Argrabius
kiwifarms.net
- Joined
- Apr 11, 2022
I guess it just seems more inaccurate to me because I tend to make encounters where terrain is as much of or more of a factor than monsters.CR was designed in older editions with the following team in mind: A sword and board fighter, a rogue that specializes in finding traps, a cleric dedicated to healing, and a blast casting wizard. It's always been a bit wonky in terms of how they work because of that, especially when you have more than 4 players.
It was always a bit off and a rule of thumb was you look at what that monster does, and use either more of about or lower than the CR, or add a monster that's one or two points higher than the party.
I had a encounter for level 2s with 5 giant sharks…. In puddles. Yes it was stupid but it was also a fun change of pace from just fighting sahuagin and reef sharks by using them as environmental hazards. The colossal sharks were kind of a fuck everyone group and everyone loved it as opposed to just pushing people into pits. The cleric even killed one and put shark teeth on his clothes which I determined gave a once per rest advantage on a intimidation check.