- Joined
- Dec 17, 2019
Your post reminded me of the ladder exploit in 3e. Sure, you could spend all day buying ladders, breaking them apart, and selling the two wooden poles for a profit, because there's nothing in the rules that says you can't. At some point, however, any DM with a couple working brain cells would find some way to put a stop to things, like decreeing that you've now bought every ladder in the city or that there's now such a glut of 10-foot poles that they're effectively worthless. Only a very inexperienced DM who doesn't understand that they can put the kibosh on that would let you get away with it. (And of course the exploit was removed in 3.5e, rendering it completely pointless to try.)For me, that's where the wealth die shines because the limit is vague but reasonable.
eg. "You start with a fully furnished home."
"I pawn my fridge, TV, and microwave to buy a +5 m16."
As a DM, I can object to that but it turns into a negotiation.
In contrast, "I buy 500 'free' bus tickets and resell them on ebay for massive profit" is easy to say no to, and the players can't really defend it.
There was some RPG that had an exploit I saw mentioned repeatedly. I forget the system and exact rule, but the gist was you take a lavish lifestyle cost, and the perk is you can spend 1 hour searching your house to gain any common item. You then spend 8 hours a day searching for spiked gauntlets (the most valuable common item) and generate infinite money. I'd point out that any DM with a even a tiny amount of sense would not allow that, but I'd just blank stares in response. I never saw that rule come up in practice.
It's kind of the opposite of theatre majors (if I'm using that term right) in that people will rules lawyer as hard as they can, but when smacked in the face with the logic of the world, their brain shuts down.
That's really the fate of any case of extreme munchkin maneuver: it only works as long as your DM doesn't say "hey wait a minute." Don't be That Guy that tries to pull a fast one on your DM.