- Joined
- Feb 7, 2018
Better yet I'll put this up it's how I learned of it:You put it on cyberton and have vehicle/robot mode transformation stuff.
I haven't, care to give a run down?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Better yet I'll put this up it's how I learned of it:You put it on cyberton and have vehicle/robot mode transformation stuff.
I haven't, care to give a run down?
Oh those affiliates.Better yet I'll put this up it's how I learned of it:
https://youtube.com/watch?v=HBdBJNS3T58They cut ties with Random House and Judge Academy this week and next year they'll stop selling MtG through Troll and Toad.
Discord and Trannies.Trying to get back into this after a long time. Has anyone else noticed a decline in the quality of online games? You used to be able to find decent games on /tg/, skype or irc all the time like 10-5 years ago. The problem was people flouncing but once you got used to rolling chars for games that never get played you could find actual games. Now it seems the games never get started at all. I hear irl tabletop is more alive than ever tho. So what changed w online?
If I remember correctly I have run two sieges, one offensive one defensive. However I was using a home brew "combat unit." Ruleset for the enemy and the friendlies. The party had 4-6 units under their command, in both cases one character did all the commanding while everyone else slung fireballs or what have you around to help even the odds.Has anyone ever had a big town siege / battle? The final battle for this arc is coming up for the group I DM. This was their first proper DnD campaign and I'd like it to end on a high note, but I'm slightly uncertain on how to translate it into fun gameplay.
The module is "Ghosts of Saltmarsh" and since the finale in that book is just an endless slog of a dungeon crawl (even though a fish people / Sahuagin invasion is teased throughout the entire module), I will instead have the semi-prepared coastal town be attacked while the group has been lured away (which has resulted in our first highly unexpected player death when a 1 was rolled on the second death save. The sentence "Don't worry, just healing word me next round" is now a meme) and the players returning about an hour or two into the battle to reinforce the defenders and turn the tide. Think "Shadow over Innsmouth - The Siege".
I am considering them having to divide resources between different important points, deciding what to reinforce/where to help etc. with the major NPCs (or rather, the ones they actually like) being especially endangered every now and again. But I'm really, really open for input because I want this to matter for them but also be fun.
Has anyone ever had a big town siege / battle? The final battle for this arc is coming up for the group I DM. This was their first proper DnD campaign and I'd like it to end on a high note, but I'm slightly uncertain on how to translate it into fun gameplay.
The module is "Ghosts of Saltmarsh" and since the finale in that book is just an endless slog of a dungeon crawl (even though a fish people / Sahuagin invasion is teased throughout the entire module), I will instead have the semi-prepared coastal town be attacked while the group has been lured away (which has resulted in our first highly unexpected player death when a 1 was rolled on the second death save. The sentence "Don't worry, just healing word me next round" is now a meme) and the players returning about an hour or two into the battle to reinforce the defenders and turn the tide. Think "Shadow over Innsmouth - The Siege".
I am considering them having to divide resources between different important points, deciding what to reinforce/where to help etc. with the major NPCs (or rather, the ones they actually like) being especially endangered every now and again. But I'm really, really open for input because I want this to matter for them but also be fun.
How old is he? Kids pick up stuff quicker than you think.I talked about D&D with my little brother and he said very enthusiastically that he wants to play someday, but I think it's a little too complex for him. Is there any other RPG that I can make an one shot for him to see if he likes it?
He's 10, but not familiar with RPGs at all. Also he has some learning difficulties so I want to make something simple as a start. If he likes it then we can move on to bigger adventuresHow old is he? Kids pick up stuff quicker than you think.
You might consider using one of the less heavy versions, like redbox Basic. That's fairly simple.
He's 10, but not familiar with RPGs at all. Also he has some learning difficulties so I want to make something simple as a start. If he likes it then we can move on to bigger adventures
I will check that, thank you!
Has anyone ever had a big town siege / battle? The final battle for this arc is coming up for the group I DM. This was their first proper DnD campaign and I'd like it to end on a high note, but I'm slightly uncertain on how to translate it into fun gameplay.
The module is "Ghosts of Saltmarsh" and since the finale in that book is just an endless slog of a dungeon crawl (even though a fish people / Sahuagin invasion is teased throughout the entire module), I will instead have the semi-prepared coastal town be attacked while the group has been lured away (which has resulted in our first highly unexpected player death when a 1 was rolled on the second death save. The sentence "Don't worry, just healing word me next round" is now a meme) and the players returning about an hour or two into the battle to reinforce the defenders and turn the tide. Think "Shadow over Innsmouth - The Siege".
I am considering them having to divide resources between different important points, deciding what to reinforce/where to help etc. with the major NPCs (or rather, the ones they actually like) being especially endangered every now and again. But I'm really, really open for input because I want this to matter for them but also be fun.
Did the fed piss off the entire chain of command and the rest of the party is his punishment? Because I've been in parties like that and it's fun at times to look at every other player at the table and go "I died and this is hell right? You cannot possibly not be punishment from an actively vindictive deity."My current Delta Green team seems more like a classic CoC group than a proper Delta Green one. We've got a medical doctor, an Arab Catholic professor of theology, a mercenary, a rich eccentric big game hunter, and only one proper glownigger.
I wouldn't say it's necessarily a punishment it almost is, the handler just gives his strongest tard wranglers the most autistic tards. Their first night at the opera would've been entirely fucked if not for Agent Foxwar's silver tongue.Did the fed piss off the entire chain of command and the rest of the party is his punishment?
Well, Acks 2 has just dropped it's kickstarter, looks pretty good actually
Let me know how it goes. I've been wanting to run one for a while, but have never been able to get people together for it.Running my first Dread game, tonight. Wish me luck.
Pretty well. I had a bit of a slow start. Played the Hunger storyline. The Cree ended up burning the remaining party to death.Let me know how it goes. I've been wanting to run one for a while, but have never been able to get people together for it.
Yeah, the problem is that the price of RPGs is kind of artificially kept low by WOTC/PBTA hacks, so big projects like Worlds without Number or ACKS end up getting treated with similar expectations. But the PDF's are industry standard at like 20$ a piece.Looks alright. I guess only negatives I gotta add are wooden slipcases are usually never a great idea in practice, and the books are pretty pricey. $150 for just PHB & DMG in hardcover with PHB/DMG/MM PDFs is kinda steep.