Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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:optimistic:Good luck with that.

Maybe it's where I live, but the gaming part of warhammer always seemed secondary to the painting and collecting side. Everyone says they want to play, are looking forward to the next tournament, etc. But when it comes to getting people to put minis on the table, then suddenly there's some excuse. There's a third party "battle centre" near me. It's a warehouse full of wargaming tables, but the few times I've been in nobody is playing anything. I don't know how it functions as a business.

And that's the games people claim to want to play. Bring up anything else, and you might as well get be speaking a different language. If you want to try anything vaguely obscure, then just forget it.

TBF the "Battle Center" is either ghost town or packed to the gills. Everyone in an area seems to have the same nights of the week free. So the place is completely full one night and just an echoy bunker the rest of the time.

if you're not dead set on OSE you could give this a try:
https://youtube.com/watch?v=MX_8-CcCT2c
(there's also an online version: https://forums.runehammer.online/tags/rhvtt - apparently free, but never tried it myself)

I've been redirecting Dungeon Craft's opinions on things to the round file* ever since he did a video about "The best characters are annoying twats who lack common sense and need to be tard wrangled by the rest of the party".

*trash can for you zoomers
 
Wasn't there a Ranger Reborn thing? I recall down the line the writers for it being irritated on the matter.
I remember a few different Ranger remakes circling around. The big thing I recall from the one before the "optional class features" additions in TCoE existed, was that they made Hunter's Mark a freebie spell known, gave free casts based on either your wisdom modifier, your PB, or both, and it didn't cost concentration to use when used with this freebie feature. This according to wotc caused some shit with multiclassing (as 3 level Gloom Stalker dip is actually pretty competent as-is prior to TCoE if you want to min max a turn 1 "I attack" alpha strike thing) and thus wotc axed it which then became Favored Foe which was a decent alternative.

Tbh all they had to do to remove early dipping multiclassing cheese was make it so you needed to be say level 6 or something to get the concentration-less Hunter's Mark. Hunter's Mark starts to fall off pretty fast after early levels, especially for melee Rangers due to the danger of losing concentration, so giving it some boosts for straight Rangers is perfectly acceptable anyway.
 
:optimistic:Good luck with that.

Maybe it's where I live, but the gaming part of warhammer always seemed secondary to the painting and collecting side. Everyone says they want to play, are looking forward to the next tournament, etc. But when it comes to getting people to put minis on the table, then suddenly there's some excuse. There's a third party "battle centre" near me. It's a warehouse full of wargaming tables, but the few times I've been in nobody is playing anything. I don't know how it functions as a business.

And that's the games people claim to want to play. Bring up anything else, and you might as well get be speaking a different language. If you want to try anything vaguely obscure, then just forget it.
friday night magic? lot of flgs survive on that (or at least did before covid), card lickers are even worse than warhammerfags.

playing isn't the issue over here, but without getting into it it's like a grade schooler trying to do algebra. I get liking the lore and minis, but ffs if you can't crunch or even like warhammer rules play something else with the same fucking minis. it's like claiming you can only play a DND setting in the latest DND edition (and only the ones who got an official book for that edition of course). drives me nuts.

I've been redirecting Dungeon Craft's opinions on things to the round file* ever since he did a video about "The best characters are annoying twats who lack common sense and need to be tard wrangled by the rest of the party".
every table's different (his is simply not my style), but in this case doing a product review while giving a broad overview how it works while offering a good glimpse into the book it's ok. only around 10 minutes long (so not a lot of worthless filler to game the algorithm) and not much opinion in there to agree or disagree about.

The big surprise is when WOTC puts out the new edition in 2024, it will be FATAL. The exact same system. They bought the rights and it's new official DnD.
tbh I want to see it for the sole reason of everybody suddenly jerking themselves off over how great and in-depth that system is. never before was a ruleset that realistic!
(iirc they don't even have to buy it, you can't copyright mechanics - at least for now).
 
every table's different (his is simply not my style), but in this case doing a product review while giving a broad overview how it works while offering a good glimpse into the book it's ok. only around 10 minutes long (so not a lot of worthless filler to game the algorithm) and not much opinion in there to agree or disagree about.

Its a decent show-and-tell, but I don't trust any of his opinions about what works/doesn't.
ICRPG It seems like its a good idea, but way too open. Also while 400 pages isn't destructive, it feels like they needed to separate out the Player and GM sections. Especially as a player I don't need to carry around the materials for 5 settings.
 
The big surprise is when WOTC puts out the new edition in 2024, it will be FATAL. The exact same system. They bought the rights and it's new official DnD.
What's really horrifying is that I could see it happening, if the whole gay "male-feminist-ally" satyr thing is to be taken at face value.

Decided that to get the solo Frostgrave game started quicker, I'll sub the warband with a bunch of cheap army men I bought for another project and will use some of those colored beads that came with Pokemon cards as treasure tokens. I'll use a bunch of different sized, empty vitamin and paracetamol bottles for the buildings since I just want to play already and can't be arsed to wait until I'm done scratch building all the shit I need for terrain. :P Just need to wait for a mini I ordered off Amazon to get here and I'll be able to start.
 
The big surprise is when WOTC puts out the new edition in 2024, it will be FATAL. The exact same system. They bought the rights and it's new official DnD.
I guarantee you all the troons will love rolling for anal circumference. And dilation circumference, too.
I've been redirecting Dungeon Craft's opinions on things to the round file* ever since he did a video about "The best characters are annoying twats who lack common sense and need to be tard wrangled by the rest of the party".
God, that's horrifying. The best characters exploit the common sense of the party and wrangle them into cleaning up their tard messes. I may or may not have convinced the rest of the party in a game to help me take down a nemesis from my backstory on account of the sizeable bounty on him...
 
God, that's horrifying. The best characters exploit the common sense of the party and wrangle them into cleaning up their tard messes. I may or may not have convinced the rest of the party in a game to help me take down a nemesis from my backstory on account of the sizeable bounty on him...
to be fair in the video he mentioned he's running games for his students, so I doubt it will be lengthy campaigns and LOLRANDUMB chars go over much easier with a bunch of teens in a oneshot. also has the benefit of teaching them early to not be that guy...

Its a decent show-and-tell, but I don't trust any of his opinions about what works/doesn't.
ICRPG It seems like its a good idea, but way too open. Also while 400 pages isn't destructive, it feels like they needed to separate out the Player and GM sections. Especially as a player I don't need to carry around the materials for 5 settings.
I usually pick those kinda videos to see if they tickle my interest to look into it further or drop it. I could watch a 3 hour essay or something (sometimes I do, but that usually leads to me falling asleep 20 minutes in..). afterwards I can still look for more or "better" videos or grab the pdf directly.

creator's video about how and why is 30 minutes for example:

as for the book, the system is that not complicated (probably too simple for some), the player's guide itself is 50 pages including some redundant stuff, so borrowing that when rolling a new char shouldn't be much of an issue (and it was mainly distributed as pdf, so you could just print whatever you need).

@Brain Problems
youtube just pushed that on me (OSE stuff is only the first 45 minutes or so):
 
The big surprise is when WOTC puts out the new edition in 2024, it will be FATAL. The exact same system. They bought the rights and it's new official DnD.
I'm not all that convinced we're going to see 6E for a long, long time.

I'm sure Wizards are cooking up 6E in the background, but for as long as 5E does well, then I think they're just going to keep chucking new books out and getting people to buy those.

I have this theory that within the next couple of years they'll drop 5.5E which is basically just cleaning up everything, pulling out the most essential, most significant and best changes from the various books they've dropped since then. And then treating the new 5.5E as the new baseline going forward. Probably also a few other changes just so it's not just "all the old stuff bought together", wouldn't be surprised to see 1-2 new base classes and a few changes here and there.

5.5E refresh means they can clean things up so they can keep milking 5E for longer. And you might be able to get a load of people to double-dip by chucking in content from books that don't sell well anymore.
 
I'm not all that convinced we're going to see 6E for a long, long time.

I'm sure Wizards are cooking up 6E in the background, but for as long as 5E does well, then I think they're just going to keep chucking new books out and getting people to buy those.

I have this theory that within the next couple of years they'll drop 5.5E which is basically just cleaning up everything, pulling out the most essential, most significant and best changes from the various books they've dropped since then. And then treating the new 5.5E as the new baseline going forward. Probably also a few other changes just so it's not just "all the old stuff bought together", wouldn't be surprised to see 1-2 new base classes and a few changes here and there.

5.5E refresh means they can clean things up so they can keep milking 5E for longer. And you might be able to get a load of people to double-dip by chucking in content from books that don't sell well anymore.

They already did 5.5e, just dropped it with limited edition foil covers and two different art sets.

They will likely announce 6e at the 50th anniversary in 2024 - at this point it seems unlikely they will announce a fully formed edition since there have been no leaks, but they are likely to announce the playtests/Beta/Whatever.
 
I'm not all that convinced we're going to see 6E for a long, long time.

I'm sure Wizards are cooking up 6E in the background, but for as long as 5E does well, then I think they're just going to keep chucking new books out and getting people to buy those.

I have this theory that within the next couple of years they'll drop 5.5E which is basically just cleaning up everything, pulling out the most essential, most significant and best changes from the various books they've dropped since then. And then treating the new 5.5E as the new baseline going forward. Probably also a few other changes just so it's not just "all the old stuff bought together", wouldn't be surprised to see 1-2 new base classes and a few changes here and there.

5.5E refresh means they can clean things up so they can keep milking 5E for longer. And you might be able to get a load of people to double-dip by chucking in content from books that don't sell well anymore.
5.5e is functionally 5e+Xanathar's Guide to Everything+Tasha's Cauldron of Everything. They said it as such, a bunch of rules from Tasha's (including the Featureless Blob racial features) will be the default rules for upcoming splats.
 
5.5e is functionally 5e+Xanathar's Guide to Everything+Tasha's Cauldron of Everything. They said it as such, a bunch of rules from Tasha's (including the Featureless Blob racial features) will be the default rules for upcoming splats.
I thought 5.5e was going to be what they are going to be releasing next year or the one after. Forgot what they want to call it (essentials?) But so far the only 5.5e features we have are the tasha's stuff (alternate/optional class features and the featureless blob racials) and the new format for monster statblocks where spells are listed as attacks.
Honestly, I don't like where wizard's is going with all the diversity crap and I also don't like the Tasha's "featureless blob" racial modifier, but I still like the system and while Tasha's writing was irritating, they delivered with the alternate class features.
My only wish for 5.5e is that they stop obsessing over balancing (read, nerfing until it is way WORSE than existing options) and buff some of the more mediocre options. Is not hard, they have done decent versions for the UAs which they then turned around and nerfed for no good reason.
Sure I can house rule/homebrew whatever monk options I want but when I play in others tables they may not agree with my changes.
 
I'm sure Wizards are cooking up 6E in the background, but for as long as 5E does well, then I think they're just going to keep chucking new books out and getting people to buy those.
I agree, but I can see it going the rout of many incremental editions. I forget what game tried this (I think it was 40k?) and it has good and bad sides. The most obvious downside is they can keep re-releasing old content forever.

The upside for WotC is that consoomer bugmen will consoom, and people who complain on the internet will buy every new edition just to be mad at them. For people that actually play the game, it gives a simple common point for everybody to go to without having to need a dozen expansions and homebrew.


Sure I can house rule/homebrew whatever monk options I want but when I play in others tables they may not agree with my changes.
What's wrong with monk? We have one in our current campaign party and they're kicking arse.
 
I am so ditching my 5e books when the next edition comes out. I will mentally keep what I like but move on to other games.

I mean, I keep trying to hack 5e to be what I like. Too much work. Mythras might be the way to go, frankly. Or Savage Worlds.
 
What's wrong with monk? We have one in our current campaign party and they're kicking arse.
Fine early on aside from MAD. Once you get further down the line they will fall far behind the fighters, barbs, and paladins in damage output. The unarmed fighting style beats out martial arts until the monk gets a d10 for damage, and even then they're still going to be capped at +11 to hit/1d10+5 damage x4 vs a fighter's +14 or higher to hit/1d10+8 + whatever other bonuses weapons and fighting styles grant. Their best use is giving them the mobile feat and slipping past enemies to reach the casters in the rear for stunning strikes, but then they're isolated and surrounded with a d8 HD and not enough con or AC to bulk it out.
 
I agree, but I can see it going the rout of many incremental editions. I forget what game tried this (I think it was 40k?) and it has good and bad sides. The most obvious downside is they can keep re-releasing old content forever.

The upside for WotC is that consoomer bugmen will consoom, and people who complain on the internet will buy every new edition just to be mad at them. For people that actually play the game, it gives a simple common point for everybody to go to without having to need a dozen expansions and homebrew.



What's wrong with monk? We have one in our current campaign party and they're kicking arse.
My issue are the archetypes, which either have features competing with base ones for ki and/or are plain weak.
For the base class a few minor changes (extra feat at 6th lvl, maybe a d10 hd, patient defense not needing ki) can go a long way to make it feel better.
That said i love monk and had fun playing a weak subclass, just frustrated that aftet lvl 10 it falls off.

I am so ditching my 5e books when the next edition comes out. I will mentally keep what I like but move on to other games.

I mean, I keep trying to hack 5e to be what I like. Too much work. Mythras might be the way to go, frankly. Or Savage Worlds.
I tried savage worlds, it is ok but is not my cup of tea. Been eyeing mythras for a while but when I asked no one seemed interested in trying it out.
 
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That said i love monk and had fun playing a weak subclass, just frustrated that aftet lvl 10 it falls off.
In fairness, balance in general starts falling apart around level 10-12 in 5e. After level 14 you might as well just give up trying to find balanced shit and just homebrew/houserule buffs to the players' underpowered classes/archetypes as they come up.
 
This is a fun one. I don't care about CR or their new campaign but it's hilarious to see how much Kotaku is trying to find anything to bitch about, so they complain about the pre-game intro video because the group dressed up as Indiana Jones or something.


My favorite line: "This may seem like an overly cynical and bad-faith interpretation of what Critical Role is doing with this new campaign." Ya don't say?
 
Fine early on aside from MAD. Once you get further down the line they will fall far behind the fighters, barbs, and paladins in damage output. The unarmed fighting style beats out martial arts until the monk gets a d10 for damage, and even then they're still going to be capped at +11 to hit/1d10+5 damage x4 vs a fighter's +14 or higher to hit/1d10+8 + whatever other bonuses weapons and fighting styles grant. Their best use is giving them the mobile feat and slipping past enemies to reach the casters in the rear for stunning strikes, but then they're isolated and surrounded with a d8 HD and not enough con or AC to bulk it out.
I disagree. Our monk is quite slippery. There's more to classes than maximum theoretical damage per turn. The high number of attacks also means they love potions that boost damage in some way. We're level 10 I think, so I'll have to see how they are late game.

I've had this happen with the 5e games I've been involved with. Someone plays a sub optimal race or class the internet claims is awful and it turns out fine.

My issue are the archetypes, which either have features competing with base ones for ki and/or are plain weak.
The weak character customisation is one thing I don't like about 5e. After level 3, there's not really any choices to make as your build is usually obvious, assuming it has any options at all.

I don't care about CR or their new campaign but it's hilarious to see how much Kotaku is trying to find anything to bitch about, so they complain about the pre-game intro video because the group dressed up as Indiana Jones or something.
Wtf I love critical role now. (Seriously, fuck Kotaku.)
 
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