Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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What, just because of the word "oriental?" Even in normal politically correct discourse (I mean pre-2016 or so), the only rule about that was don't use it to refer to people, but to objects.
And even that was very american, the bongs made the asian(indian) oriental distinction till maybe 2000 or so?
 
MUH
CULTURAL
APPROPRIATION

Plus white libs decided that "oriental" is on par with "nigger."
The only rule I ever heard about it is it's descriptive of objects or cultures, and not to be used to refer to individuals, who are Asian. I've never seen an actual Asian offended by it, though, sort of like I've never met a Mexican who was offended by Speedy Gonzales instead of loving him.

The funny thing is white people who do this shit are in fact the absolute garbage they claim other white people are.

Anyway there is absolutely nothing offensive about Oriental Adventures to any rational person without a metric ton of shit between their ears.
 
Not connected to anything in particular but something I was reminded of recently in both games I play in and A&N articles.

Is people's utter obliviousness of what an internet connected phone on their person at all times means for personal privacy and what shadowy organisations can find out about them something I just have the misfortune of running into or more widespread? To me even before Kiwi Farms I spotted the enormous security risk that is but in a lot of modern day RPG games pointing that out results in not just PC but GM whining.

Just don't be constantly connected. You don't need internet access when committing crimes.
 
Not connected to anything in particular but something I was reminded of recently in both games I play in and A&N articles.

Is people's utter obliviousness of what an internet connected phone on their person at all times means for personal privacy and what shadowy organisations can find out about them something I just have the misfortune of running into or more widespread? To me even before Kiwi Farms I spotted the enormous security risk that is but in a lot of modern day RPG games pointing that out results in not just PC but GM whining.

Just don't be constantly connected. You don't need internet access when committing crimes.
If you're in a Shadowrun game and complaining that no one announced that their character turned on airplane mode before raiding the megacorp's HQ then the GM should give your character AIDS.
 
then the GM should give your character AIDS IRL
FTFY.

Also after my previous post asking about WFRP, turns out I won't need to run it. Apparently a friend of a friend is an experienced DM, and is willing to run us through a few times so we can get up to speed. Of course since I now get to play instead of DMing I am faced with a true quandry. Do I play a Bretonnian and annoy everyone with a horrendous, stereotypical French accent, play someone from the Empire and annoy them with a horrendously stereotypical German accent, or play a dwarf with a stereotypical and borderline offensive Scottish accent? :thinking:
 
My own experience with Betrayal is mostly negative because for all the cool stuff it does (building the house, theme) it gets bogged down in painful shit that revolve around the randomness of which rooms are drawn, how shitty are the dice rolls going, is the haunt taking too long or starting way too early, is it one of the many boring shitty ones, did the people who own this throw in the expansion haunts that paid Chelsea van Valkenberg to shit out material for them? I've had games of Betrayal take 3hrs and it haunts me.
I've never had Betrayal go longer than about an hour and a half. Its still a lot of investment or soemthing that can implode because they didn't add a "house size" or "other rooms in play" chart to the random haunt tables. But more often you have a good and sometimes you have a great game.

Then again, we also only play the base game; no expansions or other shit. The games group I do think with has a guy who has a huge boner anytime you mention Betrayal, and his buddy who gets like a half stalk for it. We did one game with an expansion and ever again. The base game barely got enough play testing, you know they didn't do shit for expansions

One I see recommended all the time is Hero Quest. When I finally played it on Tabletop Simulator I was disappointed. It's boring. Supposedly it plays better with fewer players controlling multiple characters than it does as psudo DnD.
HeroQuest love from what I've seen is a decent game that is unfairly deified by nostalgia + scarcity since it was out of print for a long time.
 
HeroQuest love from what I've seen is a decent game that is unfairly deified by nostalgia + scarcity since it was out of print for a long time.

It was an okay board game with enough flexibility to do RPG-lite play. The actual game system wasn't particularly good and needs house rules to be compelling. Really fun when I was 11, though.
 
I looked for it, and it's different. Here's the video I mentioned.
https://youtube.com/watch?v=xpH4bhYYFwISkip to 3:57 to get to the method.

In short. 24 d6, drop the 4 lowest, arrange into groups of 3 from lowest to highest. Assign those as you like.
might as well grab dungeon crawl classics and do a funnel. preferably with enough beer.

I can recommend Descent however. I've only played the Tabletop Simulator version, but it's so much a DnD like that I'm fairly sure you could homebrew a campaign with basically no issues. The only thing it lacks is social and utility skills.
the problem with descent (and I like descent) is that it doesn't really work properly either way. if you play it as the asymmetric pvp game it's supposed to be, there are too many edge cases and it's too snowballing, on top of needing someone who likes being the sole bad guy, does it well but without being a cunt about it. dorn does a much better job with simpler rules. good luck getting a copy tho, it was niche even when it was still available (and no scan up on TTS). website seems to be dead as well, I might at least write all the texts down as some way to archive it... 🤔
tbh I can't even remember any "good" games with the same premise, not that were many to begin with.

if you play it as a "pve" game where the overlord behaves as the gamemaster providing the AI for the monsters, it will bore him to tears because that's all he will be doing. might as well grab a homebrew like redjak's and let him join as a player:

there are also some official coop variants, but since they were POD only probably impossible to get these days. otoh the app works well enough for what it's supposed to do and I got around by now using an app even if it's still clunky and redundant in some way (moving shit like the app tells me to I might as well play it fully digital, even on TTS it can be annoying). however it was among the first implementations being tacked on an existing game so it's excusable, journeys in middle earth incorporates the app much better imo (to the point I'm eager to keep playing it). and with valkyrie there are plenty of homebrews: https://github.com/NPBruce/valkyrie/wiki/Valkyrie

oh and also check out 3e legends of the dark if you haven't, that shit is hilarious. interesting idea tho and you can atleast use the cardboard stuff heroquest style for something else.

or skip all that and pick up this:

HeroQuest love from what I've seen is a decent game that is unfairly deified by nostalgia + scarcity since it was out of print for a long time.
heroquest is the super nintendo mini for true nerds. all the kids who grew up and played it in the 90's are now old enough to have a massive nostalgia-boner for it (even more with nerd shit being popular), to the point they can't stop gushing about hasbro fleecing them with the same nostalgia bringing it "back", and telling everyone what a great game it is without having played it in decades.
then they pay 100 bucks to put in on a shelf, or maybe play it once and suddenly remember it isn't as great as back then...

otoh it gave us this, so I can't dislike it too much:
 
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Do I play a Bretonnian and annoy everyone with a horrendous, stereotypical French accent, play someone from the Empire and annoy them with a horrendously stereotypical German accent, or play a dwarf with a stereotypical and borderline offensive Scottish accent?
Funnily enough you can mix that up. There's a city called Sigmarsheim founded by a Bretonnian knight errant who came back from the Empire with some friends, and there's tons of Dwarfs who live in Imperial cities and grow up speaking Reikspiel and dressing like the manlings do. So you can be a Bretonnian or a Dwarf with a horrendous, stereotypical German accent.
 
I decided to check in again on Lancer since I enjoyed playing it (we ran a one-shot once and I loved the smoothness of the system), but I remembered the system setting is supposed to be like a tankie's wet dream, so I got curious and looked at their Xitter. As of like January this year their corporate account has largely been run of the mill, rexeeting fan stuff, mentioning releases, but man they were nuts a few years ago:

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Likewise it seems that Tom (one of the two creators) mostly keeps his nose to the grindstone; lately it's been artwork and stuff about his own projects, similar to the Massif account. And then there's Miguel:
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You get the idea I don't wanna turn this into an impromptu cow thread. Fun system, retarded writer.
You made a mistake, playing lancer at all
 
any of you guys like mordheim, I really like mordheim, can we do a massive KF mordheim campaign please

I've played Mordheim quite a few times now. Fucking love that game. It's got some pretty significant issues though.

Even if you ignore the dubiously balanced semi-official warbands that released after the game's official support was ended, it's still broken at its core. Skaven dominate the core rulebook to a degree that is genuinely disgusting. It's very easy while playing Skaven to nearly max out your unit count with just the starting gold, getting a whole bunch of slaves with slings. While you're running around with a swarm of rat men shooting two attacks each, your opponent was dumb enough to play any other warband. They're running around with 7 dudes while you've got almost 20. And once one warband starts winning they don't stop, as they keep getting upgrades to all of their heroes and units (and that's not even mentioning how easily you can replace a few dead slaves, as opposed to the huge hit other warbands take replacing their models).

Despite that, it's such a fun game that it doesn't even matter. Even with all the bad experiences, I still think about it often and wish I could play it again (preferably with a bunch of houserules to fix all the busted shit).
 
I've played Mordheim quite a few times now. Fucking love that game. It's got some pretty significant issues though.

Even if you ignore the dubiously balanced semi-official warbands that released after the game's official support was ended, it's still broken at its core. Skaven dominate the core rulebook to a degree that is genuinely disgusting. It's very easy while playing Skaven to nearly max out your unit count with just the starting gold, getting a whole bunch of slaves with slings. While you're running around with a swarm of rat men shooting two attacks each, your opponent was dumb enough to play any other warband. They're running around with 7 dudes while you've got almost 20. And once one warband starts winning they don't stop, as they keep getting upgrades to all of their heroes and units (and that's not even mentioning how easily you can replace a few dead slaves, as opposed to the huge hit other warbands take replacing their models).

Despite that, it's such a fun game that it doesn't even matter. Even with all the bad experiences, I still think about it often and wish I could play it again (preferably with a bunch of houserules to fix all the busted shit).
I never had that problem because whenever I played mordheim we were more interested in the narrative and the hobby side so nobody ever bothered to figure out how to powergame it, there's this website https://broheim.net that has an additional rules section with both official and "high grade" fan material maybe give that shit a peep, I was half joking about a KF mordheim league because that'd be an absolute bitch and a half to organize given the nature of the site but im just so starved for wargaming action I did the "unless...." thing
 
I never had that problem because whenever I played mordheim we were more interested in the narrative and the hobby side so nobody ever bothered to figure out how to powergame it, there's this website https://broheim.net that has an additional rules section with both official and "high grade" fan material maybe give that shit a peep, I was half joking about a KF mordheim league because that'd be an absolute bitch and a half to organize given the nature of the site but im just so starved for wargaming action I did the "unless...." thing

Oh I know broheim. They host all of those "semi-official" warbands I was talking about lmao.

I'm very happy that you haven't had to learn how stupid the game can get. Hold on to that and enjoy it. Because let me tell you, it's fucking awful when you play with someone who realizes how to break the game and you don't have an answer to their bullshit.

My friends and I had a game store we frequented for many years. Some dipshit started a Mordheim league, which we all joined. We tried to warn him about the issues with the game. He did not listen.

That league ended very quickly, maybe two weeks after it started. This was because with the lack of houserules, any list that could spam slings or the other OP lists dominated the entire thing. The guy that started the league played the Norscan list, which is busted as fuck (mostly due to easy access to Frenzy, one of the most broken rules in Mordheim).
 
I don't know if this is the right thread or not, but today I went to a game store which I've patronized for around five years, and while browsing I started thinking about the possibility of running a Sunday game in the store since scheduling conflicts have put my weekday game in peril. The owner has said in the past that he'd be happy to host one.

The thought was becoming more concrete in my mind until I got to the counter and saw that one of the employees had trooned out. Huge record scratch in my head. Overweight, late 20s-early 30s, thick scene girl eyeliner, falsetto. It's a good thing so many spergs shop there because I couldn't make eye contact for more than a moment.

When I left I realized that the store should be busier since a lot of parents bring their kids there to play Pokemon and Digimon card games on Sunday. Could there possibly be some correlation between there being a creepy weirdo manning the counter and normal people not wanting their children in the building?

It would be a real bummer if this freak fucked up the store, but that is almost certainly what he's doing by driving away the bread and butter customers, and libs aren't going to go to a store more often just because there's a tranny working there — but the lib customers will flip out and make trouble if he is fired for any reason now. What a travesty.
 
It would be a real bummer if this freak fucked up the store, but that is almost certainly what he's doing by driving away the bread and butter customers, and libs aren't going to go to a store more often just because there's a tranny working there — but the lib customers will flip out and make trouble if he is fired for any reason now. What a travesty.
Troons ruin everything.
 
Weird question here, folk, but... just bear with me for a second:

So, got a small issue for WoD; one of the members of my group decided to toss a fun little question my way for a possible WoD game that he wanted to run sometime in the future. The question was over various guns; the campaign was going to be about a collection of Hunters that came into conflict with a group of werewolves, and he had the idea of having an allied Hunter NPC with a special weapon.

Of course, we were having some trouble figuring out what kind of weapon that this NPC would carry; given how deadly werewolves are, you'd obviously want to have some heavy firepower. That being said, my player did come up with a selection of five weapons for the NPC.

Basically, if you guys had to design a Garou-hunting NPC, which of the following would you give him? Like, if you guys really wanted to make a Hunter character who specialized in tracking down and killing werewolves, what kind of weapon do you think would fit the best?

- M32 Grenade Launcher: The famous six-round rotary grenade launcher. Because why not?

- M134 Minigun: Taken from Earthblood and Blood Hunt; the classic chainsaw-grip machine gun made infamous in movies and video games alike.

- Flamethrower: Taken from Bloodlines; for when some people just want everything to burn.

- McMillan TAC-50: .50 BMG rifle designed to punch a hole through just about anything. Because we wanted a really big sniper rifle on the list.

- Crossbow: Slightly odd to see on this list, but the classic crossbow could provide some utility; could be a good stealth option. Used in Blood Hunt and Bloodlines, at least.

Yeah, it's a weird list, dumb as hell, but we were tossing ideas around and came up with this; you guys want to post some thoughts?
 
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