Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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No, they're pretty determined. Cahokia was built on and occupied for centuries until floods, disease, and possibly conquest forced people to abandon the site. Put simply though, the Little Ice Age combined with the absolutely devastating effects of European diseases destroyed pretty much all of the major population centers of North America. They built cities, pretty decently sized ones too, it's just those cities weren't able to survive.
Reminder that the reason the Aztecs even settled into Mexico in the first place was due to a multidecade megadrought caused by the Little Ice Age. Natives started with a 1k year gap due to domestication times, and didn't have animals that made communications and heavier works possible. They were pretty much on Hard Mode, with only Australia being more pain.
Probably, The thing is that the first guys to get the idea to conquer the planet and the overwhelming military technology (on this world, the Europeans) to do it are the ones who ROFLstomp the rest of the civilizations, whether they're fifty years behind or fifty thousand. I don't find it that hard to imagine an alternate history where the Triple Alliance somehow pulls it off instead.
TBH the Incans could've actually quite easily survived; it was luck on the Spanish side they caught them in a civil war which only happened after smallpox wiped out the Ssapa Inka and his chosen heir along with so many others. Mayans were collapsed and squabbling and they still fucked Spain over until the ass end of the 17th century.

Honestly the game may not be as hideously woke as thought. I'm just not interested because the cyberpunk aspect cheapens the actual goal here.

TBH a friend of mine came up with a better setting that exploits the Book of Mormon and the native peoples of the southwest and mesoamerica. It's a more interesting setting since it deals with the birth of the metals age and their actual tech level. The natives knew copper and goldsmithing, the Mormon stuff gives them iron and the beginnings of a gamechanger.
 
Finished running a session of Forbidden Lands and I have to say, combat can be pretty swingy. I didn't get a feel for balancing combat beforehand and almost downed a PC with a single bandit's attack. Not having armor is brutal and negating damage in other ways is pretty risky as well. I liked that even with 10 dice, you can still miss or fail a skill check since it makes it more high risk if you push your rolls. I did have one player try to game the system by pushing non-essential rolls constantly for willpower points. Some were put off by the feat taxes, but having come off of playing 3.5/PF, I think it's fine since your PCs are just plain adventurers and will die at some point in the game.

The only issues I had was trying to determine distances and movement. Had to play it by ear most of the time since players got confused as to just what constitutes "near" and zone borders.
 
Off Topic:
Apparently I'm several months late to this, because I'm out of the 5e loop heavily, but now there's a thing called "customized origins"? Basically you can swap out any stat bonus for another stat bonus on a race for your character?

Supposedly this is another side affect of "uwu racial stat penalties are problematic" thing but I don't see how this isnt a power-gamer's wet dream come true. Mountain Dwarves and Half Orcs come off of this particularly well. It's a change I wouldn't even mind so much if the reasoning wasn't do asinine and if there maybe a little more restriction on it (limit your stat switched to a certain pool per race).

Anyway feel free to rate me gay and/or late
 
Off Topic:
Apparently I'm several months late to this, because I'm out of the 5e loop heavily, but now there's a thing called "customized origins"? Basically you can swap out any stat bonus for another stat bonus on a race for your character?

Supposedly this is another side affect of "uwu racial stat penalties are problematic" thing but I don't see how this isnt a power-gamer's wet dream come true. Mountain Dwarves and Half Orcs come off of this particularly well. It's a change I wouldn't even mind so much if the reasoning wasn't do asinine and if there maybe a little more restriction on it (limit your stat switched to a certain pool per race).

Anyway feel free to rate me gay and/or late
That's a late, yes.

1605621090656.png

(With compliments to @40 Year Old Boomer.)

This shit got released with Tasha's Cauldron of Everything, along with a few more questionable options and some cringy art. Expect it to be a core rule by the next revision of D&D.
 
A friend recommended this video to me as I'm watching it I'm curious as to how others feel.
https://youtube.com/watch?v=AE13Ay16kYE

He is XP to Level 3. I personally hate his videos where he tries to "fix" encounters/ iconic areas. He has done a bunch and it comes off as pretentious and annoying.

His fixes for ToH were the absolute worst and would make the tomb a total snoozefest.
 
That's a late, yes.

View attachment 1976017
(With compliments to @40 Year Old Boomer.)

This shit got released with Tasha's Cauldron of Everything, along with a few more questionable options and some cringy art. Expect it to be a core rule by the next revision of D&D.
There's also an absolute shitload of useless stuff in TCoE, like 'events and random encounters in a mirror universe convergence or a mimic colony'.
 
That's a late, yes.

View attachment 1976017
(With compliments to @40 Year Old Boomer.)

This shit got released with Tasha's Cauldron of Everything, along with a few more questionable options and some cringy art. Expect it to be a core rule by the next revision of D&D.
On the plus side, I got approval to use the custom lineage feature to play an awakened orangutan in a one shot game, so it's not all bad.
 
There's also an absolute shitload of useless stuff in TCoE, like 'events and random encounters in a mirror universe convergence or a mimic colony'.
I haven't checked tasha's past the character options and some of the optional rules, I did see the mimic stuff on passing but wtf is that shit even about? It sounds dumb as all hell, what page is it on?
 
I haven't checked tasha's past the character options and some of the optional rules, I did see the mimic stuff on passing but wtf is that shit even about? It sounds dumb as all hell, what page is it on?
That crap starts on page 150.

I don't understand why it's crammed into this book. It seems like the sort of thing you'd add to a planar adventures sourcebook.
 
That crap starts on page 150.

I don't understand why it's crammed into this book. It seems like the sort of thing you'd add to a planar adventures sourcebook.
Tasha's Cauldron of Everything is supposed to be 5e's version of 3.5e's Unearthed Arcana book. They were just shoveling everything they could think of but couldn't fit anywhere else in there, so there's a lot of filler.
 
On the plus side, I got approval to use the custom lineage feature to play an awakened orangutan in a one shot game, so it's not all bad.
See this is the woke as shit use for this feature.

The broke shit is gonna be "uwu my sorcerer is actually a hecking cute orc" or "ACKSHUALLY my +2 int/+2 con mountain dwarf wizard is using the medium armor he gains as a racial trait and he has am AC of 14 so he DOESNT get hit"
 
Can you give me your stats? Ive been meaning to make an orangutan bard that’s just a reference to The Jungle Book.
It's just a standard rolled up character with race listed as custom lineage (ape raised by pirates), so +2 to a stat, etc. etc.
 
I haven't checked tasha's past the character options and some of the optional rules, I did see the mimic stuff on passing but wtf is that shit even about? It sounds dumb as all hell, what page is it on?
The book has a bunch of random d100 event tables for different kinds of adventures. Like random spooky things in a haunted house adventure, or things that happen during a giant insect infestation. One of the tables is random events that involve the "mirror zone", and is events related to mirrors and doppelgangers.


I like the random tables. I haven't gotten to use these specific tables, but I have used a similar random spooky table from a haunted house adventure and it worked great.

As for other things in Tasha's, there's some good stuff. The sidekick rules are a bit half-arsed, but worked well enough when the PCs started calling in named NPCs for help.

I'm a fan of the group patrons system. It's the one from Eberron with the serial numbers filed off, but it's worked for me in that game. I'm surprised they didn't steal the rules for PCs starting off in debt from Eberron as well.

People fawn over the in-world Resident Evil puzzles, but because everyone who likes D&D has read the book and thus knows the answers, I don't know how useful it would be unless your players are normies.
 
We've been talking about those at our table since they were first announced last year, and if a full set weren't $200 we'd probably be buying a few sets.

As it is I may spend the $40 to get a d20.
 
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