Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Flamethrower and Crossbow.
Flamethrower will completely dead a motherfucker even in cover or hideyholes, plus feeding into the animal fear of fire. Crossbow would be quieter than that sniper rifle, though one might argue that if you're in crossbow range of hominid wolves your life is already gone extremely wrong and a successful hunter should be a serial killer making 2+ mile kill shots well outside of detection or reprisal range.
 
Basically, if you guys had to design a Garou-hunting NPC, which of the following would you give him? Like, if you guys really wanted to make a Hunter character who specialized in tracking down and killing werewolves, what kind of weapon do you think would fit the best?

If you haven't heard of Kentucky Ballistics's 4 Bore rifle, I suggest you give it a look here.

My thoughts are that you're not going to get operational stealth on a werewolf unless you already have a significant advantage; under ideal circumstances you might be able to drop a high-precision round into one if you know exactly where they're going to be and can set up a vantage point, but werewolves run in packs and you need something you can point.

I also assume that you want something that will maximize energy transfer and not focus on putting holes in things, because garou probably aren't going to go into shock or bleed out before they chew your head off.

But of the options, I think you need to be throwing silver, and I think that "Boom with silver shrapnel" isn't silver-y enough to count, and I like the idea of the hunter having giant fuck-off silver slugs which are themselves large and stable enough to lodge in werewolves and cause ongoing problems. But if you want to get weird-science-y, you might also come up with a funny silver-based thermite reaction or just punt back to silver fulminate for the explosion/flamethrower, and I don't think that it's reasonable to be able to hand-load silver minigun rounds in enough quantity to repeatedly engage.

If you're open to making stuff up, maybe the hunter has a moon-rock talisman, taken back from one of the moon landings and exfiltrated from NASA, which magically represents humanity establishing dominance over Luna, and thus makes werewolves unusually prone to frenzy around him? The problem with werewolves is that there's nothing saying they can't be clever bastards themselves, and werewolves who have self-control and just return to the scene of a fight with you, get your scent, and then quietly track you down are really hard to counter, but it's also obviously a mixed blessing if he brings it out and invokes it.

But my vote are for a dedicated sniper rifle focused on accuracy at long range instead of wacky .50 cal ballistics for maybe being able to drop a werewolf from ambush before they go Crinos and rage-y, a really big gun focused on medium range and maximizing energy transfer over penetration, and the rest into intel and mobility. Drones, contacts, just a talent for going to the library and pulling blueprints showing elevation points and sight-lines for the entire area before engaging, and what have you.
 
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Link to tweet

Someone did this on a TTRPG they published. I want to know what company and person did this so I can avoid both.
 
The first appropriate anti werewolf weapon is an all terrain vehicle such as a jeep and a large open set of terrain. Drive away from the wolves while firing at them from a distance.
Alternatively run them over with a truck.

The second appropriate anti werewolf weapon is cannon fodder. They will distract the werewolves and in the meantime you can set up your flame thrower / mine the area / line up a rocket launcher.
 
I almost had a anxiety attack because one of the spergs in my group came to me complaining about some inane remarks another person made. I was able to tardwrangle effectively though and they actually got along well in the last session. It's annoying because I know the one sperging has heard much worse than the mild banter he was getting in our group chat from our gaming days. I wish we could just go back to the world where we all called each other faggots and niggers.
 
These faggots. They recommend people donate to noted tranny grooming organization "The Trevor Project," as well as Planned Parenthood.
Amusingly they are getting traffic. The comments section was almost a year dead but suddenly people are posting in the comments and getting replies. Intentional effort, doomed to dry up in a month or yes.
 
Right, so... I wasn't exactly expecting the feedback on the question, so, kudos for that!

I've talked a little bit more with the player, and he admitted that he was thinking of the proposed game being about going after a Red Talon-led group of Garou - because fuck the plague-spreading Red Talons of 5th Edition in particular. The idea was that our group was going to team up with this redneck from the south - since that's the type of person most of the current WoD fanbase fears the most these days for some reason - and work with him to eliminate a Garou pack that's been causing trouble. Said redneck was going to have his own "personal" weapon for hunting the wolves, while the PCs were going to be armed with a variety of guns.

Overall, going to be a fairly simplistic story, though we still decided to go ahead and put some effort into the general plot so it doesn't get too ridiculous. With that in mind; I want to go ahead and post my thoughts on the different weapons available.

- Minigun: Really not a fan of this one, personally; given the weight, recoil, and general complexity of the overall design, coupled with the high rate of fire leading to a lot of ammo being used AND the chainsaw grip making it a bit difficult to maneuver with, I think an M134 falls firmly in the "impractical" category.

- M32: Likewise, high-explosive weapons could be fairly fun to use, but the size of the ammunition, as well as the difficulties in procuring said ammo, makes it also seem a bit less practical.

- TAC-50: Definitely a bit overkill, but given the possibility of being able to make your own ammo for it, as well as a .50 BMG round being able to do a lot of damage to something, I could see it being usable. Though, I could also see the size and weight being an issue...

- Crossbow: Silent, with good range and stopping power, as well as being able to make and potentially re-use the bolts. Could definitely see a Hunter using this; reload time makes it more suited for stealth, but the other Hunters could easily help compensate for this.

- Flamethrower: Very tempting to use, if for no other reason than to kill a bunch of monsters with fire. On that note; the Red Talons being a bunch of plague-spreading monsters means that fire could help get rid of the diseases, and I could see a redneck making/stocking up on fuel for this thing. Fire doing aggravated damage makes it a great alternative in case silver is difficult to find, as well.

Overall, I kinda admit that I am leaning towards the flamethrower the most, because the aggravated damage is nice, and the mental image of a redneck fighting werewolves with a flamethrower is too hilarious. However, the sniper and crossbow options provide better range and stealth capabilities, respectively, and I am fully open for suggestions; if any of you guys think that any of the other options would be better for this NPC, then go right ahead.

Aside from that, we're still working on the other details for the whole story; finalizing our PCs and what gear they're using - one of our guys is using a custom LMG as a soldier character, that much is confirmed - as well as figuring out where the whole story will be taking place. Like, we know the first session is going to take place in an unknown location in the south, but we've also been considering running a continuation of the story that takes place in Washington D.C., of all areas.
 
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I've talked a little bit more with the player, and he admitted that he was thinking of the proposed game being about going after a Red Talon-led group of Garou - because fuck the plague-spreading Red Talons of 5th Edition in particular. The idea was that our group was going to team up with this redneck from the south - since that's the type of person most of the current WoD fanbase fears the most these days for some reason - and work with him to eliminate a Garou pack that's been causing trouble.

My recommendation would be this:
Our good ol' boy should be something of a boogieman, held out in werewolf society to be a merciless, remorseless killer who only gets off on TGD.
In reality, like any actual hunter he's actually in touch with nature and only culls "bad" Garou like the Red Talons ("used to be a bit of problem but something set them off recently") so is very willing to work with the party.
 
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Link to tweet

Someone did this on a TTRPG they published. I want to know what company and person did this so I can avoid both.
The fuck. I checked out this creature's twitter and blog, and it is an insane cauldron of autogynephilia and race communism.

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How could someone with an avatar like this be anything but a true and honest woman?

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Definitely a woman.

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Definitely a normal person.

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No, really, I want to check out a game stolen from the original creators created by this girly girl.

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Tee-hee! I do girly things while I read up on revolutionary socialism.

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Nails + Daddy Stalin combo

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Decolonization and race communism while being a CUTE GIRL.

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Because of course.

What the fuck is wrong with these people?
 
The fuck. I checked out this creature's twitter and blog, and it is an insane cauldron of autogynephilia and race communism.

View attachment 5406637
How could someone with an avatar like this be anything but a true and honest woman?

View attachment 5406639
Definitely a woman.

View attachment 5406640
View attachment 5406641
View attachment 5406642
Definitely a normal person.

View attachment 5406643
No, really, I want to check out a game stolen from the original creators created by this girly girl.

View attachment 5406646
Tee-hee! I do girly things while I read up on revolutionary socialism.

View attachment 5406647
Nails + Daddy Stalin combo

View attachment 5406649
Decolonization and race communism while being a CUTE GIRL.

View attachment 5406638
Because of course.

What the fuck is wrong with these people?
I actually read most of that dribble for some reason and all I'm getting from it is that Hitler did nothing wrong. I mean, if dictators aren't even real, separating retarded old Communists' brain farts from 65 million deaths, and you should try anything once, then I bet this thing has a copy of Mein Kampf somewhere and Hitler was just a sign of the times. Right? It's the same shit. Right?

Tankies, not even once.
 
Severe mental illness. Plus evil on top of that.
I read that as "Plus evil top hat" and had to double take. Talk about mental illness...


My PathFinder 2 campaign is going well. The nested rules and conditions contains to be a pain in my arse. My players said 5e is just as bad, but I don't agree. Still, game is going great.

One thing I'm noticing is that small errors and oversights are starting to add up. For example. Unarmed attacks have the "non-lethal" trait. Makes sense. Melee weapons can be non-lethal for -2. Makes sense. But clubs, staves, and even some monk attacks don't have it. Why? Not that it mattered. When the party found a guy they wanted to take alive, they decided to chop him to pieces and let the healer sort him out. It seems daft that if the city watch bops a crook on the head with a truncheon, he's dead. I house ruled that to any blunt simple weapon can be used non-lethal.

Something I also discovered. PathFinder 2 has no wild magic table. Fan made ones I found on google are clearly copy pasted 5e tables with some of the keywords replaced. If anyone knows a good PF2 or system neutral one, I'm all ears.


Related to that. Is there any way to make weather more meaningful? Should I make the weather more meaningful? I'm running a megadungeon (Abomination Vault) and other than perception penalties during fog, there's nothing really interesting I do with weather. The party spends so much time underground or in doors that wind and rain doesn't really do much. I've considered having rain increase the number of random encounters or undead spawns, but not sure about that.
 
Basically, if you guys had to design a Garou-hunting NPC, which of the following would you give him? Like, if you guys really wanted to make a Hunter character who specialized in tracking down and killing werewolves, what kind of weapon do you think would fit the best?
Well, when you're talking a personal weapon for dealing with a blood-crazed berserker intent on mass destruction, let's ask the South Africans what weapons they've come up with for their own similar situations.

1. Denel NTW-20. Comes in two versions: a smaller one that can load either Russian 14.5x114mm or German 20x82mm minengeschoss, and a larger one in just 20x110mm only, but that's the same round as the Hispano cannons use, so has everything from AP to SAPHEI to HEI. Lots of options for both size, but the obvious downside is the cops are really not going to like such a weapon, never mind the grimdark ATF in the World of Darkness that are even less humorless than the actual ones.

2. NeoStead 2000. Very similar to the Kel-Tec KSG, and actually predates it, but IMO it has the much cooler loading system with the tubes over the barrel so you can pop them up and out and reload that way. 12 rounds, lightweight, easy to handle, and you can load the twin tubes with a mix of loads and have it alternate. Naturally, since its old and not many were made, have a Gun Jesus video about it.

And in case you were wondering what he looks like, a based Cypriot Greek.
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Also came up with a 20mm grenade rifle.
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6 rounds of proprietary 20x42 ammo, good against Garou, and also a very good reason for the ATF to go Waco on your house.

For an alternate grenade launcher, the China Lake, for something a bit lighter and easier to handle than the M32.
Drive away from the wolves while firing at them from a distance.
Yeah, a pintle .50 is your best option there, especially if you use some sort of HE or incendiary load.

Okay, gotta add one more thing.
The Atchisson AA-12. 12 gauge, big-ass drum mag, full auto and very little recoil.
 
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I read that as "Plus evil top hat" and had to double take. Talk about mental illness...


My PathFinder 2 campaign is going well. The nested rules and conditions contains to be a pain in my arse. My players said 5e is just as bad, but I don't agree. Still, game is going great.

One thing I'm noticing is that small errors and oversights are starting to add up. For example. Unarmed attacks have the "non-lethal" trait. Makes sense. Melee weapons can be non-lethal for -2. Makes sense. But clubs, staves, and even some monk attacks don't have it. Why? Not that it mattered. When the party found a guy they wanted to take alive, they decided to chop him to pieces and let the healer sort him out. It seems daft that if the city watch bops a crook on the head with a truncheon, he's dead. I house ruled that to any blunt simple weapon can be used non-lethal.

Something I also discovered. PathFinder 2 has no wild magic table. Fan made ones I found on google are clearly copy pasted 5e tables with some of the keywords replaced. If anyone knows a good PF2 or system neutral one, I'm all ears.


Related to that. Is there any way to make weather more meaningful? Should I make the weather more meaningful? I'm running a megadungeon (Abomination Vault) and other than perception penalties during fog, there's nothing really interesting I do with weather. The party spends so much time underground or in doors that wind and rain doesn't really do much. I've considered having rain increase the number of random encounters or undead spawns, but not sure about that.
The rod of wonder (the PF version of the wand of wonder) could work for a starting point. But wild magic really isn't a PF thing if I'm not mistaken.
 
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