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- Apr 13, 2021
In what is hopefully a surprise to no one, the review copies of the new Planescape supplement have been released and it is complete shit.
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Well, got links to any interesting reviews?In what is hopefully a surprise to no one, the review copies of the new Planescape supplement have been released and it is complete shit.
I've run some skill challenges for CoS and even though the PCs were a bit confused at first I enjoyed how it took a section that had some decent if grindy content (Wizard of Wines) and turned it into something streamlined and interesting. My advice for anyone trying this though is to break the 4th wall and just explain what you're doing and how you're doing it and then hopefully guide the PCs into letting their imaginations run loose as they try to get through the challenge(s).And regarding both theater of mind and Role Playing vs Roll Playing... 4e introduced something called a "skill challenge" which I initially disliked but came to appreciate and adapt. Basically when the party wants to diplomatize the King into stopping his war on the Elves, instead of it coming down to a single roll of diplomacy, the party needs to take multiple actions - rolling to get a number of successes before certain number of failures - to succeed.
First player rolls straight INT and lays out an economic case for stopping the war, next player uses History to tell the King wars against the elves never end up well, Third player uses diplomacy to try to convince the king to stop being a violent asshat, etc. There's lots of room for players to go free form, players can even instead of calling out a skill just describe what their character does to aid the effort and the DM can assign it to a skill.
In the modules they have recommended stuff, but you can always make up your own.
(So what I usually do for non-gridded encounter is just turn the combat into a combat-based skill challenge, and just knock off healing surges depending on how long it took)
Or I want a skill challenge that doesn't have any penalties for failure other than time taken, 4e DM material has easy/medium/hard level DCs for player level, so I'll multiply that by number of successes to pass a skill challenge of the right complexity and have the party roll till they cumulatively hit that number and count how many rolls it takes - I've started doing this for overland travel and it's working pretty good.
My own experience with Betrayal is mostly negative because for all the cool stuff it does (building the house, theme) it gets bogged down in painful shit that revolve around the randomness of which rooms are drawn, how shitty are the dice rolls going, is the haunt taking too long or starting way too early, is it one of the many boring shitty ones, did the people who own this throw in the expansion haunts that paid Chelsea van Valkenberg to shit out material for them? I've had games of Betrayal take 3hrs and it haunts me. Dead of Winter has the same problems but even makes things worse with a "lol you rolled badly the character dies instantly"."Betrayal at the House on the Hill" talk
I wasn't even aware about it, could swear a planescape product or at least one that sounded painfully similar to it was released last yearIn what is hopefully a surprise to no one, the review copies of the new Planescape supplement have been released and it is complete shit.
One I see recommended all the time is Hero Quest. When I finally played it on Tabletop Simulator I was disappointed. It's boring. Supposedly it plays better with fewer players controlling multiple characters than it does as psudo DnD.there are some dungeon crawler boardgames that might also work as an entry to ttrpg, but usually more expensive (even before you go into kickstarter and how covid lockdowns fucked up prices and got even worse due to inflation)
By having taste.How the hell can you hate powergrid?
I second Brain Problems that Betrayal is hugely overrated and is overall shit. Even a friend who likes the game has removed specific haunts like the Donald Trump haunt. Iirc there was a bunch of other "influencers" who were invited to write haunts in that expansion."Betrayal at the House on the Hill"
Good to hear. I want generic goons, thugs, minions, etc. for a James Bond game. Finding a source for that stuff has proven surprisingly difficult and I never considered AI as an option.Got on the Dalle3/Bing train and now I want to redo all my NPC portraits since Dalle3 is actually okay at making characters hold guns (so is the latest midjourney but I'm poor).
Kinda bad at doing a consistent comic book style, which is an advantage of stable diffusion (also midjourney but I'm still poor).
That just makes it even more fun to make it about the Space Waffen-SS exterminating undesirables on the space Eastern-Front.I decided to check in again on Lancer since I enjoyed playing it (we ran a one-shot once and I loved the smoothness of the system), but I remembered the system setting is supposed to be like a tankie's wet dream, so I got curious and looked at their Xitter. As of like January this year their corporate account has largely been run of the mill, rexeeting fan stuff, mentioning releases, but man they were nuts a few years ago:
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Likewise it seems that Tom (one of the two creators) mostly keeps his nose to the grindstone; lately it's been artwork and stuff about his own projects, similar to the Massif account. And then there's Miguel:
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You get the idea I don't wanna turn this into an impromptu cow thread. Fun system, retarded writer.
They won't touch that due to all the "problematic" elements, but it's not that far of a logical leap for Sorcerer-Kang/Kween = trannie. They're already otherkin.If you think the new Spelljammer and Plainscape are bad, wait until they do Dark Sun.
Welp, the powers that be at Wizards have decided that those lousy book stores and Penguin are taking too much of their shekels, so now you have to order your books from WotC only.
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Just more proof that Wizards hates the idea of anyone having fun or making any money with their game.
Fuck, I hate that company.
What could possibly go wrong?Welp, the powers that be at Wizards have decided that those lousy book stores and Penguin are taking too much of their shekels, so now you have to order your books from WotC only.
They got a patent on trading card games. As in the invention itself in general, not any specific game. Hopefully that's expired now.Wizards
Patent is almost explicitly MTG, and from 1997. https://patents.justia.com/patent/5662332 Expired as of 2011.They got a patent on trading card games. As in the invention itself in general, not any specific game. Hopefully that's expired now.
Or Al-qadim but normalfags don't give a shit about it so doubt it will ever get a 5e releaseIf you think the new Spelljammer and Plainscape are bad, wait until they do Dark Sun.
Saying you like Al-qadim gets you unpersoned even faster in SJW circles than saying you like Oriental Adventures.Or Al-qadim but normalfags don't give a shit about it so doubt it will ever get a 5e release
What, just because of the word "oriental?" Even in normal politically correct discourse (I mean pre-2016 or so), the only rule about that was don't use it to refer to people, but to objects.Saying you like Al-qadim gets you unpersoned even faster in SJW circles than saying you like Oriental Adventures.