I.
warned.
you.
niggers.
Don't call it the death of creativity. Its the future that you allowed to be chosen for you.
except people will always be creative, but they will never be the majority. same way you'll always have more players than GMs.
also
>twitter
the reason even a pessimistic asshole like me doesn't subscribe to the "everyone's turning into a woke dndtard eventually" theory is because it's simply a perception issue. there will always be people wanting a non-pozzed game with non-shit players (I'd say the majority does), the problem is how to find them. fuck, ever tried to get 5 people to agree which movie to watch?
think about it, how did you find replacements in the past? obviously no one was gonna ask the tabletop equivalent of a smash player in your small local pool of possible players, I wouldn't even call that a pre-filter. these days all you got is a discord handle and bits of online chat which looks innocent enough if they even have a pinch of social awareness. that's point A. point B is the math - who's gonna reply when you say you want more players? obviously not the ones who are happy with their table and have a successful game going. which leaves the people no one wants to play with for a multitude of different reasons (which could be as simple as wanting to play a different system/setting/whatever). if we go by a 8/10 ratio of "undesirables", this means in the worst case you still have to go through 8 idiots before you find "the right one". and tabletop is much bigger and online now, which means it's 80/100 or even more, with a much harder way to filter them.
on top of that it also depends where you look. trying to find a good player on roll20 is like trying to find a sane, well-adjusted girlfriend in a gender studies course, might as well look on grindr and be surprised all you get is horny gays looking for a quick fuck. those already rare "good players" most likely won't frequent shitholes in the first place, making the odds - and thus the perception - even worse.
us here talking about it should be proof enough there's till sane people out there (and I'd say we're the more other extreme end of the spectrum, so doesn't count the vast majority in the middle). any game you'd start here would suddenly shift those odds to a 1/10 or even 0/10, anyone exclusively recruiting from a non-shit pool will have mostly non-shit people and vice versa.
TTS is... okay. I have a love/hate relationship with it because I think it's a valuable tool but it honestly makes me feel ill at times because of perspective issues and the constant scrolling and zooming necessary to recreate a semi-accurate representation of what I'd be doing in real life. It also relies on you being very patient or having a great module for whatever you're playing but I've never tried D&D or whatever on it, only board games. It is also extremely resource intensive at times in a way that astounds since all it is is a hacky physics based simulator at the end of the day.
part of it is unity, part of it is how the assets are handled. a standalone port of the game you played trimmed down would be much leaner, but would have zero customizability (or such a PITA that something like the workshop wouldn't be as easy to create content for and use, even worse if it's not officially supported).
I get what you mean, and ironically it works almost perfect in VR - only handicap being the controllers being controllers (because VR devs and retarded journos need a vibrating phallic stick for everything they do instead of using simple fucking gloves even if they don't have force feedback - until facebook did it and suddenly it was the best shit ever. fucking retards I swear...).