- Joined
- Dec 28, 2014
Just avoiding the fucking slimeballs who play 5e will save you a lot of trouble.So many people here are slaves of 5e that it would be impossible to set up an ongoing game only with people I know.
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Just avoiding the fucking slimeballs who play 5e will save you a lot of trouble.So many people here are slaves of 5e that it would be impossible to set up an ongoing game only with people I know.
The worst part of 5E is that there are some excellent components. I fucking love advantage/disadvantage as a fast and dirty way to simulate an easy shot or a tough one (regardless of the action). Concentration means less steamrolling when casters start spamming buffs (though I think they could've opted to not make almost every good buff/debuff a concentration spell, sheesh).
But god DAMN we got some real tards riding the Critical Role / Dimension20 coattails, and WotC isn't any better between poor class balance (hello 5E ranger!) and shitty wokeist garbage getting shoehorned in.
I just treat it like the Deep Umbra from WoD with the Astral Plane acting as a "border" (basically the space between an inner planet's atmosphere to a conveniently located asteroid belt) with the Shadowfell, Feywild, and Ethereal acting as layers of reality overlapping the world.The Far Realm is one of the worst ideas in D&D. Yes, I know they leaned into it way hard for 4e and I hate it.
I'd love it if it was actually lovecraftian. Like actual "far realms" where the rules make no sense normally - instead of OMG TENTACLES TRANSHUMANS PSIONICS.The Far Realm is one of the worst ideas in D&D. Yes, I know they leaned into it way hard for 4e and I hate it.
Advantage is a great system I now bolt on to most systems. Hit Dice and healing are also pretty nice and improvement on 4e's by making a long rest not just a full reset and performance batter.
Also, daily reminder for everyone who missed my Advantage autism post & youtube:
Advantage: +3 (+3.5 if you're getting exact)
Double Advantage : +5
Triple Advantage: +6
Quadruple Advantage: +7
This scales backwards (negative instead of plus for disadvantage) and you can mix & match advantage or flat bonus (Roll 2, pick highest and then +3 is about the same odds-wise as +5)
In my experience you'd be surprised how adaptable and accommodating friends can be if you say, hey we're going to do a different system but I (mostly) know the rules inside and out and will guide us on this magical journey. Maybe they're bored of being leashed to 5E too!So many people here are slaves of 5e that it would be impossible to set up an ongoing game only with people I know.
I'm worried that BG3's success is going to have Wizards lean the fuck into Illithids so hard they become the Borg of the D&D universe: on paper terrifying, in reality used and abused by creators until you're bored by them.I'd love it if it was actually lovecraftian. Like actual "far realms" where the rules make no sense normally - instead of OMG TENTACLES TRANSHUMANS PSIONICS.
Like I'd imagine it to be Tomb of Horrors but an entire plane (where you actively get punished for seeking too hard, advantages won't save you, even rolling too high might be less advantages now) - or more like the space inbetween planes , coalescing into a web - or a weave.
Where psionics comes from. But this entire plane is sentient, and it either doesn't care about you or absolutely hates you if it even notices you.
The Far Gods, the Cthulus, the aberrants? Mere cells of the Far Realm.
Also of course WoTC is going to start shilling mind flayer shit, they knew BG3 was going to be a success, someone's creeaming their pants trying to make a Cthulu Extended Universe. Or CEU. Maybe with their dick too. So a DCEU.
I still can't believe you can fuck a mind flayer in BG3.I'm worried that BG3's success is going to have Wizards lean the fuck into Illithids so hard they become the Borg of the D&D universe: on paper terrifying, in reality used and abused by creators until you're bored by them.
That already happened in 2e with beholders and the drow. Cool monsters that were both original to D&D, but they turned lame thanks to constant overuse in shit tier splatbooks.I'm worried that BG3's success is going to have Wizards lean the fuck into Illithids so hard they become the Borg of the D&D universe: on paper terrifying, in reality used and abused by creators until you're bored by them.
It's not linear like that. Depending on the value you need to succeed, the effective bonus is different. If you need a 17-18, it's like +3, but if you need an 8-14, which is a much more typical roll for 5e, it's like +5.
Its exactly linear, as counter intuitive as it might seem.
| Target | P(Success), Adv | P(Success), d20 | Difference | Equivalent bonus |
| 1 | 100% | 100% | 0% | 0 |
| 2 | 100% | 95% | 5% | 1 |
| 3 | 99% | 90% | 9% | 2 |
| 4 | 98% | 85% | 13% | 3 |
| 5 | 96% | 80% | 16% | 3 |
| 6 | 94% | 75% | 19% | 4 |
| 7 | 91% | 70% | 21% | 4 |
| 8 | 88% | 65% | 23% | 5 |
| 9 | 84% | 60% | 24% | 5 |
| 10 | 80% | 55% | 25% | 5 |
| 11 | 75% | 50% | 25% | 5 |
| 12 | 70% | 45% | 25% | 5 |
| 13 | 64% | 40% | 24% | 5 |
| 14 | 58% | 35% | 23% | 5 |
| 15 | 51% | 30% | 21% | 4 |
| 16 | 44% | 25% | 19% | 4 |
| 17 | 36% | 20% | 16% | 3 |
| 18 | 28% | 15% | 13% | 3 |
| 19 | 19% | 10% | 9% | 2 |
| 20 | 10% | 5% | 5% | 1 |
I generally used the "roll multiple dice, throw out the bad ones" for character generation, because I generally believed heroes should be substantially above average. I'd also generally give max HP to first level characters because the 1 hit point wizard getting killed by a housecat was ridiculous.You'll get the same result if you do this analytically, following the steps in the video.
A while back, I found an interesting proposal while browsing a thread that was discussing the best way to roll character stats.I generally used the "roll multiple dice, throw out the bad ones" for character generation, because I generally believed heroes should be substantially above average. I'd also generally give max HP to first level characters because the 1 hit point wizard getting killed by a housecat was ridiculous.
It would also depend on the toughness of the general world, and I'd range from throwing 4d6 for stats and dropping the lowest to 6d6. Sometimes 6d6 just for the main stat for the class. I was generally pretty generous for starter characters because it got silly and annoying to reroll to level up yet another first level character to the point of being even remotely useful.
Savage Worlds is cheap, easy, and (most likely) gives him a chance to use all the funny gaming dice. You have to buy dice separately, but one set plus SW (if I remember correctly) should run you about $30So I need some help:
I have a nephew that is interested in trying tabletop. I have no interest in wasting a lot of money on dice and other garbage. Are there any good starter sets you guys could recommend? It doesn't have to be DnD specifically. I see that Numenara has a starter set for $25 that I'm tempted to get.
Also interested in any recommendations for any of those more 'hardcore' boardgames.
I generally wanted the member of a party to be roughly comparable and actually need each other, so I didn't really want hopeless characters. I'd also throw in mechanics like fighter-types would get a protect move, and players got to pick or even make up some special skill their character had (to avoid that endlessly annoying situation of every spellcaster being first level because the last one died of a mosquito bite). So maybe a barbarian picked up a couple cantrips while serving a wizard, or a thief was really good at cheating at cards.If you enjoy roleplaying a character with particularly low dump stats or you want your players to be challenged by the risk of low stat rolls, obviously this wouldn't be up your alley, but I think it's a decent idea.
Personally I like percentile-based systems, and for those, you need a few 10-sided dice and nothing else.Also interested in any recommendations for any of those more 'hardcore' boardgames.
Pretty much every RPG rulebook ever has the whole "only roll when yada yada" clause, but I believe there must be a gene prevalent in nerds that makes randomly generated numbers fascinatingBy the end of my TTRPG career often an entire session would go by without a single roll of the dice.