Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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As a paleface who's marginally more informed on Native politics than most:
-If I knew the tribes involved, I'd be able to guess exactly where good drama points could form- even different branches of the same tribe (Cherokee Nation vs. Eastern Band of the Cherokee vs. United Keetowah Band) tend to have very different ideas about the "authentic" Native identity or culture- and that's not getting into the huge circle-jerk arguments that can form over archeological data. Case in point- many Cherokee Nation members insist that the traditional Cherokee belief system was monotheistic, while the EB (and archeological/anthropological evidence) lean towards the Cherokee belief system being animistic with a very vague "prime mover" creative force alluded to in a couple of stories but never venerated, like the rest of the Mound Builder descendants.
-No matter WHAT claims they make about specific territories, there's a potential for slapfights.
-Yeah, there's definitely going to be a minor controversy at least around one Native declaring another "isn't injun enough". Blood purity is a huge source of autism in every tribe that gives a fuck about it (which is most of them due to casino money hedging).

I remember the page said they're going with mostly fictional tribes to avoid controversy lol
 
I remember the page said they're going with mostly fictional tribes to avoid controversy lol
This is a crowd that has no issues saying any evil race is actually meant to represent black people. I'm sure they will need about five minutes to identify which real tribes the fictional ones are based on. And then the reeeeeee-ing begins.
 
You know, if the Native Americans developed a civilization akin to Cahokia, I wouldn't be shocked if a civilization on a scale akin to China or India could have developed along the Mississippi if they could overcome their disadvantages with regards to domesticatable animals. So if we were to create a TTRPG with that sort premise, than our heroes would likely be either running around in the Amerindian version of China or one of its many tributary states.
 
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I remember the page said they're going with mostly fictional tribes to avoid controversy lol
Holy shit, that's worse. A lot of Natives get (pretty justifiably) pissed when people just invent tribes and nations, both because it drowns out genuine information about extant cultures at a time when they're legitimately fighting to hold onto cultural artifacts as basic as their language thanks to things like the Indian Boarding Schools and often ends up mashing together the practices of wholly unrelated culture groups and utterly misappropriating elements of the culture (for example, headdresses- giving every Indian a headdress is like having everyone in your European fantasy setting walk around with the laurels and adornments of the master of a knightly order) in the name of creating a weird, sanitized, "disney-land" version of Native culture. For this work in particular, which claims to be a celebration of Native cultures, reducing Native Americans to a tacky aesthetic is a real kick to the dick.
You know, if the Native Americans were to have developed a civilization akin to Cahokia I wouldn't be shocked if a civilization on a scale akin to China or India developed along the Mississippi if the Amerindians could overcome their disadvantages with regards to domesticatable animals. So if we were to create a TTRPG with that sort premise, than our heroes would likely be either running around in the Amerindian version of China or one of its many tributary states.
1. Not sure if you're ESL or something, but I think you mean to say, "If the Native Americans developed a civilization akin to Cahokia". The way you're phrasing it makes it sound like whether the Mound Builders made Cahokia is something in question.
2. I would fucking love something like that.
 
1. Not sure if you're ESL or something, but I think you mean to say, "If the Native Americans developed a civilization akin to Cahokia". The way you're phrasing it makes it sound like whether the Mound Builders made Cahokia is something in question.
2. I would fucking love something like that.
1: Corrected that, thanks. I'm not ESL, so I don't know what's up with my writing then. I'm kind of a brainlet when it comes to writing stuff that isn't a graded essay.

2: Yeah I seen this idea in alt-history circles passed around a few times, but a world that actually expands on that idea would be super interesting, since you would take semi-nomadic peoples that had the capacity to create settled societies in that region like the Mound Builders, Cherokee, and the Haudenosaunee. All you would need to do is to expand their ability to do so and guess at how they would react to the technological progress necessary to achieve the affect the game was going for.

I think the main things preventing this are the fact that records of these people and their cultures can be spotty at times, especially with the Mound Builders that disappeared before Europeans arrived, and the cultural genocide that occurred towards the Amerindian peoples that erased many people's knowledge of their own culture like you mentioned.
 
I had an idea for a campaign I want to run someday, and I want to know:

1. Which system would be best for this campaign
2. Can this plot carry an entire campaign?

So picture this. The players are young teenaged witches who live in a relatively small city (I’m thinking the size of Princeton, since that’s the closest frame of reference I have). I figured its a mix between Kiki’s Delivery Service and magical girls, with the characters dealing with the community around them (people are aware magic exists in this universe) and saving the town from both mundane disasters (a zeppelin is going to crash into the town, the rich eccentric lady has an odd smell coming from her house) and magical (gremlins are messing with people’s cars, The Jersey Devil).
 
I had an idea for a campaign I want to run someday, and I want to know:

1. Which system would be best for this campaign
2. Can this plot carry an entire campaign?

So picture this. The players are young teenaged witches who live in a relatively small city (I’m thinking the size of Princeton, since that’s the closest frame of reference I have). I figured its a mix between Kiki’s Delivery Service and magical girls, with the characters dealing with the community around them (people are aware magic exists in this universe) and saving the town from both mundane disasters (a zeppelin is going to crash into the town, the rich eccentric lady has an odd smell coming from her house) and magical (gremlins are messing with people’s cars, The Jersey Devil).
Mmm...check out World of Darkness stuff, specifically Mage. You can use FATE and GURPS rules if you don't mind building it from the ground up. Actually, using FATE might be your best bet because I'm getting low-key Dresden Files vibes from this.
 
The system that would probably need the least reskinning would be Golden Sky Stories, since the whole premise of that game is 'magical beings get into low-key trouble'. It's diceless though which is definitely not for everyone and any violence is explicitly discouraged.

Low-powered HERO could do the trick too (50 point budget or so). The mundane skill system is pretty robust and the Grimoire book has enough magical options that all players could pick up a different type of magic.
 
FATE should do it, just remember that FATE might as well be called IKEA: you'll have to pretty much assemble the whole system yourself.
The dice would be the allen wrench. You still have to go to the warehouse to find all the parts you need to buy your product and it's never in the same place as the other parts you need.
 
1: Corrected that, thanks. I'm not ESL, so I don't know what's up with my writing then. I'm kind of a brainlet when it comes to writing stuff that isn't a graded essay.

2: Yeah I seen this idea in alt-history circles passed around a few times, but a world that actually expands on that idea would be super interesting, since you would take semi-nomadic peoples that had the capacity to create settled societies in that region like the Mound Builders, Cherokee, and the Haudenosaunee. All you would need to do is to expand their ability to do so and guess at how they would react to the technological progress necessary to achieve the affect the game was going for.

I think the main things preventing this are the fact that records of these people and their cultures can be spotty at times, especially with the Mound Builders that disappeared before Europeans arrived, and the cultural genocide that occurred towards the Amerindian peoples that erased many people's knowledge of their own culture like you mentioned.
I agree with most of this, but... the Cherokee weren't semi-nomadic. They were a settled people who lived in a confederacy of city-states. Can't talk about the Haudenosaunee (because I didn't live with an expert on them) or the Mound Builders (because nobody knows a whole lot about them beyond what Cahokia tells us), but they had settlements that even Europeans found impressive given their comparatively primitive technology. Look up some accounts of Kituwa.
 
For those wondering, this is what @Mexican_Wizard_711 is trying to show off:
1615710259573s.jpg


For ten bucks you can get literal mincing stereotype doodles that you'd see back in the 1990s.
 
For those wondering, this is what @Mexican_Wizard_711 is trying to show off:
View attachment 1997148

For ten bucks you can get literal mincing stereotype doodles that you'd see back in the 1990s.
You know, I've seen excerpts, and- it's made by gays and trannies, it includes gay villains who're absolutely fabulous without being uwu actually I'm oppressed so feel sorry for me, it's not demanding to be taken seriously, and it reeks of the kind of self-deprecating old-school camp humor that made John Waters a gay icon. It's based in my book.
 
You know, I've seen excerpts, and- it's made by gays and trannies, it includes gay villains who're absolutely fabulous without being uwu actually I'm oppressed so feel sorry for me, it's not demanding to be taken seriously, and it reeks of the kind of self-deprecating old-school camp humor that made John Waters a gay icon. It's based in my book.
That might actually make it good if it's just all for style and camp. I did consider making a fabulous as fuck wizard who specialized in using prismatic spells for an evil game. In reality I'd probably have just made a big ol' ham who just likes flashy murder spells rather than this.
 
You know, I've seen excerpts, and- it's made by gays and trannies, it includes gay villains who're absolutely fabulous without being uwu actually I'm oppressed so feel sorry for me, it's not demanding to be taken seriously, and it reeks of the kind of self-deprecating old-school camp humor that made John Waters a gay icon. It's based in my book.

I really don't have enough faith in d&d writters to pull that off. I mean pretty much everything they've written along these lines fucking sucked.
 
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