Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I know that Shadowrun is quite a popular game for cyberpunk, but I would like to ask what everyone thinks of Cyberpunk, 2013, 2020, and Red.

I personally think the splatbooks of 2020 are great, and really help flesh things out.
anybody remember the original Netrunner CCG? the Andrew Garfield one.

A bunch of the weird shit from the Solo of Fortune and RB's Guide to the Net ended up on those cards, it wasn't till later i went back looking though my old supplements and realized I had actually played Cyberpunk 1.0 in like junior high. (Back then i was a terrible GM instead of just a mediocre one.) I gotta go see if I still have those cards, Garfield designed some interesting resource mechanics.

Seth Skorkowsky did a review on CPRed and that guy's level-headed, from what he said about the starter adventure it's solid but there's some things you could tweak to make it run smoother as a one-shot.

Anyway I give a big thumbs up to the original game, FNF is deadly but it's supposed to be. I skipped the middle ones -- wasn't there some weird ass nano teen mall punks thing in one of them? anyway, sorry to ramble, just have some good memories about those.
 
anybody remember the original Netrunner CCG? the Andrew Garfield one.
I've seen it played but never played it myself. It looked interesting, but unfortunately the asymmetric gameplay never caught on.
A bunch of the weird shit from the Solo of Fortune and RB's Guide to the Net ended up on those cards, it wasn't till later i went back looking though my old supplements and realized I had actually played Cyberpunk 1.0 in like junior high. (Back then i was a terrible GM instead of just a mediocre one.) I gotta go see if I still have those cards, Garfield designed some interesting resource mechanics.
He's been known to do that. Garfield's a game maker, it's in his blood. I've never played a game I hated from him. There were some I mildly disliked but that's the worst of it. Fuck the MTG community though.
Seth Skorkowsky did a review on CPRed and that guy's level-headed, from what he said about the starter adventure it's solid but there's some things you could tweak to make it run smoother as a one-shot.
Seth has informative videos and is great at giving examples. I'd play with him anytime.
 
247365 LARP.png

Not sure where to share this exactly, but I found this and thought it was hilarious. There is so much wrong with this.
 
View attachment 2999634

Not sure where to share this exactly, but I found this and thought it was hilarious. There is so much wrong with this.
Yes, but they're not technically LARPs. They're called "historical villages" and are basically edutainment theme parks. The US has a lot of them, mostly in rural areas and run by non-profit education groups or standard LLCs. The actors have very strict rules for modern tech in their homes (they typically live in the village and their homes are part of the attractions) and they have special areas away from the tourists where they put their modern vehicles. Since the actors live on site, their pay reflects this, but you can make a decent living if you're okay with living in what is essentially a company town with extremely strict rules (they beat Disney Storyliving to the punch by about 50 years). The historical villages have one important function, though: keeping previous crafting techniques alive. So this person basically wants to live in a historical village, so he's in luck it he lives in the US.
 
Yes, but they're not technically LARPs. They're called "historical villages" and are basically edutainment theme parks. The US has a lot of them, mostly in rural areas and run by non-profit education groups or standard LLCs. The actors have very strict rules for modern tech in their homes (they typically live in the village and their homes are part of the attractions) and they have special areas away from the tourists where they put their modern vehicles. Since the actors live on site, their pay reflects this, but you can make a decent living if you're okay with living in what is essentially a company town with extremely strict rules (they beat Disney Storyliving to the punch by about 50 years). The historical villages have one important function, though: keeping previous crafting techniques alive. So this person basically wants to live in a historical village, so he's in luck it he lives in the US.
Most of the comments were like "So you want to be someone you are not 24/7 forever with no breaks?

Also, someone mentioned that to this guy and he was like "No, not like that, I want a fantasy version of that"
 
Yeah, while I appreciate that a lot of modern gaming is heavily infested with retardation, there's a lot of OSR tards who want to 'GM to crush'. Which is EQUALLY stupid.
 
I've seen it played but never played it myself. It looked interesting, but unfortunately the asymmetric gameplay never caught on.
ironically the FFG remake was so popular there was talk it could replace magic at some point (and did in some circles). not surprising with the better business model and less retarded company.
always suspected that was one of the reasons wotc didn't let them renew the license or make it so expensive it wouldn't be worth it.
 
What, the feel of the GM's cock in their ass?
Some people are insane. I just said it was somewhat believable because there's players who'll do that and brag about how they aren't wimps who need a healer. Or as had been mentioned a high lethality comedy game and are too poor to buy Paranoia source books.
 
Rule 1: Plausible in I've seen some pretty stupid homebrew rules from time to time. It's stupid and unfair, and the normal version would be to just have the weapon do damage as it would to you. The rogue sub-clause is plausible too.

Rule 2: Bullshit. I've been in games where if you get hit too hard or lose too much health, you do have consequences to watch for, like illness and decreased stats. A true cunt DM would more likely just ban healing in general with some excuse, like "Cure spells take several rounds to fire off" or something.

Rule 3: Mostly Plausible. I've seen kill crazy DMs before, though most tend to overdo the CR or give them bullshit abilities instead.

Rule 4: Bullshit due to the second half. I've known DMs that do weapon breaks on crit fails if you've repeatedly whiffed. A shit DM would just steal their weapons from the start tbh. Besides, atrue merchant would happily sell them another weapon since a clumsy moron who keeps breaking them's good for business.

Rule 5: Total Bullshit. A shit DM needs players to abuse in their bad game. The closest I could see to a real rule is if you die; you must mute yourself.

Conclusion: A person who never met a bad DM made this up for updoots.
>Implying 5e players aren’t worse coomers.
Darrick Dishaw, writer of Alpha Blue and he who deserved a thread on here due to his rampant grifting and inability to fade to black. Jim Desborough, who wrote the Gor ttrpg unironically as well as other stuff I'd expect out of Chris Fields.

Yes, the OSRfags are coomers; they're even more open about it than the 5e ones. I'd just get politicized by a Tabaxi tranny with a woke 5e player, not forcibly gang raped by clown tentacles.
 
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