Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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So, quick question for you all; what was your favorite character concept, and why? Like, regardless of which game that you run; what character did you come up with that you just really, really enjoyed for whatever reason?
I still enjoy my first character, a dragonborn who wanted to pursue a literary career but couldn't focus with all the bustle of artisan work around him. He left to find someplace quiet to work and find some inspiration for his novel, eventually running into a group of wizards. Fascinated by the arcane, he began to pursue magic studies with the goal of becoming a better writer, even turning his work-in-progress novel into his spellbook. Unfortunately, his new friends came under attack and he had to flee, with our campaign picking up shortly after that, and he became an Order of Scribes wizard because that fit him thematically.

Doubly unfortunately, that campaign got abandoned and the DM has no intention of picking it up again (and is close to quitting playing altogether because "abloobloobloo I'm in school now"), so he's now in limbo. At some point I'll force the DM to wrap up the campaign somehow so I can use him for future games. It shouldn't be hard because the plot hinged around finding his overpowered DMPC, so he can bullshit a deus ex machina ending so we can get our characters back.
 
As far as FATE goes, I have a bit of experience with it from playing that old /tg/brew "Night Shift" with some friends. It was all right for that sort of thing. No major complaints. I don't know what that whole "going back to roll to see if the players fucked up" business is about. Maybe that's for a specific game that uses the FATE system, but I've never encountered it.
 
As the pole hits the speed of sound, the sonic boom sends peasants flying - deafened and bleeding as the Mach 1 pole hits the ground, fragmenting, sending rocks and splinters into peasants in the immediate area of the explosion. You have rolls 2683 angry peasants looking to extract vengence from your soon-to-be corpse. What do you do?
Let's see... assuming you're the Imperium of Man, as mentioned down at the bottom of the page on 1d4chan, order the Commissars to execute any vengeful people and have the Ecclesiarchy bless the fallen as martyrs in the Emperor's name.
One of my favorite exploit-ish things was early D&D, maybe Basic? Or maybe it was in some module. But plain old housecats had multiple attacks like 1 hp for a front claw, 1 hp for a bite, 1 hp for a rear claw, plus a rake attack if they hit with both back claws. So I would have parties slaughtered by a bunch of cats.

I had a whole joke module that was basically just absolutely mundane things being the Tomb of Horrors for L1 heroes.
I can't be the only one who remembers the greentext about a bunch of random townsfolk deciding to try clearing out the rats from the tavern's basement all by themselves instead of waiting for a party of adventurers to come along. It uh... doesn't go well and the rats devour everyone in the town, the last group of townsfolk they rolled up dying in a desperate, failed escape attempt, the guy carrying the key to the gate falling before they even reach it, and the rest of the party members forgot they needed it until they were at the gates and the rats were between them and it. Best part is when the players visit the place much later as an actual party and their characters conclude that the village was overrun by some foul plague, with the villagers choosing to lock themselves inside their walls to keep the rest of the world safe despite the cost to their own lives.

Naturally those players never, ever turned down a request to kill some vermin ever again, no matter how below them such a task might seem.
An insanely courageous Pierson's Puppeteer (who was occasionally outright schizo) and a reasonable Kzin (not a pacifist in the least though) who were best friends and shared a fondness for classical Greek and Latin drama, Shakespeare, baroque music, and human culture in general. The Kzin was an expert violinist who had won musical awards, as well as military awards from his own people before he was exiled for being seen as a xenophile.

These two were sort of the task assigners in a Ringworld campaign.

They only showed up once in an actual scenario because they were so ridiculously OP that the question often came up "well why don't they just do this themselves?" And the running gag was coming up with some ridiculous other thing they had to do.
That sounds suspiciously like Chmee/Speaker-to-Animals and that other fella I forget the name of.
So, quick question for you all; what was your favorite character concept, and why? Like, regardless of which game that you run; what character did you come up with that you just really, really enjoyed for whatever reason?
An albino dark elf (as in actual dark-skinned elves as opposed to just plain evil elves) who along with her parents was cast out from her people not long after birth due to her aberrant mutation and as a result grew up among humans, adopting their culture and ways, and eventually becoming an accomplished healer, before finally going psycho after patching up one too many violent criminals while working in the local hospital and euthanizing every single one of them in the wards before fleeing the law. She is a psychotic, murderous bitch with a sadistic streak a mile wide who delights in how easily her skills at healing can be twisted into cruel ends, and also the best damn doctor you'll ever run into so long as you don't plan on being an unrepentant criminal. She can also good, clean, garden, play an instrument, and is overall a surprisingly genial and fun-loving person to be around until you trigger her very twisted sense of justice. The irony is also completely lost on her as she is fully convinced of the righteousness of her somewhat diabolical actions.

Due to her not actively adventuring much, she was able to bullshit the party's goody two-shoes into thinking she is a doctor who adheres to something resembling a proper code of ethics instead of someone who wouldn't hesitate to flay someone inch by inch with a surgical scalpel either for information or because she just didn't like what they did, using her medical skills to keep them alive and in agonizing pain the entire time until she's satisfied.

And yes, the GM 100% approved all of this and considers her a hilarious character since not only does Evil doctor in Good party have no end of entertainment value (as well as the obvious absurdity of a pale-skinned dark elf), she is still 100% committed to helping those in need. Just as long as they aren't hardened criminals. Then she'll kill them quietly for the good of society, assuming there isn't an overarching reason to keep them alive and breathing valuable air.
 
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Not 100% sold on it, can't lie though I liked this from the top 5 jokes banned in Alpha Complex.
An Orange citizen sits down next to a Red and an Infrared. The Orange citizen says, ‘In my sector, if you complain politely about being cold, you will be heard and given a clean blanket.’ The Red citizen says, ‘Wait, what does clean mean?’ The Infrared citizen asks, ‘Wait, what does complain mean?’
 
That sounds suspiciously like Chmee/Speaker-to-Animals and that other fella I forget the name of.
This but much more exaggerated. Speaker was much closer to a traditional Kzin and still on good terms with his people. And even Nessus was still allowed on the homeworld (and only crazy by Puppeteer standards and not objectively nuts).
 
So Goblin Slayer but without the rape.
Hey, vermin need killing. And considering how hyper-lethal they are in D&D, a party that did nothing but kill rats and dangerous but mundane wildlife would almost certainly get free room and board in every village as well as a small army of loyal followers. Could be the start of an interesting campaign as people start getting jealous of the fame and public adoration the PC's are getting.
 
Could be the start of an interesting campaign as people start getting jealous of the fame and public adoration the PC's are getting.
That could actually be pretty cool. Start out as a mere vermin extermination service, but end up Ghostbusters or Demonbusters or something as you level up.
There's a new edition of Paranoia out.
No. I'm afraid to. If they turned it into Wokeanoia I don't even want to know.
 
Hey, vermin need killing. And considering how hyper-lethal they are in D&D, a party that did nothing but kill rats and dangerous but mundane wildlife would almost certainly get free room and board in every village as well as a small army of loyal followers. Could be the start of an interesting campaign as people start getting jealous of the fame and public adoration the PC's are getting.
In my campaigns, I usually have it just assumed that the PCs don't need to track mundane expenses once they get a few levels under their belt, because it's just a given that the innkeep mentions that there have been a swarm of dire rats or an ankheg or some other low-level threat that's been seen around, that the party (who had cut their teeth on such monsters half a dozen levels ago) casually handled the problem in a way that didn't require any narrative focus on the event.

It helps to make sure the players are aware that all of the low-level threats that they have outgrown as combat encounters are still present in the world, it's just that the story can now elide the PCs dealing with them, because while the day that a raiding force of goblins chose the wrong fucking hamlet to target might be remembered by the farming family for generations, it was just another Tuesday for the party.

And, of course, you can turn that around. I had one adventure where the PCs discovered that a group of high-level villains were in town incognito for their own unknown reasons, each of which could have leveled the place on their own, for unknown reasons, and so rather than try to scout them, the PCs instead ran an adventure on keeping away from the villains and ensuring that anyone who might have raised suspicions or looked deeper were very distracted, in the hopes that the villains would leave without starting a massive collateral-damage-y fight.
 
So, quick question for you all; what was your favorite character concept, and why? Like, regardless of which game that you run; what character did you come up with that you just really, really enjoyed for whatever reason?
As a player, a hot noble woman who was an expert in martial arts (human female monk). Spent the entire campaign in an evening dress like she was going to the opera. Basically Helena from Dead or Alive. Seemed to be popular with players and DM. Even made a cameo as a npc in a later campaign.

As for why she was popular, I don't know. I'm guessing it was pure "magical realm" appeal. Or in a game full of furries, edgelords, and mudfarmers, a posh hottie punching skeletons to bits stands out without being try hard or pushing against the setting.


As a DM, a neutral evil information broker. A pure scumbag whos information was good, but he'd demand extortionate fees or dangerous favours in exchange. He was basically a never ending font of adventure hooks, and the players seemed to enjoy bouncing off of him. The group fell apart early on so they never got to turn the tables or get revenge for the shit he put them through.
 
Speaking as someone that has never touched any edition of Paranoia this seems good. I'm sure there's some horrific lore violation that I'm not aware of from not reading the prior editions, but I would run this.
You can't really have "lore violations" with regards to Paranoia; that would, in a sense, defeat the point. The setting of Alpha Complex is supposed to be a vague amorphous blob of sci-fi dystopian tropes. However, I think that their attempt at creating a new "baseline" falls flat. It's not  bad, it just has to fill the (still smouldering) boots of Paranoia XP, which was lightning in a bottle. That managed to update the classic setting to a new era and add plenty of new stuff without detracting from the old. All that stuff about Friend Computer "gamifying" society doesn't really work in my opinion, and the idea of every citizen having a neural connection to the Complex network also seems a bit wonky. The new dice mechanics I'd have to try out for myself before deciding if they work.

To really do what Paranoia XP did, they'd have to make nuParanoia about Friend Computer sending Troubleshooters to hunt down nonexistent "sector supremacists" (who are presumably also Commies, mutants, and traitors) and any citizens who voice discomfort about native-grown clones being pushed out by mutants from the Undercomplex or primitives from Outdoors.
 
That could actually be pretty cool. Start out as a mere vermin extermination service, but end up Ghostbusters or Demonbusters or something as you level up.
Pretty much. Not everything needs to be about the fate of the world. Hell, God only knows what (relatively) nasty shit pops up elsewhere while the PCs are off saving the day. Splinter armies, random outbreaks as things that were in hiding cause trouble now that all the good guys are distracted... lots of things need to be constantly jannied up and that goes double when a Big Bad comes calling, and the nice thing about adventurers is they always find a way to never do it for free.
 
So, quick question for you all; what was your favorite character concept, and why? Like, regardless of which game that you run; what character did you come up with that you just really, really enjoyed for whatever reason?
I think the most fun I ever had as a player is when I played an insane half elf assassin that used blood magic. She was chaotic evil and I like to think I played her pretty well. At times though I'm sure my party really wished they didn't have a crazy person following them around.
 
Friend Computer sending Troubleshooters to hunt down nonexistent "sector supremacists" (who are presumably also Commies, mutants, and traitors) and any citizens who voice discomfort about native-grown clones being pushed out by mutants from the Undercomplex or primitives from Outdoors.
That would suck.
 
In my campaigns, I usually have it just assumed that the PCs don't need to track mundane expenses once they get a few levels under their belt, because it's just a given that the innkeep mentions that there have been a swarm of dire rats or an ankheg or some other low-level threat that's been seen around, that the party (who had cut their teeth on such monsters half a dozen levels ago) casually handled the problem in a way that didn't require any narrative focus on the event.
Maybe I'm autistic or something but I always kept track of finances and made resource management part of the game. I also had an accountant NPC who also gave advice, who kept track of this stuff for them and was a sort of variant of Moorcock's Eternal Champion in that he always had the same attributes in every universe. The Eternal Accountant.

The ultimate impact is the players didn't have to keep track of finances themselves, because that was boring, but I always kept track of them. This guy would definitely tell them when they were spending beyond their limits.
 
Maybe I'm autistic or something but I always kept track of finances and made resource management part of the game. I also had an accountant NPC who also gave advice, who kept track of this stuff for them and was a sort of variant of Moorcock's Eternal Champion in that he always had the same attributes in every universe. The Eternal Accountant.

The ultimate impact is the players didn't have to keep track of finances themselves, because that was boring, but I always kept track of them. This guy would definitely tell them when they were spending beyond their limits.
I'm an anomaly in my own group because I genuinely like the bookkeeping side of things, although not to the point of pedantry. The GM threw us our own airship (his original donut steele setting is basically the Age of Sail but on a supercontinent where major cities are essentially islands in a sea of grass) in session 2, and it was generally assumed that the profits from the ship were supplying the party with essentials, any any underruns were being embezzled by the quartermaster (who also served as the GM's voice to call us out for retardation in-character) to fund the Hobbit Republican Army. (No, seriously. Radical halfling guerillas have been a background political factor throughout much of the campaign.) Even when my cleric character got hold of a castle by means of the novice GM's greatest mistake, the Deck of Many Things, I was only allowed to exercise the domain-level rules on sufferance. The GM only put up with it because the random events table allowed him to extemporize reasons why a random noble would decide to settle in Castle Fabias (the party had been fed up with "fey bullshit", and then the Deck was received from a fey power, so fey bullshit = fey B.S. = Fabias) or an assassin would be hunting down my character (sent by a retired PC). It still irritates me that we don't have to track logistics for our expeditions, but I have come to understand that I am the only one who cares.
 
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