I hope you guys are ready for the next stage in
pandering imagintion!
https://youtube.com/watch?v=5IC0AbjlIJM
"all 16 writes are black and brown"
Well, as CURRENT YEAR has told me, Black and Brown people are too simple & subhuman to be able to appreciate any media that doesn't star people with melanine and are too dumb to really anything that isn't written by another duskie. Women are also too flighty and easily distracted to appreciate anything that isn't written by either a woman or man in a dress who fucking up his body by injecting chemicals.
So in solidarity with these oppressed minorities, I can't buy anything that isn't written by white males.
isn't that basically what classic dnd did? granted I never played it or even looked into the whole OSR thing, but it feels like I suddenly see that come up all the time now for some reason (first in ICRPG, then in a discussion about 5e dungeon design), to the point I'm curious to actually read it how it works mechanically. coming from boardgames originally pretty much every dungeon crawler or even coop has a timer or resource drain to keep ahead of, so the mechanic isn't anything new really.
That's why in my post before that one, I said D&D 3.x/4/5 trying to ungrind a dugeon was nearly impossible unless you respec monsters into glass cannons.
In OSR, there are wandering monsters used judiciously, because fights in most OSR things shouldn't take more than 10-30 minutes as they are quick brutal affairs. (1/2e AD&D, fights are also usually fairly short from a rounds-taken perspective but can take a while depending on what rules are in play because of the layers of crunch.) But mainly in OSR, if the players are waffling around being indecisive, the GM can just say "a pack of goblins lunges at you from the darkness!" and after a quick battle where the Players kill/drive off the goblins (and maybe lose a member or two) and quickly get the hint that if they keep standing around doing nothing, they will die.
3.x/4/5 encounters are longer, more drawn out due to balancing, so if you are using Random Encounters to try to get the party to move along, you'll end up having the opposite effect.
In my 4e campaign the party is in an area where it'd make sense to have random encounters, but because a 4e battle takes a few hours if I did that the campaign would grind down to nothing but Wandering monster battles and a year later when the party got to their destination, they wouldn't remember what they were doing. So you need to find other ways of making the area dangerous and making players stop sitting around endlessly debating and decide.
(Most OSR also more exacting about tracking food/torches as well, which encourages a party to not just spend the whole time in Trap/Passage hunt mode because in addition to the random monsters killing them, they run out of food and water.)
Another way to make a dungeon feel populated without running huge encounters is to group up weak monsters into a shared health pool. Not necessarily the group combat or swarm rules (because those feel really clunky to us). A 50-HP blob of 10 skeletons is much easier on the action economy than 10 individual skeletons that must either be killed one by one or waste a spellcaster's AoE spell. The Fighter getting a crit and destroying five of them with a single 28-damage hit also feels quite satisfying. In order to balance out their damage, make it so only 3 monsters out of a blob can attack a single target at a time since they'd be getting in each other's way all trying to attack at once.
This obviously works better in theater of the mind, of course.
I like the idea of that, but I think I'd probably hew closer to treating them as a 'swarm of medium creatures'. I'd also have think a way to balance AOE.
Only thing I'm less good on is the abstracting, but I think for skeletons/constructs/summons it works - you aren't killing the individual creatures, you are damaging the spell that animates them. And yeah, much better for abstracted 'theater of mind' because if you're moving 10 skeletons on a map, you're moving 10 skeletons and might as well just track HP.