Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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There are a few people that think this is all to get press for his shitty story-time mother-may-I bullshit game he published, but he's got a lot of people supporting him.

We should have burned The Forge to the ground and put a bolt-gun against the foreheads of every "Story Gamer" there.
Truly, this is the speech of someone who has never had to defend himself, anyone, or anything he loves against anything, physically or verbally, in his entire life. I'm sure if a chihuahua snarled at him, he'd collapse in tears.

This man would be eaten by wolves in five seconds if someone transported him to feudal Europe.
 

View attachment 3254447
View attachment 3254448

There are a few people that think this is all to get press for his shitty story-time mother-may-I bullshit game he published, but he's got a lot of people supporting him.

We should have burned The Forge to the ground and put a bolt-gun against the foreheads of every "Story Gamer" there.
This is more retarded than trying to call Orcs and Drow black people. Still pretty jazzed my group hasn't collapsed yet and I don't have to deal with babybrained incompetent crabs in human form like this guy.
 
Welp, here it is.

The Twitter TTRPG community around 5E is now talking about removing violence from TTRPG's because of colonialism and oppression. It's starting to gain steam with "non-violent conflict resolution" and "non-violent solutions are more exciting and satisfying" as well as "the violence in D&D is from an invading colonial force killing natives to steal their resources."

Raise your hands if you called this shit.
Why they don't go play Fate or some Power by Apocalypse shit instead?
 
Welp, here it is.

The Twitter TTRPG community around 5E is now talking about removing violence from TTRPG's because of colonialism and oppression. It's starting to gain steam with "non-violent conflict resolution" and "non-violent solutions are more exciting and satisfying" as well as "the violence in D&D is from an invading colonial force killing natives to steal their resources."

Raise your hands if you called this shit.

[ ... ]

We should have burned The Forge to the ground and put a bolt-gun against the foreheads of every "Story Gamer" there.

I.
warned.
you.
niggers.

Don't call it the death of creativity. Its the future that you allowed to be chosen for you.
 
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View attachment 3254447
View attachment 3254448

There are a few people that think this is all to get press for his shitty story-time mother-may-I bullshit game he published, but he's got a lot of people supporting him.

We should have burned The Forge to the ground and put a bolt-gun against the foreheads of every "Story Gamer" there.
Basically I've gone completely towards BrOSR style Gyagaxian simulationist style gameplay. If you don't know what any of those terms mean. Don't worry. These cretins definitely don't and that suits me just fine.


I want a dynamic world shaped by and reactive to player actions. I don't want a glorified fantasy novel you are forced to suffer through.
 
Basically I've gone completely towards BrOSR style Gyagaxian simulationist style gameplay. If you don't know what any of those terms mean. Don't worry. These cretins definitely don't and that suits me just fine.

https://youtube.com/watch?v=fjiRrzxynPQ
I want a dynamic world shaped by and reactive to player actions. I don't want a glorified fantasy novel you are forced to suffer through.
Honestly both strains of OSR is fucked IMO. It's filled with infighting between creators and camps, a mixed bag of game design quality, a tendency to just be grifters out for your shekels, and good luck getting a playerbase or group set up due to their quite anemic sales and reach.

Also, BrOSR specifically focuses on the minis part of tabletop, which further limits appeal given 4e tried it and for all the love it gets talked up in here it's the exception. Also, they get very sanctimonious about their selective and flawed interpretation of Gygax' rules tbh. They misinterpret his own rulings and abuse RAW as a whole, ignoring the RAI from the creator himself.

Speaking of game design and OSR, we started reading Cha'alt. It's Venger's magnum opus apparently:

No, it's not very good. A winner for me is his requirement to use a d30 for one of his tables and the details of said table.
 
Honestly both strains of OSR is fucked too IMO. It's filled with infighting between creators, mixed game design quality, a tendency to just be grifters, and good luck getting a playerbase due to their quite anemic sales and reach.

Speaking of game design and OSR, we started reading Cha'alt. It's Venger's magnum opus apparently:
https://youtube.com/watch?v=gAjgEkso-HA
I absolutely agree with you. The petty autism of the OSR is really making me roll my eyes. Especially Jeffro with his insistance on autistic gatekeeping instead of succinctly explaining what 1:1 Gygaxian rules actually are and how to run them. But I managed to get a group just fine for my current game. And one of the benefits of this style of play is casual scheduling. It's up to the players to decide to take 7 real days to travel to a tomb to loot. They tell me they're doing that and they agree to it because their IRL schedule allows it. I as GM just have to react to what their doing. It's much more player centered. If we want to play in that world before that time is up we just make new characters and do another adventure in another part of that world. With a handful of players you've almost got this sort of mini MMO that exists in your own mind and the timekeeping excel spreadsheet on my hard drive. A place full of multiple characters who are actually doing things even when you aren't playing. As long as you have a good group of mature players (as I do.) who want to have fun you should be alright. If you don't, oh well. Play something else. 1:1 Gygaxian rules aren't for every group and that's okay.

Also I'm just using B/X rules from Dungeon Crawl Classics. It's still DnD. It's easy to explain to people without being overly complicated and messy like AD&D 1e. Something even retro clones like OSRIC can't fix.

No, it's not very good. A winner for me is his requirement to use a d30 for one of his tables and the details of said table.

Ah, so DCC isn't for you then. Oh boy those funky dice....
 
No, it's not very good. A winner for me is his requirement to use a d30 for one of his tables and the details of said table.
Joke's on him, I actually have a d30. And a d60 somewhere in my friend's living room because I tossed it onto his hard wood floor for the kitten to slap around and make a ton of noise during a game day.
 
The true spirit of late 1970s D&D is to play whatever the fuck you want with your friends, because that's how people actually played due to Gygax's writing being incomprehensible and incomplete.
 
I absolutely agree with you. The petty autism of the OSR is really making me roll my eyes. Especially Jeffro with his insistance on autistic gatekeeping instead of succinctly explaining what 1:1 Gygaxian rules actually are and how to run them. But I managed to get a group just fine for my current game.
It's gonna be harder breaking in new members though if old ones leave. I got lucky in that we've gotten pretty good newbies to replace the assortment of olds. You do however at least use BASIC which is a far less painful integrator.
And one of the benefits of this style of play is casual scheduling. It's up to the players to decide to take 7 real days to travel to a tomb to loot.
Not actually how that ruling works btw. It's more that you apply logic in general to pacing. If there's a death clock on the setting, have it tick in the background. It asks you to pay attention to how long things actually take to do; it isn't a 1:1 offline grindset. This intentional misreading and their insecurity expressed through acting like a Fit Bro is why I don't give them a lot of slack.
hey tell me they're doing that and they agree to it because their IRL schedule allows it. I as GM just have to react to what their doing. It's much more player centered. If we want to play in that world before that time is up we just make new characters and do another adventure in another part of that world. With a handful of players you've almost got this sort of mini MMO that exists in your own mind and the timekeeping excel spreadsheet on my hard drive. A place full of multiple characters who are actually doing things even when you aren't playing.
Honestly, the "offline" elements make it sound a lot... less in a way to me. It just feels sparse when put like that.
As long as you have a good group of mature players (as I do.) who want to have fun you should be alright. If you don't, oh well. Play something else. 1:1 Gygaxian rules aren't for every group and that's okay.
It isn't 1:1 though. BrOSR botched what he actually meant because later writings refute that approach by the author himself.
Also I'm just using B/X rules from Dungeon Crawl Classics. It's still DnD. It's easy to explain to people without being overly complicated and messy like AD&D 1e. Something even retro clones like OSRIC can't fix.
NoT pRoPeR BrOsR!

You have to use Adnd 1e for the true experience. See what I mean about why I don't particularly like them, even if clowns like Darrick are far more embarrassing and laughable?
Ah, so DCC isn't for you then. Oh boy those funky dice....
I can count with fingers remaining the number of games that actually use it. Iridium and Lyonesse are the only two that aren't dead-dead from what I can tell.

You're not getting a d30 except online most of the time in my experience. It should've been a d20 table or a d100 table for that one. It's so far the only time he demands one.
 
Honestly, for all this spergery about OSR, BrOSR, or whatever, I'd rather just play baseline 5e and pretend nothing new has been released since 2017. Or just 3.5e in general. Or Pathfinder 1e. The books are still out there, physically or digitally.

If I'm going to play a system (or a version of a system) that doesn't have mainstream support, I might as well play something that was actually playtested and had a real editor reining in the auteur's autism. There are boatloads of content out there. Even if they're not for my One True System™ most classes, plots and adventure modules are easy to port over from one system to another.
 
ACKS is a pretty good system for what it is. I like 5e well enough, though it does suffer from damage/hp bloat at the high end.
 
Honestly, for all this spergery about OSR, BrOSR, or whatever, I'd rather just play baseline 5e and pretend nothing new has been released since 2017. Or just 3.5e in general. Or Pathfinder 1e. The books are still out there, physically or digitally.

If I'm going to play a system (or a version of a system) that doesn't have mainstream support, I might as well play something that was actually playtested and had a real editor reining in the auteur's autism. There are boatloads of content out there. Even if they're not for my One True System™ most classes, plots and adventure modules are easy to port over from one system to another.
I use Pathfinder 1E.

Do a little modifying, and POOF, fits anything.

Also sit down with the players on Day Zero, brainstorm over what they'd like to see/try what kind of game they want, then go through the character creation to make sure they fit into the world. Then we make sure each character has 1+Cha Bonus in contacts, and do random rolls for the contacts.

Which is how the PC's have a contact that's a spell component/charm seller with a Thalidomide flipper arm who was once a popular prostitute.
 
We should have burned The Forge to the ground and put a bolt-gun against the foreheads of every "Story Gamer" there.
What do you mean by the forge?

By the way can't quote your post about the elf player who kept questioning if slavery and "no no" stuff was really needed. Did you get that guy from roll20 Looking for game? My experience (both first hand and not) has been mixed with players I found in roll20, you basically have to screen them and make sure they read the god damned game description. Personally I gave up trying to find players via roll20 and now I simply ask people I know if they got an interest in ttrpgs.
 
I use Pathfinder 1E.

Do a little modifying, and POOF, fits anything.
This has been my experience too. Convinced the group that we should go back and I haven't seen them this into their characters in a long time. PF1E isn't for everyone but I've played so much from 3.0 and onward that I know it well enough that I can just rattle off obscure rules. All my modifications are just seeing something stupid I don't like and changing it on the spot. I insist on keeping spells down to the letter though because autistic wizard arguments make me laugh, really adds to the emersion ya know?

What changes did you implement? Might want to steal them.
 
I.
warned.
you.
niggers.

Don't call it the death of creativity. Its the future that you allowed to be chosen for you.
except people will always be creative, but they will never be the majority. same way you'll always have more players than GMs.
also
>twitter

the reason even a pessimistic asshole like me doesn't subscribe to the "everyone's turning into a woke dndtard eventually" theory is because it's simply a perception issue. there will always be people wanting a non-pozzed game with non-shit players (I'd say the majority does), the problem is how to find them. fuck, ever tried to get 5 people to agree which movie to watch?

think about it, how did you find replacements in the past? obviously no one was gonna ask the tabletop equivalent of a smash player in your small local pool of possible players, I wouldn't even call that a pre-filter. these days all you got is a discord handle and bits of online chat which looks innocent enough if they even have a pinch of social awareness. that's point A. point B is the math - who's gonna reply when you say you want more players? obviously not the ones who are happy with their table and have a successful game going. which leaves the people no one wants to play with for a multitude of different reasons (which could be as simple as wanting to play a different system/setting/whatever). if we go by a 8/10 ratio of "undesirables", this means in the worst case you still have to go through 8 idiots before you find "the right one". and tabletop is much bigger and online now, which means it's 80/100 or even more, with a much harder way to filter them.
on top of that it also depends where you look. trying to find a good player on roll20 is like trying to find a sane, well-adjusted girlfriend in a gender studies course, might as well look on grindr and be surprised all you get is horny gays looking for a quick fuck. those already rare "good players" most likely won't frequent shitholes in the first place, making the odds - and thus the perception - even worse.

us here talking about it should be proof enough there's till sane people out there (and I'd say we're the more other extreme end of the spectrum, so doesn't count the vast majority in the middle). any game you'd start here would suddenly shift those odds to a 1/10 or even 0/10, anyone exclusively recruiting from a non-shit pool will have mostly non-shit people and vice versa.

TTS is... okay. I have a love/hate relationship with it because I think it's a valuable tool but it honestly makes me feel ill at times because of perspective issues and the constant scrolling and zooming necessary to recreate a semi-accurate representation of what I'd be doing in real life. It also relies on you being very patient or having a great module for whatever you're playing but I've never tried D&D or whatever on it, only board games. It is also extremely resource intensive at times in a way that astounds since all it is is a hacky physics based simulator at the end of the day.
part of it is unity, part of it is how the assets are handled. a standalone port of the game you played trimmed down would be much leaner, but would have zero customizability (or such a PITA that something like the workshop wouldn't be as easy to create content for and use, even worse if it's not officially supported).
I get what you mean, and ironically it works almost perfect in VR - only handicap being the controllers being controllers (because VR devs and retarded journos need a vibrating phallic stick for everything they do instead of using simple fucking gloves even if they don't have force feedback - until facebook did it and suddenly it was the best shit ever. fucking retards I swear...).
 

View attachment 3254447
View attachment 3254448

There are a few people that think this is all to get press for his shitty story-time mother-may-I bullshit game he published, but he's got a lot of people supporting him.

We should have burned The Forge to the ground and put a bolt-gun against the foreheads of every "Story Gamer" there.
"Justification for violence"

I used to think this way, before I started attending a proper church. Justifications for violence are needed in modern crybaby culture, where someone talking mean about you feels so bad. Here's your justification: that's a monster. It's a demon, it has two heads and turns people to stone. This wacky idea that all the enemies are just misunderstood and can be talked down only happens because nothing significant can really happen in fake online spaces. Real evil deserves retort, and it's perfectly okay to think so. We all know this, deep down, and it was obvious to everyone for all of human history up until around three generations ago. D&D and other games still have some capacity for good, because they remind people that there is objective evil, and destroying it is not only a moral duty, it's great fun.
 
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