its the right thing to do, where the heroes’ deeds bring hope and peace wherever they go, and where the heroes will eventually martyr themselves to stop a grave evil when the end of the campaign comes. How would I run such a campaign?
That's all games isn't it?You know, Im thinking now. I hear everyone talk about all-evil campaigns, but I never hear anyone talk about all-good campaigns.
That's...I'm guessing from your post you want an all lawful good boy scout campaign? That might be hard to pull off because those kind of characters tend to be one note and boring (eg. Superman), but you can set that up fairly easy. Just don't do pitch it as a "lawful good pargon only" campaign. A modern day game can easily be done by having a team of super heroes, a police force, a secret agency (like Kingsmen). or a horror game where the heroes would have to go out of their way to be dicks.
Fantasy would be tougher, but doable. I'd have them be members of the kings guard or members of a church of a lawful good deity.
That's all games isn't it?
I ran a criminal campaign and only one of the PCs was willing to do any crimes, and even then it was mostly limited to certain kinds of people and tombs. I played in a pirate campaign where no one did any piracy. We were basically a party with a boat and some pirate themed weapons that said "Yar" occasionally.
Thinking about it, I've only had one person do the chaotic neutral dickishness I hear about online, but it was mild compared to those stories. My current game has a chaotic character that is obsessed with explosions. It's too early to tell yet how that'll play out.
I'm guessing from your post you want an all lawful good boy scout campaign? That might be hard to pull off because those kind of characters tend to be one note and boring (eg. Superman), but you can set that up fairly easy. Just don't do pitch it as a "lawful good pargon only" campaign. A modern day game can easily be done by having a team of super heroes, a police force, a secret agency (like Kingsmen). or a horror game where the heroes would have to go out of their way to be dicks.
Fantasy would be tougher, but doable. I'd have them be members of the kings guard or members of a church of a lawful good deity.
No. All lawful good parties are boring. Not that they dont have potential, but its more fun to have good characters with different good alignments. A lawful good dwarf paladin, a neutral good human sorcerer, and a chaotic good elf druid are gonna have three completely different outlooks on life, and on what the best way to do good is, and thats what makes it fun.I'm guessing from your post you want an all lawful good boy scout campaign? That might be hard to pull off because those kind of characters tend to be one note and boring (eg. Superman), but you can set that up fairly easy. Just don't do pitch it as a "lawful good pargon only" campaign. A modern day game can easily be done by having a team of super heroes, a police force, a secret agency (like Kingsmen). or a horror game where the heroes would have to go out of their way to be dicks.
Agreed. Just look at the examples I posted like cop shows or super heroes. I remember hearing that a lot of people play Mass Effect as pure paragon.It's not that hard to write or make a character interesting as a Lawful Good.
That's one of those theoreticals I see talked about online, but have yet to see play out in practice. Like I said, I ran a criminal campaign where the players avoided doing any crimes. I played in a pirate campaign where players avoided any piracy.It's not all games. In fact it's actually pretty easy to run an all-evil party.
It ain't theoretical; the longrunning evil group I gamed with wiped at least two civilizations and sold a free city into corporate slavery out of sheer boredom. A side project for one character was to attempt to commit genocide on the orcs. Another plot by a character was to firebomb one of the few magical nature nexuses just to fuck over druids. I personally used a magic atom bomb and wiped out a capital city. Just need to hammer home that you are required to be evil if they can't pull the trigger.That's one of those theoreticals I see talked about online, but have yet to see play out in practice. Like I said, I ran a criminal campaign where the players avoided doing any crimes. I played in a pirate campaign where players avoided any piracy.
Transformers Prime wrote Optimus Prime pretty well for a Lawful Good character. you got to see how he feels about the war and his friend Megatron and trying to do what is right for his people.That's...
No.
It's not that hard to write or make a character interesting as a Lawful Good. Simple ideas being that your set moral code or rule of laws are different to the people around you due to being in a different kingdom. That sets up the conundrum of "do you follow your code, or theirs which may differ?". Another great arc is "fulfill my oaths, or do what is right?". Conflict is often a fun motivator with them. Hell, you can even write stories about how their efforts to be the big good leaves them isolated and alone from others, hence they seek to reach out and find others.
There's also the often forgotten "good isn't nice" element to all good characters. A brutal inquisitor can legit be lawful good. Fuck, my Final Badguy of the Week for my Gallia game WAS Lawful Good, whose intentions would lead to ruin and pain since he was trying to create a new god and build a new and better society based on his enlightened views. He nearly caused a continental wide cataclysm due to finally being tired of the corrupt and horrid system he helped perpetuate as its leader when an assassination attempt was the straw that broke his sanity.
It's not all games. In fact it's actually pretty easy to run an all-evil party. I've been in two so far, and we actually did some pretty heinous shit. I've also been in a mostly-good party where the least good guy was still neutral. Again, the only hard step is deciding during planning since you have to get all the players on board.
Hard to say since 4th Edition is supposed to be a huge change from 3rd.. I need to find some willing players to try it out. While I like Flames of War, I'm more of a Micro Armour guy and so is my usual group.Any advice on whether 3rd edition is better or 4th edition of Flames of War? I want to get out of Warhammer and into Flames of War.
People often make the fallacy of presuming allignment is a hard coded rule, I've always thought of it more of a general trend. For example a friend once quipped I'm lawful neutral in society but chaotic good with people I like.Transformers Prime wrote Optimus Prime pretty well for a Lawful Good character. you got to see how he feels about the war and his friend Megatron and trying to do what is right for his people.