- Joined
- Jun 4, 2018
That's not the problem. The problem is a baked-in issue of how much fights drag on in 5E because of poor mechanics.Are the PCs getting too powerful and arrogant? Whip out Tomb of Horrors and see just how tough they really are.
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That's not the problem. The problem is a baked-in issue of how much fights drag on in 5E because of poor mechanics.Are the PCs getting too powerful and arrogant? Whip out Tomb of Horrors and see just how tough they really are.
Oh. Well. 5E ruined everything.That's not the problem. The problem is a baked-in issue of how much fights drag on in 5E because of poor mechanics.
Are the PCs getting too powerful and arrogant? Whip out Tomb of Horrors and see just how tough they really are.
I like the part where WoTC nerfed all of magic just so they wouldn't have to use spell resistances and caster levels.Oh. Well. 5E ruined everything.
They're acting like 90's TTS games are a deragotory term is hillarious to me.
"unfortunate racial attitudes in the descriptions of how the playable species see themselves"
and just yesterday /tg/ had a thread how a dragon or dungeon magazine wouldn't be feasible today anymoreIn the UK, there is an official DnD magazine appeared.

That's why given any possible opportunity you always bring back the Gygax version.Modern tomb of horrors is all about getting Acerak to accept trans* indentities and to stop oppressing the black and brown bodies of the jungle area with the Death Curse though.
This is a pretty interesting new rpg that i've found. It's a mesoamerican OSR game, from what i've read of the pre release it's actually pretty well researched and historically accurate. At best it looks like it could be a lot like an Aztec version of Kevin Crawford's Wolves of God.
https://www.kickstarter.com/project...uitl-whitebox-roleplaying-in-the-aztec-empire
Whenever I reference Tomb of Horrors it's the original module S1. Specifically this: https://archive.org/details/tsr09022bs1tombofhorrorsgreencoverI think we're getting Tomb of Horrors mixed up with Tomb of Annihilation here.
Tomb of Horrors did get an official 5e port in Tales from the Yawning Portal (a collection of dungeon crawls, some new and some ports of famous dungeons from previous editions), and I still intend on running that with my group just to see how quickly they all kill themselves. Maybe I'll run that if and when we finish Tomb of Annihilation as a one-shot to give my DM a break...or so he thinks.Whenever I reference Tomb of Horrors it's the original module S1. Specifically this: https://archive.org/details/tsr09022bs1tombofhorrorsgreencover
I think it would kill most modern players, possibly literally irl too, from the trauma of an actual challenge.
I ran that thing I think three times and two times were TPKs. The one where they won was a sole survivor.Honestly, I would be legitimately surprised if any of them actually manage to get to the end, let alone survive. I'm already positive that one of them is going to stick their head in one of those devil faces and get decapitated.
I only know those magazines by reputation.just yesterday /tg/ had a thread how a dragon or dungeon magazine wouldn't be feasible today anymore
Sods law predicts players will score lucky crits, hit him with conditions, or worse.Any advice on how to make an overpowered character as the bbeg but the player characters get their shit beat in the final battle but win through the power of friendship or god?
Modern tomb of horrors is all about getting Acerak to accept trans* indentities and to stop oppressing the black and brown bodies of the jungle area with the Death Curse though.
Give him at least one "fuck you" ability that will put the fear of god into your PC's. Make sure to broadcast to your players that he can do this without inflicting it on them first, otherwise it will feel really unfair. I usually have the bbeg fuck up an NPC right in front of them with it, and if they ask what that "spell" is I just drop hints that this bad guy can probably do things that players can't do.Thanks Dredd, I really just wanna make my own homebrew campaign where it seems like I took a bunch of LSD to fuck with people. Basically the bbeg i'm thinking of is a Half-Drow Emperor who is an overall piece of shit, got wicked powerful lightning spells and can turn into a living lighting storm, got killed and reincarnated where he's also a lich with legions and legions of undead, driders, undead drow, and orc worshippers. Also he has two sons birthed from a female clone of his and also artificially aged into like 24 feet giants. I just have these weird ideas to campaigns I never write about. Basically at the ending if the Player Characters don't kill him I'm going to have them roll to pray so the God of this world can come back and smite the bbeg. It's going to be a crazy story once I flesh it out.
Okay once they’re close to defeating them he’ll start going even crazier and reincarnate a second time becoming an entire thunderstorm with tentacles made of lightning slamming into the ground.Give him at least one "fuck you" ability that will put the fear of god into your PC's. Make sure to broadcast to your players that he can do this without inflicting it on them first, otherwise it will feel really unfair. I usually have the bbeg fuck up an NPC right in front of them with it, and if they ask what that "spell" is I just drop hints that this bad guy can probably do things that players can't do.