Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
This St. Paddy's day ad Paizo made got so many complaints that they had to appologize.
1616159028866.png
 
And to think just a few years ago everybody would have just called the people complaining a bunch of whiny cunts.
 
It's interesting how the naysayers are now caring about the past plights of the Irish (scroll down) when they made their complaints about this pic.
They don't care, they just want to cry because it gives them dopamine, and any company that listens to them deserves to fail.

That picture up there is so St. Patricks it started a barfight. Because fun fact goblins are a British Isles origins creature, especially when they started bleeding into the fairy lore of the celts.
 
Oh god they're so desperately whiny. The actual Irish advertise Saint Patrick's with booze and leprechauns! I've Irish family that used to send cards with em on.

And in the meantime they'll get called white supremacists by the same tone deaf buffoons.

I don't even get what they were complaining about? from what I remember in the actual folk versions leprechauns are nasty mofos, not that disney-fied "le pot of gold" meme everybody knows.

It's interesting how the naysayers are now caring about the past plights of the Irish (scroll down) when they made their complaints about this pic.

there's people who need to STFU, and then there's people who desperately need to neck themselves. "evil-looking Irish-coded humanoid", bitch are you for real?
surprised that literal crazy cat lady doesn't have her own thread by now for all the sad cringe she generates.
 
They don't care, they just want to cry because it gives them dopamine, and any company that listens to them deserves to fail.

That picture up there is so St. Patricks it started a barfight. Because fun fact goblins are a British Isles origins creature, especially when they started bleeding into the fairy lore of the celts.
I don't think Paizos doing too hot in the first place, no one really talks about Pathfinder 2e. I remember skimming through it and it looked like shit. I know it is shit if it's anything like starfinder which was a giant mess.

What's weird is that they we're way ahead of the curve on the social justice shit. Their marketing director was some gross troon and they made a magic item that let you troon out. I think the iconic shaman is a troon too if I remember correctly. This was years before WotC started really concentrating on using that sort of thing as a marketing platform.
 
I don't think Paizos doing too hot in the first place, no one really talks about Pathfinder 2e. I remember skimming through it and it looked like shit. I know it is shit if it's anything like starfinder which was a giant mess.

What's weird is that they we're way ahead of the curve on the social justice shit. Their marketing director was some gross troon and they made a magic item that let you troon out. I think the iconic shaman is a troon too if I remember correctly. This was years before WotC started really concentrating on using that sort of thing as a marketing platform.
Probably breaking from the pack here a bit, but I actually do really like Pathfinder 2e, though the adventure paths are of questionable quality. For example, the second book of Age of Ashes as a side plot about getting 2 fags to hook up.
 
Probably breaking from the pack here a bit, but I actually do really like Pathfinder 2e, though the adventure paths are of questionable quality. For example, the second book of Age of Ashes as a side plot about getting 2 fags to hook up.
What do you like about the system? I honestly didn't look at it too deeply when it came out.
 
I don't think Paizos doing too hot in the first place, no one really talks about Pathfinder 2e. I remember skimming through it and it looked like shit. I know it is shit if it's anything like starfinder which was a giant mess.
From what I've heard, Starfinder's okay, just has a poorly-designed book layout (which can kill a game all on its own). PF2E is the aborted lovechild of 3.5 and 5E. It sucks ass from what I can see.
What's weird is that they we're way ahead of the curve on the social justice shit. Their marketing director was some gross troon and they made a magic item that let you troon out. I think the iconic shaman is a troon too if I remember correctly. This was years before WotC started really concentrating on using that sort of thing as a marketing platform.
The Girdle of Gender Change has been a thing since AD&D, and in a world where you have cults of bestiality-practicing demon-worshipers, rapist ogre monsters that probably end up killing Medium creatures with the dick and practice so much incest it's literally one of their patron god's primary portfolio elements, a whole country run by the divine version of Hellraiser's Pinhead, and countless other forms of evil depravity, drawing the line at some weirdos using perma'd Alter Self to be women (for a grand total of, like, four characters across the whole fucking published material for 1E) suggests that you're actively looking for something to get up in arms about.
I find the average dangerhair to be an unbearable fuckhead. There is so little SJW shit in Pathfinder's 1E material that it looks like RaHoWa next to most things WOTC is putting out these days. For example, they never once suggested that orcs are an analogy for black people or just poor misunderstood victims.
 
Last edited:
What do you like about the system? I honestly didn't look at it too deeply when it came out.
Not currently running it, but I GMed a game up to level 9.

Things I liked:
- Action Economy Changes: Characters get 3 actions that they can spend as they please.
- Universal Heritages for Races: Aasamir, Tiefling, etc. are now templates that can be applied to any Race.
- Rituals: Certain spells (like Raise Dead) were removed from the spell list and turned into a ritual that any character trained in the appropriate skill can use, even non-casters,
- Actually useful non-magical healing: The medicine skill is actually good and a party can get by without a divine spell caster.
- Degrees of Success: There are 4 degrees of success (Critical Failure, Failure, Success, and Critical Success). Critical Failures and when DC's are failed by 10 or more and Critical Success are the opposite. Most save or suck spells aren't as nasty on average, and enemies will still take a minor penalty if they only succeed on the save.
-It's hard to make characters that are completely useless by accident, especially nice for newer players.

Things I'm mixed on:
- Multiclassing: Traditional multiclassing is gone. Now characters can simply get abilities from other classes by trading away some of their own. They still retain full progression in the primary class otherwise

Things I dislike:
- Skill Feats: Too many of the skill feats are uninteresting. This will probably get better in the future as more content is release.
- The Incapacitation trait for abilities and spells: Makes saving throws one degree of success better if an enemy is at least 2 times greater than the level of the spell (level 8 monster vs level 4 spell). I get the idea behind it, to make it so the big bad isn't taken down by one bad save, but I just don't care for it.
 
I find the average dangerhair to be an unbearable fuckhead. There is so little SJW shit in Pathfinder's !E material that it looks like RaHoWa next to most things WOTC is putting out these days. For example, they never once suggested that orcs are an analogy for black people or just poor misunderstood victims.
Point taken, I just seem to remember them making a big deal about it at the time because one of the people in power was a fat man in a dress named Lisa. Heavy tooter vibes.

- Actually useful non-magical healing: The medicine skill is actually good and a party can get by without a divine spell caster.
I've always liked this a lot. I've been trying to stray from high magic stuff lately. I've kind of been wanting to do a no magic sword and sorcery game lately, at least at the start. Might at least look that up to see how they do it.
 
I've always liked this a lot. I've been trying to stray from high magic stuff lately. I've kind of been wanting to do a no magic sword and sorcery game lately, at least at the start. Might at least look that up to see how they do it.
>No magic
>Sword and sorcery
On a more serious note, what exactly are you looking for?
 
The Girdle of Gender Change has been a thing since AD&D, and in a world where you have cults of bestiality-practicing demon-worshipers, rapist ogre monsters that probably end up killing Medium creatures with the dick and practice so much incest it's literally one of their patron god's primary portfolio elements, a whole country run by the divine version of Hellraiser's Pinhead, and countless other forms of evil depravity, drawing the line at some weirdos using perma'd Alter Self to be women (for a grand total of, like, four characters across the whole fucking published material for 1E) suggests that you're actively looking for something to get up in arms about.
I find the average dangerhair to be an unbearable fuckhead. There is so little SJW shit in Pathfinder's 1E material that it looks like RaHoWa next to most things WOTC is putting out these days. For example, they never once suggested that orcs are an analogy for black people or just poor misunderstood victims.
Good point. There are perfectly good reasons to have items like that in a game (way back in 3e our Fighter had to use a girdle like that for a while in order to blend into this all-female cult we were trying to infiltrate), and more variety in items that allow players to do interesting/different things is always good. What annoys me is when the reasons for certain things are not only self-serving and masturbatory for the "author", but also completely transparent.

You know those moments when you see something, immediately get that feeling that the thing only exists to fulfill someone's kink, and it sours the whole idea? It happens a lot these days.

>No magic
>Sword and sorcery
On a more serious note, what exactly are you looking for?
You can have a sword and sorcery story without the players/main characters having magic. If only the world or the enemies have magic, people have to get really creative with their solutions.
 
You can have a sword and sorcery story without the players/main characters having magic. If only the world or the enemies have magic, people have to get really creative with their solutions.
I don't think there's a solution for imminent implosion or prismatic spray tho. Or a lot of the save or die/ save or suck spells. And those are a caster's nastiest options usually.
 
I don't think there's a solution for imminent implosion or prismatic spray tho. Or a lot of the save or die/ save or suck spells. And those are a caster's nastiest options usually.
Sure there is. It's "you're the GM, don't give the enemy spellcasters save or die spells the players will find unfair". Save or suck is fair game, though. I like it when magic is a little more subtle and used to debuff and hobble enemies instead of just dishing out craptons of damage dice.
 
Good point. There are perfectly good reasons to have items like that in a game (way back in 3e our Fighter had to use a girdle like that for a while in order to blend into this all-female cult we were trying to infiltrate), and more variety in items that allow players to do interesting/different things is always good.
I like to use the "Change Gender" spell lines and items to introduce newbies to curses. It doesn't ding their stats and is pretty easy to remove by a NPC cleric.
 
Back
Top Bottom